Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lansfear
|
Posted - 2004.03.08 06:35:00 -
[1]
Just remove the highways and areas will have meaning again and help spred people out over regional boarders not regional capitals.
1. For every Empire to have access to every other Empires Capital is a militeristic nightmare.
2. Theres no divirsity in regional prices. If noxcium is available in Tash-Murkon but not available in New Caldiari shouldn't noxc cost a bit more? With highways it's a matter of 5 minutes to flood new caldari with tash's nocx. Theres no cross county or intercontinental cost for transportation of goods. And the all important, time is money.
3. Travel time between enourmous amounts of space can be done in a matter of minutes leaving Empire Space shallow and small. I've been to Great Wildlands more than twenty times meaning i have to travel threw metropolis to get there. I've only been to one system in Metropolis, Pator.
4. I know the highways were introduced to stimulate the market. Well, the markets pritty set and stable in my eyes. Time to remove them and give meaning to putting a price on transported goods.
A simple way to do this is for my first observation. Threats of war sprout amoung the Empires and having direct access to your enemies home sector is a bad idea.
Please discuss.
|
Tyria Evenstar
|
Posted - 2004.03.08 06:38:00 -
[2]
Quote: I've only been to one system in Metropolis, Pator
Pator is in Heimatar.
|
Tyrrax Thorrk
|
Posted - 2004.03.08 06:39:00 -
[3]
Somebody please take this to a CSM... Eve could really do with some actual distances between empires. And while you're at it how about making 0.0 sec space between empires ¼_¼
|
Enraku Reynolt
|
Posted - 2004.03.08 06:46:00 -
[4]
got a question for the CSM Linkage ------------------------------------------------ Do not let the world change you. Change the world
Here's everything I know about war: somebody wins, somebody loses, and nothing is ever the sa |
Lansfear
|
Posted - 2004.03.08 06:47:00 -
[5]
Edited by: Lansfear on 08/03/2004 06:49:11 Then Pators another system in a region i've only been to once. I get them so confused.
A nice addition for pirates.
Inbetween regions create a small buffer zone of lowsec space where outlaws can do thier trade. I have more fun dodging pirates than I do hunting or fighting them.
Give Sara, Sally, Drunkenmaster and their kind purpose again. Right now they have noowhere to hunt. Let them hunt and catch the traders that take the risk transporting vitial goods from one enriched region to a deprived region, as in my noxc example.
All in all, I now see the highways as more a crutch than what they were created for.
|
Omniwar
|
Posted - 2004.03.08 06:50:00 -
[6]
I agree with you but.
This is a two edged sword here since they just implamented the pirate jumpgates, remove the highways in empire after those were implamented would make people in empire scream for blood.
EVE is a space game and it should take some time to travel betveen regions imo, now it seem every system in empire is within 10-15 jumps or so away while in the past it would have been 40-50 wich was good since when you were travelling it was for a real purpose wich woul pay out alot.
Spawn of the Devil
|
Araviel
|
Posted - 2004.03.08 06:51:00 -
[7]
i agree 100% :)
EPIC Recruitment post
|
Janus Rebelknight
|
Posted - 2004.03.08 07:13:00 -
[8]
Quote: Just remove the highways and areas will have meaning again and help spred people out over regional boarders not regional capitals.
1. For every Empire to have access to every other Empires Capital is a militeristic nightmare.
2. Theres no divirsity in regional prices. If noxcium is available in Tash-Murkon but not available in New Caldiari shouldn't noxc cost a bit more? With highways it's a matter of 5 minutes to flood new caldari with tash's nocx. Theres no cross county or intercontinental cost for transportation of goods. And the all important, time is money.
3. Travel time between enourmous amounts of space can be done in a matter of minutes leaving Empire Space shallow and small. I've been to Great Wildlands more than twenty times meaning i have to travel threw metropolis to get there. I've only been to one system in Metropolis, Pator.
4. I know the highways were introduced to stimulate the market. Well, the markets pritty set and stable in my eyes. Time to remove them and give meaning to putting a price on transported goods.
A simple way to do this is for my first observation. Threats of war sprout amoung the Empires and having direct access to your enemies home sector is a bad idea.
Please discuss.
1. True, but the empires are in more of an EU situation and are not hostile to each other are they? Besides blowing the gates to deny access to enemies is easy.
2. Again true.
3. Yes but it brings more people together in one place at one time. And creates a more vibrant world in the 'big' systems. If you break up the market you have less players and less tools to bring those players together.
4. It stagnated instead of stimulated the market. At first the market was stimulated as it tried to adapt to the new reality, but in the long run that was never going to happen as market forces set in. Now you have one big market instead of 4 or 5 markets.
You can't simply go and have gallentes fighting the amarr all of a sudden without huge upheaval in the game world. It would be hard on multi-race corps for example.
Heavy Tolling on the highway gates say of 0.1% of average ship worth and 1% of cargo worth is one way to simulate the economy as those prices have to be factored into the economy.
