Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cpt Wisdoom
|
Posted - 2008.01.26 05:12:00 -
[1]
"Taran" is suicide tactics, where pilot drive ther plane into enemy's one. This tactic were invented and used by soviet pilots during WW2.
I have an idea... Why not do something like this in EVE? Suicide collision option would be cool! Of course i think about details.
1 - BOTH ships take equivalent damage. 2 - amount of damage depends on speed and mass of BOTH ships. This way both ships may die (2 frigates collide on high speed, or cruiser hit BS with crazy speed), only one ship may die (frigate hit BS and dies), none of ships die (2 BS collide with a slow speed) 3 - Keep old "bump" tactics. "Taran" must be optional choice. No taran mode until some option or module activated.
|

Vested Interest
|
Posted - 2008.01.26 05:40:00 -
[2]
Imagine hardened suicide interceptors hurtling in at 10AU/sec, aiming assisted (required) by on-grid ships.
With an impact that speed, matter converts directly to energy 
|

Yamato Gasaraki
|
Posted - 2008.01.26 06:09:00 -
[3]
Not bad of an Idea imo, it would make only sense - imagine a Transporter that has 3 Flys..ts harrassing it and it simply plows through them as they are not more than a splat on it's Windshield. -- Love:evoL |

Abrazzar
|
Posted - 2008.01.26 07:31:00 -
[4]
No. Because suicide with a immortal character has no real loss.
|

Aki Corrino
|
Posted - 2008.01.26 09:06:00 -
[5]
Originally by: Abrazzar No. Because suicide with a immortal character has no real loss.
This
|

Typhado3
Ashen Lion Mining and Production Consortium
|
Posted - 2008.01.26 10:09:00 -
[6]
Originally by: Abrazzar No. Because suicide with a immortal character has no real loss.
we still lose our ships. should also include % of hp left when calculating damage done by kamikazi run as a ship full of holes doesn't hurt as hard as one with it's armour still intact.
I like it, just gotta make sure it's balanced.
My Opinions are my own, not my corp's, not my friend's, and not my pet fedo's |

Cpt Wisdoom
|
Posted - 2008.01.26 12:07:00 -
[7]
Thats right. Small ships do a very little amount of damage. Frigates is ralatively slow. Interceptors is fast, but costly to lose... And have almost no mass.
There is also an idea for Kamikaze and Brander ships.
Kamikaze - fast, have very low armor, no fit slots. Cargo bay is large enough to hold ONE XL ammo. When hit - hit as loaded XL ammo. Or may have fixed amount of damage. Hit one target, do good damage.
Brander - slow, but very well armored. Do insane amount of damage. Area effect. Cost is equivalent to damage. (Very, very costly. Much more than bombs for Stealth Bomber.)
|

shady trader
|
Posted - 2008.01.26 12:36:00 -
[8]
the devs have looked at suicide ships before as its been suggested a number of times. I don't think they want to get involved in the idea of suicide bombers.
Also if you are planning a suicide attack, how can the person you are attacking defend themselves? till you hit you have not attacked so they cannot fire back till after the event in empire. It would be used to gank industrials in empire with no way of them protecting them selves.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congrated by carebears for the actions. |

Val'Minor
|
Posted - 2008.01.26 14:46:00 -
[9]
I just like the idea of a "Damn the torpedoes! Full speed ahead!" situation. It should be given as an option. Especially after all of your ammo is exhausted and there is no hope of escaping a battle. Also exploding upon ship destruction should get a revamp. Make the size of ship scale the damage done when it blows. It would help prevent these situations where you get 10 BS's clustering on top of each other during combat.
|

Gekigami
|
Posted - 2008.01.26 15:36:00 -
[10]
Suicide tactics would only make the game more realistic. Just read the description of the Caldari light carrier. I think ramming would add more depth to the game. i.e. "My ship is about to be destroyed... the ransom message has come through... RAMMING SPEED!!!"
|
|

Vested Interest
|
Posted - 2008.01.26 17:51:00 -
[11]
Originally by: shady trader
Also if you are planning a suicide attack, how can the person you are attacking defend themselves? till you hit you have not attacked so they cannot fire back till after the event in empire. It would be used to gank industrials in empire with no way of them protecting them selves.
The way I'd do it, the suicide interceptors could not actually pick their target. You'd have to have at least one ship on grid with a "Point-of-impact" targeting assist module, with a target locked and painted, for the interceptors to strike. Only 1 suicide impact per successful "paint" of a target.
Activating this new painter module on a target would trigger the PVP flag, and the targeted ship would get a visual warning of an impending suicide strike. It would take a minute or two for the inbound suicide flyer to get aligned on target and up to speed, and they would have to start at a range outside X AU from the target.
Blow up or jam the ship providing the targeting assist at any time prior to impact and the suicide flyer has no target until a targeting assist is reestablished, resetting the timer.
But I can see why they might not want to do this.
|

Cpt Wisdoom
|
Posted - 2008.01.26 19:11:00 -
[12]
To prevent taran on Industrials in empire, devs might do as they do with Bubbles. Just disable taran mode in high (and low) sec. systems - and carebears will be safe.
Moreever... Suicide mode may not activate if ship have some shield left... Many variations come to mind.
This is sure good idea. Balance it right - and we get whole new combat aspect.
|

CEO CatzRule
|
Posted - 2008.01.27 03:16:00 -
[13]
Hi,
There should be the option to ram a ship providing it must be used in low sec space and during corp/alliance wars.
When the option is in use at the point of ramming both ship and pilot of the suicide jockey is killed.
Damage to the other ship(s) is determined by size and speed of the suicide ship.
For example, if a interceptor is attacking and rams a battleship with good shields then all the the battleship would receive a damage equivalent to a percentage of mass of the ship minus any damage sustained. The percentage is determined by the speed.
So really pvp battleships haven't really got anything to fear from ramming interceptors.
I'll be happy if it is implemented.
The is how I see it. Feedback is appreciated but don't flame me for the way i think
|

Kasmir
Target Practice Inc. Pure.
|
Posted - 2008.01.27 22:02:00 -
[14]
you could have it as a modual that decreases your hp while fitted, and takes up alot of pg and cpu preventing the fitting of weapons. could have different sizes for frigates cruisers etc. this way a frig could do alot of damage to a bs, but you would need a group of them to kill it. maybe make the area of damage pod the suicider too?
area of affect would prevent people from using them in high sec like smartbombs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |