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Skye Aurorae
No Bull Ships
207
 |
Posted - 2012.03.07 14:47:00 -
[1201] - Quote
dasuri wrote:Best Solution I can think of, leave the Battlecruiser and Destroyer skills as combined skills; if you want consistency, make these combined skill prerequisites (for Battleships and Cruisers, respectively). So the skill tree looks like this:
Racial Frig IV ---> Destroyer IV ----> Racial Cruiser IV ----> Battlecruiser IV ----> Racial Battleship IV
For those who skipped the Battlecruiser and/or destroyer skills, give them the skills to level IV. For those who have them trained, give them 363K free skill points. Leave Racial Cruiser IV (and consequently Racial Frigate IV) as prerequisites for Racial Command Ships.
This is more reasonable than 6M sp free. (I have started training BC V on all my alts. :-))
This is an excellent solution I have advocated for many times. I'd also suggest making all destroyer and battlecruiser hulls get bonuses from the two relevant skills .
This way we don't screw over the new player and make it harder for them.
Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21, so.. Vote for Scott Manley / Skye Aurorae for CSM 7 An Expert in Dealing with Childish Arguments Over Toys. http://community.eveonline.com/council/voting/Vote.asp?c=458 |

Grikath
T.E.L.O.G.S.
24
 |
Posted - 2012.03.07 14:50:00 -
[1202] - Quote
Jack Miton wrote:Grikath wrote:Katarina Reid wrote:is bs 5 getting refunded as its not needed for cap pilots? Why would they refund BS V? That one is already racial, and in the new scheme would give access to the T2 BS. I see no "waste" SP there to be refunded. it is a waste if it's only trained as a capital ship pre requ. my carrier pilot for example havs 2 BS5s but doesnt fly any BSs at all and has no large gun skills or other BS relater support skills, he has them purely to be able to fly carriers. after these changes, those 2 BS5s turn into 60 days of totally wasted training time.
Ummm not really... You failed to unlock the potential of the battleships in question by not training their relevant skills... It's only a "loss" from a hyperspecialised viewpoint.
And given the rest of the requirements to make carriers do well, you really pretty much only need to train up the specific guns for the racial BS you trained even to just T1 to turn your "dud" skill into a fully fledged weapon..
Seriously, any "loss" is purely in your perception. |

Amelia Shortcake
Doomheim
15
 |
Posted - 2012.03.07 14:51:00 -
[1203] - Quote
So many questions... so many answ... oh... wait.
No surprise there then! \o/ |

Tippia
Sunshine and Lollipops
5424
 |
Posted - 2012.03.07 14:55:00 -
[1204] - Quote
GG*also, since I missed it the first time:The Gonif wrote:A lot of people have posted concerns about skill point inflation. The argument typically goes something like this: Evanga wrote: I thought that was too good to be true:
BC V = 1.5m sp Dessie V = 0.5 m sp
All Racial BC V & Dessie V == 8 m sp... a 6 m sp boost is an assload of sp to just "give out". That's about 4 Months of free SP's....
I'm sorry, even as a vet, I just don't think we deserve that type of boost.
You're quite right: this is not a matter of inflation GGv it's actually a case of equilibrium. Yes, the amount of SP goes up, but so does the cost of the skills GGv end result: nothing happens.
Ok, that's not entirely true. What actually happens is that people get more expensive clones. The entire notion of GG#SP inflationGG# highest on the idea that total SP has any value. It doesn't. In fact, total SP is a detriment because it has exactly one effect on the game: it determines which clone you need to use in order not to lose SP. Giving people SP is not the boost Evanga thinks it is GGv it's actually something of a nerf since you gain nothing from it and lose a fair amount of additional skillpoints you can keep in your clone. GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
Find more rants over at Tippis' Rants. |

