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Shi Lang
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Posted - 2008.05.16 07:44:00 -
[1]
Alright so i have this:
4 250mm large rails. 2 drone link augmentator
mids:
5 cap recharchers t2
low:
4 t2 active hardeners 1 DCU t2 2 LAR
now so far I used T2 LAR now im replacing them 1 by 1 with Amarr faction LAR's for the additional +100 repair points each.
How far am I off until i can go watch movies during harder level 4's?
Also which active faction hardeners have good prices for the amount they boost? So far my current hardeners give +55%.
Can the armor reisstence skills improve what they do?
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Boz Well
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Posted - 2008.05.16 07:59:00 -
[2]
Most faction hardeners just use less cap. I'd stick with t2. The only worry you'll have in some missions in going afk or whatever is pulling the entire room. For instance, in WC, if your drones decide to munch on a Sansha spy, you're going to aggro all 3 groups and that can hurt. Armor resistance skills aren't going to help your active hardeners (unless they're turned off), so don't bother for PVE. So long as you're cap stable, that setup looks fine for afk'ing. You can also consider using an aux nano rig to help your LAR's out even more.
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Sokratesz
Rionnag Alba
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Posted - 2008.05.16 08:21:00 -
[3]
Add rigs and implants to augment tank and damage without becoming a sweet target for the suicide gankers.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |
Shi Lang
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Posted - 2008.05.16 08:24:00 -
[4]
I use 3 CCC's to ensure my tank last infinity.
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r0b0to
Heretic Army
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Posted - 2008.05.16 08:35:00 -
[5]
[Dominix, New Setup 1] Large Armor Repairer II Beta Reactor Control: Capacitor Power Relay I Damage Control II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membrane II
Cap Recharger II Cap Recharger II Cap Recharger II Omnidirectional Tracking Link I Omnidirectional Tracking Link I
350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L 350mm Compressed Coil Gun I, Antimatter Charge L Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
Garde II x5
meh. ----------- D: |
Jean Curtien
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Posted - 2008.05.16 09:01:00 -
[6]
Originally by: Shi Lang I use 3 CCC's to ensure my tank last infinity.
There is no nicer way to say it: This is wrong. Even with 3 CCC's and maxed cap skills you will not be able to permarun a pair of tech 2 reps and four active hardeners. My personal favorite rig set-up is 1 CCC and 2 Auxiliary Nano Pumps. With this set-up, using five active hardeners (or 4 + EANM, depending on mission) I can single rep every mission except Damsel in Distress, Pirate Invasion (Angels), and Infiltrated Outposts. Often I can tank entire rooms of missions by pulsing the second rep. Works a treat. Without the boost in rep amount from the ANP's, you're basically dooming yourself to dual repping almost any mission. Not my idea of fun.
Good all around set-up: 5x Cap recharger II 4x active hardener 1x EANM II 2x Tech II rep (Amarr Navy/True Sansha preferred, but they're 90-120x the price) guns and drones to taste (mission specific tech 2 heavies/lights/sentries, blasters for Angels, rails for anything else)
And yes, even with max skills it will still be slower than a raven. But hey, a Raven doesn't let you take a shower, eat lunch and make 20mil, now does it?
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Boz Well
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Posted - 2008.05.16 09:15:00 -
[7]
Originally by: Jean Curtien
Originally by: Shi Lang I use 3 CCC's to ensure my tank last infinity.
There is no nicer way to say it: This is wrong. Even with 3 CCC's and maxed cap skills you will not be able to permarun a pair of tech 2 reps and four active hardeners. My personal favorite rig set-up is 1 CCC and 2 Auxiliary Nano Pumps. With this set-up, using five active hardeners (or 4 + EANM, depending on mission) I can single rep every mission except Damsel in Distress, Pirate Invasion (Angels), and Infiltrated Outposts. Often I can tank entire rooms of missions by pulsing the second rep. Works a treat. Without the boost in rep amount from the ANP's, you're basically dooming yourself to dual repping almost any mission. Not my idea of fun.
Good all around set-up: 5x Cap recharger II 4x active hardener 1x EANM II 2x Tech II rep (Amarr Navy/True Sansha preferred, but they're 90-120x the price) guns and drones to taste (mission specific tech 2 heavies/lights/sentries, blasters for Angels, rails for anything else)
And yes, even with max skills it will still be slower than a raven. But hey, a Raven doesn't let you take a shower, eat lunch and make 20mil, now does it?
There's no nicer way to say this: YOU'RE wrong. In fact, you can run 2 LAR2, 4 active hardeners AND still use an aux nano pump on a Dominix and be cap stable.
