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Jake93
RISE OF THE PHOEENIX
0
 |
Posted - 2012.02.12 00:19:00 -
[1] - Quote
hey guy could someone give me a good fit for a vindicator. im looking to use it for lvl 4 missions but i have never used the ship and could use some advise. |

Belthazor4011
Battle BV
6
 |
Posted - 2012.02.12 01:05:00 -
[2] - Quote
Well its mainly designed for PVP combat, a lot of ships will do better for lvl 4 missions.
I presume you currently have a Mega or Navy Mega, fit wise it would not be much different it will just do a little more DPS. |

Sprite Can
23
 |
Posted - 2012.02.12 01:54:00 -
[3] - Quote
I've been trying to come up with a reasonable Vindi fit for missions myself lately, and while the DPS is juicy it's really lacking in the tank department. I would feel better in a Kronos tbh. Refreshing Lemon-Lime~ |

Kolya Medz
Kolya Inc.
36
 |
Posted - 2012.02.12 05:20:00 -
[4] - Quote
If you want to shield tank:
Lows: 4 Navy Magstabs 1 TE 1 coproccessor II 1 signal amp thingy (boosts targeting range to 81km) Meds: Large shield booster II Shield boost amp II (Can be dropped for a TC or AB if you have crystals.) 3 mission specific hardners
Highs: 8 425mm Railgun IIs
Rigs: 2 CCC I 1 CCC II |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
71
 |
Posted - 2012.02.12 11:44:00 -
[5] - Quote
Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships.
Give this a shot. The idea of the fit is to use the cap booster to power everything while you kill any initial aggro and move away from any nearby spawns, then murder everything as it approaches you. It use s a cap booster + semiconductors because burst tank/speed is more important than sustained, in this case.
The faction stuff is needed to fit everything, unfortunately, as well as AWU IV, but a pirate faction pve battleship with just T2 stuff on it is a bit ridiculous anyway. |

Mike712
Science and Trade Institute Caldari State
27
 |
Posted - 2012.02.12 17:44:00 -
[6] - Quote
Fronkfurter McSheebleton wrote:Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships. stuff on it is a bit ridiculous anyway.
No not always, ships that do allot of raw DPS generally benefit from a 4th damage mod, nightmare, vindi, mach...
|

Sprite Can
25
 |
Posted - 2012.02.12 17:54:00 -
[7] - Quote
Fronkfurter McSheebleton wrote:Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships.
Give this a shot. The idea of the fit is to use the cap booster to power everything while you kill any initial aggro and move away from any nearby spawns, then murder everything as it approaches you. It use s a cap booster + semiconductors because burst tank/speed is more important than sustained, in this case.
The faction stuff is needed to fit everything, unfortunately, as well as AWU IV, but a pirate faction pve battleship with just T2 stuff on it is a bit ridiculous anyway.
Er... I think you forgot the fit.  Refreshing Lemon-Lime~ |

Aamrr
256
 |
Posted - 2012.02.12 18:03:00 -
[8] - Quote
Mike712 wrote:Fronkfurter McSheebleton wrote:Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships. stuff on it is a bit ridiculous anyway. No not always, ships that do allot of raw DPS generally benefit from a 4th damage mod, nightmare, vindi, mach...
That's absolutely correct, but I think you might not quite follow what he's getting at. While turret ships all benefit from that 4th damage module the same way missile ships would, they ALSO benefit from tracking modules -- so where a missile ship has literally nothing to put there, a turret ship might get more mileage out of something like a tracking enhancer.
This is a moot point on something like a Nightmare or a Machariel, where shield tanking and an abundance of low slots lets you have your cake and eat it too -- the Machariel getting a full 7 lows to play with, and the Nightmare making up the slack with a pair of tracking computers.
The Vindicator isn't quite so lucky, though. While it has the same slot configuration as the Machariel, its guns use capacitor. Moreover, it has a much larger mass, so when it does use a propulsion module to get somewhere, it's going to burn a lot more capacitor getting there in the first place. And while the Vindicator's peak regen does generate 22.8 GJ/s to the Machariel's 20.9, it will hardly make up for the kind of capacitor you'll be burning through to fire those turrets.
All those factors tend to push the Vindicator toward armor tanking, which is less capacitor intensive -- but leaves you fewer lowslots to put on damage and tracking/range. You CAN shield tank it, but between the higher incoming damage (blasters force you in closer where incoming DPS is higher, your speed tank is much worse) and the capacitor draw from the turrets (comparable to a Tachyon-fitted Nightmare!), it will be fragile.
You could fit rails, but then...seriously, what's the point? A Machariel would use the same ship skills and would do the job almost as well against kinetic-weak enemies, with damage selection on everything else. Even with antimatter, Rail DPS is anemic and the range is overkill. |

