Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joe D'Trader
Dreddit Test Alliance Please Ignore
15
|
Posted - 2011.09.07 13:08:00 -
[1] - Quote
Came across this
0.0 Changes that might work?
So think it would work? |
Zagam
Dark Fusion Industries Limitless Inc.
66
|
Posted - 2011.09.07 13:39:00 -
[2] - Quote
No new ideas there, and lots of arguments against those ideas.
The biggest two things causing issues in 0.0 are:
1. RMT trading, and the alliances that are the worst offenders, are able to basically "pay to win". 2. Supercaps are the only way to gain and hold large amounts of space - and it is highly difficult to take over that same space without more supercaps. (when was the last time someone held most of a region without supercaps?) |
Ventro69
Manson Family Corcoran State
6
|
Posted - 2011.09.07 14:13:00 -
[3] - Quote
Not reading that.
1. Make all 0.0 NPC 2. Let moon minerals spawn/respawn.
Force people to become more nomadic. Less reason for blobs/super NAPs. |
Headerman
Quovis Shadow of xXDEATHXx
62
|
Posted - 2011.09.07 21:17:00 -
[4] - Quote
I do like the idea of alliances/corps putting bounties on targets, as well as the alliance reimbursement idea.
Had a couple of ideas myself...
1) change the rats around. Instead of there being 1 racial rat per region, change it so a constellation has 2-4 different types of rats based on one different racial rat per system. EG, in a constellation of 6 planets, 2 might be serpentis, one might be angel, 2 might be rogue drones, one may be sansha rats. Have that fixed so industry can be set up to put it to maximum effect, reducing the reliance on Jita runs
2) For an alliance, increase the sov cost of each system as more systems are claimed: 1 system costs 10 mil, 2 systems cost 20m each, 3 systems cost 30m each etc. so up to 5 systems costs 250m isk, as opposed to 10m for just 1.
Anyway, just a few ideas i had |
Andski
GoonWaffe Goonswarm Federation
13
|
Posted - 2011.09.08 03:22:00 -
[5] - Quote
Headerman wrote:I do like the idea of alliances/corps putting bounties on targets, as well as the alliance reimbursement idea.
Had a couple of ideas myself...
1) change the rats around. Instead of there being 1 racial rat per region, change it so a constellation has 2-4 different types of rats based on one different racial rat per system. EG, in a constellation of 6 planets, 2 might be serpentis, one might be angel, 2 might be rogue drones, one may be sansha rats. Have that fixed so industry can be set up to put it to maximum effect, reducing the reliance on Jita runs
2) For an alliance, increase the sov cost of each system as more systems are claimed: 1 system costs 10 mil, 2 systems cost 20m each, 3 systems cost 30m each etc. so up to 5 systems costs 250m isk, as opposed to 10m for just 1.
Anyway, just a few ideas i had
basically all alliances should have to form renter alliances, I see you hate being an indentured servant for XIX heh |
Fras Siabi
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.09.08 04:05:00 -
[6] - Quote
Headerman wrote:I do like the idea of alliances/corps putting bounties on targets, as well as the alliance reimbursement idea.
Had a couple of ideas myself...
1) change the rats around. Instead of there being 1 racial rat per region, change it so a constellation has 2-4 different types of rats based on one different racial rat per system. EG, in a constellation of 6 planets, 2 might be serpentis, one might be angel, 2 might be rogue drones, one may be sansha rats. Have that fixed so industry can be set up to put it to maximum effect, reducing the reliance on Jita runs
2) For an alliance, increase the sov cost of each system as more systems are claimed: 1 system costs 10 mil, 2 systems cost 20m each, 3 systems cost 30m each etc. so up to 5 systems costs 250m isk, as opposed to 10m for just 1.
Anyway, just a few ideas i had
1). There is actually lore to Eve ( no, really. I'm not joking), which explains why the rats are where they are and all that jazz. Also, major null-sec economies don't rely on loot from rats. I shoot rat, salvage rat, loot can, reprocess loot to ore, turn into blackbird/hurricane, make isk. It doesn't matter what the rats are. Even if you are farming rats for faction piece, its faster and often less of a pain to just hop on the Jita alt and buy the thing on contract and have a jump freighter bring it in.
2) That's just silly. While it would make or break some of the smaller alliances, and force them to drop some sov, it would only make alliances that have renters need more renters. This could also potentially turn away smaller alliances who want to move into null and take potentially take sov. HUEHUEHUEHUE Test Alliance Sperg Squad |
Woo Glin
GoonWaffe Goonswarm Federation
12
|
Posted - 2011.09.08 16:33:00 -
[7] - Quote
There are still regions of space which are unclaimed or largely undeveloped/unpopulated. Most of 0.0 is completely empty even when you factor in bots. It's not terribly difficult to get a start in 0.0 from a standings/alliance standpoint. One of the main problems is that new corps have trouble competing against the NPC corps in terms of individual-level isk making. Most players would rather stay in hi-sec, something that CCP has been openly and adamantly opposed to changing.
The only reasonable option is to remove 0.0 regions from space to force players together. Fountain would be a good place to start. |
Joe D'Trader
Dreddit Test Alliance Please Ignore
15
|
Posted - 2011.09.08 16:40:00 -
[8] - Quote
Woo Glin wrote:There are still regions of space which are unclaimed or largely undeveloped/unpopulated. Most of 0.0 is completely empty even when you factor in bots. It's not terribly difficult to get a start in 0.0 from a standings/alliance standpoint. One of the main problems is that new corps have trouble competing against the NPC corps in terms of individual-level isk making. Most players would rather stay in hi-sec, something that CCP has been openly and adamantly opposed to changing.
The only reasonable option is to remove 0.0 regions from space to force players together. Fountain would be a good place to start.
Or you know, a reason to want to move to 0.0?
There is really no real reason to move out of high sec and that was a stupid game design. |
Woo Glin
GoonWaffe Goonswarm Federation
12
|
Posted - 2011.09.08 16:51:00 -
[9] - Quote
Joe D'Trader wrote:Woo Glin wrote:There are still regions of space which are unclaimed or largely undeveloped/unpopulated. Most of 0.0 is completely empty even when you factor in bots. It's not terribly difficult to get a start in 0.0 from a standings/alliance standpoint. One of the main problems is that new corps have trouble competing against the NPC corps in terms of individual-level isk making. Most players would rather stay in hi-sec, something that CCP has been openly and adamantly opposed to changing.
The only reasonable option is to remove 0.0 regions from space to force players together. Fountain would be a good place to start. Or you know, a reason to want to move to 0.0? There is really no real reason to move out of high sec and that was a stupid game design.
Obviously that's the best option, but as I hinted at there's really no possibility of that happening as the majority of the EVE playerbase (like any MMO really) has little or no interest in PvP. This is especially true, as you correctly pointed out, when there are costs associated with doing so. I mostly wanted to address the false notion that there are hundreds of corps waiting in the wings for their chance at 0.0, and that their doing so was impeded only by some group of fatcats high on technetium and sanctums.
Poor game design indeed, but if the 0.0 ideas published by the devs recently are any indication the risk:reward disparity will likely only worsen. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
17
|
Posted - 2011.09.08 17:14:00 -
[10] - Quote
I think CCP should fix 0.0 by doing one of those famous nerfs it performs from time to time in the last years:
So CCP fixes 0.0 by removing it completely from the game. This fix will also fix low sec since everybody living in 0.0 will move there bumping it up, so with one huge nerf CCP fixes two huge problems.
|
|
Woo Glin
GoonWaffe Goonswarm Federation
12
|
Posted - 2011.09.08 17:28:00 -
[11] - Quote
To be fair, it's unreasonable to expect more than 20-30% of any player-base to ever progress to the point where they can reasonably participate in, let alone complete, end-game content. In our case I suppose that's 0.0, or at least the intent. Under that model 0.0 is unreasonably large. Maybe keep one or two regions and implement a CTF mechanic, or give LP for killing other players. , or even have an automated tournament system like AT where we can fight without actually losing our ships.
edit: ******* twisted emote |
Heptameron
Roving Guns Inc. RAZOR Alliance
0
|
Posted - 2011.09.09 12:04:00 -
[12] - Quote
Ventro69 wrote:Not reading that.
1. Make all 0.0 NPC 2. Let moon minerals spawn/respawn.
Force people to become more nomadic. Less reason for blobs/super NAPs.
1 - Just no.... takes too much away from the game as is. It should be about conquest, holding and then eventually losing space.
2 - I like the idea of moongoo 'moving' - kind of along the lines of 'moon mined out' *poof* implodes. And cataclysmic events conspire to create a new moon in 'insert random area of space' |
Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
43
|
Posted - 2011.09.09 12:11:00 -
[13] - Quote
Headerman wrote: 2) For an alliance, increase the sov cost of each system as more systems are claimed: 1 system costs 10 mil, 2 systems cost 20m each, 3 systems cost 30m each etc. so up to 5 systems costs 250m isk, as opposed to 10m for just 1.
Wasn't it more or less this way when dominion first came out, and they changed it to MUCH lower numbers after like a week because an alliance could no longer afford to hold enough space for its pilots to actually live in?
I may remember wrong, I was living in highsec at the time and didn't care much. |
Laechyd Eldgorn
draketrain
1
|
Posted - 2011.09.09 14:00:00 -
[14] - Quote
Heptameron wrote:Ventro69 wrote:Not reading that.
1. Make all 0.0 NPC 2. Let moon minerals spawn/respawn.
Force people to become more nomadic. Less reason for blobs/super NAPs. 1 - Just no.... takes too much away from the game as is. It should be about conquest, holding and then eventually losing space. 2 - I like the idea of moongoo 'moving' - kind of along the lines of 'moon mined out' *poof* implodes. And cataclysmic events conspire to create a new moon in 'insert random area of space'
there doesn't need to be cataclysmic effects
1. scan moon, find minerals 2. mine moon, get minerals 3. after random time minerals run out 4. scan for new deposits, if lucky you find more on same moon or then next one etc.
some moons would have better chance to have high ends etc. but mineral sources wouldn't be in same moon all the time.
|
toxicvega
F.R.E.E. Explorer EVE Animal Control
0
|
Posted - 2011.09.09 16:10:00 -
[15] - Quote
Laechyd Eldgorn wrote:Heptameron wrote:Ventro69 wrote:Not reading that.
1. Make all 0.0 NPC 2. Let moon minerals spawn/respawn.
Force people to become more nomadic. Less reason for blobs/super NAPs. 1 - Just no.... takes too much away from the game as is. It should be about conquest, holding and then eventually losing space. 2 - I like the idea of moongoo 'moving' - kind of along the lines of 'moon mined out' *poof* implodes. And cataclysmic events conspire to create a new moon in 'insert random area of space' there doesn't need to be cataclysmic effects 1. scan moon, find minerals 2. mine moon, get minerals 3. after random time minerals run out 4. scan for new deposits, if lucky you find more on same moon or then next one etc. some moons would have better chance to have high ends etc. but mineral sources wouldn't be in same moon all the time.
This ^^^ |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
0
|
Posted - 2011.09.10 23:30:00 -
[16] - Quote
toxicvega wrote:Laechyd Eldgorn wrote:Heptameron wrote:Ventro69 wrote:Not reading that.
1. Make all 0.0 NPC 2. Let moon minerals spawn/respawn.
Force people to become more nomadic. Less reason for blobs/super NAPs. 1 - Just no.... takes too much away from the game as is. It should be about conquest, holding and then eventually losing space. 2 - I like the idea of moongoo 'moving' - kind of along the lines of 'moon mined out' *poof* implodes. And cataclysmic events conspire to create a new moon in 'insert random area of space' there doesn't need to be cataclysmic effects 1. scan moon, find minerals 2. mine moon, get minerals 3. after random time minerals run out 4. scan for new deposits, if lucky you find more on same moon or then next one etc. some moons would have better chance to have high ends etc. but mineral sources wouldn't be in same moon all the time. This ^^^
All NPC null and moveable moon minerals sounds awsome.
There need to be an incentitive for players to go out in belts - and to spread across big areas/many systems. Pre-jumpbridges, pre-upgradeable sov space, and pre-miningbecomeshit people actually did spread out, and did mine and rat across systems. And roaming small scale PvP actually did happen, without fear of having 39485309853 ships on your ass in a second.
