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Slyton Silur
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Posted - 2007.12.31 02:38:00 -
[1]
LOWS: 2xMedium Armor Repairer II Damage Control II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II
MIDS: 10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I,Cap Booster 800 Fleeting Warp Scrambler I X5 Prototype I Engine Enervator Cap Recharger II
HIGHS: 6xHeavy Electron Blaster II - Caldari Navy Antimatter Charge M
RIGS: Auxiliary Nano Pump I Auxiliary Nano Pump I Auxiliary Nano Pump I
Drones: 2xOgre I 2xHammerhead I 1xHobgoblin I
Is this something which will work for pvp? solo/gang. Also please if you got any improvements come with them.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2007.12.31 02:41:00 -
[2]
Drop the cap recharge for a sensor booster/ECCM/2nd web, drop one aux nano pump for a nanobot accelerator, get T2 drones and you're good.
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UGLYUGLY
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Posted - 2007.12.31 06:27:00 -
[3]
Replace the blasters with auto cannons. No cap use, flexible damage types, I use them and i find it works alot better. No damage bonuse to hybrids so you can be flexible with your weapon choice.
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Swarmm
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Posted - 2007.12.31 06:28:00 -
[4]
Everything looks pretty good. Drop the cap recharger II for a tracking disruptor and load it with a script which will give you -40 tracking speed on targeted ship. Although im not sure if disruptors work on missiles, if not im screwed and just wasted a mid slot.
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UGLYUGLY
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Posted - 2007.12.31 06:32:00 -
[5]
Also change your point to a T2 24km one and also drop the damage control for a EANM. Your an amror tanker it's better to increase your armor resist and keep damage out of your structure in the first place.
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Hardtail
Red Dawn Empire Knights Of the Southerncross
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Posted - 2007.12.31 07:32:00 -
[6]
Originally by: UGLYUGLY Also change your point to a T2 24km one and also drop the damage control for a EANM. Your an amror tanker it's better to increase your armor resist and keep damage out of your structure in the first place.
this is complete idiocy, and why you should not listen to everything you hear on the forums
a EANMII would not give you enough armor resists to offset 60% hull resist across the board
anyone who believes a fight is not gonna make it into structure is a complete moron.
keep the DCII right where it is, drop the cap recharger for a second web/sensor booster/tracking disruptor, or hell ,even an eccm.
switching to AC's is personal choice imo, it can be done if you so wish.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2007.12.31 09:14:00 -
[7]
I'd say DC II over EANM for that lovely boost in effective hp over slightly higher resists. Blasters over autos is a personal choice. DPS or damage type variation and no cap usage.
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Hans Angry
Caldari Pyrrhus Sicarii
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Posted - 2007.12.31 09:37:00 -
[8]
Edited by: Hans Angry on 31/12/2007 09:40:08 get a brutix... brutix can out dps it, if not it gets damn close... tank is a little lighter, but id take a brutix over a myrm any day now that it was hit with the nerf bat, you just dont get your money's worth with the myrm in my opinion now... but i would personally drop the sensor booster for a second disruptor, or second web Sig removed, lacks Eve-related content. And it was ten times too big :p If you would like further details please mail [email protected] - Cortes
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TimMc
Gallente Vidar Fierd Mercenary Coalition
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Posted - 2007.12.31 11:31:00 -
[9]
Edited by: TimMc on 31/12/2007 11:31:36 New Myrmidon setup is the brutix with 1 or no rigs. Cheap, deadly and cheerful.
Jita: No one gets out alive. |
Slyton Silur
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Posted - 2007.12.31 11:55:00 -
[10]
First of, i put the cap recharger in there because without, according to EFT, my cap won't last for ever, EFT says 12mins, but if you mean thats not a problem, let me know.
Second, Can't use T2 drones, would only take me around 6 days to be able to use T2 lights and meds, but heavies takes me around 40 days to train. Third, i don't have skills to use anything else than blasters and railguns atm.
Fourth, changing to T2 warp disruptor, makes me use more cap.
Fifth, DC T2, as already said, gives me some room when down in structure, if that happens. So i don't see why i should use a EANM instead?
Bought a Myrmidon for 25mill, and i had a brutix a few days ago, but i lost it in a silly way, so i wanted to give the Myrmidon a try.
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UGLYUGLY
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Posted - 2007.12.31 14:03:00 -
[11]
Originally by: Hardtail
Originally by: UGLYUGLY Also change your point to a T2 24km one and also drop the damage control for a EANM. Your an amror tanker it's better to increase your armor resist and keep damage out of your structure in the first place.
this is complete idiocy, and why you should not listen to everything you hear on the forums
a EANMII would not give you enough armor resists to offset 60% hull resist across the board
anyone who believes a fight is not gonna make it into structure is a complete moron.
keep the DCII right where it is, drop the cap recharger for a second web/sensor booster/tracking disruptor, or hell ,even an eccm.
switching to AC's is personal choice imo, it can be done if you so wish.
I practice what I preach. I tank fit and I use EANM because the extra resist to armour is worth it, it keeps damage well out of my armour and with armour comp skills, you increase the resists even more. If you Gank fit and have to gimp your armour tank then yes, in those instances fit a DCU.
I did not get the EANM over DCU from the forums, but from practice. If you can keep damage out of your structure then it doesnĘt matter what it's resist is.
DCU is not a mod that needs to be forced onto just about every ship. Use it appropriately.
Where do you get off calling people morons? Take a good long hard look at yourself and come back when you can be constructive without the wannabe tough guy attitude.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2007.12.31 14:06:00 -
[12]
Lasting 12 minutes is more than enough.
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Melor Rend
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Posted - 2007.12.31 14:08:00 -
[13]
Edited by: Melor Rend on 31/12/2007 14:09:08 I use something like this:
[Myrmidon, DualMAR] Medium Armor Repairer II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Medium Capacitor Booster II, Cap Booster 800 Medium Capacitor Booster II, Cap Booster 800
Heavy Electron Blaster II, Null M Heavy Electron Blaster II, Null M Heavy Electron Blaster II, Null M Heavy Electron Blaster II, Null M Heavy Electron Blaster II, Null M Heavy Electron Blaster II, Null M
Auxiliary Nano Pump I Anti-Thermic Pump I Anti-Kinetic Pump I
Hammerhead II x5 Hobgoblin II x5 Vespa EC-600 x5 Warrior II x5
(edit: fixed setup, was missiong two rigs)
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Sean Faust
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Posted - 2007.12.31 14:52:00 -
[14]
Originally by: Slyton Silur Can't use T2 drones, would only take me around 6 days to be able to use T2 lights and meds, but heavies takes me around 40 days to train.
Not to rain on your parade, but if you can't use t2 drones then you simply do not have the ability to fly a drone ship in PvP. The Myrm's strength lies in its tremendous DPS combined with its great tank. Without t2 drones all you're left with is the good tank, which makes it no better than a Drake, which is a joke in PvP IMHO.
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Slyton Silur
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Posted - 2007.12.31 15:20:00 -
[15]
@Sean Faust: Okay, but would light and medium drones be good enough? or do i need some heavies aswell? am planning to train for T2 light and med drones, but heavies takes, as i've said, a bit more time so... yea.
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Slyton Silur
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Posted - 2008.01.01 17:50:00 -
[16]
Would like an answer to my post above if possible. Also, will an myrmidon beat an Brutix at every level? both tanking and dps?
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Lux Exterior
Gallente Critical Analysis R0ADKILL
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Posted - 2008.01.01 18:21:00 -
[17]
Edited by: Lux Exterior on 01/01/2008 18:23:47 Yes, the myrm will out tank and out gank the brute. You NEED T2 mediums, rigs stack so change those. Otherwise you're good to go. Edit: drop the cap mod for a damp with a time script, or something useful.