Brightwells
The Illuminatii Mildly Intoxicated
1
 |
Posted - 2012.02.12 18:11:00 -
[9] - Quote
funnily enough i was thinking about getting a vindi for pve. i can up with this earlier on eft:
[Vindicator, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II Large Armor Repairer II Capacitor Power Relay II
Prototype 100MN MicroWarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Hammerhead II x5
obviously, switch the mwd for an ab if you are doing missions. can change hardners for specifics. and cap stable without mwd running.i dunoo if its any good but from what i can see, reasonable omnitank, 428dps tank and 800/900dps. stick it in eft and see what you think |

Sprite Can
25
 |
Posted - 2012.02.12 18:19:00 -
[10] - Quote
Why the plate? Why Blasters? Refreshing Lemon-Lime~ |
|

Aamrr
256
 |
Posted - 2012.02.12 18:26:00 -
[11] - Quote
No damage or tracking modules!? A 50 million isk dominix would do better than that would!    |

Brightwells
The Illuminatii Mildly Intoxicated
1
 |
Posted - 2012.02.12 18:56:00 -
[12] - Quote
like i say, i was just playing around. by all means take the plate off (plated because im old school and out of date) and use rails if you want. i dont run missions due to the isk/hour, so i dunno. sheidl may be better tbh. 1700dps with a tank. blasters because i rat angels. |

Mike712
Science and Trade Institute Caldari State
27
 |
Posted - 2012.02.12 19:20:00 -
[13] - Quote
Aamrr wrote:Mike712 wrote:Fronkfurter McSheebleton wrote:Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships. stuff on it is a bit ridiculous anyway. No not always, ships that do allot of raw DPS generally benefit from a 4th damage mod, nightmare, vindi, mach... That's absolutely correct, but I think you might not quite follow what he's getting at. While turret ships all benefit from that 4th damage module the same way missile ships would, they ALSO benefit from tracking modules -- so where a missile ship has literally nothing to put there, a turret ship might get more mileage out of something like a tracking enhancer. This is a moot point on something like a Nightmare or a Machariel, where shield tanking and an abundance of low slots lets you have your cake and eat it too -- the Machariel getting a full 7 lows to play with, and the Nightmare making up the slack with a pair of tracking computers. The Vindicator isn't quite so lucky, though. While it has the same slot configuration as the Machariel, its guns use capacitor. Moreover, it has a much larger mass, so when it does use a propulsion module to get somewhere, it's going to burn a lot more capacitor getting there in the first place. And while the Vindicator's peak regen does generate 22.8 GJ/s to the Machariel's 20.9, it will hardly make up for the kind of capacitor you'll be burning through to fire those turrets. All those factors tend to push the Vindicator toward armor tanking, which is less capacitor intensive -- but leaves you fewer lowslots to put on damage and tracking/range. You CAN shield tank it, but between the higher incoming damage (blasters force you in closer where incoming DPS is higher, your speed tank is much worse) and the capacitor draw from the turrets (comparable to a Tachyon-fitted Nightmare!), it will be fragile. You could fit rails, but then...seriously, what's the point? A Machariel would use the same ship skills and would do the job almost as well against kinetic-weak enemies, with damage selection on everything else. Even with antimatter, Rail DPS is anemic and the range is overkill.
It is possible to get the ideal 4 damage mods and 3 tracking mods on a vindi, just requires a fair amount of pimping in the tank department to make it work(then again it is a vindi so it deserves some nice mods in my opinion).
[Vindicator, Lv4 Vinidcator] Core A-Type Armor Kinetic Hardener Core A-Type Armor Thermic Hardener Core X-Type Large Armor Repairer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer
Tracking Computer II, Optimal Range Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Cap Recharger II Cap Recharger II
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Capacitor Control Circuit II
Garde II x4 Hobgoblin II x5
I'd hardly call the DPS anemic, this thing pushes over 1000 DPS with implants(before drones) out to ~50km, which out DPS's a mach at that sort of range.
Rail vindi's are properly good now!  |