I find your lack of EFT warrioring skills disturbing.
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SwindonBadger
0utbreak
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Posted - 2008.05.16 10:06:00 -
[8]
Edited by: SwindonBadger on 16/05/2008 10:11:34 hers my 2 cents, u wanna do the missions quicker get a nice webbing rails thron with rigs and cap recharge of sub 200. If u go domi route do ur missions lev 4 n what not afk (if its not respawns that target drones)
3 or 4 hardeners , cap rigs and fit atleast one drone range mod in hi and one or 2 drone tracking mods in med (u want enough cap 2 run 2 large reps while u go make tea ect. Make sure u have one gun for agro and the rest for tractor and salvage. The 2 tracking mods for the drones make killing friggies sometimes a 1 volly afiar :)))))),
Since ur heavy drones now can killll eeeevvvverryyyyything u can quite happily agro a shed load of stuff afk whislt the busy ogers walk around B slapping stuff for u. Coming back to wrekcs and salvage
Eat Them all, let the digestion sort em out |
Arous Drephius
Caldari Caldari Provisions
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Posted - 2008.05.16 10:24:00 -
[9]
Originally by: Jean Curtien There is no nicer way to say it: This is wrong. Even with 3 CCC's and maxed cap skills you will not be able to permarun a pair of tech 2 reps and four active hardeners.
My Dominix begs to differ.
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Pteranodon
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Posted - 2008.05.16 12:50:00 -
[10]
Edited by: Pteranodon on 16/05/2008 12:54:05 Edited by: Pteranodon on 16/05/2008 12:53:10 You will be happy with that setup. It is the one I use & I can testify to how good it is. Just remember to change your resists to suit the mission you are running.
If the agro is managed carefully you can sit all day with one repper & it feels like the rats are hitting you with ping pong balls.
The tatic I use on the none instant agro missions is run away to some safe spot & kill all the battleships with wardens then use mediums to kill all the battlecruisers & frigates. I dont loose many drones either & if you get full agro the dual repper will tank it until you can bring the damage down. I've started to use a large smartbomb for those annoying drone missions-they stupidly get in very close & are asking for a good smarting!
Good luck to you- you've fitted your ship properly the way it should be done & have taken no shortcuts. The hard training will pay off big time with this setup.
Edit: if you gun skills are fair then fit either dual 250's (for gallente ship gun bonus) or 3 350's and a smartbomb for the drone missions.
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Forge Lag
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Posted - 2008.05.16 13:00:00 -
[11]
Amarr navy reppers eat more cap so both camps might be right.
If your setup works with dual T2 LAR why upgrade to Amarr Navy? It will consume more cap for more tank with same efficiency. Is tank really what dual LAR Dominix with nothing but tank mods is lacking?
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Boz Well
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Posted - 2008.05.16 13:05:00 -
[12]
Originally by: Forge Lag Amarr navy reppers eat more cap so both camps might be right.
If your setup works with dual T2 LAR why upgrade to Amarr Navy? It will consume more cap for more tank with same efficiency. Is tank really what dual LAR Dominix with nothing but tank mods is lacking?
No, he's just wrong You can easily get cap stable with 2 AN LAR's, 4x active hards, and an aux nano pump
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IceWarriors
Minmatar Republic University
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Posted - 2008.05.16 13:09:00 -
[13]
umm Getting a Domi to run 2 LAR II and 4 Harderners is not only doable but easy.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.05.16 13:48:00 -
[14]
Even better, making a dual lar permarun setup on a domi is just plain stupid, because its overkill, and you can do much better AND deal alot more dps with a single rep, 5 hardener and 2x aux nano and 1x ccc setup. And, like the setup roboto posted, you can use 5x bonussed 350mm rails AND have 2 midslots for dronemods (like the drone tracking ones) wich is awesome on a droneship. ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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Boz Well
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Posted - 2008.05.16 14:08:00 -
[15]
Originally by: arbalesttom Even better, making a dual lar permarun setup on a domi is just plain stupid, because its overkill, and you can do much better AND deal alot more dps with a single rep, 5 hardener and 2x aux nano and 1x ccc setup. And, like the setup roboto posted, you can use 5x bonussed 350mm rails AND have 2 midslots for dronemods (like the drone tracking ones) wich is awesome on a droneship.
Or you can make a dual LAR afk boat. The OP is obviously wanting an overkill tank that he can AFK with and not worry about. Suggesting he change play styles and go for less tank/more gank is rather pointless and adds little imo.
