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Thread Statistics | Show CCP posts - 10 post(s) |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 12:29:00 -
[1] - Quote
EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online.
Planetary interaction is not very complicated by itself. But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs.
The tool can display the complete production line for any product that can be made from Planetary Interaction. It also display information about the time needed to produce each component needed for the final product.
Now this tool is still under development. I am adding feature as fast as I can think of them, and implement them. It is also possible that there are still a few bugs that I missed in all my testing.
I will update the News section when I do modifications to the tool. So be sure to check it from time to time.
If you find any bugs, or inconsistencies in the data, please leave a message in this topic. I will come read it often and try to fix the bugs as soon as possible.
Please note that this tool is still under heavy development. I have LOT of ideas for it that I will implement as soon as I can.
Also, Planetary Interaction is still under development by CCP. It is subject to changes in the future. But I will adapt the tool when such change occur.
You can get the tool here.
The old topic Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 12:30:00 -
[2] - Quote
Version 6.4.1 is now available!
List of features available so far:
- Show the list of structures required for any item that can be produced on a planet.
- Switch to orientation of the Production plan tree.
- Show the information of each structure (Name, cycle time, CPU required, Powergrid required, planets,...)
- Show the cost of setting up the structure required for the Production plan.
- Show the planets type that can fit the Production plan.
- The Cost panel can be used to add/remove structure from the total cost.
- You can now plan your planets. Add planets and structures to it. Save your setup and load it again later.
- Also listing POS Fuel for Normal, Medium and Small POS
- You can virtually run your planets to exhaustion and see how much you produced and wasted, as well as the left over.
- Notifications: you configure the tool for notifications when cycles start, end or when a facility runs out of resources.
- Pricing: the tool can now retrieve data from EVE-Central for planetary products by region. It also calculate the average profit that you can make depending if you buy or produce yourself the components.
- Reverse Lookup. Check the planets you want to use and see what you can produce with them.
- Find planets in systems by Range and use them in the Reverse Lookup
- Automatically check for updates when starting
- Now supporting the new Extractors with heads
Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 13:12:00 -
[3] - Quote
HELP Requested:
I would like to ask for my tool users to go support this feature post I created in the Features and Ideas Discussion forum.
What I am asking for is an api that will provide the planetary interaction data of a character. With that information I could actually automate the process to fillup the extractors as well as the notifications.
So please, help me getting this feature in the EVE API by showing your support in this thread and bumping it.
It is as much for me as for you. Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 13:26:00 -
[4] - Quote
[Reserved] Creator of the EVE Planetary Planner. |
Chris Pit
Zoar and Son.
0
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Posted - 2011.09.07 15:45:00 -
[5] - Quote
We really need a PI API. Come on CCP.. |
Wabs
Bite me inc. Narwhals Ate My Duck
0
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Posted - 2011.09.17 14:05:00 -
[6] - Quote
I just downloaded the tool and I'm missing some options (or i cant find them?).
Situation is that I live in a wormhole. So i can only use the planets in this wormhole to do PI with. Would be cool if the tool had an option for that. I input the wh system or the planets i have in here and the tool tells me what i can build.
Would be great if the tool got marketdata too (like from eve central / eve marketdata) and then told you what product would be best to produce. How much isk you make from every planet etc etc.
im trying to figure out if its worth the extra effort to make lvl3 products vs lvl 2. Would be cool if the tool could help with that by calculating etc.
Wormhole "i only have these planets, what can I build in here" option would be cool
cheers! |
Ideki
E.A.D Alliance Omega Vector
4
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Posted - 2011.09.17 17:31:00 -
[7] - Quote
Wabs wrote:I just downloaded the tool and I'm missing some options (or i cant find them?).
Situation is that I live in a wormhole. So i can only use the planets in this wormhole to do PI with. Would be cool if the tool had an option for that. I input the wh system or the planets i have in here and the tool tells me what i can build.
im trying to figure out if its worth the extra effort to make lvl3 products vs lvl 2. Would be cool if the tool could help with that by calculating etc.
Wormhole "i only have these planets, what can I build in here" option would be cool
cheers!
Hi, you can use the 'Reserve Lookup' tab for that. Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
4
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Posted - 2011.09.21 12:49:00 -
[8] - Quote
I post a preview of the new UI in the fourth post of this topic for anyone interested.
Comments are welcomed.
Remember that this is a work in progress... Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
8
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Posted - 2011.11.05 16:28:00 -
[9] - Quote
Ok, I am taking a break from the game. Possibly forever.
Right now I have no time to play the game because the baby needs all our attention. And I am getting bored of losing ships to some morrons.