Arrigo Glokta
14
 |
Posted - 2012.02.12 19:52:00 -
[14] - Quote
Mike712 wrote:Aamrr wrote:Mike712 wrote:Fronkfurter McSheebleton wrote:Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships. stuff on it is a bit ridiculous anyway. No not always, ships that do allot of raw DPS generally benefit from a 4th damage mod, nightmare, vindi, mach... That's absolutely correct, but I think you might not quite follow what he's getting at. While turret ships all benefit from that 4th damage module the same way missile ships would, they ALSO benefit from tracking modules -- so where a missile ship has literally nothing to put there, a turret ship might get more mileage out of something like a tracking enhancer. This is a moot point on something like a Nightmare or a Machariel, where shield tanking and an abundance of low slots lets you have your cake and eat it too -- the Machariel getting a full 7 lows to play with, and the Nightmare making up the slack with a pair of tracking computers. The Vindicator isn't quite so lucky, though. While it has the same slot configuration as the Machariel, its guns use capacitor. Moreover, it has a much larger mass, so when it does use a propulsion module to get somewhere, it's going to burn a lot more capacitor getting there in the first place. And while the Vindicator's peak regen does generate 22.8 GJ/s to the Machariel's 20.9, it will hardly make up for the kind of capacitor you'll be burning through to fire those turrets. All those factors tend to push the Vindicator toward armor tanking, which is less capacitor intensive -- but leaves you fewer lowslots to put on damage and tracking/range. You CAN shield tank it, but between the higher incoming damage (blasters force you in closer where incoming DPS is higher, your speed tank is much worse) and the capacitor draw from the turrets (comparable to a Tachyon-fitted Nightmare!), it will be fragile. You could fit rails, but then...seriously, what's the point? A Machariel would use the same ship skills and would do the job almost as well against kinetic-weak enemies, with damage selection on everything else. Even with antimatter, Rail DPS is anemic and the range is overkill. It is possible to get the ideal 4 damage mods and 3 tracking mods on a vindi, just requires a fair amount of pimping in the tank department to make it work(then again it is a vindi so it deserves some nice mods in my opinion). [Vindicator, Lv4 Vinidcator] Core A-Type Armor Kinetic Hardener Core A-Type Armor Thermic Hardener Core X-Type Large Armor Repairer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Tracking Computer II, Optimal Range Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Cap Recharger II Cap Recharger II 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Capacitor Control Circuit II Garde II x4 Hobgoblin II x5 I'd hardly call the DPS anemic, this thing pushes over 1000 DPS with implants(before drones) out to ~50km, which out DPS's a mach at that sort of range. Rail vindi's are properly good now! 
What ship class can you effectively track with this fit - and to what ranges? |

Aamrr
256
 |
Posted - 2012.02.12 19:56:00 -
[15] - Quote
*nods* And that's certainly nice, but my Nightmare's going to do comparable DPS with better tracking and a much cheaper fitting.
It's definitely viable, but the amount of isk you have to pour into it is a little unreasonable -- and you're still giving up the mobility that a Machariel would offer you. |

Fronkfurter McSheebleton
Center for Advanced Studies Gallente Federation
71
 |
Posted - 2012.02.12 20:59:00 -
[16] - Quote
Sprite Can wrote:Fronkfurter McSheebleton wrote:Oh my....someone uses missiles...using 4x damage mods is almost always useless on gun ships.
Give this a shot. The idea of the fit is to use the cap booster to power everything while you kill any initial aggro and move away from any nearby spawns, then murder everything as it approaches you. It use s a cap booster + semiconductors because burst tank/speed is more important than sustained, in this case.
The faction stuff is needed to fit everything, unfortunately, as well as AWU IV, but a pirate faction pve battleship with just T2 stuff on it is a bit ridiculous anyway. Er... I think you forgot the fit.  Eh...I'd pasted in a link, that apparently didn't make it into the post. >_< |

