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Nacho Daddy
Caldari Ministry of Funny Walks
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Posted - 2008.03.07 15:36:00 -
[31]
Originally by: Liberator 1 Yes get a destroyer. Lev 1s are a piece of cake, I'm still doing them saving for a cruiser. Don't, don't give up. Even in a frigate, sneak up to the NPCs with the Tac View enabled, target one then turn round fly away shooting back at him. Avoid more than one enemy ship getting to guns on, try and chip away at the opposition and be prepared to warp the hell out. Just go back to a station repair then return and deploy the same tactics. I did all the lev 1 missions in a Tristan, just !
L1
This is a mix of good and bad advice.
The Destroyer will serve you well in L1s, controlling the amount of aggro you have and your own range is important. Make sure you equip long range weapons since most L1 & L2 missions the NPCs have relatively short ranges and will have difficulty hitting you if you keep to about 15km. Also control your aggro, only aggro one group or ship at a time, don't barrel straight in and try to tank the entire enemy. Also shooting certain objectives will aggro the entire "room" so picking off the groups one by one before you shoot that Habitat or whatever.
Never EVER repair at a station if you can help it. Train one or two levels of Hull Upgrades and Repair Systems very early(no matter what you fly) and get an Armor and Hull repairer appropriate for your ship size and keep them in the station you are missioning from. If you need to repair dock up, fit one or both as needed, exit the station and let them work. This will save you millions of ISK over time.
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Munen
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Posted - 2008.03.07 16:09:00 -
[32]
Jus to to say something different from what I've seen on the first page, you don't need destroyers if you have trained for missle usage and get a missle frigate like the Tristan, Breacher, Inquisitor if you are any faction but Caldari.
Missles aren't any better than turrets in terms of DPS but missles are a lot less stressful to use.
If you aren't interested in missles or destroyers then look at the stats on your equipment because I'm guessing your biggest problems revolves around either taking damage or dealing it. You have to explain a bit more before I say anything because I don't want to talk about both.
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malcotch
Gallente
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Posted - 2008.03.07 16:55:00 -
[33]
I must have done the 'Worlds collide' mission 4 times as my Lvl1 missions keep repeating as I had been switching agents :(
For 'Worlds collide' and other combat missions, get a good combat frigate like the Rifter and fit a medium shield extender and some shield power relays, then you will not use cap.
When entering the deadspace look at what ships you are facing, they are usually split into different groups, check the different ships and target/attack the ships with the higher bounties first, as these usually can do the most damage to you, so you don't want them around for long. I attack one group at a time and the other groups do not get involved unless they are close by.
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Mardig
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Posted - 2008.03.07 18:53:00 -
[34]
Originally by: malcotch Edited by: malcotch on 07/03/2008 17:05:34 I must have done the 'Worlds collide' mission 4 times as my Lvl1 missions keep repeating as I had been switching agents :(
For 'Worlds collide' and other combat missions, get a good combat frigate like the Rifter and fit a medium shield extender and some shield power relays, then you will not use cap.
When entering the deadspace look at what ships you are facing, they are usually split into different groups, check the different ships and target/attack the ships with the higher bounties first, as these usually can do the most damage to you, so you don't want them around for long. I attack one group at a time and the other groups do not get involved unless they are close by.
On the Rifter I have not had the shields go below 50% on Lvl1 missions and I'm wondering if it will be viable to use this setup for Lvl2 missions which will be available soon!
I would suggest using a destro in Worlds Collide.
To Munen: Missiles are great, but how many destros can fit more than 2 or 3, except caldari of course?
Typically (Im Mnimatar) I fit 6 guns and 2 missiles on a destro. The guns are for range, and the missiles eliminate any close threats. Having a webber don't hurt either...
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Melme Rahka
Minmatar Vulcan Foundry
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Posted - 2008.03.07 22:31:00 -
[35]
Edited by: Melme Rahka on 07/03/2008 22:33:06
Quote:
Typically (Im Mnimatar) I fit 6 guns and 2 missiles on a destro. The guns are for range, and the missiles eliminate any close threats. Having a webber don't hurt either...
Minmatar and Caldari destroyers have one launcher slot, other 2 have none.
