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Fafnir Drake
Gallente Boob Heads Bionic Dawn
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Posted - 2008.05.02 21:48:00 -
[1]
Edited by: Fafnir Drake on 02/05/2008 21:48:23 Give each titan a fairly small external exhuast port (roughly womp-rat size) that, if shot, would instantly destroy it. Make only frigate size ships capable of shooting that spot.
Blam! Problem of titans solved. Now, as to copyright infringement.... |
Face Lifter
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Posted - 2008.05.02 23:41:00 -
[2]
A more reasonable solution would be to introduce a 5-10 minute timer between detonation of DDD within same grid. Invent some sci fi reason about instability of space after DDD |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.05.03 00:36:00 -
[3]
Originally by: Face Lifter A more reasonable solution would be to introduce a 5-10 minute timer between detonation of DDD within same grid. Invent some sci fi reason about instability of space after DDD
Not gonna happen since it will be exploited by the side that doesn't want to be DDD'ed
Can't think of any gang/corp/alliance mechanic to solve that issue. |
Bobafeit
The SMITE Brotherhood
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Posted - 2008.05.03 14:42:00 -
[4]
like i posted in the other tread the major issue with DDD seem to be when there is a cynojammer involved and the owner of that jammer got more then 2+ titans the attacker have basicly no chance to take the cynojammer down the owner of the cyno jammer allrdy got a huge advantage since they can use cap ships and man the pos guns which their attacker can't in my view the benfits of a cynojammer is to big I suggest a really simple and easy solution just don't allow DDD to be used in systems were there is a cynojammer online ( just like titans cant use DD in low sec) that way the defender still have a great advantage over the attacker but the titan itself still have a role as a logistic and frontline weapon but the defence "I WIN" button have been removed without nerfing the titan itself its an expensive ship and imo been nerfed enouf |
Macmuelli
Gallente I Memento Mori I Atrum Tempestas Foedus
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Posted - 2008.05.03 15:39:00 -
[5]
Whatabout a new ship class?
Based on the tier II Battlecruisers. Which role is, to increase the time the doomsday needs to go. Upon the skill level include the quality of the modul he should be able toincrease the time like 20% before everything goes Boom around the titan. It would give a smal "timeframe" where the attacking fleet is able to warp out, before it getting destroyed.
The module should be "scriptbased" like the sensor dampers etc... ..or the warp disruptor scriptof heavy interdictors, which can keep ew immun ships away from warp.
The high signatur radius of the battlecruisers make s them pretty vulbnerable,. And they need to be protected.
A ship like this should not neutralize the Titan include his Doomsday. It should increase the chance to warpout for the fleet in situations like attacking cynor jammed systems, where u cannot bring up capitals against multiple Titanfleets.
perhaps something like this could work?
breg mac
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Face Lifter
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Posted - 2008.05.03 19:06:00 -
[6]
Originally by: ElCoCo
Originally by: Face Lifter A more reasonable solution would be to introduce a 5-10 minute timer between detonation of DDD within same grid. Invent some sci fi reason about instability of space after DDD
Not gonna happen since it will be exploited by the side that doesn't want to be DDD'ed
Can't think of any gang/corp/alliance mechanic to solve that issue.
If the timer limit is 10 minutes, they would need 6 titans to prevent enemy DDD at specific time.
The best people can do is buy extra 10 minutes, and it would only protect 1 grid. |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.05.04 11:31:00 -
[7]
Originally by: Face Lifter The best people can do is buy extra 10 minutes, and it would only protect 1 grid.
10minutes are more than enough for a good sized BS fleet to take down a cynojammer which is the main objective. Btw I don't mind how titans are used atm. The way eve is like atm (lagwise and spywise) makes it very hard to actualy circumvent them. Obviously, a group be it bob or whoever deserves to have such a defensive advantage by posessing multiple titans. |
Ma Zhiqiang
Minmatar Huang Yinglong FOUNDATI0N
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Posted - 2008.05.04 20:16:00 -
[8]
Introducing lockable parts of ships would be an interesting solution. I wonder how the idea behind doomsday came to be in the game in the first place, rather than making Titans a huge type of Dreadnought.
I haven't had any experience with Titans. But on paper it seems quite insane letting them have the doomsday device, since it kills all ships, including the own fleet being present.
There is no doubt the Titans needs to be overlooked. Their role and purpose should be more defined. From what I've read in different threads, these ships are mostly used for logistic reasons and in groups with other Titans shooting of multiple DDDs to scare off smaller fleets.
Maybe remove/reduce the doomsday?
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Angelonico
Series of Tubes
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Posted - 2008.05.05 07:51:00 -
[9]
Originally by: ElCoCo
Originally by: Face Lifter The best people can do is buy extra 10 minutes, and it would only protect 1 grid.
10minutes are more than enough for a good sized BS fleet to take down a cynojammer which is the main objective. Btw I don't mind how titans are used atm. The way eve is like atm (lagwise and spywise) makes it very hard to actualy circumvent them. Obviously, a group be it bob or whoever deserves to have such a defensive advantage by posessing multiple titans.
Defensive advantages like being able to have cap ships at the pos, pos guns, and their own support fleet?
Those three are enough.
Titan chain + cynojammer = defensive invulnerability.
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torN Deception
GoonFleet GoonSwarm
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Posted - 2008.05.05 08:29:00 -
[10]
The only fix for DDDs is their removal, as part of a larger rebalancing of capital ships.
But as CCP seems fundamentally unable to see past the next patch and to realize what the introduction of new content and balancing of old content is doing to their game, I predict that non-cap pilots in 0.0 warfare become increasingly irrelevant.
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geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.05 10:08:00 -
[11]
Edited by: geno effort on 05/05/2008 10:14:03 Any doomsday should create a fallout cloud of the same diameter (similar graphically and engine-wise to gas clouds in deadspace areas), which would prevent further doomsdays from firing in its radius due to <easily RP explainable pseudoscientific excuse> for a reasonable period of time, at least 10 minutes, perhaps even 1 hour.
This would 1) retain the normal damage and usefulness of doomsdays as we know it 2) eliminate the unfun and unfair triple-quadruple-quintuple DDs with no possible retaliation in cynojammed systems 3) increase usefulness of titan pilot's support fleet, as they would have the job of finishing up doomsdayed, softened fleets 4) introduce new tactical options: incentive for titan pilots to nuke enemy fleets in several locations, such as once on the gate, next on the station or POS they would choose to warp to, or on both sides of a gate, and so on; 5) multiple titan pilots would still be useful in order to be able to doomsday fleets whenever they move from their last doomsday spot. 6) for what it's worth, this mechanic could even allow an increase of firing rate of doomsdays from current 1 hour.
edit: actually Face Lifter wrote the same thing in the first reply, but this would be a reasonable compromise. To "exploit" this mechanic, the side trying to avoid being doomsdayed would need to detonate a doomsday on that very same grid by their own, which is both a reasonable risk and/or difficult in case it's a cynojammed system. Can't really see any downsides to this.
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