Ranger 1
Ranger Corp
1225
 |
Posted - 2012.03.07 14:56:00 -
[1205] - Quote
Mara Rinn wrote:Ranger 1 wrote:Mara, I think he was trying to give people some examples people could loosely relate to real life vessels/tactics, not trying to reinvent EVE combat.
I'm willing to wait for more details on exactly how they want to break things down. This is the thread for discussing the dev blog and possible ship roles, before those poor example roles end up coded into the game by someone "just testing" :) There should be more discussion about ship roles, less about skill points.
I very much agree. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1040
 |
Posted - 2012.03.07 15:02:00 -
[1206] - Quote
Tippia wrote:GG*also, since I missed it the first time: The Gonif wrote:A lot of people have posted concerns about skill point inflation. The argument typically goes something like this: Evanga wrote: I thought that was too good to be true:
BC V = 1.5m sp Dessie V = 0.5 m sp
All Racial BC V & Dessie V == 8 m sp... a 6 m sp boost is an assload of sp to just "give out". That's about 4 Months of free SP's....
I'm sorry, even as a vet, I just don't think we deserve that type of boost.
You're quite right: this is not a matter of inflation GGv it's actually a case of equilibrium. Yes, the amount of SP goes up, but so does the cost of the skills GGv end result: nothing happens. Ok, that's not entirely true. What actually happens is that people get more expensive clones. The entire notion of GG#SP inflationGG# highest on the idea that total SP has any value. It doesn't. In fact, total SP is a detriment because it has exactly one effect on the game: it determines which clone you need to use in order not to lose SP. Giving people SP is not the boost Evanga thinks it is GGv it's actually something of a nerf since you gain nothing from it and lose a fair amount of additional skillpoints you can keep in your clone. As long every single player in EVE gets same amount of these NEW skill points, this is not a problem.
Get |

Xanos Blackpaw
Inadeptus Mechanicus
6
 |
Posted - 2012.03.07 15:08:00 -
[1207] - Quote
No! No!
Nonononononononono.
No!
We dont want this! please dont make this change! |

Tippia
Sunshine and Lollipops
5424
 |
Posted - 2012.03.07 15:08:00 -
[1208] - Quote
Grey Stormshadow wrote:As long every single player in EVE gets same amount of these NEW skill points, this is not a problem. It's not even as complicated as that.
As I keep reiterating every time new players come and complain about how they can never GG#catch upGG% with old players, SP amounts don't really matter GGv what matters is ability. SP is a way to unlock those abilities, and as long as the abilities of two people are the same, the amount of SP is irrelevant. Same goes here: it doesn't matter if every EVE character gets the same amount of SP GGv what matters is that every EVE character gets the same abilityGG*
GG*and since the whole philosophy behind this change is that the abilities will not change as a result of this change, all characters will get the same ability, namely exactly the same ability as before the change. SP may be added or subtracted or shuffled around, but the ability remains the same, so nothing actually changes.
Xanos Blackpaw wrote:We dont want this!  Yes, we do. GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
Find more rants over at Tippis' Rants. |

