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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.03 02:45:00 -
[1]
I know that if you get podded and your contract clone doesn't cover your skillpoints, you lose points from whatever skill you have the most points in.
My question is, what happens if you have two skills with the exact same number of skillpoints in them? Do you lose from one and not the other, and if so, how does the game choose; or do you lose a little from both?
Thanks, and fly safe. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Ararius
Earned In Blood
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Posted - 2008.02.03 08:42:00 -
[2]
Flip a coin?
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Arous Drephius
Caldari Caldari Provisions
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Posted - 2008.02.03 09:31:00 -
[3]
Surely the proper answer is just to update your clone
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sh4rp ov3rvolt
Hikage Corporation Paxton Federation
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Posted - 2008.02.03 11:56:00 -
[4]
why don't you try and see ??
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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.04 00:33:00 -
[5]
Originally by: Arous Drephius Surely the proper answer is just to update your clone
I have a throw-away clone that I trained a few skill levels with and she ended up over the default clone amount. One of her starting level Vs (Mining) I could care less about, but I'd like her to keep Refining V. So, if I could get her podded and let her lose part of Mining V, that should get her back down to under the default clone limit. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Arkedon
Caldari Pegasus Knights
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Posted - 2008.02.04 06:06:00 -
[6]
Originally by: Bronson Hughes
Originally by: Arous Drephius Surely the proper answer is just to update your clone
I have a throw-away clone that I trained a few skill levels with and she ended up over the default clone amount. One of her starting level Vs (Mining) I could care less about, but I'd like her to keep Refining V. So, if I could get her podded and let her lose part of Mining V, that should get her back down to under the default clone limit.
Eh? The things people will do to save a few isk.
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Angel DeMorphis
Gallente
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Posted - 2008.02.04 14:35:00 -
[7]
Originally by: Bronson Hughes
Originally by: Arous Drephius Surely the proper answer is just to update your clone
I have a throw-away clone that I trained a few skill levels with and she ended up over the default clone amount. One of her starting level Vs (Mining) I could care less about, but I'd like her to keep Refining V. So, if I could get her podded and let her lose part of Mining V, that should get her back down to under the default clone limit.
Clones are cheap, update it. :P
My sig taken from this site. [IMAGE REMOVED] |
Bronson Hughes
Knights of the Wild
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Posted - 2008.02.04 14:45:00 -
[8]
It's not about the money so much as it is that I have her operating out of a station without a medical bay nearby to update her clone. We have a corp hangar there so I can set her contract clone to that station remotely, but I can't upgrade it.
I could keep a jump clone at a station with a medical bay to update it, but that would require more effort than simply letting her get podded once and have her skill levels drop below the minimum clone amount. At least, if I don't lose Refining V. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Angel DeMorphis
Gallente
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Posted - 2008.02.04 17:13:00 -
[9]
Originally by: Bronson Hughes It's not about the money so much as it is that I have her operating out of a station without a medical bay nearby to update her clone. We have a corp hangar there so I can set her contract clone to that station remotely, but I can't upgrade it.
I could keep a jump clone at a station with a medical bay to update it, but that would require more effort than simply letting her get podded once and have her skill levels drop below the minimum clone amount. At least, if I don't lose Refining V.
Hmm... A conundrum, then. In the future, I guess, you should pod her before she goes over her limit. :D
For now, you will need to invent a time machine so that your character can go back in time and pod her before she goes over her limit. That, or train some other, longer, skill that you don't care about, then pod her so that skill has some lost time. Although, this kind of defeats the purpose, since you could have podded her, and then spent that time building Mining or Refinery Efficiency back up.
By the way, you lose the difference of her skillpoints and the clone's skill points. Or half a level of your largest skill, whichever is less. That might help your decision. ;)
My sig taken from this site. [IMAGE REMOVED] |
Sense Offender
Gallente Deathly Hallows
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Posted - 2008.02.04 19:34:00 -
[10]
Not sure if this'll work, but it's as good a try as any... At this point, you know it's a 50/50 chance that Mining/Refining will be lost. So have her podkilled. If the one you want to get cut gets cut, great. End of story. If its the other one, now the one you don't want will definitely be higher. So have her killed again. Then that one will drop and you just have to re-train to top-off the level of the one you do want.
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Angel DeMorphis
Gallente
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Posted - 2008.02.04 20:18:00 -
[11]
Originally by: Sense Offender Not sure if this'll work, but it's as good a try as any... At this point, you know it's a 50/50 chance that Mining/Refining will be lost. So have her podkilled. If the one you want to get cut gets cut, great. End of story. If its the other one, now the one you don't want will definitely be higher. So have her killed again. Then that one will drop and you just have to re-train to top-off the level of the one you do want.
And the point of that would be? Once she gets pod killed she'll end up in a medical station, where he can buy a better clone. No reason to losing more skill points. So, if he loses SP from the one he wants, why lose even more? If he retrains it he'll still be 50-50 if he ever gets this situation again. If he pods again and then retrains the one he wants, he'll have a 100% chance of losing that skill in the future (assuming he doesn't train an even bigger skill in the interim).
My sig taken from this site. [IMAGE REMOVED] |
Bronson Hughes
Knights of the Wild
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Posted - 2008.02.04 20:27:00 -
[12]
Originally by: Angel DeMorphis
And the point of that would be? Once she gets pod killed she'll end up in a medical station, where he can buy a better clone....
Nope. You can set your contract clone to any NPC station where you have a corp hangar, even if there is not a medical station there. She gets podded, she wakes up in an NPC station in the middle of nowhere with no medical bay but a corp hangar so she can't upgrade her clone.
I've considered training Infomorph Psychology for her so that she can have a jump clone at a station with a medical bay, but that's training time taken away from my main since they are on the same account. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Arkedon
Caldari Pegasus Knights
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Posted - 2008.02.05 07:53:00 -
[13]
So is it an issue where she is parked in 0.0/contested space where there is a very high likelihood that she will get podded on the way to a medical bay? That does change the dynamics a bit.
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Sailor Malan
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Posted - 2008.02.08 13:48:00 -
[14]
Originally by: Sense Offender Not sure if this'll work, but it's as good a try as any... At this point, you know it's a 50/50 chance that Mining/Refining will be lost. So have her podkilled. If the one you want to get cut gets cut, great. End of story. If its the other one, now the one you don't want will definitely be higher. So have her killed again. Then that one will drop and you just have to re-train to top-off the level of the one you do want.
Might not work. She gets podded once, loses skill points from, say, refining. This presumably takes her under her current clone's skill point threshold, so next time she gets podded she won't lose anything. Except a pod. |
RaTTuS
BIG Ka-Tet
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Posted - 2008.02.08 15:30:00 -
[15]
see sisi -> go there and try -- BIG Lottery, BIG Deal, InEve [Now Verified] & Recruiting
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Marine HK4861
Caldari Radical Technologies
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Posted - 2008.02.08 16:31:00 -
[16]
Originally by: Bronson Hughes
My question is, what happens if you have two skills with the exact same number of skillpoints in them? Do you lose from one and not the other, and if so, how does the game choose; or do you lose a little from both?
SP will be only be lost from one skill. I believe that if you have two skills that have equal SP, the one with the lower database ID number is selected.
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Bronson Hughes
Knights of the Wild
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Posted - 2008.02.09 03:51:00 -
[17]
Originally by: RaTTuS see sisi -> go there and try
/facepalm
Thanks for pointing out the obvious.
I self-destructed twice, once on the upgraded clone, once on the base clone, and I lost a small amount from mining.
Thanks all for helping me out with this odd little experiment. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
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