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Hans Angry
Caldari Pyrrhus Sicarii
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Posted - 2008.01.01 18:30:00 -
[18]
Edited by: Hans Angry on 01/01/2008 18:31:47
Originally by: Slyton Silur First of, i put the cap recharger in there because without, according to EFT, my cap won't last for ever, EFT says 12mins, but if you mean thats not a problem, let me know.
Second, Can't use T2 drones, would only take me around 6 days to be able to use T2 lights and meds, but heavies takes me around 40 days to train. Third, i don't have skills to use anything else than blasters and railguns atm.
Fourth, changing to T2 warp disruptor, makes me use more cap.
Fifth, DC T2, as already said, gives me some room when down in structure, if that happens. So i don't see why i should use a EANM instead?
Bought a Myrmidon for 25mill, and i had a brutix a few days ago, but i lost it in a silly way, so i wanted to give the Myrmidon a try.
yeah... you will run out of cap charges by 12 minutes in... take off that recharger and add a second disruptor or something of that sort, a tracking disruptor would be good
Originally by: Slyton Silur Would like an answer to my post above if possible. Also, will an myrmidon beat an Brutix at every level? both tanking and dps?
and honestly, i dont believe so if the brutix pilot is smart about his fit, but the myrm will out tank him Sig removed, lacks Eve-related content. And it was ten times too big :p If you would like further details please mail [email protected] - Cortes
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Gypsio III
Darkness Inc. Blood Blind
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Posted - 2008.01.01 18:47:00 -
[19]
Quote: Without t2 drones all you're left with is the good tank, which makes it no better than a Drake, which is a joke in PvP IMHO.
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Cap Karrigan
Knowledge Through Power
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Posted - 2008.01.01 20:24:00 -
[20]
Myrmidon always has, and always will be a drone-spec ship. Meaning, unless you have good drone skills you are not using the ship to its' full potential.
If OP has higher gunnery skills than drone skills, I would highly recommend a Brutix, due to the fact that it gets a turret bonus and has the same tanking bonus as a Myrmidon.
If OP wants to test his damage output cheaply, jump in a Vexor and use the same drone combination he would in the Myrm - both get same damage bonus to drones.
Honestly speaking (as a drone-spec pilot with 4.5m SP in drones, 200k in gunnery) I would not step into a BC or larger ship without T2 drones. Fly a Vexor around for a while to get a feel for how mugh damage you put out before spending a lot more money on a BC only to lose it quickly to a pilot who knows what they're doing.
(and yes, AutoCannons rock on the Myrm)
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Slyton Silur
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Posted - 2008.01.01 21:13:00 -
[21]
Edited by: Slyton Silur on 01/01/2008 21:13:16 Atm am flying around in a dominix and ratting in 0.0 it works fine with the drone skills i have currently. But i would not want to fly around in a BS for pvp yet, i know that i dont have enough skills for that yet. Anyway, i got about 1.8mill i drones atm, and i'll start heading towards t2 light and med drones soon, heavies will take some more time to get.
New setup:
LOWS: 2xMedium Armor Repairer II Damage Control II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II
MIDS: 10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I - Cap Booster 800 Fleeting Warp Scrambler I X5 Prototype I Engine Enervator Tracking Disruptor II
HIGHS: 5xHeavy Electron Blaster II - Caldari Navy Antimatter Charge M
Drones: 5xWarrior II 5xHammerhead II
Unsure about the rest of the drones, also not sure which rigs to use, if i should use righs.