flakeys
Arkham Innovations Paper Tiger Coalition
215
 |
Posted - 2012.03.07 15:15:00 -
[1209] - Quote
Pallidum Treponema wrote:Changing skill requirements, Yes. Being able to train for, for instance, recons without having to train for covert ops first. That I can agree with.
Changing skill progression, NO. One of the appealing aspects of training for ships was that once I'd trained racial frigate and destroyers, I'd get access to ANOTHER race worth of destroyers, for free, once I trained up the racial frigate.
With these changes, you'll raise the bar for crosstraining further, to a point where it is even more daunting for new players to crosstrain, and makes it even more difficult for them to find useful roles.
Take a new PVPer, for instance. By training caldari and minmatar frigate, caldari and minmatar cruiser, plus battlecruiser, the player would have access to tackling frigates, t1 cruisers including ospreys, blackbirds, stabbers and ruptures, as well as two excellent and newbie friendly battlecruiser hulls, namely hurricanes and drakes. All this from a total of five skills.
With the changes, the same new player would now be forced to train eight skills, raising the bar for skilltraining by 75% and making it more difficult to find useful roles. The incentive to crosstrain would be largely eliminated, as it'd take almost as long to train for a single race's battlecruisers as two races under the current scheme.
Ship tiers: If ship tiers force you into balancing issues, you're looking at the problem in a completely wrong way. The ship tiers should not limit your balancing efforts. Don't make the mistake in thinking that a higher tier "must be better". That's not necessarily so. If anything, tiers should serve as a guideline for the general roles a certain group of ships have, for instance that all ships within a tier are designed as high DPS active tanking platforms, another tier being medium DPS buffer platforms etc, but not that they should be "better" than the previous tier.
What he said.
Unlike most older players in here i could care less if i need to train some bc skills over etc as i hardly even undock anyway and if i can only fly BC X so be it but with this idea you are giving a harder time to new players BIG time.
Also i see no reason why training for a capship should go faster besides for training a holding char for a capship. |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1040
 |
Posted - 2012.03.07 15:15:00 -
[1210] - Quote
Tippia wrote:Grey Stormshadow wrote:As long every single player in EVE gets same amount of these NEW skill points, this is not a problem. It's not even as complicated as that. As I keep reiterating every time new players come and complain about how they can never GG#catch upGG% with old players, SP amounts don't really matter GGv what matters is ability. SP is a way to unlock those abilities, and as long as the abilities of two people are the same, the amount of SP is irrelevant. Same goes here: it doesn't matter if every EVE character gets the same amount of SP GGv what matters is that every EVE character gets the same abilityGG* And I disagree with passion as after the abilities have been "unlocked" to match the previous training state, the players who did not have those abilities at level 5 will have to spend 4 times longer training them to get where L5 clients got without any extra cost.
This is not same - this is unfair and really impossible to pull off without pissing every single character who doesn't have these skills at level 5.
Get |
|

Caius Sivaris
Dark Nexxus S I L E N T.
36
 |
Posted - 2012.03.07 15:18:00 -
[1211] - Quote
A Lunchbox wrote:After reading all this, I have come to the conclusion:
I must be the only person in eve to train bs 5 for normal bs
Carry on flameage
Oh no you are not. Maxing up something you actually enjoy flying seems foreign to some people. |

Tippia
Sunshine and Lollipops
5424
 |
Posted - 2012.03.07 15:23:00 -
[1212] - Quote
Grey Stormshadow wrote:And I disagree with passion as after the abilities have been "unlocked" to match the previous training state, the players who did not have those abilities at level 5 will have to spend 4 times longer training them to get where L5 clients got without any extra cost. We'll see. All we know so far is that old BC V GeF new BC V +y4. We have no idea what old BC IV will yield, or old BC IIIGG*
GG*or, for that matter, old BC V + Only one racial cruiser skill. The reimbursement/translation part is still up in the air and all we've been told is that if we can fly all BCs at lvl V, we will be given all BCs at lvl V. If they are really going with the GG#if you could fly it before, you will be able to fly it afterGG% concept, then the unlocked abilities will indeed match completely and nothing is unduly gained. Either way, ability is what matters GGv SP (and especially total SP) is completely irrelevant, as always. GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
Find more rants over at Tippis' Rants. |

NextDarkKnight
Fury Lords
2
 |
Posted - 2012.03.07 15:25:00 -
[1213] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Ytterbium wrote:The skill requirement changes for destroyers and battlecruisers is very tricky to tackle indeed. We fully acknowledge having to re-train for ships you can already fly is not appealing at all.
As said in the blog, nothing is set in stone yet, we are considering various reimbursement options as this is still quite a high level change.
it not just not appealing its crazy. pre patch i can fly all cs's and all dic's. post patch im ******. i either pick to fly a claymore or damnation or a vulture (eos is **** anyhow) and then im screwed for the next 80 odd days retraining for ships i could already fly. you either reduce the ranks of the destroyer and bc skills so reimbursed skill points from the old cover all 4 races, or you just give people all 4 races. We'll find a suitable reimbursement that makes everyone happy. I'm not terribly fussed about giving away a little extra if it moves we move the ship progression system into a better place.
Agreed.. I trained Destroyer 5 and Battlecruiser 5 just for this purpose. Now I feel it will be wasted skill points, It looks like 4 times as much training for you and 2 times as much training for me.
Why not have Amarr Destroyer Specialization and add some new kick ass destroyers. |

