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Tyberius Franklin
Federal Navy Academy Gallente Federation
77
 |
Posted - 2012.03.10 00:09:00 -
[1711] - Quote
Debir Achen wrote:One alternative to making Destroyer and Battlecruiser skills racial is to make the ships dual-skill. Put half the bonuses on racial frig / cruiser and half on the core skill. It still leaves some oddities, but helps mitigate the current issues with Battlecruiser skill. Essentially, BC becomes a "role" skill.
(I assume this is coupled with other ship rebalance stuff like removing tiers) While true this is an alternative, it's more convoluted than either the proposed or leaving things as is, but it does leave me with a question. Is the reason CCP decided to propose this related to the number of hulls currently receiving bonuses from the BC skill? At first I understand there was only 1 BC per race thus a whole new racial skill that was part of the progression chain may have seemed less than justified. With 12 tech 1 BC's maybe it was time to change that. but then, that does nothing to explain destroyers... |

Torothanax
1
 |
Posted - 2012.03.10 00:53:00 -
[1712] - Quote
Currently I can fly all the (sub capital) tech 1 ships with max skill, minus Gal battle ship, which is at level 4. I can fly most tech 2 ships with max skill. I have all the tech 2 weapons systems maxed or near maxed for these ships. I can fly just about whatever I want whenever I want. Took me a while to get here.
I understand that you want to balance and move forward with the game and improve the ships. Getting rid of tiers is awesome, been saying it for years. BUT I'd rather not have to train more skills to do what I can do right now. Been plenty of that all ready. Keep that in mind when you go about adding, splitting, and refunding skills and skill points. |

Lost True
Paradise project
7
 |
Posted - 2012.03.10 02:31:00 -
[1713] - Quote
I think that it'll be ok, if you just reimbush an SP from current Battlecruisers and Destroyers.
Because: 1. It's fair, instead of huge giveaway of SP for those 6 free skills, while new players will have to train them 2. It's ok, we still will be able to fly a favorite Command Ship, and for those who can fly all 4 races... well, it's not such a big deal for them to to train 3 more skills. (i'am one of them)...
I duuno, why there is so much whine about that: if you so worried about your training time then you don't need to train another races in near future anyway. |

Kvetha Fricai
NARC Tech
1
 |
Posted - 2012.03.10 03:37:00 -
[1714] - Quote
Torothanax wrote:Currently I can fly all the (sub capital) tech 1 ships with max skill, minus Gal battle ship, which is at level 4. I can fly most tech 2 ships with max skill. I have all the tech 2 weapons systems maxed or near maxed for these ships. I can fly just about whatever I want whenever I want. Took me a while to get here.
I understand that you want to balance and move forward with the game and improve the ships. Getting rid of tiers is awesome, been saying it for years. BUT I'd rather not have to train more skills to do what I can do right now. Been plenty of that all ready. Keep that in mind when you go about adding, splitting, and refunding skills and skill points.
COME ON PEOPLE! READ THE POSTS!
If you can actually read and comprehend what you read, these already say (and have been restated several times) "What you can fly today, you will be able to fly tomorrow." And for the love of all that is good and holy, this was the FIRST POST.
Fly Safe! |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
59
 |
Posted - 2012.03.10 04:05:00 -
[1715] - Quote
Scatim Helicon wrote:Isn't it our job to define roles for particular ships, not yours?
true, but teircide will help that. A ship with a bonus can be used in all sorts of ways depending on fiting (tank, gank, tackle, speed), useful bonuses on all ships and decent baseslots for its class help.
currently its top tier or bust. If you touch a ferox instead of a drake people laugh at you. |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
59
 |
Posted - 2012.03.10 04:19:00 -
[1716] - Quote
ergherhdfgh wrote:Ranger 1 wrote:
Actually Minmatar would indeed be the race you would recommend to a character wanting to specialize in PVP. They have the best ships for PVP at almost every level and fitting the largest variety of different types of PVP a character might want to get into.
Now if they said "Well first I want to be financially secure, so I'd like to be really good at missions... but would still like to participate in large scale PVP to support my corp". then you would suggest perhaps Caldari with an eye towards the Drake or Tengu.
Other races have their niche's where they shine as well, but overall most PVP pilots are Minmatar (or heavily cross trained in Minmatar) for a reason.
If this is the case would you please tell me why more caldari ships are flown in the Alliance tournament than any other race? This is the tournament with the wealthiest most skilled pilots in the game so race and isk are not issues. If you can only fly Minmatar ships in PvP then explain the ATs. If you want a brawl then yes minmatar ships are the ships to fly. But that's not the only way to PvP. Minmatar ship put delivering damage to the target above all else. It's flat out stated in the ship descriptions, but they most certainly are not the only race capable of PvPing. People need to stop implying that when it has proven to not be the case.
tournaments are not the same as small scale pvp, which is not the same as massive fleet battles.
Matar are good because in massive battles, speed is important, to GTFO and catch targets, if your a massive fleet outnumbering a foe your biggest issue is catching things. Better active tanking for 1/1 will be worthless with a alpha fleet. and arts got alpha.
Align time, catching, and escaping are things you never use in a tournament, nor are having so many ships fit for alpha that you can primary a target in one volley.
drake is also a winship, it helps to have the two most perfect bonuses and being able to fit as many large sheild extenders as possiable to give it a tank of a bs, try fitting a armor BC with all 1600 plates. Gallente have BC failships because of a active repair bonus that is useless as... something very useless. And ammar, if they traded the bonuses of the propocy and harbringer bonueses you would have a ammar drake equivalent. |