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Maverick 52
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Posted - 2008.01.01 21:29:00 -
[22]
Originally by: Slyton Silur LOWS: 2xMedium Armor Repairer II Damage Control II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II
MIDS: 10MN MicroWarpdrive II Medium Electrochemical Capacitor Booster I,Cap Booster 800 Fleeting Warp Scrambler I X5 Prototype I Engine Enervator Cap Recharger II
HIGHS: 6xHeavy Electron Blaster II - Caldari Navy Antimatter Charge M
RIGS: Auxiliary Nano Pump I Auxiliary Nano Pump I Auxiliary Nano Pump I
Drones: 2xOgre I 2xHammerhead I 1xHobgoblin I
Is this something which will work for pvp? solo/gang. Also please if you got any improvements come with them.
Switch the Cap recharger II to something that will help keep your drones alive when they're targeted. A damp with a time script, or a tracking disruptor can work well.
Switch one rig to a anti-explosive rig, will bring your resistances even across the board.
Keep the blasters until you've finished training for projectiles. Once you get some decent skills for those, switch over. They allow better range, better damage(choice of dmg type), and no cap use.
The EANM II vs. DCU II is a personal decision. I prefer the EANM II. If my opponent can get me into structure he has already beat the best tank I could muster, 60% resists will just slow down the inevitable. I've only had rare fights that saw both parties duking it out in structure still. However, if you plan to fit 5 ECM drones into that drone bay, the DCU II will be usefull for giving your drones time to get a jam and for you to get out.
Drones are a personal choice really. T2 light/med drones are required, but I would fly with T1 heavies until the skills finish. Drones may also be swapped around depending on targets. If you want to solo a BC/BS, you're gonna need the DPS from the heavies. If you're in a small gang, you might want 5 medium, 5 ECM, and lights. You're gonna have to play with the ship, and figure out which set of drones you prefer to fly with.
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MissCleeo
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Posted - 2008.01.02 01:29:00 -
[23]
Originally by: UGLYUGLY
Originally by: Hardtail
Originally by: UGLYUGLY Also change your point to a T2 24km one and also drop the damage control for a EANM. Your an amror tanker it's better to increase your armor resist and keep damage out of your structure in the first place.
this is complete idiocy, and why you should not listen to everything you hear on the forums
a EANMII would not give you enough armor resists to offset 60% hull resist across the board
anyone who believes a fight is not gonna make it into structure is a complete moron.
keep the DCII right where it is, drop the cap recharger for a second web/sensor booster/tracking disruptor, or hell ,even an eccm.
switching to AC's is personal choice imo, it can be done if you so wish.
I practice what I preach. I tank fit and I use EANM because the extra resist to armour is worth it, it keeps damage well out of my armour and with armour comp skills, you increase the resists even more. If you Gank fit and have to gimp your armour tank then yes, in those instances fit a DCU.
I did not get the EANM over DCU from the forums, but from practice. If you can keep damage out of your structure then it doesnĘt matter what it's resist is.
DCU is not a mod that needs to be forced onto just about every ship. Use it appropriately.
Where do you get off calling people morons? Take a good long hard look at yourself and come back when you can be constructive without the wannabe tough guy attitude.
practice all you want, but 3-4% more resists in your armor is going to keep a whopping 20-30 dps off you, while the 5-6 cycles you'd get out of having 60% resist across the hull ( oversized gallente hulls anyone) is a far, far better choice.
so preach away
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.02 03:29:00 -
[24]
Little bit weird setup, but i love it
High: 3x best named Medium Neutralizer 3x Small Nosferatu II
Medium: 2x Medium Electrochemical Cap Injector w/ 800's 1x 10mn Microwarpdrive II 1x Warp Disruptor II 1x Stasis Webifier II
Low: 2x Medium Armor Repairer II 2x Energized Adaptive Nano Membrane II 1x Damage Control II 1x Cargohold Expander II (a must, need moarrrr capboosters)
Drones: 2x Ogre II, 2x Hammerhead II, 1x Hobgoblin II (2 waves of these)
Rigs: If you feel rich, go for 1x aux nano pump and 2x rigs that lower neutralizer energy usage.