The upgrade systems, massive-blobs-in-same-HQ, JB's etc is a plague and should be killed off for the sake of the nullsec future. NPC stations and/or sov, and moveable minerals is a starters. Boosting belt ratting/mining a good second.
|
Velyks
Broski Enterprises Elite Space Guild
0
|
Posted - 2011.09.12 09:30:00 -
[17] - Quote
I pretty much dislike all his ideas for simple reasons.
When you're in a (decent) 0.0 corp/alliance they need to be the one to provide incentives, not CCP. Taking away local is stupid and ******** and is an all around bad idea, no one will rat/mine with no local.
This income dispairty you talk about doesn't exist in the 0.0 we're in, and we're not even in the good parts! Alliances need that large amount of income since running an alliance costs a lot of money. Sov bills, office rent, reimbursment, subsidy programs, it all adds up. As a general pilot it is easy to make money for the litlest of effort as long as you know what you're doing.
Also, about Blobs... Blobs are a part of the game, they are when a simple person has managed to gather together a group of players to do exactly what he/she wants. This is not an easy thing to do, both getting them to follow you in the first place and being able to micro and macro manage upwards of 1000 individual ships. Well **** they may cause a bit of lag but I think its worth it. Fleet vs Fleet warfare is fantastic.
In summary after reading this I can see that you have almost no experience in propper 0.0 and thus your opinions and ideas have almost no substance behind them to back them up. Imagining up hypothetical situations which don't exist doesn't count as proof.
tl;dr He doesn't know anything about real 0.0 Tools force alliances to only act one way Alliances need the money they get Pilots can get money fine if they try Blobs take skill |
Ay Liz
Sacred Templars RED.OverLord
0
|
Posted - 2011.09.13 00:06:00 -
[18] - Quote
Woo Glin wrote:To be fair, it's unreasonable to expect more than 20-30% of any player-base to ever progress to the point where they can reasonably participate in, let alone complete, end-game content. In our case I suppose that's 0.0, or at least the intent. Under that model 0.0 is unreasonably large. Maybe keep one or two regions and implement a CTF mechanic, or give LP for killing other players. , or even have an automated tournament system like AT where we can fight without actually losing our ships. edit: ******* twisted emote
The arena idea is so old. CCP doesn't want instanced fights, even if you would lose your ship. It's brought up from time to time in the ideas section. |
Signal11th
21
|
Posted - 2011.09.13 12:00:00 -
[19] - Quote
Velyks wrote:I pretty much dislike all his ideas for simple reasons.
When you're in a (decent) 0.0 corp/alliance they need to be the one to provide incentives, not CCP. Taking away local is stupid and ******** and is an all around bad idea, no one will rat/mine with no local.
This income dispairty you talk about doesn't exist in the 0.0 we're in, and we're not even in the good parts! Alliances need that large amount of income since running an alliance costs a lot of money. Sov bills, office rent, reimbursment, subsidy programs, it all adds up. As a general pilot it is easy to make money for the litlest of effort as long as you know what you're doing.
Also, about Blobs... Blobs are a part of the game, they are when a simple person has managed to gather together a group of players to do exactly what he/she wants. This is not an easy thing to do, both getting them to follow you in the first place and being able to micro and macro manage upwards of 1000 individual ships. Well **** they may cause a bit of lag but I think its worth it. Fleet vs Fleet warfare is fantastic.
In summary after reading this I can see that you have almost no experience in propper 0.0 and thus your opinions and ideas have almost no substance behind them to back them up. Imagining up hypothetical situations which don't exist doesn't count as proof.
tl;dr He doesn't know anything about real 0.0 Tools force alliances to only act one way Alliances need the money they get Pilots can get money fine if they try Blobs take skill
Any chance you can get me a buddy invite to the game you're playing because it seems alot better than the one I'm playing! God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
Amun Khonsu
Royal Order of Security Specialists
2
|
Posted - 2011.09.13 12:14:00 -
[20] - Quote
Ventro69 wrote:Not reading that.
1. Make all 0.0 NPC 2. Let moon minerals spawn/respawn.
Force people to become more nomadic. Less reason for blobs/super NAPs.
I think this is what they are trying to achieve by placing more resource rewards in 0.0. To entice more high sec victims to visit 0.0 and bring action to would be perpetrators. Fight them until turmoil is no more and strike terror into their hearts. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |