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Minmatar Citizen 4521577
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Posted - 2007.12.10 01:16:00 -
[31]
Originally by: Hawk Fireblade The game has had zero Gameplay developement since beta sadly.
They seem to think adding stuff is the only way to improve something rather than revising the rather poorly designed elements of the game such as the fitting system and it being the root of all evil, the Market and the economy, Combat and how ships move and fight.
New stuff sells new subscriptions. Fixing old stuff not so much. Whether or not the fanbois agree, this is a business and its objective is to make as much money as possible, without alienating the fresh customers or CCP employees too much.
Christmas rushed release? Yay.
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Xenomorphea II
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Posted - 2007.12.10 08:19:00 -
[32]
Originally by: infinityshok
The justified changes I have no objection to. I have no aversion to change. An example of the complaints I have are 4000m3 capital modules and 20m3 T1 modules created for no other reason than in an attempt to stop mineral compression. This has effed over those who need to haul these items with no intention of mineral compression. Another example is the carrier hauling change where no ship can carry anything in its cargo other than charges. This has effed over anyone that wants to carry extra modules to use the carrier to adjust their fittings outside of a station.
Like I said...my point isnt with a handful of issues...its a long-going pattern of totally bizarre and poorly thought out changes to the game as a whole. There are many threads and posts on the forums where they have been well documented and discussed.
This /signed :-)
Cheers, Xeno
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.12.10 08:32:00 -
[33]
There have been worse patchdeployments, both in terms of bugs as in terms of nerfs. --- -The only real drug problem is scoring real good drugs |
Homispax
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Posted - 2007.12.10 08:59:00 -
[34]
Originally by: Righteous Deeds OK, I'll try to make this the last post on the subject, but I want to be clear on how I believe these games changes should be done.
Let's take the Nos, which I never used myself but had been on the receiving end a few times. Not fun, but I was aware of the things and developed a strategy to avoid them as best I could. What should have happened rather then nerf them overnight?
1. Seeing a demand, company X gets a T1 module on the market that reduces the effectiveness of the nos somewhat. It's expensive for the first several months, and takes up a slot, but it helps if players want to spend the money, slot, and time to learn the skill to use them.
2. Six months later competing companies develop a range of slightly more effective anti-nos modules.
3. An enterprising player corp invents and releases the first T2 anti-nos. Named variants follow.
4. After a year or so the Amarr navy (or other favorite race) discloses they've developed a nos-resistant ship.
5. An anti-nos rig finally hits the market.
All of these changes reduce the effectiveness of the "problem" technology. They are slow to take hold. Expensive at first. Ultimately achieve the balance CCP wants. They allow players to choose how important anti-nos protection is to them, and pay in time, isk, and slots accordingly. They don't suddenly change the rules on anyone in a totally illogical manner. They just make sense.
This is my opinion in a nutshell, and what made this game attractive to me when I first started. The idea that every mod had a counter so the game becomes build vs build instead of class vs class.
The problem now is instead of creating counters, CCP is going nerf-crazy. Basically whittling down each ship so it only has one viable build (sometimes even less!). Anyway, it seems like as the game goes on the options per ship should increase rather than decrease but it doesn't seem that way.
MMO Design 101 - With every update fix more than you break.
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Omega Man
The Geddy Foundation
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Posted - 2007.12.10 10:36:00 -
[35]
Originally by: infinityshok Hell...when that asteroid nerfed the dinosaurs it was a hell of a lot less traumatic than this expansion.
Anyone reading beyond that gets what they deserve. -
- Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |
Seya Brennan
Caldari SMC Co
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Posted - 2007.12.10 11:01:00 -
[36]
Originally by: Minmatar Citizen 4521577
Christmas rushed release? Yay.
Thats exactly what has happened.
Thankfully the boot.ini issue didn't affect me as I have grub loaded for my dual booting with Linux, but in my opinion, to have a bug like this is completely unacceptable, and due completely to a single careless command in the patch program.
Also, the nerfs of using carriers for hauling purposes is quite ridiculous. I know many people who have trained to use carriers for the sole purpose of hauling, and thats a lot of time and ISK wasted. I'm just glad I never got round to training for one myself. CCP could at least have waited until Jump Freighters were well established and available for purchase until nerfing carriers' abilities for long distance hauling.
Nerfing damps and sensor boosters is quite ridiculous too. I dont need to tell you why, you already know that, but it seems to me that if they're going to make you choose only one attribute, it would be have a reasonably improved bonus than before trinity to compensate.
Finally, i agree that T2 ships have been added without much consideration. The bonuses to Web and Scram range, for example, that the minmatar and gallente EAFs recieve respectively, I dont agree with. I think too many ships now have these sort of bonuses, a combat pilot should be confident that an enemy ship is very unlikely to have a maximum Warp Scramble range of greater than 24km, unless he sees a Lachesis or Arazu, for example. Similar arguments exist for the buffed ranges on some intys.
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inza onoa
Gallente GoonSwarm
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Posted - 2007.12.10 12:15:00 -
[37]
Edited by: inza onoa on 10/12/2007 12:15:51 Edited by: inza onoa on 10/12/2007 12:15:35 I have titt-ies.
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Einar Matveinen
Gallente Paladines
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Posted - 2007.12.10 15:58:00 -
[38]
Originally by: infinityshok At this point it is being ruined but hopefully not beyond repair.
Ruined?. Why?. I don't think EvE is ruined after Trinity patch, i've played this game more than two years and i think EvE is a better game nowadays.
I don't understand your reasons (quantities of bugs, irresponsible nerfs, and other miscellaneous crap content), explain them, please. --
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Zey Nadar
Gallente Jade Phoenix Consortium
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Posted - 2007.12.10 16:43:00 -
[39]
Not counting the eyecandy, I have not been touched by anything but nerfs so far, nerf to drones, nerf to sensor booster, nerf to sensor dampeners.. I only got my first contact with PVP couple weeks ago, and when I figured something that was moderately useful it got nerfed. I had been planning learning T2 heavy drones and had invested a lot in drones so far, drones got nerfed. Im really not sure why I should bother getting those anymore, I feel that the shield recharge nerf will make drones mostly pointless now. Ive been extremely disappointed by Trinity so far. I thought Im just an average dude who doesnt play Eve that much, trying to have some fun occasionally but my few goals are being taken away. :( (Not to mention nerf to carriers which I was planning on learning sometime in far future as well)
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Reiisha
Splint Eye Probabilities Inc.
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Posted - 2007.12.10 21:04:00 -
[40]
Problem is that people always find a new FOTM.
To be honest, i'm glad the uber shield tanking apocs of old are gone. And i'll be impressed if you lot get what i mean with that comment.
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