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Sutojah
Minmatar
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Posted - 2008.05.16 14:14:00 -
[16]
Proper carebear setup is T2 dual lar, 4 hardener, 3 aux nano pump AFK setup.
You don't even have to change hardeners against different factions.
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.05.16 14:42:00 -
[17]
Originally by: Sutojah Proper carebear setup is T2 dual lar, 4 hardener, 3 aux nano pump AFK setup.
You don't even have to change hardeners against different factions.
Its impossible (maybe with all officer cap rechargers/power relays) to make a permarun setup with those rigs. ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
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Unknown Comic
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Posted - 2008.05.16 14:49:00 -
[18]
Originally by: arbalesttom
Originally by: Sutojah Proper carebear setup is T2 dual lar, 4 hardener, 3 aux nano pump AFK setup.
You don't even have to change hardeners against different factions.
Its impossible (maybe with all officer cap rechargers/power relays) to make a permarun setup with those rigs.
It requires two implants and a CPR in the low, but it is doable.
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Zaran Darkstar
Brutor tribe
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Posted - 2008.05.16 15:59:00 -
[19]
Edited by: Zaran Darkstar on 16/05/2008 16:02:54 What i use right now with my Caldari alt that flies Gallente Bs is this
Rigs 3 ccc
Highs
6 425mm prototypes
Meds 4 tech II mission specific hardeners 1 LSBII or 3 hardeners 1 LSBII 1 cap recharger
Lows
4 PDSII 3 Magnetic field stab II
It gives gun DPS damage almost equal to Megathron - 1 gun + it has the huge drone bonus. But i have seen that i manage to kill most foes with guns only EASILY. I use the drones as extra luxury
Of course it can be set up as armor tanker probably originaly was ment to be an armor tanker but even with shield tanking it runs all lvl 4s without tanking problems _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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Sutojah
Minmatar
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Posted - 2008.05.16 17:06:00 -
[20]
Originally by: Unknown Comic Edited by: Unknown Comic on 16/05/2008 15:08:57
Originally by: arbalesttom
Originally by: Sutojah Proper carebear setup is T2 dual lar, 4 hardener, 3 aux nano pump AFK setup.
You don't even have to change hardeners against different factions.
Its impossible (maybe with all officer cap rechargers/power relays) to make a permarun setup with those rigs.
It requires two implants and a CPR in the low, but it is doable.
Ninja Edit: Can do it with one implant, but 2 implants to do it cheaply.
I find your blind trust of EFT disturbing.
You don't need hardwiring at all. 5 Cap Recharger IIs and 1 Capacitor Power Relay II are enough to permarun it.
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Boz Well
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Posted - 2008.05.16 17:28:00 -
[21]
Looks like if you don't use anything cap-draining in your highs, you can manage that for 42 minutes (pretty close to perma). Not quite perma without something else though. And yes I do trust EFT.
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mama guru
Gallente Contraband Inc.
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Posted - 2008.05.16 17:48:00 -
[22]
Amarr navy LAR's use 50 more cap per cycle. Keep that in mind.
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
Kusha'an
Gallente Equinox Industrial Co.
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Posted - 2008.05.16 18:11:00 -
[23]
If you're going to use implants in your setup, be sure to list the implants since this thread is about listing your setups. Plzkthx. ---- What part of "shorn't" do you not understand? |
Boz Well
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Posted - 2008.05.16 18:33:00 -
[24]
Originally by: mama guru Amarr navy LAR's use 50 more cap per cycle. Keep that in mind.
So?
The setup posted with 3xaux nano pumps used t2 reps, not Amarr navy. If you're referring to getting 2 Amarr Navy reps cap stable with 4xhardeners, that's easy and already posted as such. Aside from that, do you have a point?
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Gimpb
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Posted - 2008.05.16 18:43:00 -
[25]
This general sort of perma-run 2 LAR setup is very much doable.
There's not much point in debating little tweaks; obviously skills, implants, faction equipment, etc will slightly change what's possible for different people.
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Pan Zhu'Liang
Caldari State War Academy
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Posted - 2008.05.16 20:49:00 -
[26]
using CCC rigs you can permarun 3 LAR2s so i see no reason why 2 should be hard without the rigs.
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Jason Edwards
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Posted - 2008.05.16 23:01:00 -
[27]
4x medium afocal maser 1x tractor beam 1x salvager
2x medium electrochemical capacitor booster with cap booster 400. 3x optical tracking computers with optimal range scripts.
3x medium armor repairers tech 2 1x extruded heat sink. 1x pseudoelectron containment field 2x local power plant manager: reaction shield flux
My character totally pwns in that setup.
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