VeniVediVici Alto
State War Academy Caldari State
0
 |
Posted - 2012.03.07 15:25:00 -
[1214] - Quote
I support the revamp. I like the fact that i can get to the industrial ships faster would enjoy carebearing for a while too. :D
But i love my prophecy, drake, ferox, hurricane, myrmidon, tornado, talos, oracle and naga why would you want to take my lovely battlecruisers away from me. You have no ideea what i did with these ships what i've been through with them.
I have Battlecruisers V. If the revamp will be put in place, i expect noting less then All the Racial BattleCRuisers at 5. or else rable rable rable [i suspect the entire community will create posts with rable rable in the future].
CCP Ytterbium wrote:The skill requirement changes for destroyers and battlecruisers is very tricky to tackle indeed. We fully acknowledge having to re-train for ships you can already fly is not appealing at all. As said in the blog, nothing is set in stone yet, we are considering various reimbursement options as this is still quite a high level change. EDIT SO PEOPLE CAN SEE IT:
- New destroyer and battlecruiser skills would be same rank than existing ones
- We have a "if you could fly it before, you can fly it now" philosophy, that means properly reimbursing/giving skills not to leave people stranded in ships they could fly before the change. Again, nothing is fixed yet.
MOAR STUFF HERE FOLKS (skills, confusing picture, apology to CSM).
We have a "if you could fly it before, you can fly it now" philosophy ... everybody can chillax now. |

Vanessa Vansen
Cybermana
17
 |
Posted - 2012.03.07 15:25:00 -
[1215] - Quote
Caius Sivaris wrote:A Lunchbox wrote:After reading all this, I have come to the conclusion:
I must be the only person in eve to train bs 5 for normal bs
Carry on flameage Oh no you are not. Maxing up something you actually enjoy flying seems foreign to some people.
Luckily the change does not affect Exhumer, so I'm fine with Exhumer V ... I'm a lucky Care |

Seb Seba
Polaris Distribution
4
 |
Posted - 2012.03.07 15:25:00 -
[1216] - Quote
Xanos Blackpaw wrote:No! No!
Nonononononononono.
No!
We dont want this! please dont make this change!
**** you yes we do! We just want it done nicely so it doesn't screw people up. |

Malakai Draevyn
Farts Are Funny
6
 |
Posted - 2012.03.07 15:30:00 -
[1217] - Quote
Personally speaking, I can see where CCP are coming from regarding wanting to adjust/tweak/screw-with (delete as appropriate) the skilltraining lines.... but I am, as are the 60+ pages of people above me, uncertain as to the effect this is going to have on my characters....
Let's take a look at my rather extensively crosstrained character.... (Dont laugh at the skills trained - skillplans change over 6 yrs of gaming...
The Baseline Racial Frigate x4 : Racial Cruiser x4 : Racial Battleship x3 : 5 (the fourth is at 4 and a bit
The 'Generic skills' which are in question Assault Ships 5 : 1024k S Battlecruisers 5 : 1536k Command Ships 3 : 64 Covert Ops 5 : 1024 Destroyers 3 : 16 Electronic Attack Ships 2 : 5.6 Heavy Assault Ships 5 : 1536 Interceptors 3 : 32 Jump Freighters 2 : 20k is Logistics 5 : 1536 Marauders 3 : 80 Recon Ships 5 : 1536 Transport Ships 3 : 48
Total SP tied up in generic skills : 8,457,600
Depending on the reimbursement philosophy taken (assuming that all of these generic skills are turned into 4x racial skills) I could be left either : 1. Screwed : If that 8457600 SP is reimbursed as a single lump sum, I lose the ability to fly ships I specifically crosstrained the generic skill to 5, at the ability level of L5. This doesn't read right, so I'll try to explain.
If I get the 8457k reimbursed, to return to being able to fly specific areas of ships, I'd have to specialise into a single racial path. If I was to take the track that I wanted to crosstrain again, that 8.4m sp would have to be split over the racial skills, and thus anything trained to 5 would now be in the region of 2-3..... requiring multiple-months worth of extra training time to return it to L5.
The gulf between flying something, and flying it well, is huge. Fittings change between L4 and L5 'generic' skills...
2. Slightly-Screwed : If the Generics are turned into Racials at their existing level, I gain an additional 25,372,800 SP (8,457,600 x3 for the 3 new races of skills that I 'didnt' train) onto my character, shunting it over 100m SP total. The only reason this would slightly screw me would be to increase the cost of clones in the short term
3. Slightly-Screwed again : If the Generics are turned into Racials at 0, with the 25.3m SP 'reimbursed' to spread as I want them, then stuff that I trained earlier in my eve gaming career probably wouldn't be.... Yes, I'd need to invest more isk in the clones.... but then again, I would have just 'saved' myself approximately 16-18 months worth of training through being given a metric crapton of SP to redistribute
Either which way, whichever way CCP goes on the messing-with-training-lines plan, we, the crosstraining players, are gonna be set back a few million isk (for the new clones) or screwed by not being able to fly everything that we could previously at the same level as we could previously
If it comes to having to shell out for the next grade of clone, so be it. Just don't take away the choice I made to be a generalist in eve
** Yes, I realise that my math is slightly off due to one of the BS-4 skills, but it doesn't affect the end-results much. I was using my character as an example, nothing more, nothing less **
** edit : Yes, I kinda misread something too - Dessy and BC skills are the affected ones - but meh - see my post a few down ** |

Tanya Powers
Science and Trade Institute Caldari State
856
 |
Posted - 2012.03.07 15:30:00 -
[1218] - Quote
The moment I don't have to re train to use my 3 T3 ships I'm ok. The moment I can use my T2 cruisers I'm ok.
IF I HAVE TO TRAIN 2 weeks to get those again because it's a fair give/take it for everyone including newbs, then I'm also ok. I can perfectly handle 2 weeks of training and use T2 uber frigates that are really awesome now (thx by the way)
Yeah sucks for cry birds that are always crying after something, I'm already sorting my tears chops at the bar for those... |

Swearte Widfarend
Mortis Noir.
50
 |
Posted - 2012.03.07 15:31:00 -
[1219] - Quote
I wrote a blog post about ships and ship skills. It might not suck. Read it. If it does suck, it will fit right in with the rest of my blog.
Seriously, getting rid of tiers is a good idea, and allows a lot of flexibility in ship introduction and skill development, but the skill tree change might be easier based on the model I am proposing.
As a model to allow role-based ships and skills, using Spaceship Command as the baseline for ship class, and Advanced Spaceship Command as the baseline for Tech 2 ship class simplifies the skill tree without impacting existing users in any significant way (as long as the NPC price of ASC is reduced to a reasonable level).
That way, if CCP wants to introduce a new Tech 2 Battlecruiser, existing Tech 2 Battlecruiser pilots need only train skills for that specific class, and if someone who doesn't even fly a BC wants to fly it, they train Spaceship Command to 5, the basic Racial Battlecruiser skill to the minimum level for the Tech 1 variant of the ship, Advanced Spaceship Command to 4, and the Tech 2 Ship Skill.
It's a clean, practical, understandable process and model that allows easy introduction of new Tech 2 ship classes, and provides openings for CCP to introduce ships in either Tech 1 or Tech 2 variant that have differing skill bonuses and requirements that actually create variety inherently. CCP is changing ship skill trees. How ship skills should be |