Namely: Hurri Cane from Looney Phoons
Right now EVE Online does not interest me anymore. It is actually sad because I used to love the game. I truly find it beautifull gaphically and musically. And the fact that you can do whatever you want is great.
But what I do not like is that some idiot with a -10 security status and a 97M iskes bounty on his head can freely roam 1.0 systems and fire his smartbomb on stargate just for fun, kill people just passing by by 'mistake' and get away with it.
I know that the game allow piracy. And I have no problem with it.
What I am ranting about is that 1.0 is considered High security. So why a guy with -10 security status can actually enter it?
CCP, you are trying to find way to attract and keep new players? I think that letting newbies getting ganked by veterans while they are learning the hard ropes of your game is no the way to do it...
People with negative security status should be blocked from entering anything above .8 But I know people will never allow it. After all most players get their fun from ganking and griefing each others.
*** end rant ***
Also, I did not get the reaction I expected from the new UI preview. Actually I got no reaction at all. So I am guessing people are happy with the tool the way it is now. If there is actually someone using it...
Anyway, I feel like I need a break from the game because lately all I do is logging in to queue skills. I don't have time to rat, do missions, mine or anything.
So see you in a few months. Maybe. Creator of the EVE Planetary Planner. |
Hurri Cane
Looney Phoons
0
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Posted - 2011.12.07 11:56:00 -
[10] - Quote
can i have your stuff? |
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Eisa Vitura
Princess Terrorism
0
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Posted - 2012.01.23 21:02:00 -
[11] - Quote
Ideki wrote:Empty drama-queen ranting
Ok, first of all, go play sandcastle on the highway Eve is a harsh place, and suicide ganking is part of the game, deal with it, tank your haulers, avoid jita's major gates ... "then they can use their own brain just like I did." (quoted from your old topic).
Now, with the good stuff. It's a shame you decided to quit Eve, I wish the best for you and your family. About EPP, it is a good tool, I just discovered it, but it already have a good place between the Invention Calculator and EMMA, I honestly didn't look at the project for the new UI mostly because the actual one (even clogged as it is), is great, and the very fact that you coded it in a few weeks is amazing, ho, and your idea for a program that calculate the best plan when you feed it the planets that you have access too would have been hella useful.
Ok, so, thank you for your work, it's people like you who make Eve such an amazing and unique game, even when you drama-quit ;)
PS: sorry about my english, I'm french. |
Gabba Cyno
10
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Posted - 2012.01.23 23:18:00 -
[12] - Quote
Eisa Vitura wrote:Ideki wrote:Empty drama-queen ranting Ok, first of all, go play sandcastle on the highway Eve is a harsh place, and suicide ganking is part of the game, deal with it, tank your haulers, avoid jita's major gates ... "then they can use their own brain just like I did." (quoted from your old topic). Now, with the good stuff. It's a shame you decided to quit Eve, I wish the best for you and your family. About EPP, it is a good tool, I just discovered it, but it already have a good place between the Invention Calculator and EMMA, I honestly didn't look at the project for the new UI mostly because the actual one (even clogged as it is), is great, and the very fact that you coded it in a few weeks is amazing, ho, and your idea for a program that calculate the best plan when you feed it the planets that you have access too would have been hella useful. Ok, so, thank you for your work, it's people like you who make Eve such an amazing and unique game, even when you drama-quit ;) PS: sorry about my english, I'm french.
+1 for bumping old thread.
. |
Bakkhai
Adhocracy Incorporated Adhocracy
0
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Posted - 2012.02.11 19:42:00 -
[13] - Quote
Hope you come back soon. I agree with your sentiments about secure space.
The work you put into your app is very much appreciated. It can be thankless work but these kinds of tools are what make this game actually work better. Even if you don't hear from people, the tool is being used and is appreciated.
The new UI looks pretty cool too. Good job. |
Ideki
E.A.D Alliance Omega Vector
10
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Posted - 2012.03.16 14:06:00 -
[14] - Quote
Ok, looks like my brain cannot take a break from EVE. And whiners are not winners.
So no Hurry Cane you cannot have my stuff. Although I could probably spare a missile for you to sit on.
I want to give my thanks to the others for your commentaries. I really appreciate them.
While I will not be back in game (still having time restriction because of the baby), I can still work for it.
I really enjoyed to work on the EPP (I actually never though about calling it like that ). Yet, the new UI is taking too much time to complete and does not generate enough interest for me to really feel the need to actually finish it. So I will work on the new UI when I feel like it. And it will be ready when it will be ready.
But I got an idea for a new tool that should interest pretty much everyone. (unless there is another tool somewhere that does exactly the same thing. But I have found none so far).
The new tool is almost ready. I should be able to distribute the first version this weekend I think. So stay tuned.
PS: Eisa, do not worry, English is not my first language. French is. And third is japanese. That makes for very interesting conversations and plenty of friends. Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
10
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Posted - 2012.03.17 20:34:00 -
[15] - Quote
The EVE Ships Skills Planner is now available.
This ship will help new players to find which ships they can fly rapidly (or focus on a specific ship) and also help corporations to see if their potential recruits can actually really fly efficiently the ships they claim to be able to fly. It should also help corporations at war to decide which players are more qualified for which roles (bomber, snipers,...)
I have created a separate thread for this new tool. So please keep your comments, suggestions and bugs related to that new tool on its own thread. It would help me a lot to keep track. Creator of the EV E-áPlanetary Planner-á-áand the EV E Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
19
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Posted - 2012.03.23 12:35:00 -
[16] - Quote
I uploaded a new version to the download section (you can also use the Update feature from the tool itself).
This new version adds support to filter product levels in the reverse lookup tab. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Kaara Jade
Ars ex Discordia Test Alliance Please Ignore
0
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Posted - 2012.03.26 06:42:00 -
[17] - Quote
Would appreciate it if the source were made public. I don't see anything to add, but the app is neat and I'd love to see how it's implemented. |
Ideki
E.A.D Alliance Omega Vector
21
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Posted - 2012.03.26 12:37:00 -
[18] - Quote
Kaara Jade wrote:Would appreciate it if the source were made public. I don't see anything to add, but the app is neat and I'd love to see how it's implemented.
Hi, In the old thread I have put a whole post about why I do not want to share the code. While I understand why people want to see the code of any application they run on their machine I do not like to have my work taken and used by others. One of the people inquiring aboiut the code was worried about what would happen to the tool if I was run over by a minmatar convoy.
The algorithm behind it is pretty simple. It took me just a few hours to put it together from what I observed in the game during the PI beta. So probably anyone else can figure it out too.
I will probably share the code at some point, but not now. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
22
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Posted - 2012.03.27 17:08:00 -
[19] - Quote
I just added a minor feature to the reverse lookup tab. The grid will now show per product the minimum number of planets needed to produce it. This takes into account the selected planets for the reverse lookup.
What does this mean: Take a product that can be produced completly (from extractors to final product) on a single planet (ex: Plasma) And that product can also be produced with a combination of 2 planets (ex: Lava + gas) If in the reverse lookup you select Plasma you will see that this product can be produced on 1 planet. But, if you select Lava and Gas and NOTPlasma then the product will show that it needs 2 planets to be produced.
This feature should help to decide what is the most profitable given the planets in a system. Is it better to use 1 planet to produce a lot of units of a level 2 products, or produce some of its components on 1 planet and the remaining on another ? That way, if you do not want to bother with transfering products between planets you can instead focus on products you can make on single planets.
Note: the number of planets does not take into account the CPU/Powergrid needed to extract/procress/product the components. So, while it is true that you can produce Sterile Conduits using only 2 planets, the reality is that with the CPU and Powergrid needed by all the extractors and facilities it is not feasible in the game. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
22
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Posted - 2012.03.27 17:46:00 -
[20] - Quote
I have changed the formating of the sell/buy columns in the reverse lookup as well as their alignment for better viewing. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
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Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.01 12:39:00 -
[21] - Quote
I uploaded version 6.7.
This version includes some minor bug fixes.
And also a new small feature. There is now a new tab available 'Tools'. On this tab I will put various small utilities (as I create them).
For now the only tool available is to compute the duration until the next 'whatever' day and hour you want.
I tend to let my plan run from saturday to saturday. So I can take my time during saturday breakfast to put together my production plan for the week. But, it happened a few time that I actually messed up my plan. And I had to go midweek to stop the production line and fix/change it. Then I had to think (or take note) of how much time was remaining on the previous plan to always finish the production around the same time on saturday morning.
Or, I simply get busy during he saturday morning with the familly and I forget (or simply do not have time) to reset my productions for the week. So when I can get ingame later I have then to calculate how much time I want the production to run.
With this new tool, simply select the day and time you want the production to finish and it will tell you the duration you should set your extractors to. It will give you the extact days/hours you need to finish right on time. But remember that the longer you run the extractors the more time it takes for a cycle to complete. So you might not be able to put it exactly at 5 days 11 hours, but you can set your extractors at 5 days 10 hours or 5 days 12 hours.
I hope this will help you as much as it helps me.
As usual bug reports, comments and suggestions are welcomed. As well as donations. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.04 17:05:00 -
[22] - Quote
I want to say thank you to Maratega for his bug report.
That bug is now fixed.