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Mongkongo
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Posted - 2008.03.07 22:32:00 -
[36]
Originally by: malcotch Edited by: malcotch on 07/03/2008 17:05:34 I must have done the 'Worlds collide' mission 4 times as my Lvl1 missions keep repeating as I had been switching agents :(
For 'Worlds collide' and other combat missions, get a good combat frigate like the Rifter and fit a medium shield extender and some shield power relays, then you will not use cap.
When entering the deadspace look at what ships you are facing, they are usually split into different groups, check the different ships and target/attack the ships with the higher bounties first, as these usually can do the most damage to you, so you don't want them around for long. I attack one group at a time and the other groups do not get involved unless they are close by.
On the Rifter I have not had the shields go below 50% on Lvl1 missions and I'm wondering if it will be viable to use this setup for Lvl2 missions which will be available soon!
I'm a noob in a Rifter and that's the exact missioning build I'm aiming for...got everything except the medium extender and it's already a beast with an LSE once you learn the proper tactics. I've researched it alot and the vets say MSE Rifter speed/shield tanks well enough for L2 missions even.
Fitting a MSE takes some early engineering/electronics skills but it gives you a huge shield HP buffer, far more than a light extender. Fit 150 ACs, rockets, MSE, an afterburner, various combos of other speed/shield/damage mods(SPR/PDS/OD/gyro/hardeners etc.). Gives you awesome tanking for a frig and uses very little cap (run AB 23/7), lets you get up close and personal with the bad guys so your ACs can do their work.
I also endorse the suggestion of carrying an armor repper with you in cargo, swap it in at stations and do your own repairs. Big ISK saver.
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Brainless Bimbo
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Posted - 2008.03.08 00:56:00 -
[37]
Edited by: Brainless Bimbo on 08/03/2008 00:57:32 The first ten missions i did in my reafer rookie ship with 2 civilian gattlings using only the goodies given in tutorial and missions.
I've only since then flown a Vigil on missions, one 150 carbine with what ever ammo's about, a missile launcher with what ever missiles about and a slavager on top, small cap booster with 75's, shield extender 1 and booster 1 in mids, and in the lows,damage control 1, armour repair 1 and power diagnostic 1,and not forgetting my fiendly drone usually whatever was donated by the dead rat wreck.
Yeah its a really crap set up, but i do em all with ease, take my time, the first time is always the hardest, died once on my first ever mission to DED, had to warp out to repair a few times doing a few of them, but its an AI so its predictable. {spoiler: Missions are not good PvP practice as people aren't} So you have to observe, research what agents give what types of mission (many thx Eve[geek]), deduce, think to survive,well thats how i'm doing it.
Or like the people said go read the intel report from previous players experiences, its easier, quicker and safer so you get the profits earlier. ... continued overleaf |
Dancingbear
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Posted - 2008.03.08 02:05:00 -
[38]
how do you fly away from your target? by approaching some way point behind you? or manually left double click on the empty space?
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Conrad Drake
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Posted - 2008.03.08 02:08:00 -
[39]
I have found that the small agile opponents you will face in lvl 1 missions can be very tough to kill with lasers. I expect this is probably true of any turret weopon. The rats get close and orbit you with high transversal, and your guns go miss, miss, miss. I found I had to web anything that got closer than 10k to kill it. The really evil shock was when I "upgraded" from a Punisher frigate to a Maller cruiser and found the problem just got worse. I lost three Mallers before I finally decided Mallers are hopeless for missioning.
Then I created a Caldari character. With missles, you don't care how fast the rats dodge, if the missles have enough flight time, they hit. You can do any damage type you like just by changing ammo. I'm tearing through missions in a Kestrel that I lost Mallers to with the other character.
I'm sure I'll get flamed by the "all races are equal" crowd, but here's my .02 ISK worth: When doing level 1-2 missions: Amarr laser boats suck, but Caldari missle barges are awesome.
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Kaathar Rielspar
Minmatar Universal Exports FOUNDATI0N
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Posted - 2008.03.08 07:01:00 -
[40]
Originally by: Dancingbear how do you fly away from your target? by approaching some way point behind you? or manually left double click on the empty space?
use "look at" option to figure out which direction they are flying in. fly in that direction (double click empty space) ____________________
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malcotch
Gallente
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Posted - 2008.03.08 12:09:00 -
[41]
Originally by: Dancingbear how do you fly away from your target? by approaching some way point behind you? or manually left double click on the empty space?
