| Pages: 1 2 3 4 5 6 7 [8] :: one page |
|
|
| Author |
Topic |

Aprudena Gist
GoonFleet GoonSwarm
 |
Posted - 2008.10.02 18:26:00 -
[211]
That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
|

Seishomaru
 |
Posted - 2008.10.02 22:32:00 -
[212]
Originally by: Blazde Good stuff Nozh 
Now let's have some of those 4-launcher hardpoint Elder Naglfar bpc drops.
Yea I know, give us an inch we'll take a mile...   
4 launchers 2 Turrets and can cyno into cyno jammed systems..... :)
|

Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
 |
Posted - 2008.10.03 02:18:00 -
[213]
Edited by: Tarron Sarek on 03/10/2008 02:18:01
Originally by: Aprudena Gist That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
Hmm, maybe, maybe give Citadel Torps a x2 speed bonus when in siege mode. After all sieges have always been a thing about range (catapults etc.) and increased speed would be a reasonable siege mode measure to account for that. The torps would still be slower than those of a Raven.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

ThaDollaGenerale
The Priory
 |
Posted - 2008.10.03 05:12:00 -
[214]
well, im training caldari bs V after I get done with sentry drones V. yay.
 |

Pan Crastus
Anti-Metagaming League
 |
Posted - 2008.10.03 08:56:00 -
[215]
Originally by: CCP Nozh
Everyone happy?
I'm sure we'll get more Caldari whines when people realize that they still won't be doing full damage on Caps/Supercaps that are moving (at typical speeds 80-100m/s) ...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
|

Seriya
Caldari The Priory
 |
Posted - 2008.10.03 20:09:00 -
[216]
Originally by: CCP Nozh Everyone happy?
Better than nothing, but I still feel that Citaldel Torps are disproportionally weak compared to other capital weapons. Multiple smartbombs are standard fit on Carriers, Motherships and Titans and will remain so regardless of whatever happens to Torps. Even changed Citadel Torps are completely useless against any cluster of capitals. Needs a velocity bonus imo. |

Miyamoto Uroki
Caldari Katsu Corporation
 |
Posted - 2008.10.05 19:23:00 -
[217]
Originally by: Pan Crastus
Originally by: CCP Nozh
Everyone happy?
I'm sure we'll get more Caldari whines when people realize that they still won't be doing full damage on Caps/Supercaps that are moving (at typical speeds 80-100m/s) ...
uh what? 125m/s explo velocity clearly is enough to deal full damage. So what are you refering to?
Originally by: Puupuu dude... your face
|

SickSeven
 |
Posted - 2008.10.05 20:53:00 -
[218]
Hey that's awesome this thread got a dev response. Now how bout the Minny Capital thread that's over 2 dozen pages long?
(and this Cit Torp change does slightly help the Nag, but not near enough)
|

Aprudena Gist
GoonFleet GoonSwarm
 |
Posted - 2008.10.06 21:32:00 -
[219]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 03/10/2008 02:18:01
Originally by: Aprudena Gist That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
Hmm, maybe, maybe give Citadel Torps a x2 speed bonus when in siege mode. After all sieges have always been a thing about range (catapults etc.) and increased speed would be a reasonable siege mode measure to account for that. The torps would still be slower than those of a Raven.
A 2x Speed flight bonus in siege would almost do it the damage is still ridiculously delayed tho.
|

Ignition SemperFi
The Arrow Project Morsus Mihi
 |
Posted - 2008.10.07 01:20:00 -
[220]
I also am one to think the speed of these things needs to be changed.
If not given there should be capital cruise launchers just like other dreads have capital close range and long range weapons. ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |
|

Albaluna74
 |
Posted - 2008.10.07 12:39:00 -
[221]
Originally by: Miyamoto Uroki
Originally by: Pan Crastus
Originally by: CCP Nozh
Everyone happy?
I'm sure we'll get more Caldari whines when people realize that they still won't be doing full damage on Caps/Supercaps that are moving (at typical speeds 80-100m/s) ...
uh what? 125m/s explo velocity clearly is enough to deal full damage. So what are you refering to?
check explo velocity in siege mode.
|

white kight
SwEaTy ArMpIT RaIDeRs
 |
Posted - 2008.10.08 12:48:00 -
[222]
Originally by: CCP Nozh Ok.
Some basic info:
Citadel Torpedo HP: 650 Normal Torpedo HP: 240 Large Tech II smartbomb damage: 300 DMG
Other factors:
Number of launchers Speed (It's "almost" impossible to destroy normal Torpedoes with smartbombs)
So to my conclusion:
The Citadel Torpedo HP vs. Damage is a bit low compared to normal Torpedoes if we fix that the HP of the Citadel Torpedoes is boosted to 960 HP. This would also translate directly over if we were to "ever" introduce XL-Smartbombs (doubt it ).
Lets not stop there. The Raven, king of torpedoes can mount 6 launchers, but the Phoenix can "only" field 3, this of course makes every missile more vulnerable. By doubling the HP of Citadel Torpedoes we can rectify that.
So end result: Citadel Torpedo HP: 1920
Other things this effects:
One advantage of fitting smartbombs to your capital ship is removed.
Everyone happy?
Oh, and I'll get faction XL Torps authored as well.
NOZH YOU ARE A LEGEND!!!!!
/me gives CCP Nozh a biiiiiiiiiiiiiiiiiiiiiiiig hug 
Originally by: CCP Navigator
Thread Locked.
Please note that the General Discussion area is not....
Oh who am I kidding - Continue 
|