hmskrecik
TransMine Group German Information Network Alliance
10
 |
Posted - 2012.02.12 21:16:00 -
[17] - Quote
Mike712 wrote:It is possible to get the ideal 4 damage mods and 3 tracking mods on a vindi, just requires a fair amount of pimping in the tank department to make it work(then again it is a vindi so it deserves some nice mods in my opinion). [Vindicator, Lv4 Vinidcator] [....] I'd hardly call the DPS anemic, this thing pushes over 1000 DPS with implants(before drones) out to ~50km, which out DPS's a mach at that sort of range. Rail vindi's are properly good now!  I use similar setup to what Mike posted and it churns through missions like it was no tomorrow. The difference being in that instead of cap rechargers I fitted heavy cap booster (caps injected for tank, not very often; guns are self sustained) and sebo, also instead of third TC is web or Omni Track or ECCM. If one doesn't mind juggling tracking scripts 2 TCs are enough, just remember to keep pack of Javelins in your cargo. |

Mike712
Science and Trade Institute Caldari State
30
 |
Posted - 2012.02.12 21:33:00 -
[18] - Quote
Gah forums ate my post.... |

Tore Smith
Science and Trade Institute Caldari State
11
 |
Posted - 2012.02.12 21:58:00 -
[19] - Quote
thats my current fit:
[Vindicator, Mission Vindicator] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Corpum C-Type Energized Thermic Membrane Corpum C-Type Energized Magnetic Membrane Dark Blood Large Armor Repairer
Heavy Capacitor Booster II, Cap Booster 800 Sensor Booster II Federation Navy Stasis Webifier Tracking Computer II, Tracking Speed Tracking Computer II, Optimal Range
425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L 425mm Railgun II, Antimatter Charge L
Large Capacitor Control Circuit II Large Anti-Explosive Pump I Large Hybrid Locus Coordinator II
Hobgoblin II x5 Warden II x4
some info: - you need a sensor booster because base range is low - CCC is needed to run guns and meds stable - repper runs with cap charges - web is only a bonus for when you run merc missions. you wont hit frigs, even webbed! change it for another TC for other missions or an AB but than you have to downgrade the booster - base sensor strenght is better than with the kronos, so guristas arent such a problem - this setup wont tank a few of the harder missions easily, so be prepared
i only use it for kin/therm weak rats and there it really shines. it will have problems with angels and sansha, but if you spend as much on a mission running ship, i suppose you use mission specific ships anyhow.
all in all i like this ship. i looks great and is very capable if used right. i can definately recommend it.
|

Tenga Halaris
Exit Strategies
17
 |
Posted - 2012.02.13 00:05:00 -
[20] - Quote
[Vindicator, New Setup 1] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Nanofiber Internal Structure II
Gist X-Type X-Large Shield Booster Pithum C-Type Invulnerability Field Pith C-Type Photon Scattering Field Heavy Capacitor Booster II, Cap Booster 800 Gist C-Type 100MN MicroWarpdrive
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L
Large Hybrid Burst Aerator II Large Anti-EM Screen Reinforcer I [empty rig slot]
1600 DPS With 4 Ogre + Imps 550 Tank 1200 m/s 18 + 34 km range with Null L
Same as Machariel fit, same fun. Needs good skills and knowlege of the Missions you run and good cap management.
Go try it! |
|

hmskrecik
TransMine Group German Information Network Alliance
10
 |
Posted - 2012.02.13 09:41:00 -
[21] - Quote
Tore Smith wrote:- web is only a bonus for when you run merc missions. you wont hit frigs, even webbed! change it for another TC for other missions or an AB but than you have to downgrade the booster I use fit almost equal to your, main difference being in rigs. Web is good for Angels too, and some Serps. And you *will* hit frigs. Just use Javelins, Luke (also 2x tracking script).
Quote:- base sensor strenght is better than with the kronos, so guristas arent such a problem Better but still not perfect. OTOH Guristas don't require to be webbed...
Quote:- this setup wont tank a few of the harder missions easily, so be prepared I'd say it can't tank *most* of harder missions. But so far I managed to kill majority before buffer run out. Aggro management is strict requirement though. |

Tore Smith
Science and Trade Institute Caldari State
11
 |
Posted - 2012.02.13 10:06:00 -
[22] - Quote
hmskrecik wrote:I use fit almost equal to your, main difference being in rigs. I would be very much interested in your rig choice... Care to share?
Quote:Web is good for Angels too, and some Serps. And you *will* hit frigs. Just use Javelins, Luke (also 2x tracking script). ThatGGVs actually a very good reminder. I totally forgot about the t2 ammo changes ...will definitely try Javelin next time around. Their +25% tracking might be the key, because atm I cannot hit Guristas webbers and similar even while using dual tracking scripted TCs, web and Antimatter charges. Concerning Angels: I use a Mach or Varg for them, but sure, there a web makes sense. Do you run Blasters for Angels or do you stick with rails?
Quote: Better but still not perfect. OTOH Guristas don't require to be webbed... There are only a few Guristas missions I regularly get scrammed in, but they are blitzable...
|

hmskrecik
TransMine Group German Information Network Alliance
11
 |
Posted - 2012.02.13 11:37:00 -
[23] - Quote
Tore Smith wrote:hmskrecik wrote:I use fit almost equal to your, main difference being in rigs. I would be very much interested in your rig choice... Care to share? Nothing special here. Just one Nano Pump and 2x CCC. This way I can have full rack of mids doing something useful: cap booster, 2x TC, sebo, utility.
Quote:ThatGGVs actually a very good reminder. I totally forgot about the t2 ammo changes ...will definitely try Javelin next time around. Their +25% tracking might be the key, because atm I cannot hit Guristas webbers and similar even while using dual tracking scripted TCs, web and Antimatter charges. Being honest, it's not that you will hit a frig every time. Those pests are best to shoot at on approach. When in orbit, by the time the web slows them down and guns score good enough hit you can kill a battleship or two. But it's still doable. That said I prefer to leave those buggers for drones.
Quote:Concerning Angels: I use a Mach or Varg for them, but sure, there a web makes sense. Do you run Blasters for Angels or do you stick with rails? Rails. I figured that even if Angels tend to go up close and personal they also tend to spawn quite away. I use blasters only for Damsel in Distress and there, oh boy, they pummel everything in sight.
Quote:There are only a few Guristas missions I regularly get scrammed in, but they are blitzable... I do missions for bounties thus I'm rather interested in getting at all of them. And web is not useful against Guristas in any way. When jamming is not an issue I replace it with Omni Track so drones get some fun too.
|

Riedle
Wayne's TV and Appliances
69
 |
Posted - 2012.02.13 16:09:00 -
[24] - Quote
Any Vindi fit without a web is failfit for pve or pvp. |

Batelle
HOMELE55
16
 |
Posted - 2012.02.13 17:06:00 -
[25] - Quote
I don't really like any of the fits I see. I was thinking a neutron blaster fit with null ammo, 1 web, deadspace mwd (critical for the capcitor, not too expensive), deadspace LAR. Not sure if that leaves room for a cap booster. |

Tenga Halaris
Exit Strategies
18
 |
Posted - 2012.02.13 17:38:00 -
[26] - Quote
Why would a Blaster- Shield- Vindi need a webber? Alphakills frigs within 20 km. If something come through, just use your set of Small Drones.
|

Tanya Powers
Science and Trade Institute Caldari State
805
 |
Posted - 2012.02.13 19:10:00 -
[27] - Quote
Belthazor4011 wrote:Well its mainly designed for PVP combat, a lot of ships will do better for lvl 4 missions.
I presume you currently have a Mega or Navy Mega, fit wise it would not be much different it will just do a little more DPS.
Well not really except on EFT/Pyfa or if you're running all day long Vangard sites like a bot (just because web bonus)
In reality and using both you'll quite quickly see the Navy compared to Vindicator:
Navy is an excellent platform with tons of raw ehp without a single fitting item, excellent slot distribtution, miss top speed and accelleration ability just like every gallente brick.
Since you don't fit buffer but resists and it's for pve the regular energy rigs/mods will make your vidicator ridiculous because:
-frigs can be taken out with drones -ho crap Navy has drones too -energy mods = less space (mids/lows) for gank/tank -tracking bonus on mega makes it yummy and tracking for hybrids IS dps no matter what you might well read.
Actually for pvp or run Incursions (because lots of friends/logistics Blaster Vindicator IS a hell of a beast). At pve it's just a nerd 's toy. Pick the mega, slap 1 T2 expo rig 1 T2+1T1 cap recharge rig, faction MWD WEB *random adapted to your skills* Slap 2 faction EANP 1 faction/DED armor rep, 3 faction MFS, 7 T2 425mm pick Spike, faction AM and javelin, T2 drones Add +5 tracking, +5 dmg all hybrids+5dmg large hybrids +armor/fitting implants
Run any Angel extavaganza/WC with both ships then make your self an idea but I'm already sure you'll finish with Navy mega. The +dps on Vindicator is awesome with blasters and provided you are using your ship web bonus, slap 425mm on it without + tracking bonus of mega knowing you can't apply your web at far than 14km and you're commiting a hell of a crime. |

Batelle
HOMELE55
17
 |
Posted - 2012.02.13 19:44:00 -
[28] - Quote
Tanya Powers wrote: -tracking bonus on mega makes it yummy and tracking for hybrids IS dps no matter what you might well read.
Vindicator has the same bonus |

hmskrecik
TransMine Group German Information Network Alliance
11
 |
Posted - 2012.02.13 19:44:00 -
[29] - Quote
In my experience Vindi performs slightly better in missions than Kronos. Not much though, difference boiling to choice whether you want to be more on the edge with former or have more comfortable fittings with latter. I haven't used Navy Mega long before Crucible patch but at that time it was slightly worse than Kronos. Maybe I should give it a try again.
Blasters or rails. Again, in my experience on average ISK/hr rails are slightly better. Yes, blasters own anything in range but to get into said range you need time and even with MWD it doesn't balance out. And it's quite absorbing to manage speed and targets comared to rails, which themselves sometimes make quite a clickfest.
Tracking was never an issue with 2 TCs if you don't mind juggling scripts in mid fight (I have simple rule of thumb: for targets closer than 36-40km I use 2x tracking, farther - 2x range). Even if some dps is lost for smaller targets mind you that you make most of your money from shooting battleships and here's where Vindi delivers.
Web bonus is very nice but only when it's reasonable to apply it. When most targets are at 30-40 km (Gurista missions) actually fitting a webber is epic fail. Actually is for most of missions. The only cases where it comes handy are missions with Angels, Mercs and about half of those with Serpentis.
|

Liang Nuren
Perkone Caldari State
780
 |
Posted - 2012.02.13 20:21:00 -
[30] - Quote
hmskrecik wrote:In my experience Vindi performs slightly better in missions than Kronos. Not much though, difference boiling to choice whether you want to be more on the edge with former or have more comfortable fittings with latter. I haven't used Navy Mega long before Crucible patch but at that time it was slightly worse than Kronos. Maybe I should give it a try again.
Blasters or rails. Again, in my experience on average ISK/hr rails are slightly better. Yes, blasters own anything in range but to get into said range you need time and even with MWD it doesn't balance out. And it's quite absorbing to manage speed and targets comared to rails, which themselves sometimes make quite a clickfest.
Tracking was never an issue with 2 TCs if you don't mind juggling scripts in mid fight (I have simple rule of thumb: for targets closer than 36-40km I use 2x tracking, farther - 2x range). Even if some dps is lost for smaller targets mind you that you make most of your money from shooting battleships and here's where Vindi delivers.
Web bonus is very nice but only when it's reasonable to apply it. When most targets are at 30-40 km (Gurista missions) actually fitting a webber is epic fail. Actually is for most of missions. The only cases where it comes handy are missions with Angels, Mercs and about half of those with Serpentis.
I'm surprised that the difference between rail and blaster vindi is only "slight". How long ago did you test this? Would you be willing to provide more details on that - things like fits and missions and such? Its not that I doubt you but its really unexpected.
I guess I could log onto the test server and try it out for myself... but then I'd be running missions...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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