A quick method I use to do this is, right click on them and select orbit 100km. You will then be flying away from them. If they have a slower ship then you will be increasing the distance to them, no matter which direction they go in!
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Munen
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Posted - 2008.03.08 18:17:00 -
[42]
Originally by: Conrad Drake
I'm sure I'll get flamed by the "all races are equal" crowd, but here's my .02 ISK worth: When doing level 1-2 missions: Amarr laser boats suck, but Caldari missle barges are awesome.
Leave your change in your wallet. I'm flying Amarr right now and before I free trailed with Minmatar and before that paid for three months on a Gallente character.
Missles are more comfortable to play with because they require less thinking in most aspects.
The one area missles require more thinking than turrets is due to their ability to change ammo types for specific faction resistances. (arty and ACs can change ammo types but for certain reasons they are closer to being as simplistic as other turrets than they are as thought provoking as missiles)
Aside from that turrets require more thought and I have managed to make them work fine. In fact I bet you are mildly exaggerating your accounts about turret problems because you never mentioned you died as a result.
At the very least I've been in the same combat situations you have been and noticed turrets worked fine once you negated their transversal. Secondly amarr use EM/Thermal weapons and guess what damage type level 1 npcs are usually most susceptable to?
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Arac Nagul
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Posted - 2008.03.09 23:31:00 -
[43]
I was getting a bit smug running L1's in my passive shield tanked AC Rifter - until I got a mission that absolutely swarmed me. I'm doing missions for Thukker Mix, so my enemies are mostly Mercs, Gallente Federation and Concord DED. Damn those Concord Soldiers are tough. They travel in huge packs and rip me a new one every few seconds.
I'm fine with Mercs and Gallente, since Plasma (Thermal/kinetic) works well on them. There's lots of info around on what resistances and ammo to use against race and pirate factions, but what are Concord DED using? Whatever it is it works on me :) If there's more than half a dozen of them I have to warp out after every second kill. When there's about forty of them I can barely kill one and warp out spitting and smoking like a Gallente existentialist.
I hope I don't get that mission again any time soon. It cost me several million ISK. It sure got the blood pumping though. ______________________________________________
Pass me that roll of fencing wire and the pliers, will you? |
Pan Dora
Caldari Bears Inc Sylph Alliance
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Posted - 2008.03.10 03:18:00 -
[44]
Originally by: Munen
At the very least I've been in the same combat situations you have been and noticed turrets worked fine once you negated their transversal. Secondly amarr use EM/Thermal weapons and guess what damage type level 1 npcs are usually most susceptable to?
Actualy damage weak spots depend on faction of npc. But I agree that turrets are not this bad to pve, just a bit harder to learn how to use it and harder to maintain the uper hand.
Pan |
Sionide
Sebiestor tribe
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Posted - 2008.03.10 04:32:00 -
[45]
I feel for the OP. I don't know how it is now, but I remember when I first started over a year ago. Couldn't believe the level 1 missions that were given to me. I honestly don't know how I pasted that hurdle/learning curve. I probably came to the forums and tried to get a better understanding of the game.
Though not all people are like that and would just give up. I think CCP needs to make L0 missions that are in between the tutorial and L1 missions for the complete noobs that have no idea what they are doing (which was all of us at one point).
Oh well...what doesn't kill you only makes you stronger I guess.
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1717
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Posted - 2008.03.10 12:09:00 -
[46]
Rifter = level 1 frigate godmode (most of the time)
Extremely fun/pretty good passive shield tank setup:
[high] 3x 150mm autocannon 1x rocket launcher 1 [medium] 1x medium shield extender (most of your tank is right here) 1x afterburner 1 1x shield recharger (optional, doesn't make a huge difference but it helps.) [low] *2x OR 3x shield power relay (increases shield regen by 20% per)
*if you want more speed, use 2 spr's and put an overdrive injector in the last low slot. makes for a really fun ride and breezes through most level 1's.
That'll get you through every level 1. You MIGHT have to warp on a couple (not even worlds collide unless you wanna kill everything but not sure on that as i never do x)
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