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Darsk'hul
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Posted - 2004.04.22 09:16:00 -
[1]
This idea is strongly inspired by the webgame called "Kingdom of Loathing".
Each corp member has "hangar points" that are given each time the member adds an item. This points allow him to take items from the hangar. In fact, taking items from the corp hangar costs "hangar points".
To give an example : Member A put an Anode neutron blaster in the corp hangar. By doing this, 'A' earns 2000 points (assume that he has no points before doing this, so, now, he has a total of 2000 points). Now, 'A' wants to take an item from the corp hangar. There's ammunitions, the Anode blaster he just put, and an int+3 implant. It will cost him 20 points to take ammunitions, 2000 points for the anode blaster and 50000 points for the int+3 implant. So, he can take some ammos, or retake the anode blaster he put, but he definitly CAN'T get the int+3 implant.
The idea here is to provide access to corporation hangar items only if the member has contributed enough.
Of course, this comes in addition to the existing rights management. __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |
Mjolnir
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Posted - 2004.04.22 09:40:00 -
[2]
Its an intresting idea, sort of reminds me of ftp ratio downloads. It sounds good if your corp is setup in a way that would do something like this to its members. However, the problem that instantly came to my mind was who would determine the value of all these items? Would they be arbitraily assigned by CCP or would you have to manually enter all of them yourself? Given the amount of just standard items in the game plus the amount of looted items I would imagine manually entering items values would be a daunting if not impossible task to complete. If ccp was the was the one that gave initial values I could imagine the possability of them simply forgetting to give values to items, and in that case it could be exploited and you might not notice until it was too late or not even notice at all.
Although I do agree there needs to be other ways to establishing trust with corperation members to allow greater freedom for the members while still allowing the manamgent to control the access to the items. Multiple hangers was a good start, but it should be extended further.
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Darsk'hul
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Posted - 2004.04.22 12:24:00 -
[3]
First, CCP gives a "default value" for all the item (why not the NPC prices), then, CEO or director can modify some of the item values by pushing them in the "modified valued object".
Then, the protocol should be the following : - Look for the item value in the corp-valued items - If not in this list, take the CCP default value for this item. __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |
Scorpyn
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Posted - 2004.04.22 13:22:00 -
[4]
Edited by: Scorpyn on 22/04/2004 13:24:48 Simply put, you want to put quota in the corp hangars...
This is extremely difficult to implement - ppl do things in groups, some things are not listed on the market and so on. Therefore, it will not work. (Edit : Noticed your post about how to implement this. I don't think it will work, as there are too many objects in EVE.)
Giving the CEO access to logs of what's taken from the hangars and removed from them is probably better - it will, however, not solve the problem with alts who steal unless you can track the main of that account.
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Darsk'hul
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Posted - 2004.04.23 09:06:00 -
[5]
If everything was easy to implement, i'd probably made my own EVE-like game
It's not impossible, and for people like CCP, it'll be easier (if they are as good as i think they are, of course). __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |
Nightfang
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Posted - 2004.04.23 09:27:00 -
[6]
Terrific idea
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Caleb Ayrania
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Posted - 2004.04.23 09:37:00 -
[7]
Hmm not entirely stupid idea...
For some corps this would really prove a valuable tool ..
Rather ingenious thumbs up from here..
Give / Take ration using underlying basic values..
Would also make it possible to donate to corp what is currently not very well in demand.. say MEX mineral.. then this would allways be available for the members when demands rose again, or spawns appaeared..
Brilliant .. Please let it be this solution.. It is perfection .. ratio based in % to make it easy..
Best regards Caleb..