Sernum
Total Mayhem. Northern Coalition.
8
 |
Posted - 2012.03.07 15:32:00 -
[1220] - Quote
Just to put this in terms CCP will understand. "incarna and nex store was a better idea than this" Hope this helps. |
|

Lost True
Paradise project
7
 |
Posted - 2012.03.07 15:32:00 -
[1221] - Quote
Iteresting... |

Tetsel
Heretic Army Heretic Nation
19
 |
Posted - 2012.03.07 15:32:00 -
[1222] - Quote
Does this change mean: No more Drake/Cane blob during 1 week, while people retrain ? Nice idea ! Hamsters will be happy ! |

Tippia
Sunshine and Lollipops
5424
 |
Posted - 2012.03.07 15:35:00 -
[1223] - Quote
Malakai Draevyn wrote:Total SP tied up in generic skills : 8,457,600 No, only 1,552k GGv BC V and Dessy III. The rest are not being being split up. Some of the T2 role skills will have their prereqs reduced so as to not require lower-tier skills (HACs no longer requires AFs; CSes no longer require HACs and Logis; Recons no longer require CovOps), but that's all.
Tetsel wrote:Does this change mean: No more Drake/Cane blob during 1 week, while people retrain ? Nice idea ! Hamsters will be happy ! Since the core principle is GG#if you have it, you keep itGG%, no, since no-one will need to retrain anything. GG#If you're not willing to fight for what you have in GkmvGkm you don't deserve it, and you will lose it.GG%
Find more rants over at Tippis' Rants. |

Malakai Draevyn
Farts Are Funny
6
 |
Posted - 2012.03.07 15:35:00 -
[1224] - Quote
Tetsel wrote:Does this change mean: No more Drake/Cane blob during 1 week, while people retrain ? Nice idea ! Hamsters will be happy !
No drake or cane blob for a week or two... No command ships, recons, logistics, dictors, hictors, ceptors, blah blah blah for that same week or ten..... Oooh, yeah, seeing where this is going yet ? ;)
As I said above, CCP are gonna have to be damn careful how this is applied. |

Tanya Powers
Science and Trade Institute Caldari State
856
 |
Posted - 2012.03.07 15:37:00 -
[1225] - Quote
Sernum wrote:Just to put this in terms CCP will understand. "incarna and nex store was a better idea than this" Hope this helps.
Return to your cave and don't get out unless I call you out !!
NAO !! |

Skye Aurorae
No Bull Ships
207
 |
Posted - 2012.03.07 15:39:00 -
[1226] - Quote
Another problem now for new pilots is the dearth of choice in the destroyers available, now that pilots willl be required to train them we need to realise that many pilots skip over destroyers completely because they are of little use to them. In particular, most caldari pilots have no interest in railguns, instead they are concentrating on destroyers, now they're going to be forced to spend time training on this gunboat with only one missile slot. Similarly many gallente pilots might want to focus on drones and the Catalyst can only field one.
I would propose adding a second racial destroyer to ameliorate this problem: Caldari would get a tech 1 missile destroyer, Gallente would get a drone based destroyer, Amarr would get a destroyer with a laser damage bonus (and swap a low slot into a mid slot!), Minmatar would get a destroyer with a falloff bonus (and swap a mid slot to a low, drop its shield and give it more armor). These could be as easy as reskins of the existing vessels for a first iteration.
A lesser proposal is to simply give the cormorant many more missile hardpoints without any missile bonuses. The Catalyst would get a 20m^3 drone bay, but would lose a turret hardpoint (and let's face it, the Catalyst is looking a bit OP right now when it can spit out 90% of the dps of the thorax, losing a little bit might make it more balaced).
Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21, so.. Vote for Scott Manley / Skye Aurorae for CSM 7 An Expert in Dealing with Childish Arguments Over Toys. http://community.eveonline.com/council/voting/Vote.asp?c=458 |