This is pure win, the Maelstrom i killed can confirm this Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |
UGLYUGLY
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Posted - 2008.01.02 03:43:00 -
[25]
Originally by: MissCleeo
Originally by: UGLYUGLY
Originally by: Hardtail
Originally by: UGLYUGLY Also change your point to a T2 24km one and also drop the damage control for a EANM. Your an amror tanker it's better to increase your armor resist and keep damage out of your structure in the first place.
this is complete idiocy, and why you should not listen to everything you hear on the forums
a EANMII would not give you enough armor resists to offset 60% hull resist across the board
anyone who believes a fight is not gonna make it into structure is a complete moron.
keep the DCII right where it is, drop the cap recharger for a second web/sensor booster/tracking disruptor, or hell ,even an eccm.
switching to AC's is personal choice imo, it can be done if you so wish.
I practice what I preach. I tank fit and I use EANM because the extra resist to armour is worth it, it keeps damage well out of my armour and with armour comp skills, you increase the resists even more. If you Gank fit and have to gimp your armour tank then yes, in those instances fit a DCU.
I did not get the EANM over DCU from the forums, but from practice. If you can keep damage out of your structure then it doesnĘt matter what it's resist is.
DCU is not a mod that needs to be forced onto just about every ship. Use it appropriately.
Where do you get off calling people morons? Take a good long hard look at yourself and come back when you can be constructive without the wannabe tough guy attitude.
practice all you want, but 3-4% more resists in your armor is going to keep a whopping 20-30 dps off you, while the 5-6 cycles you'd get out of having 60% resist across the hull ( oversized gallente hulls anyone) is a far, far better choice.
so preach away
As soon as soon I loose my Myrim you would be the first to know. But at the moment she is happy and strong.
Tank set up
Dual medium rep t2 Active T2 hardeners, Explosive, thermal and Kinetic, EANM T2 (DC T2 if you so feel)
Rigs Nano pump Explosive pump EM pump
Give you 76%ish across the board. Fighting anything BC sized I usally only have to run 1 repper, gank fits might need a injection from the second one. I've used this against BS's as well, The new raven might be an issue, haven't tangled with one of those since the torp change.
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Dors Venabily
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Posted - 2008.01.02 04:23:00 -
[26]
guys why are you using two cap injectors ? pls explain the logic behind it
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Hardtail
Red Dawn Empire Knights Of the Southerncross
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Posted - 2008.01.02 04:50:00 -
[27]
Originally by: Dors Venabily guys why are you using two cap injectors ? pls explain the logic behind it
everyone uses twin reppers.
the only one i see using twin boosters is for that oddball neut setup.
I really dont see how a maelstrom died to it though : /
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.02 11:48:00 -
[28]
Originally by: Hardtail
Originally by: Dors Venabily guys why are you using two cap injectors ? pls explain the logic behind it
everyone uses twin reppers.
the only one i see using twin boosters is for that oddball neut setup.
I really dont see how a maelstrom died to it though : /
Outside the box, outside the box
Engage the mael. Orbit at 500m to make his guns have a little more trouble tracking you. Neut his cap untill you dont see his shielbooster boosting anymore. As soon as he injected another round and switched his shieldbooster on again, neut him again. Its pretty active.
I have to say my setup i mentioned a few poast earlier is verry good for destroying active tankers. Just dont fight torpravens Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |
Aesheera
Amarr
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Posted - 2008.01.02 12:13:00 -
[29]
Originally by: Sean Faust Without t2 drones all you're left with is the good tank, which makes it no better than a Drake, which is a joke in PvP IMHO.
Lol. That will be all I say. -------- Its great being Amarr, isn't it? |
UGLYUGLY
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Posted - 2008.01.02 12:20:00 -
[30]
I stick at least 1 medium nos on my boat, It helps delay my need to use the cap booster, and it's a handy defensive mod if i encounter a neuting ship.
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