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Vel Kyri
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Posted - 2004.04.23 09:56:00 -
[8]
very nice. a few tweaks, and this would be a HUGE addition to corp management.
two thumbs up! -----
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Silverlancer
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Posted - 2004.04.23 12:28:00 -
[9]
YES!!!! Noobs now feel a bit unwelcome in my corp as due to thefts (not valuable stuff but craploads of low end skills and noob items) as they can't even access the hangars. This would solve all the problems easily
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Adana Maikova
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Posted - 2004.04.23 13:11:00 -
[10]
Edited by: Adana Maikova on 23/04/2004 13:15:28 How about basing the "value" of an item on the reprocessing result. If an item was repro'd at 100% and broken down that way into minerals...all the bosses of a corp would have to do would be set each minerals value in "Hangar points"...Trit at 1.2, Pyer at 4.23...etc...everything I have ever seen in EVE can be broken down this way and EVE databases must already have that info. All you remove is the "random" factor based on your skill at reprocessing. Everyone who puts the same item into the corp hangar would get the same number of points, whether a fighter or a miner...
Just my 0.02 Isk...
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Darsk'hul
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Posted - 2004.04.23 14:09:00 -
[11]
Edited by: Darsk'hul on 23/04/2004 14:21:51 You're right here.
Base points can be the NPC mineral value of the reprocessed item without any skill influence (as it is in EVE database for sure ...).
Then, some items' estimated value can vary according to the current market state. And this modified value for a precise item can be set by any "security" members (just imagine a contextual menu -right-click- called "set/change corp hangar value ...", which open a modal sub-window such as the one for standing, and allowing you to specify a price for the item you're just clicking). __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |
Darsk'hul
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Posted - 2004.04.25 08:00:00 -
[12]
*Bump*
hummm, i think this idea will never be implemented ... __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |
Darken Two
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Posted - 2004.04.25 11:26:00 -
[13]
I see a problem with this idea. I go chaining with corpmates and we usually use one guy in a fast ship with an indy nearby to transport all the loot. Needless to say he collects loot and transports them in an indy to our corp hangars.So if this idea was implemented then we would all be beholden to him to get stuff out of a hangar which I think is not gonna work out very well.
Also he dumps the stuff in station and I am the one who recycles most of the stuff becos I have high corp standings with the stations owning corp. Does this then mean that he has to manually hand me each and every item so I can recycle the lot. Nice idae at a glance but a lot of implementation problems.
Why dont you just DIE DIE DIE !!!!
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MooZ
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Posted - 2004.04.26 06:36:00 -
[14]
You're right. But what if this guy doesn't have access to corp hangar and have to redistribute items ? mmmm ... No, too many constraint.
Or, while in gang, hangar points are shared to all gang member.
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Cell Satimo
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Posted - 2004.04.26 06:53:00 -
[15]
Great Idea! Addressing the issues: - One of the problems mentioned here was valuing the items. There is all ready a 'base value' calculator in the escrow system, so EVE is able to value items automatically already. In my experience this is pretty accurate, and definately in proportion between items of different types - The other mentioned was Group Mining Activities. This could be handles by enabling/disabling the points system on different folders, so you could effectivley have a 'swap hangar' where the points system didn't calculate. | Join eve-webring.com to promote your site. |
Xelios
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Posted - 2004.04.26 09:18:00 -
[16]
I like the idea, as long as it's optional. CEO should be able to set who has an access quota and who doesn't, so people like production directors or loot gatherers don't rack up tons of points (or use up tons in every day corp business).
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Darsk'hul
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Posted - 2004.04.26 12:15:00 -
[17]
As simple as it is, i've not though about the fact it might be optional. And that's a good idea.
If we're not afraid about the complexity, we can push the idea in the following direction : Apply ratio to members.
This ratio is input points/output points. For example, for N points you put in the hangar, you can take M points from the hangar. When you want to disable the "quota" feature for a precise member, give him a ratio of 0, when you want to be mean with another member, put him a ratio of 10 ;p (he will have to put, for example, 10 tritanium in the hangar in order to take only one tritanium from it).
But, i must admit that this extension of the original idea is to complicated (in my opinion). __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |
Darsk'hul
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Posted - 2004.04.27 08:41:00 -
[18]
*shameless bump* __________
No more CEO of Placid Partners Inc. Contact for this corp is now Yilo.
Freelancer at Lost Order |
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