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Neesa Corrinne
Black Watch Legionnaires
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Posted - 2008.03.17 11:06:00 -
[1]
I found a guy today running a plex with his buddy. One is in a Rokh, the other a Raven. When I scanned them down I notice that one is remote repping the other (yay! 15 minute timer) so I jump my main in and warp to the plex site.
Of course, they logoffski (did I mention it was a russian alliance?) but not to fear cause my alt scans in 28 seconds, so I probe them both down and decide to work on the Raven cause I have a beef with that pilot.
I start shooting him with my Vaga. Much to my chagrin he starts repping, except that he's logged off. Then I notice that he's not only repping, but all of his active hardeners are on. I shot at him for the full 15 minute timer and never could break his tank, until he finally disappeared.
Not only that, but I scanned his modules with my alt and he was running an X-large T2 shield booster... for 15 minutes straight. So not only was he repping the entire time, but he was repping well beyond his capacitors ability to even keep running the module.
Ok CCP, it's bad enough that you classify logoffski as "Normal game mechanics" but if they log off, then their modules should not, ever, under any circumstances, be left running. Especially with an empty capacitor.
Please fix this.
Thanks, Neesa
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Gelvitron
Black Watch Legionnaires
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Posted - 2008.03.17 15:32:00 -
[2]
Edited by: Gelvitron on 17/03/2008 15:32:02 Wow, that's lame. Please fix.
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Ki Tarra
Ki Tech Industries
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Posted - 2008.03.17 15:34:00 -
[3]
So have you filed a bug report with these findings?
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.03.17 15:36:00 -
[4]
the modules stay running for a reason because of disconnects which you have no control over but your right if he was supposed to be out of cap then yes it shoudl switch off but how do you know how long his cap should have lasted.
Join The Fight With Promo Today View The North Star! |
Zcorm Narwarr
Federal Navy Academy
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Posted - 2008.03.17 15:38:00 -
[5]
How do you know he did not have the cap to permarun the booster?
Second thing, this would be good for pvp but then again you need to think how to deal with pve. If every disconnect results in a ship loss in missions people will complain, a lot.
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turnschuh
Privateers Privateer Alliance
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Posted - 2008.03.17 15:43:00 -
[6]
yeah afaik the bug is there since trinity. Its especially funny with hics, ur own bubble module wont turn off and since it causes aggro you will be there all day. Its bug reported though.
Scimitarra 2 |
Neesa Corrinne
Black Watch Legionnaires
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Posted - 2008.03.17 15:48:00 -
[7]
I know that he couldn't have sustained the tank for 15 minutes because I scanned his ship and he had only 1 cap recharger. A Raven simply cannot perma-run an XL shield booster with no other cap modifiers than a single T2 cap recharger.
As for the second point, when anyone enters low security or null security they get a warning that states they are not safe and could die. This applies to mission running the same as pvp, the same as hauling a freighter full of ships, and it even applies if you DC or logoffski.
If they can't afford the risk, don't take the ship past empire.
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Wet Ferret
Center for Advanced Studies
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Posted - 2008.03.17 19:44:00 -
[8]
Originally by: Neesa Corrinne
As for the second point, when anyone enters low security or null security they get a warning that states they are not safe and could die. This applies to mission running the same as pvp, the same as hauling a freighter full of ships, and it even applies if you DC or logoffski.
If they can't afford the risk, don't take the ship past empire.
Dumb. So do you think if they didn't log off they would turn off their booster and hardeners for you? Give me a break.
Modules remaining active with no cap is the only problem (assuming that is actually how it happened). But in general, modules remaining active after logoff makes sense from every possible perspective.
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KapnKaboom
School of Applied Knowledge
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Posted - 2008.03.17 20:50:00 -
[9]
Originally by: Wet Ferret Dumb. So do you think if they didn't log off they would turn off their booster and hardeners for you? Give me a break.
Modules remaining active with no cap is the only problem (assuming that is actually how it happened). But in general, modules remaining active after logoff makes sense from every possible perspective.
Don't be too hard on Neesa. She's still sore from having been so badly raped in her war with the Fang Alliance in Geminate a few months back.
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Ancy Denaries
Under Heavy Fire
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Posted - 2008.03.17 20:59:00 -
[10]
Originally by: KapnKaboom
Originally by: Wet Ferret Dumb. So do you think if they didn't log off they would turn off their booster and hardeners for you? Give me a break.
Modules remaining active with no cap is the only problem (assuming that is actually how it happened). But in general, modules remaining active after logoff makes sense from every possible perspective.
Don't be too hard on Neesa. She's still sore from having been so badly raped in her war with the Fang Alliance in Geminate a few months back.
[sarcasm]Yeah, THAT added a lot of info to this thread. Thank you SO much for this informative post, sir. Here's a cookie for you. Now bugger off.[/sarcasm]
Well, the whole issue with logoffski to begin with is crap and needs to be dealt with, but this is just beyond stupid. No cap = no mods!
Originally by: "Cris Dono" That ofc isn't the best thing when a punisher obviously fitted with an Acme Infini-cap-o-matic is still dishing out hurt like there was no tomorrow :(
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KapnKaboom
School of Applied Knowledge
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Posted - 2008.03.17 21:19:00 -
[11]
Originally by: Ancy Denaries [sarcasm]Yeah, THAT added a lot of info to this thread. Thank you SO much for this informative post, sir. Here's a cookie for you. Now bugger off.[/sarcasm]
Well, the whole issue with logoffski to begin with is crap and needs to be dealt with, but this is just beyond stupid. No cap = no mods!
Working as intended. If you can't adapt, that's your problem.
Given Neesa's poor performance in general, her failure to take down a logged off pilot is no surprise to me. It's nothing personal mind you. It's just that some people really suck at what they do. Then they come running, crying, to the forums to try and get uncle CCP to dumb it down to their skill level. Ain't happenin' sister.
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Cottage Pie
Caldari Provisions
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Posted - 2008.03.17 21:26:00 -
[12]
I always wondered how my XL shield boosted caracal survived that gank myrmidon.
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Ralara
D00M. Triumvirate.
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Posted - 2008.03.17 21:29:00 -
[13]
Originally by: Neesa Corrinne I know that he couldn't have sustained the tank for 15 minutes because I scanned his ship and he had only 1 cap recharger. A Raven simply cannot perma-run an XL shield booster with no other cap modifiers than a single T2 cap recharger.
Depends on the booster and rigs. Ship scanners dont pick up rigs, do they?
3 CCCs and even a simple tech 2 booster + 1 cap recharger will work for several minutes without intervention.
If it was a gisti, that's all they need - 3cccs and 1 cap recharger (sometimes less, if you have max skills) and it'll perma-run at about 30% cap - I've done it myself.
If rigs DO show up on a ship scanner then... ok I'm wrong. -- Ralara / Ralarina |
Nocturnal Avenger
Black Plague. RAZOR Alliance
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Posted - 2008.03.17 21:48:00 -
[14]
Originally by: Ralara 3 CCCs and even a simple tech 2 booster + 1 cap recharger will work for several minutes without intervention.
If it was a gisti, that's all they need
Please read OP.
- Carebear Pirate - |
Cottage Pie
Caldari Provisions
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Posted - 2008.03.17 21:50:00 -
[15]
Originally by: Ralara
Originally by: Neesa Corrinne I know that he couldn't have sustained the tank for 15 minutes because I scanned his ship and he had only 1 cap recharger. A Raven simply cannot perma-run an XL shield booster with no other cap modifiers than a single T2 cap recharger.
Depends on the booster and rigs. Ship scanners dont pick up rigs, do they?
3 CCCs and even a simple tech 2 booster + 1 cap recharger will work for several minutes without intervention.
If it was a gisti, that's all they need - 3cccs and 1 cap recharger (sometimes less, if you have max skills) and it'll perma-run at about 30% cap - I've done it myself.
If rigs DO show up on a ship scanner then... ok I'm wrong.
rigs do show up but ship scans have to be done a few times as often they are totally borked.
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Caligulus
Legion of Lost Souls
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Posted - 2008.03.17 22:01:00 -
[16]
The simple solution is...if you're pvp flagged, those modules don't stay active when you log. If you aren't pvp flagged then they stay active as is currently the intended/bug feature.
Would be nice if CCP would create a list of "recognized" bugs. It's always fun discovering a mechanic after a patch and wondering if it's an intended feature or just a dev that was to lazy to type a sentence into the patch notes... ------------------------------------------------- **** You're out of your mind!
**** Well that's between me and my mind. |
Tryptic Photon
Black Watch Legionnaires
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Posted - 2008.03.17 22:28:00 -
[17]
Originally by: KapnKaboom Given Neesa's poor performance in general, her wah wah wah wah wah wah wah wah wah wah etc ad nauseum
I remember the first time I got ganked by a good pvp'er, I was bitter as hell too.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.17 22:35:00 -
[18]
Hah, so I suppose this means Cloaks stay active for the entire timer too.
Originally by: Wet Ferret But in general, modules remaining active after logoff makes sense from every possible perspective.
-Some- perspectives I guess, but all? Not really. I mean, if the modules are really going to remain active when you're no longer playing, let's just remove the emergency warp and be done with it. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
KapnKaboom
School of Applied Knowledge
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Posted - 2008.03.17 23:22:00 -
[19]
Originally by: Tryptic Photon I remember the first time I got ganked by a good pvp'er, I was bitter as hell too.
Really? You should try to get over that and move on. It's only a game after all.
And crying about sucking won't make her suck any less. Her noob tears are quite delicious but feel free to add your own. I'm hungry today.
