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CCP Mindstar

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Posted - 2008.01.09 12:32:00 -
[1]
Greetings!
Today's hotfix will address some of the recent issues that have been hitting Starbases since the Trinity expansion. Specifically, we hope to have resolved the following issues (as per patch notes):
* An issue causing the random unlinking of jump arrays after downtimes has been resolved. * The issue causing situations where starbases would starting up with only 50% shields has been resolved. * In rare situations, an issue would cause starbases to not work properly after system startup. This has been resolved. * Some pre-Trinity release Rorquals were not upgraded to 4 production lines. This has been resolved. * Some R&D agent missions were not working properly due to a server-side error. This error has been resolved.
Please respond in this thread, and file a detailed Bug Report if you continue to experience issues relating to any of the above.
Fly safe, and have a nice day 
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Gealbhan
Caldari The SAS The Kano Organisation
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Posted - 2008.01.09 12:57:00 -
[2]
Thank you 
 "Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |

ApaKaka
Lone Starr Corporation
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Posted - 2008.01.09 13:02:00 -
[3]
"Account names and installation folders with Unicode characters are now fully supported."
Interesting that my bug report (#48556) concerning exactly this has been filtered for > 1 month without response? I hope it's fixed though, will test this later today.
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CCP Explorer

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Posted - 2008.01.09 13:05:00 -
[4]
Edited by: CCP Explorer on 09/01/2008 13:06:40
Originally by: ApaKaka "Account names and installation folders with Unicode characters are now fully supported."
Interesting that my bug report (#48556) concerning exactly this has been filtered for > 1 month without response? I hope it's fixed though, will test this later today.
In the release notes, look for the list below the heading "Trinity 1.0.1-1 Server-side changes deployed 9 January 2008".
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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ApaKaka
Lone Starr Corporation
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Posted - 2008.01.09 13:13:00 -
[5]
Originally by: CCP Explorer In the release notes, look for the list below the heading "Trinity 1.0.1-1 Server-side changes deployed 9 January 2008".
That made no sense at all, but thanks anyway. 
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Self One
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Posted - 2008.01.09 13:23:00 -
[6]
Hi,
So will these changes apply tomorrow or dothey already ? Cause : - our Jump Bridges are still all offline - Pos shields started up at 64% shield ...
A bored customer
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CCP Mindstar

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Posted - 2008.01.09 13:32:00 -
[7]
Originally by: Self One Hi,
So will these changes apply tomorrow or dothey already ? Cause : - our Jump Bridges are still all offline - Pos shields started up at 64% shield ...
A bored customer
With regards to the POS shields starting up - they may have reset during this downtime, as the fix was not in when the servers went down. They should correctly save their state next downtime, however.
Regarding your Jump Bridges - were they offline or online prior to downtime? If they were online, please file a Bug Report with the location of the jump bridges and as much information as you can provide, as we will investigate the situation fully. -- |
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DirtyHarry
Caldari Reikoku Band of Brothers
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Posted - 2008.01.09 13:42:00 -
[8]
Originally by: CCP Mindstar
* An issue causing the random unlinking of jump arrays after downtimes has been resolved.
hothothothothothot
 Please do not make false statements about forum moderators |

Fredybee Intaki
Gallente Aeden Tau Ceti Federation
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Posted - 2008.01.09 16:37:00 -
[9]
great news !
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Hamfast
Gallente
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Posted - 2008.01.09 16:50:00 -
[10]
Any steps taken to look into the added volumn of several of the modules? I had one it took me 8 trips back just to get the loot that I should have been able to carry in 1 (or 2 at most).
As for the rest, thank you for trying to fix them. --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.01.09 16:56:00 -
[11]
yay!
cha-cha-cha!
 DKOD - an awesome synchronised killing machine |

jilinn
A.L.E.X.I.S Tau Ceti Federation
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Posted - 2008.01.10 13:04:00 -
[12]
i just check my pos shield and the manage tab report 59 to 65% shield ( can't lock the pos cause of sov4 system )
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Solitude Jack
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Posted - 2008.01.10 16:59:00 -
[13]
Hmmm,
Our POS shield reset after DT, so this bug is still not fixed. :(
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CCP Mindstar

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Posted - 2008.01.10 17:32:00 -
[14]
I have heard of a few cases now where Starbase shields are still resetting. If you are experiencing this, please file a bug report with the location of the starbase(s) having the issue.
We are looking into it as a matter of priority, and the more info we can get, the better.
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Robdon
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Posted - 2008.01.10 18:52:00 -
[15]
Bug report ID 51534
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PhamNuwen
Caldari Abyss Rangers
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Posted - 2008.01.11 09:05:00 -
[16]
Bugreport: 51573 ---
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Jack Wilder
Strategic Solutions Ltd. Solidus Alliance
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Posted - 2008.01.11 13:08:00 -
[17]
Bug Report ID: 51588
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Psychic Sue
Minmatar
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Posted - 2008.01.11 14:19:00 -
[18]
Report ID: 51597
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Xaria
Rampage Eternal Ka-Tet
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Posted - 2008.01.11 21:34:00 -
[19]
Report ID 51618
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StarSearcher
STK Scientific Black-Out
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Posted - 2008.01.12 13:12:00 -
[20]
Bug report:
51639
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scim atar
Phantom Squad Insurgency
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Posted - 2008.01.13 17:09:00 -
[21]
Bug with pos shields is not fixed and currently losing poss because of it and getting no response to petitions
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zoltar
Caldari Perdu Opus
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Posted - 2008.01.13 17:33:00 -
[22]
Bug Report #51691
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CCP Explorer

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Posted - 2008.01.15 21:54:00 -
[23]
We have examined this problem intensely since the release of Trinity 1.0.1-1 and believe we are closer to its resolution. I know we have said this before, but this time we really mean itÖ.
We have a solid re-production case for this symptom and a fix for that in testing at this time.
Interestingly, if our theory is correct and the re-production case we have is the cause of this problem on TQ, then this will only happen to towers that never receive any damage. If any damage is done to the tower at any time before DT then the shield state will be persisted correctly at DT and it will come up again after DT with the correct pre-DT value.
If the tower does not receive any damage then it will come up with the value of the pre-DT when it last received damage, or 50%.
As soon as this fix passes QA then we will hotfix it.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Rhaegor Stormborn
Volition Cult The Volition Cult
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Posted - 2008.01.16 17:16:00 -
[24]
Originally by: CCP Mindstar * The issue causing situations where starbases would starting up with only 50% shields has been resolved.
Lie.
Rhaegor Stormborn Fleet Admiral - The Volition Cult |

Bongaa
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Posted - 2008.01.17 12:30:00 -
[25]
There was a patch today but no fix for this. My POS shields are still at 50% - I submitted a petition about this yesterday evening but have not had a reply yet.
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2008.01.17 14:03:00 -
[26]
Confirmed that the problem is not fixed. POS at 50% shields after startup today. _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |

Zarin
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Posted - 2008.01.20 13:00:00 -
[27]
I shot a POS yesterday just before downtime, it came up with about the same % as it went down with. However today, it is still not @ 100% and has 'reset' to 96%, at least instead of 50% (some improvment I guess).
Other towers were shot just after DT 2 days ago, and today are still showing up just above 50%. It seems that they need to be shot very close to DT a few days in a row then recharged up or something.
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Yohanes Flame
Point-Zero SMASH Alliance
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Posted - 2008.01.21 10:00:00 -
[28]
Ill sign the previous post the bug with shield reseting is still hanging out. Bug reports are difficult for US TZ players but maybe some euros could do some testing on pos's before and after DT's. ____________________________ One Thead to rule them all - Boot.ini pre-patch thread
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CCP Explorer

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Posted - 2008.01.25 09:45:00 -
[29]
Originally by: CCP Explorer We have examined this problem intensely since the release of Trinity 1.0.1-1 and believe we are closer to its resolution. I know we have said this before, but this time we really mean itÖ.
We have a solid re-production case for this symptom and a fix for that in testing at this time.
Interestingly, if our theory is correct and the re-production case we have is the cause of this problem on TQ, then this will only happen to towers that never receive any damage. If any damage is done to the tower at any time before DT then the shield state will be persisted correctly at DT and it will come up again after DT with the correct pre-DT value.
If the tower does not receive any damage then it will come up with the value of the pre-DT when it last received damage, or 50%.
This fix has been released and if all goes well then shields should be at their pre-DT values after today's DT (25 Jan) and not fall to 50%.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.01.29 10:49:00 -
[30]
We're not receiving any more petitions on this issue so we're assuming that this case is closed 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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