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![Jacob Mei Jacob Mei](https://images.evetech.net/characters/1049753116/portrait?size=64)
Jacob Mei
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Posted - 2008.03.29 18:15:00 -
[1]
Unless you are able to make hundreds of millions of ISK in a realitively short amount of time, say a few days, chances are you wont roll out that premium, wtfpwn implant equiped clone for nothing more then high sec ratting, mining, what have you. This is counter productive as any player who buys implants buys them to improve a particular skill or attribute. This creates a huge gap between players as the player who has a benifactor (well paying corp/alliance) can replace those implants with realitive easy if podded vs the player in a smaller corp or loner who spends a month saving their isk and eating nothing but space raman noodles just for one of those prem implants.
I propose this idea: The ability to insure ones jump clone.
We can already in sure ships and we insure our skill points by routinely upgrading our medical clones, so why not do the same with a jump clone? This is how I see it working:
Player A puts X number of implants into their jump clone and the total comes out to about a billion worth of implants. He clicks insure on the jump clone window and is charged 400 million after the program takes each implants value into account. He gets the same 12 week protection plan as modules and if he adds or replaces an implant the contract becomes void.
Should he be podded while useing that particular jump clone he would get his insurance payout.
I feel that this would make low and null sec more attractive to the average player. It still keeps the risk of being attacked by other players but can potentally lesson the sting and bad taste in the victims mouth which generally turns the average player away from low sec all togeather.
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![Kevrlet Kevrlet](https://images.evetech.net/characters/227883606/portrait?size=64)
Kevrlet
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Posted - 2008.03.29 18:34:00 -
[2]
Sorry, no. More insurance is never the answer. ISK is devalued as it is. We need this. Badly. |
![xttz xttz](https://images.evetech.net/characters/185957797/portrait?size=64)
xttz
GoonFleet GoonSwarm
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Posted - 2008.03.29 22:57:00 -
[3]
Implant cost is largely determined by demand rather than cost to produce (since they can't be produced). Base price of implants is something like a few thousand ISK since thats all they refine to in minerals.
The game can't support insurance based on demand-inflated prices.
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![Ellaine TashMurkon Ellaine TashMurkon](https://images.evetech.net/characters/833653565/portrait?size=64)
Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.03.29 23:32:00 -
[4]
If they were insurable, more people would want them and prices would go from 2 to 10 billion.
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