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Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.03.17 23:23:00 -
[20]
Upon Log off all moduals should finish their cycle then turn off as they typically require the correct skills trained up to be run and if there is no pilot in the ship then there are no skill points to keep them activated.
"We worship Strength because it is through strength that all other values are made possible" |
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Neesa Corrinne
Black Watch Legionnaires
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Posted - 2008.03.18 13:11:00 -
[21]
I appreciate you letting the EVE community know what a horrible pvp'er I am. Maybe now they will stop insta warping to a POS whenever I enter system and give me a fight since I suck and all.
Here's to hoping.
/me crosses her fingers.
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NOL Waiter
Dining in NOL Enterprises.
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Posted - 2008.03.18 13:15:00 -
[22]
Q: Guess who got owned? A: You.
Cry me a river lol.
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Neddy Fox
Hadean Drive Yards Archaean Cooperative
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Posted - 2008.03.18 13:21:00 -
[23]
When clicking the "X" it should send a notification to the server. That's not a DC, esp. since your connection is good, and should be able to notify the servers that you clicked it. Or just delete the "X", and make alt-Q send a "goodbye" packet, switching the modules offline. Logoffsky is ***** behaviour.
A real DC just stops broadcasting packets, easily detectable.
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ry ry
StateCorp Insurgency
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Posted - 2008.03.18 13:25:00 -
[24]
Edited by: ry ry on 18/03/2008 13:24:55
Originally by: KapnKaboom
Originally by: Tryptic Photon I remember the first time I got ganked by a good pvp'er, I was bitter as hell too.
Really? You should try to get over that and move on. It's only a game after all.
And crying about sucking won't make her suck any less. Her noob tears are quite delicious but feel free to add your own. I'm hungry today.
isn't anonymously smacking somebody for being a 'noob' using a noob-corp alt the dictionary definition of irony?
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Calypso's Wrath
Black Watch Legionnaires
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Posted - 2008.03.18 14:25:00 -
[25]
As Neesa's corpmate I can verify that he is a sucky PVPer. Do not logoffski when he comes in system. Scan him down, and engage. (oh, and fit faction loot, and when he ransoms your pod - pay up)
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Xyn Rhais
Tessaract
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Posted - 2008.03.18 15:06:00 -
[26]
Well IMO the modules should stay on while the ship is still there, but they should switch off after the emergency warp.
Because that warp will protect you from any NPCs (disconnects happen) but shouldn't protect you from players that scan you down.
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Call'Da Poleece
Republic Military School
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Posted - 2008.03.18 15:30:00 -
[27]
Logoffski has always been a pain in the arse, whether its for a gank trap or chickening out ... CCP could try to fix it so alt-q or the close button would give CCP a "yellow streak a mile wide" alarm, but then people would just pull their network cable/similar shenanigans...
To be honest, pvping people in deadspaces who already have npc aggro sucks a lot as well, that could do with some tweaking. |
Oedus Caro
Cross Roads Ouroboros Cross Combine
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Posted - 2008.03.18 15:36:00 -
[28]
As long as the fix for this problem maintains a distinction between the user actually logging off and simply losing connection, then I agree with you. I have a pretty ****ty internet connection, and I'd not like to have my hardeners and repairers die every time EVE throws one of its package-loss fits in the middle of an engagement.
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Black Necris
Black Watch Legionnaires
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Posted - 2008.03.19 03:45:00 -
[29]
Edited by: Black Necris on 19/03/2008 03:45:00 Personal Opinions About to be Stated (flamorz begone)
I personally belive that Loggofsky itself its an abuse of the game mechanics and should be petitionable as an exploit.
I have seen Freighter pilots do multiple loggofs to take their ship deeper out of scan range, have seen multiple fleets pull a logoffsky when overwelmed.
Problem here is: HOW TO MAKE A DIFFERENCE betwen an actual disconection and a loggofsky? Well flagging for PvPwas a nice solution, but yet i feel NPC's should also flag you, (Macroraters would be over by doing so). Its true than when disconnected you should have some protection, emergency warp its a nice solution, and keeping your modules on its also a fair protection IMHO
BUT (this is a big but) keeping your modules ON beyond their capabilities its simply ridicule, what could be the possible logical explanation to that? This is actually an encouragment to players to keep using loggof tactics and, as i said before, abusing of the game mechanics.
Of course this not is an abuse at the eyes of our allmighty allknowing Devs and GM's, who even dared to answer one of my own petitions about a login logoff hauler, by saying: "its perfectly fair".
. "Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally."
Your signature exceeds the maximum allowed filesize of 24000 bytes -Rauth Kivaro ([email protected]) |
Itzcoatl
The Guild of Calamitous Intent
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Posted - 2008.03.21 03:19:00 -
[30]
Thanks CCP for thinking on us carebears!
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