He also made several suggestions for the 'Find' feature that made sense. So I decide to implement them.
Now on the 'Find' tab you will see more filter options. You can now filter that systems by:
- Security level: you want to perform PI in those.
- Fly through: you do not want to do PI in those, but you can still fly through to access other systems. (ex: you want to do PI only in 1.0 systems, but do not mind flying through 0.9 system to get to those 1.0)
- Avoid: You do not want to fly in those.
You can also choose to see filter the systems for those with and/or without stations.
The settings are saved and loaded automatically.
As usual bugs, comments and suggestions are welcome. As well as tokens of appreciation for my work. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.04 17:12:00 -
[23] - Quote
I forgot that there is a another feature in the last release.
You can double click on the rows in the Find results and it will open a browser with the link to the EVE Dotlan map of the system you selected. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.05 02:30:00 -
[24] - Quote
I found a small bug in the 'Duration Until Next' tool. I was not calculating the number of days/hours properly. Now it is fixed and accurate.
The new version has been uploaded already. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.05 11:59:00 -
[25] - Quote
Found and fix another small bug. New version uploaded Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
AtomYcX
Shadowfire Enterprises Rura-Penthe
0
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Posted - 2012.05.07 14:21:00 -
[26] - Quote
Is there any plan to sort out the UI in the Planets Plan tab? With the window maximised the Planet frame doesn't scale so leaves me with 3/4 of the screen filled with blank space. Perhaps make the module frames (extractors, routes etc.) collapsable too, routes especially involve a lot of scrolling right now. The actual simulation is great, there isn't another tool that does this as far as I know but it's not very user friendly at the moment. |
Ideki
E.A.D Alliance Omega Vector
31
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Posted - 2012.05.07 16:50:00 -
[27] - Quote
It was long overdue, so I finally added the wormhole systems data. So happy PI for all of your WH travellers. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
31
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Posted - 2012.05.07 16:57:00 -
[28] - Quote
AtomYcX wrote:Is there any plan to sort out the UI in the Planets Plan tab? With the window maximised the Planet frame doesn't scale so leaves me with 3/4 of the screen filled with blank space. Perhaps make the module frames (extractors, routes etc.) collapsable too, routes especially involve a lot of scrolling right now. The actual simulation is great, there isn't another tool that does this as far as I know but it's not very user friendly at the moment.
Hi, Yes, I have been working at some point on a new version of the interface.
But the lack of time on my side and interest on the tool users side kinda made me loose interest in it. Yet I am still toying with the idea of completing it at some point.
I know that the planner UI is not that user friendly. (Hence the work on the revised UI) So I might do an 'in-between' version until I get around to finish the new UI.
If you want a preview of the new UI, you can go check the screenshot I post on the tool website Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
31
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Posted - 2012.05.07 17:11:00 -
[29] - Quote
I fixed the link to the new UI preview.
You can see the preview here.
I am wondering if people could actually navigate that link before... Google site can act weird sometime with the links.
Anyway, please tell me what you think of it. If enough people like it I will try to finish it. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
35
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Posted - 2012.05.11 17:36:00 -
[30] - Quote
I finally got around to create the suggestion algorithm. But there is a catch to it.
This version will only for for level 2 products (ex: biocells, mechnicals parts,...) that can be produce entirely on a single planet. Meaning that you extract everything needed for this product and make it on the planet (no offworld processing). It was the easiest version to make for a start. (I will try to have the other product levels at some point)
How this new feature works ?
- Go onto the Suggester tab.
- Select the type of planet you are interest in.
- Match the sliders of the Raw Resources to those of the planet scan (yes, it works so well that it can be accurate per planet)
- The list of products that you can make on the planet you selected is displayed on the right side.
- For the algorithm to be the most accurate, you should input the price at which you would consider to sell of each of the products listed (easiest way is to go to the ingame market and check the price)
The suggestion algorithm will them propose to you the best products to make on the planet based on your settings. It will also show you the evaluation index that it computed for each product so that you can see the different between each product.
So how good is this algorithm ? In my opinion (and not because I am its creator) it is extremly accurate. Because it actually suggested that I change the production of one of my planet for another product that I did not take into account. Which actually makes me pretty happy and proud.
BUT (there is always a 'but' isn't it?) remember that this is a suggestion algorithm. You are free to do what you want. And if you follow its advice, I am not responsible for any lose of isk that you might have. (and I doubt that you would actually lose isk by following its advice).
There is also a second small feature that I added to the 'Find' tab, now each system will show the number of connected systems. So if you want to find a nice system away from the travelled routes, this should help you. You can also use it for finding nearby deadend system to mine if you want. (That's actually a side effect) Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
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