Nigel Steele
Tax Evader
0
 |
Posted - 2012.03.10 05:12:00 -
[1717] - Quote
Sweet... I already have BC and Destroyers 5, so I just need to know how soon this is planned to take place? I have 62 days remaining on int / mem but am willing to train all the racial cruisers to 3 at less than peak rate if it means free skillz! |

Ariak Rykard
Shadow Naval Industries
1
 |
Posted - 2012.03.10 07:13:00 -
[1718] - Quote
While you guys are addressing this issue, i'd also like to highlight one particular category of pirate faction ships that's noteably missing from current availability: Caldari/Minmatar.
I find it insulting that there are two pirate faction available for Gallente/Minmater, for every ship class category: Frigates: Daredevil, Dramiel Cruisers: Cynabal, Vigilant Battleships: Machariel, Vindicator
.....but none for the Caldari/Minmatar version? Don't pilots also deserve the ability to harness skills acquired from both these racials and be able to fly ship/s that reflect this calling? Mayhap, it's got something to do with Eve-fiction? Can't you introduce a new pirate faction that provides this service?
While we're on the same line of thought, and in par with your new ship-skill restructuring....how about introducing MOAR pirate ships, namely, destroyer and battlecruiser class versions?
But wait, there's more! Following -that- line of thought...... PIRATE FACTION CAP SHIPS! wru?
Hate me all you want, if there's one cross-training that's too over powered in this game, it's Gallente/Minmatar. FIX THIS PLEASE.
Thank you.
|

SB Rico
the united Negative Ten.
0
 |
Posted - 2012.03.10 07:20:00 -
[1719] - Quote
So being as I fly all 4 races BC and Command Ship (max skills) I have a significant amount of leadership SP and tend to use specifc CS for specific mods (I am aware a t3 could do this better with warefare links but I gimp the fit to do it and can't be on the field) this means that to keep me where I am I would need my BC skill refunded at 4 times the amount of SP. Do this and ofc I am happy, nothing has changed.
On the other hand some dudes would be rightly annoyed that I got a 3mil SP bonus from CCP
BC at this time are basically the most used ship type in PVP and not exactly unused in PVE, messing with them is going to annoy a lot of people regardless of how you do it.
In summary, potentially I get put back 9 weeks of training or I get an advantage over other people, neither of these options is exactly fair...
|

Col Crunch
Aperture Reach Hades.
1
 |
Posted - 2012.03.10 08:16:00 -
[1720] - Quote
Szilardis wrote:Grideris wrote:CCP Ytterbium wrote:The skill requirement changes for destroyers and battlecruisers is very tricky to tackle indeed. We fully acknowledge having to re-train for ships you can already fly is not appealing at all.
As said in the blog, nothing is set in stone yet, we are considering various reimbursement options as this is still quite a high level change.
Is it possible to instead of refunding the SP, just give the skills instead? Because if you can do so, here is what I would do:
- If a player has Racial Frigate III and Destroyers X - give player Recial Destroyer X for every race they have Racial Frigate III in
- Ditto for Battlecruisers
I could support this. I think this makes perfect sense, and is most likely the best solution.
Also: The Rokh is not the teir 3 BC... I find it funny that CCP of all people made that mistake  |
|

Florio
Miniature Giant Space Hamsters
21
 |
Posted - 2012.03.10 10:14:00 -
[1721] - Quote
I have wanted an existing-ship overhaul for years, with every ship having a viable role to play, so I fully support this. If it means many of us will have to train up a few racial BC skills then it will be worth the benefit these changes will bring to the game world. HTFU you whiney whinging self-centered wimps ;P |

DelBoy Trades
Trotter Independent Traders.
243
 |
Posted - 2012.03.10 12:00:00 -
[1722] - Quote
Ariak Rykard wrote:While you guys are addressing this issue, i'd also like to highlight one particular category of pirate faction ships that's noteably missing from current availability: Caldari/Minmatar.
I find it insulting that there are two pirate faction available for Gallente/Minmater, for every ship class category: Frigates: Daredevil, Dramiel Cruisers: Cynabal, Vigilant Battleships: Machariel, Vindicator
.....but none for the Caldari/Minmatar version? Don't pilots also deserve the ability to harness skills acquired from both these racials and be able to fly ship/s that reflect this calling? Mayhap, it's got something to do with Eve-fiction? Can't you introduce a new pirate faction that provides this service?
While we're on the same line of thought, and in par with your new ship-skill restructuring....how about introducing MOAR pirate ships, namely, destroyer and battlecruiser class versions?
But wait, there's more! Following -that- line of thought...... PIRATE FACTION CAP SHIPS! wru?
Hate me all you want, if there's one cross-training that's too over powered in this game, it's Gallente/Minmatar. FIX THIS PLEASE.
Thank you.
Incorrect. Damn nature, you scary! |

Ariak Rykard
Shadow Naval Industries
1
 |
Posted - 2012.03.10 12:39:00 -
[1723] - Quote
DelBoy Trades wrote: Incorrect.
So's your right eye.  |

Andski
GoonWaffe Goonswarm Federation
2359
 |
Posted - 2012.03.10 13:11:00 -
[1724] - Quote
ergherhdfgh wrote:Ranger 1 wrote:
Actually Minmatar would indeed be the race you would recommend to a character wanting to specialize in PVP. They have the best ships for PVP at almost every level and fitting the largest variety of different types of PVP a character might want to get into.
Now if they said "Well first I want to be financially secure, so I'd like to be really good at missions... but would still like to participate in large scale PVP to support my corp". then you would suggest perhaps Caldari with an eye towards the Drake or Tengu.
Other races have their niche's where they shine as well, but overall most PVP pilots are Minmatar (or heavily cross trained in Minmatar) for a reason.
If this is the case would you please tell me why more caldari ships are flown in the Alliance tournament than any other race? This is the tournament with the wealthiest most skilled pilots in the game so race and isk are not issues. If you can only fly Minmatar ships in PvP then explain the ATs. If you want a brawl then yes minmatar ships are the ships to fly. But that's not the only way to PvP. Minmatar ship put delivering damage to the target above all else. It's flat out stated in the ship descriptions, but they most certainly are not the only race capable of PvPing. People need to stop implying that when it has proven to not be the case.
Because all PvP in EVE goes by AT rules, right?
A good AT team composition is just that, an AT composition. Such a gang would get absolutely destroyed in any other TQ PvP situation. Stick to missions, thanks! "WeGGVre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Caldain Morrow
Red Federation RvB - RED Federation
7
 |
Posted - 2012.03.10 16:56:00 -
[1725] - Quote
so here's an idea for SP reimbursement. It seems obvious if difficult to implement: "IF [Race[ FRIGATE LVL = >3 THEN [Race] DESTROYER LVL = Curren DESTROYER LVL" "IF [Race] FRIGATE LVL = <4 THEN [Race] DESTROYER LVL = 0"
IE if you have Caldari frig 4, Minmatar frig 3, Amarr Frig 5, no Gallente frig skill and Destroyers 3 you would get Caldari and Amarr Destroyers 3 but not Minmatar or gallente Destroyers at all.
Just a thought. |

Jonathan Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
31
 |
Posted - 2012.03.10 17:04:00 -
[1726] - Quote
The change to skills is poorly thought out. If it ends up as a giveaway to vets, I disapprove. If it ends up as a pointless new timesink, I disapprove. If it does neither of these things, then it isn't really much of a change and you shouldn't bother with it. It's particularly unfair to those who aren't on their per/wil remap because they've trained all the pertinent skills (at least for the stuff they fly) to V and now you're introducing new essential per/wil skills.
For the rest, it's nice to see you focusing on existing ships and not introducing new ones. |

Khun Suway
Federal Navy Academy Gallente Federation
0
 |
Posted - 2012.03.10 17:06:00 -
[1727] - Quote
Finally - some sanity to the ship and race chaos !!
After all - this is a ROLE playing game - anything to make both ships and races ROLE SPECIFIC, instead everyone can fly everything, is a move in the right direction as far as I'm concerned.
But go the rest of the way and make training a specific skill of a different race more difficult than training the skills of your race - in addition to a racial bonus for the skills of your race - - caldari trains caldari BC in normal time and gets a % bonus for missiles, but if they train minmatar BC it takes longer to train and bonus does not apply - - projectile arty on an amarr ship so you can divert the power/cap to your tank? What kind of nonsense is that!
Sure it 'reduces' the 'diversity/unpredictability' - so what! back to the original point - this is a ROLE playing game. |

Iam Widdershins
Project Nemesis
657
 |
Posted - 2012.03.10 19:15:00 -
[1728] - Quote
Khun Suway wrote:Finally - some sanity to the ship and race chaos !!
After all - this is a ROLE playing game - anything to make both ships and races ROLE SPECIFIC, instead everyone can fly everything, is a move in the right direction as far as I'm concerned.
But go the rest of the way and make training a specific skill of a different race more difficult than training the skills of your race - in addition to a racial bonus for the skills of your race - - caldari trains caldari BC in normal time and gets a % bonus for missiles, but if they train minmatar BC it takes longer to train and bonus does not apply - - projectile arty on an amarr ship so you can divert the power/cap to your tank? What kind of nonsense is that!
Sure it 'reduces' the 'diversity/unpredictability' - so what! back to the original point - this is a ROLE playing game. Pretty sure that's not the kind of "role" the term is referring to, bro. Lobbying for your right to delete your signature |

Shin Dari
Covert Brigade
35
 |
Posted - 2012.03.10 20:42:00 -
[1729] - Quote
CCP Guard wrote:Re-balancing is on our minds as many of you know and CCP Ytterbium is here to tell you all about some major changes we'll be seeing the start of soon. Please go here to read the blog and as always, we're eager to hear your feedback.
I would like to know if CCP is going to expand the ORE Tree. It seems that the ORE tree could use: Destroyers, Covert Ops, Transports, Black Ops. |

Bilaz
Fremen Sietch DarkSide.
24
 |
Posted - 2012.03.10 20:52:00 -
[1730] - Quote
once again - removal of tiers is good and all, but there are some conserns. A qick stare on line roles you propose - shows that basicly what you propose is well known paladin, rogue, archer and buffer - roles. Which is quite disturbing becouse i dont want to have la2 is spare or something like that. And franly this whole bombardment stuff is utter bullshit - people shot other people to kill not to scare away or bore opponent to death while cruize missiles fly 200+ km
Back to roles - what i would like to see and what makes sence to me is broader roles than you have for t2 ships - you cann see and you would see that every unused ship have narrow role - pilgrim - close ranged, solo recon, munin - long range, arty hac. and every used ship - have roader role: rapier - good in small and large gangs, armor and shield tanked, have range, zealot - great range with close range and long range weapons, great tank when armor tanked but its possible to shield tank it. (Zealot and legion is overpowered becouse it have 2-3 awesome range, damage and tracking with pulse weapons). i dont want ships that can do only one thing good, especially if that thing is something ccp thought is a good idea to do with ship
Roles are olrady there in tier ships all you have to do is look how and why it is used and give others abilities to compete with it. I'm not talking about drake - if speaking about bc, but hurricane instead - utility, versality, good agility and damage at close range, possible to fit long range variant. Dominix and scorpion show that tier 1 bs - may be a good platform for drone + e-war bs for all races - being used as solo close range ship and/or e-war support bigger fleets. Each ship must have 2-3 purpose
Its also obvious that one line of roles for all shipsizes is not so smart when you think about it - ship of the line - its battleship anything smaller thrying to overtank and outdamage the opposition would look quite bizzare, something fast and agile - its clearly not a battleship - becouse why would anyone would fly a vagabond if the is something fast like a machariel (but fot t1 ship price)? When you want to tackle something you take inti - not cruiser or bs, when you keep something tackled you take recon - so all roles and purposes are already there, no need to invent wheel and paint everyone in 4 colors - that would lead to gedradation of pvp in eve, you would lose motivation and there (again) wont be any balancing in next 4 years
Last but not least concern is... balance. You plan to level the field for all ships but weapons and tank - are not balanced. Range issues - 70 km repair range is too much and unlike e-war stack very well, 1400 have too much alpha, scortch m and l have too much range and damage, heavy missiles fly too far and hit better than they should. armor tanked ships lack mobility shield tanked ships enjoy, gang bonuses give too much advantage (and cloaked bubble-proof bonus giving t3's on spots are much worse than 200km falcons)- all that would make proper balancing between diferent shiptypes and races next to impossible. So i think it would be a good idea to fix all this before work on rewamping cruisers and bs's. |
|

Jonuts
The Arrow Project CORE.
0
 |
Posted - 2012.03.10 22:53:00 -
[1731] - Quote
Oddly, as a low SP player annoyed by how long it takes to be able to upgrade to the next set of ships, my ***** is the exact opposite of most the ones here. Why can't we just remove all the racials and go Frigate-->Destroyer-->Cruiser-->Battlecruiser-->Battleship? I just find the idea of EXPANDING the ship command tree to be pretty silly, because it's completely filled with redundant skills as is. So sayeth the noob less concerned about waving an epeen in the form of SP and more concerned about being able to fly ships. No, I don't expect anyone to really agree with me, I just wanted to say it :) |

Hannott Thanos
Notorious Legion
7
 |
Posted - 2012.03.11 01:03:00 -
[1732] - Quote
Jonuts wrote:Oddly, as a low SP player annoyed by how long it takes to be able to upgrade to the next set of ships, my ***** is the exact opposite of most the ones here. Why can't we just remove all the racials and go Frigate-->Destroyer-->Cruiser-->Battlecruiser-->Battleship? I just find the idea of EXPANDING the ship command tree to be pretty silly, because it's completely filled with redundant skills as is. So sayeth the noob less concerned about waving an epeen in the form of SP and more concerned about being able to fly ships. No, I don't expect anyone to really agree with me, I just wanted to say it :)
So what you are saying is that you want only one race in eve? Sounds a bit boring tbh... The racial ship skills are the only things that makes the 4 races. without it we have one race with different guns. |