Malakai Draevyn
Farts Are Funny
6
 |
Posted - 2012.03.07 15:39:00 -
[1227] - Quote
Tippia wrote:Malakai Draevyn wrote:Total SP tied up in generic skills : 8,457,600 No, only 1,552k GGv BC V and Dessy III. The rest are not being being split up. Some of the T2 role skills will have their prereqs reduced so as to not require lower-tier skills (HACs no longer requires AFs; CSes no longer require HACs and Logis; Recons no longer require CovOps), but that's all.
Hrm....
Okay, so if it's 1,552,000 SP tied up, then to return everything else to it's current state, I would need either a reimbursement of 6,208,000 SP to reapply to the racial BC / Dessy skills across the board, or recieve all of the racial BC / Dessy skills at V and III respectively (a 'locked down' increase of 4,656,000 SP to my character) as to not take away from what I can already fly at a certain level of skill. |

Steve Ronuken
Fuzzwork Enterprises
293
 |
Posted - 2012.03.07 15:43:00 -
[1228] - Quote
Malakai Draevyn wrote:Tetsel wrote:Does this change mean: No more Drake/Cane blob during 1 week, while people retrain ? Nice idea ! Hamsters will be happy ! No drake or cane blob for a week or two... No command ships, recons, logistics, dictors, hictors, ceptors, blah blah blah for that same week or ten..... Oooh, yeah, seeing where this is going yet ? ;) As I said above, CCP are gonna have to be damn careful how this is applied.
'If you could fly it before, you will be able to fly it after'
There will be no retraining required. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Swearte Widfarend
Mortis Noir.
50
 |
Posted - 2012.03.07 15:44:00 -
[1229] - Quote
And as for the Destroyers and Battlecruisers, the ABSOLUTE WORST thing CCP could do would be to reimburse skill points in this situation. It makes the most sense to have the skills remapped based on the combination of Destroyer/Battlecruiser and the Frigate/Cruiser levels.
So if you have Destroyers V and Gallente Frigate V, Amarr Frigate V, Minmatar Frigate 4 and Caldari Frigate 3, you get Gallente Destroyers V, Amarr Destroyers V, Minmatar Destroyers 4 and Caldari Destroyers 3.
This might make some players lose T2 access to a couple variations of Interdictors or Command Ships, but if publicized now, the skills can be trained up to actually give you more ship options come Inferno than less. CCP is changing ship skill trees. How ship skills should be |

Tanya Powers
Science and Trade Institute Caldari State
856
 |
Posted - 2012.03.07 15:44:00 -
[1230] - Quote
Malakai Draevyn wrote:Tippia wrote:Malakai Draevyn wrote:Total SP tied up in generic skills : 8,457,600 No, only 1,552k GGv BC V and Dessy III. The rest are not being being split up. Some of the T2 role skills will have their prereqs reduced so as to not require lower-tier skills (HACs no longer requires AFs; CSes no longer require HACs and Logis; Recons no longer require CovOps), but that's all. Hrm.... Okay, so if it's 1,552,000 SP tied up, then to return everything else to it's current state, I would need either a reimbursement of 6,208,000 SP to reapply to the racial BC / Dessy skills across the board, or recieve all of the racial BC / Dessy skills at V and III respectively as to not take away from what I can already fly at a certain level of skill.
Actually if Dessies and BC's become racial then you'll have to train a ton crap more skills than you'll recuperate. I've got 3 races using Dessie and BC's so this means that whatever SP I get reimbursed, accordingly to your calculations, this means that I'll have to completely train from the scratch 2 dessie/BC races?
I don't think CCP didn't figured this out on the contrary, I'm very sure that once again and for the greater good of this game this will be implemented and once again Malcanis law will be applied, this means you'll get more sp to cover the whole races ships you could already fly before. |
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