Saai Einjhar
 |
Posted - 2008.10.08 23:35:00 -
[223]
Originally by: Aprudena Gist
Originally by: Tarron Sarek Edited by: Tarron Sarek on 03/10/2008 02:18:01
Originally by: Aprudena Gist That still doesn't give them a realistic chance at hitting a titan so its totally a worthless change aside from dread fights but even then they get there so slowly that by the time they would do damage the fight is 1/2 over. There should be a larger change to Citadel Torps although what you've done Noz is a good start.
Hmm, maybe, maybe give Citadel Torps a x2 speed bonus when in siege mode. After all sieges have always been a thing about range (catapults etc.) and increased speed would be a reasonable siege mode measure to account for that. The torps would still be slower than those of a Raven.
A 2x Speed flight bonus in siege would almost do it the damage is still ridiculously delayed tho.
I agree with having a x2 Speed change, damage delayed but at least it means you don't have to worry about the battle being 1/2 over before you hit your first target.
|

Relyen
Caldari Dead Flesh Corp Rigor Mortis Mortalis
 |
Posted - 2008.10.11 07:12:00 -
[224]
Much as I love the HP change of citadel torps, I would still very much like to see CCP's view on the fact that citadel torps in flight do 0 damage after turning siege on/off.
Gun dreads get to make full use of their ammo, while dreads utilizing torps lose dps just for turning siege mode on/off. ________________________________
I am own. |

Irsy
 |
Posted - 2008.10.12 18:35:00 -
[225]
Edited by: Irsy on 12/10/2008 18:38:07
Please do not forget about issue with post siege torpedoes.
I had a target 100km away from my phoenix (it's 88 sec of torpedoes flight time), I've fired 10 volleys in it, but only 6 of them hit the target because my siege off. All torpedoes in space disappeared instantly after siege going off.
|

Bibster
 |
Posted - 2008.10.15 21:55:00 -
[226]
I've just tested new citadel torpedoes HP on Singularity. As I remember CCP Nozh wrote about 1920hp. But it seems six named t1 large smartbombs can kill the citadel torpedo (6 x 300hp damage = 1800hp). So I can say it has less then 1800hp but more then 1500hp (because 5 t1 bombs can't kill it). Is it bug or not? Can anybody test it too and wrote correct bug report, because mine was rejected like non-reproducible.
|

Malik Mantille
Minmatar Dark Sun Collective
 |
Posted - 2008.10.17 07:16:00 -
[227]
How about missiles take a specific damage type. Not EM/THERM/KIN/EX but a base damage type done only by defenders. Maybe this could be described as anti-missile defense warhead penetration value of some sort. I agree torps are bad these days.. ------

|

stoneyharrie2
 |
Posted - 2008.10.17 09:05:00 -
[228]
I think not just the torps but also phoenix need a small make-over
if you look to the other 3 dreads (moros / revelation / nagflar) then the phoenix really lacks DPS
the phoenix does deal huge volley dmg
thats not the only problem, if an battleship is moving at 100ms only you will be hitting like 1,5k's max wich is bad too,, an battleship with average skilled player could infinate tank a phoenix
i think the DPS on a phoenix should be increased (not too much)
an revelation or moros does like 2-2,2k dps on average in siege mode while an phoenix is having around 1600-1700 only
the most people i hear talking about my phoenix are saying "its the weakest dread, it cant even kill a BS"
|

Gypsio III
Dirty Filthy Perverts
 |
Posted - 2008.10.17 11:24:00 -
[229]
Erm... it's a dreadnought, it's not supposed to be shooting BS...
|

procurement specialist
 |
Posted - 2008.10.17 17:32:00 -
[230]
dreads should be able to kill bs when not in seige mode. every class should be capable of killing the preceeding class.
destroyer > frigate cruiser > destroyer bc > cruiser bs > bc
|
|

Ignition SemperFi
Private Nuisance
 |
Posted - 2008.10.19 18:53:00 -
[231]
no dreads shouldnt be BS killers (you could fit yous up for the lulz but still).... those thinking they should be.... should go park theirs on a gate and wait for the gank. TBH
Dreads right now rule the capital fleet warfare, and thats where they are important... anti-capital everything! ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Ignition SemperFi
Private Nuisance
 |
Posted - 2008.10.19 18:56:00 -
[232]
just make it so each missile takes note whether it was fired from seige or fired during non seige for Dmg.
Those fired before seige mode went active, but still hadn't hit their target still hit for non-seiged DMG. and vice versa.
As long as the new stackless I/O can handle it all. Should be no problem.
A velocity increase would be nice nozh, but ill at least settle for a bit more ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Nova Fox
Gallente Novafox Shipyards
 |
Posted - 2008.10.19 20:27:00 -
[233]
anyone tried linking the launchers into the megamissile mode?

Pre Order your Sisters of Eve ship today!!! |
|
| Pages: 1 2 3 4 5 6 7 [8] :: one page |
| First page | Previous page | Next page | Last page |