Gotrek Gurnisson
Gravity Mining and Manufacturing Inc The Company LLC
4
 |
Posted - 2012.03.11 02:03:00 -
[1733] - Quote
Firstly, I havent yet read through all 87 pages in this thread - though I have read enough to understand the basics of what has been proposed, and what the arguments for and against it are.
Personally, I would like to see another option on the table:
A ONE -OFF REFUND OF ALL SKILL POINTS GAINED TO DATE, ALONG WITH A FULL SET OF SKILL BOOKS FOR THE SKILLS THAT YOU ORIGINALLY HAD (minus Destroyer or Battlecruiser books that would be refunded an ISK cost).
The only reason I am suggesting a full respec as an option is because the introduction of niche ship roles, and role specific training is something that never existed before, and that most people will never have considered when they were developing their training plans.
REASONING: This would leave existing players in the same state they were in before the proposed change, except that this option would also allow players to RE-SPECIALISE into one or more of the new proposed ship roles. This will become increasingly important as CCP seem to be looking to add additional ship role-based skills as time/SP sinks.
ARGUMENTS FOR: The ability to swap skill points from skills that will no longer be of use to you when you change your ship specialism. We all have skills that we regret training, or that we know wont be of much use when these changes come in - so why not allow players a one-off chance to refund their skills and spend them on the racial skills plus the new role based skills?
ARGUMENTS AGAINST: The only one I can think of is that you might have to retrain multiple racial Battlecruiser skills. However this should be offset to some extent by the ability to swap your existing skill points around to concentrate on the ships you use most.
EXAMPLE: My main character can fly 3 races (Amarr, Minmatar and Caldari) up to BC (plus HAS), including racial weapons and EWAR, and can also fly Caldari and Amarr Battleships. After these changes then I might decide that I would like to concentrate on the 'Attack Vessel' and 'Support Vessel' ship lines, so I drop all the Minmatar skills plus HAS and then reassign these skill points to the Amarr 'Attack Vessel' and Caldari 'Support Vessel' lines - in addition to reassigning my other support skills to be more in line with the new ships roles I have chosen to concentrate on.
As far as I can see a single one-off respec per character would not hurt the game - people would still have the same amount of ISK and skill points, and could either spend the skill points in exactly the same areas as they previously had, or have the option to spend them in new areas - freeing up underused skill points.
In order for this to work however, each player would need to receive an EVE mail detailing what their allocation of skill points was before the respec - because players with several hundred skills trained will have a job remembering exactly what they had trained originally!
Im guessing that my idea is probably going to attract a fair amount of flaming - but wouldnt you gladly trade the ability to reallocate your skill points as a one-off against the inconvenience of possibly having to re-train the racial destroyer and battlecruiser skills?
Just a thought.............. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
74
 |
Posted - 2012.03.11 02:47:00 -
[1734] - Quote
Noticed something odd in there...a bit off topic, but how come the Hyperion is labeled as a slow, heavy "ship of the line", but the the mega is labeled as a faster attack vessel, despite the hyperion being the more mobile of the two? Also, unlike the mega, the hyperion is specifically geared for small, quick, close range engagements...it's even purposefully gimped in some areas to prevent it from being good in fleet fights, unlike the mega, which does relatively fine in large engagements in the exact roles described in the "ship of the line" bit. What have I missed here?
Also: "Or the Gallente drone and dampening abilities stop with the Exequror?"
The exequror has a bonus to neither of those...? |

James Damar
Body Count Inc. Pandemic Legion
0
 |
Posted - 2012.03.11 02:50:00 -
[1735] - Quote
If you are gonna reimburse people for losing ability to fly other races BC PLEASE PLEASE PLEASE think of the people that don't have all races trained and only give the racial BC skill to the ones that have the cruiser skill trained. I would really really hate to get Amarr/Minmatar BC 5 on my Gallente/Caldari character! |

AnzacPaul
Invictus Australis Northern Coalition.
100
 |
Posted - 2012.03.11 03:35:00 -
[1736] - Quote
Fronkfurter McSheebleton wrote: Also: "Or the Gallente drone and dampening abilities stop with the Exequror?"
The exequror has a bonus to neither of those...?
This is what worries me about the people balancing this game  |

Soporo
23
 |
Posted - 2012.03.11 03:58:00 -
[1737] - Quote
I think I understand the reasoning behind moving away from tiers but, tbfh, the whole ship line part is what makes me pucker up.
Quote:That is why we want to remove ship tiers altogether, then refocus our balancing philosophy to be based on role. That means finding common themes, or lines that fit ships with the same purpose, then adjusting slot layout, HP and fittings within each class to support this goal.
GGsCombat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.
GGsAttack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.
GGsBombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.
GGsSupport vessels: mainly focused on assisting a friendly force, or disrupting an enemy fleet. Have average damage, poor defense, average mobility. Electronic warfare is the prime illustration of this line. EVE examples: Scorpion, Blackbird, Celestis, Arbitrator.
GGsIndustrial ships: provide the mining and logistic backbone to replace military losses and cover operating costs. Poor offense, average defense and poor mobility. An Oil platform is a fairly accurate depiction of industrial ships . EVE examples: Covetor, Orca, Rorqual, Iteron V.
Great, or even Very Good, damage coupled withGreat range simply cannot be used to currently describe any of the listed Bombardment type ships. Ps Devs: Do not, ever, calculate using Rage torps or even maybe Fury Cruise for pvp endeavors unless you are talking Structures. Hint: Massive ship bonuses and high skills and painters are required for the Golem and SB's in order to make REGULAR Torps not utterly fail. But anyway, the fact that ONLY missile ships are used to describe this category is...unnerving, considering what has happened to missiles in the past. *looks at Torps, Cruise*
Does all this this mean, for instance, that when they assign the Drake to the Bombardment line they will nerf the tank and up the rof/dps?
What about the BetterOffUsingProjectiles Ferox? it's in the Combat Ship line, but atm has neither Great damage or Great defense?
Where do the Field and Fleet Command ships fit in these Lines, or do they at all?
People have mentioned ships in the Attack vessel Line, like the Domi (average defense?), Mega Great mobility?
What about ridiculously unused and highly unpopular ships like the lolEagle and others?
Presumably, all these and others will be changed to conform to someones ideal of the assigned role, IF I'm reading all this correctly, and that's what I'd like to hear more about. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Shin Dari
Covert Brigade
35
 |
Posted - 2012.03.11 11:31:00 -
[1738] - Quote
Quote: Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.
Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.
Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.
Support vessels: mainly focused on assisting a friendly force, or disrupting an enemy fleet. Have average damage, poor defense, average mobility. Electronic warfare is the prime illustration of this line. EVE examples: Scorpion, Blackbird, Celestis, Arbitrator.
The examples above are kinda bad, the biggest problem that I see is that you don't give the proper role to missile & drone users. You see these weapon systems have delayed damage, but at the same time the damage is constant over the entire range. The only way for this type of damage to be useful is either having the tank necessary to survive long enough to apply your damage (Drake) or just kite it through massive speed and engagement range (Tengu, Ishkur).
Here are my current thoughts:
[Combat] *tank based* Line Combat (direct DPS, good buffer tank, poor mobility) Bombardment (delayed DPS, good constant tank, poor mobility) Brawler (short DPS, good tank, poor mobility)
[Attack] *speed based* Assault (great short DPS, poor tank, good mobility) Artillery (direct long DPS, poor tank, good mobility) Kiter (delayed long DPS, average tank, good mobility)
[Support] speed or tank Defense Support (poor damage, good tank or mobility) EW Support (poor damage, good tank or mobility) Command Support (average damage, good tank or mobility) Tackling Support (average damage, cloak or good mobility)
ps. To really be able to balance out EW, CCP needs to move EW modules to the high slots. So that all races have to choose between weapons or EW.
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Liberty Belle
MBT Interstellar
0
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Posted - 2012.03.11 12:11:00 -
[1739] - Quote
I would like to see a return of our T2 rigs any time that a particular ship is going to be modified. Otherwise we're going to be stuck with worthless ships that we're going to try and sell to some poor sucker, or we're going to have to destroy rigs. Please don't let that happen. |

Nagarythe Tinurandir
Catholic School for Boys EXPLO. KINETIK und ein wenig THERMAL
14
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Posted - 2012.03.11 14:44:00 -
[1740] - Quote
[quote=Shin Dari]Quote: [..]
ps. To really be able to balance out EW, CCP needs to move EW modules to the high slots. So that all races have to choose between weapons or EW.
i do not know how i feel about that. has its pros for sure. but just imagine a cane, with 6 autocannons, only dmg-mods in the lows and a shield tank. would leave two highs for e-war, with useful tank and a lot of dmg. scarry.... that would require delicate balancing with cpu and pg. ewar in mediums collides directly with shield tank and while armor tank leaves space for ewar, it reduces the possibilities of using dmg-mods.
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