Also another way is to have tolls and create shorter highway jumps instead of the mega jumps of today. ----- Janus "I'm not a stripper, I'm a miner." |
Deep Spacer
|
Posted - 2004.03.08 07:27:00 -
[9]
i think ive said this before...but here goes again. if say the amarr and the minmatar finally snap and start a war with eachother, they arent simply gonna pull back their stuff from the border and park it somewhere else. in reality the minmatar and amarr systems that border eachother would go to like 2.0 security. battleships cruising thru the system, thorough checks of all ships that go thru the gate. "looks as if the minmatar are attacking..." "ok lets pull everything out of that bordering system and place it over here to the minmatar can get to amarr prime easier thru that un guarded 0.0 system" the highway program does kinda not make sense, but without it the market would go crazy. pirate corps could camp 0.0 and limit stuff into that market to only what they make, and destroy everything else...that wouldnt be a good thing whatever...seems CCP is full of brilliant ideas so far, lets see what they break next
|
Drutort
|
Posted - 2004.03.08 07:37:00 -
[10]
i like the idea that enemies should have low sec boundaries between them... and alias should have 1.0 or around that.
the highway system needs some spreading around, i dont think it should be that you have 1 highway connected with other highways... but more of a highway between empires, those that are bordering as enemies should have low sec and of course you should be able to go more then one way, there should be more then few systems to enter to friendly or foe territory.
But removing the hole highway system is a crazy idea and that would hurt in general as nobody likes to travel who knows how far out.
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |
|
Lansfear
|
Posted - 2004.03.08 07:41:00 -
[11]
Edited by: Lansfear on 08/03/2004 07:49:50
Quote: This is a two edged sword here since they just implamented the pirate jumpgates, remove the highways in empire after those were implamented would make people in empire scream for blood.
The new smuggler gates only help to support regional boarder travel, not gates that reach striaght into the heart of the region. But yes, the furr would rise.
Quote: 4. It stagnated instead of stimulated the market. At first the market was stimulated as it tried to adapt to the new reality, but in the long run that was never going to happen as market forces set in. Now you have one big market instead of 4 or 5 markets.
In the beginning I had to travel entire regions to purchase race specific ships. As a Gallente going to Caldari space meant something. It took planning such as ammo, spair modules, scouting the map for a "safer" path to travel, because i knew it would take me hours to get there and i had better be ready. Now it's mearly, set destination "here", autopilot 3 minutes, im there.
Now that the market has had a chance to grow in the many different regions the highways are no longer needed to provide its original purpose, now the market is stagnent.
|
mahhy
|
Posted - 2004.03.08 08:25:00 -
[12]
Quote: 1. For every Empire to have access to every other Empires Capital is a militeristic nightmare.
So very very true.
For whats its worth I'd like to see the major highways removed, but a smaller highway system stay in place. Take Amarr for example. From Amarr there would be 4 or 5 major jumpgates heading to the borders of Amarian space, or thereabouts. The jumps need not be a single jump, perhaps 3 or 4 jumps would be more realistic.
Once at the borders you may encounter some low sec travel, you may not. One idea would be to have multiple routes, high sec and low sec. Place tolls/taxes/security on the high sec route, none (or very little) on the low sec route. Lots of opportunity for smuggling now. Unfortunately there must be a multitude of lower sec routes in this scenario. PC pirates should find it impossible to blackade travel between empires (even illegal smuggling traffic), but they should be able to make a good deal of money by camping a few of the routes.
Anyhow, you get my vote. Remove the major highways. Just replace them with a more inter-empire system
|
Soareen
|
Posted - 2004.03.08 10:16:00 -
[13]
Edited by: Soareen on 08/03/2004 10:17:43 lol , just one answer :
make jump drives with a range as we proposed in Eve idea lab instead of teleportative jumpgate .
beside that i love the idea of empires surronded by low sec system . this will make fun hunting / passing through . and this will make some station in empire frontier some excellent commercial places .
Welcome to Tijuana :D
|
Revolution
|
Posted - 2004.03.08 10:22:00 -
[14]
I loved how big the game felt during beta and early retail, i remember going like 60 jumps to obe to fight M3G4 from sarum space, it was a long way, but it made the game seem so much bigger. Also, the low sec zones in between each empire made for some fun pvp. Now, mabye take away the inter-empire gates and leave the reigonal ones
|
DB Preacher
|
Posted - 2004.03.08 12:26:00 -
[15]
I don't get to play everyday for hours on end.
When I do play, i don't want to have to sit for hours on end watching my ship travel through space.
You remove the highways, you remove the casual gamers.
dbp
Current RKK Ranking: (CAL4) Soldier
Drop by and say hi in Reikoku Forums.
|
Slithereen
|
Posted - 2004.03.08 12:39:00 -
[16]
I don't come here to play a warp travel simulation either. There are better things in life to do than watch your ship travel jumpgates hours to an end.
Many people would actually be confined to pockets of space and never even travel to other regions.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
|
Maud Dib
|
Posted - 2004.03.08 13:17:00 -
[17]
Removing the highways will only cause most people to stay in one area and never leave it. Yes you will get regional markets that will be almost totally closed since nobody will ever travel. Fro god's sake if you put low sec around the empires then you might as well start an Amarr server and a Caldari server etc becuse the furries would never ever leave the empire they were at.
|
Astrid Tron
|
Posted - 2004.03.08 13:31:00 -
[18]
No. Back before the highways, you did travel far, but you thought about the pro's and con's first. I had to do 19 jumps to get to my agent, in those days. Now I can go anywhere, in no time, and that is a bit sad. It is not a journey into foreign regions, but merely a few short stops at stations with a different design, through ditto jumpgates. The High-way system is a bad idea for the RP-element, for trade, and for commitment to your actions and choices. It should not be possible for me, being Minmatar, to quickly and easily maintain 3 of the best Caldari/Gallente lvl3 R&D agents, and working for corps in 3 different regions - on the side(!), as I do research and trade for my corp. It is just way too easy, and I therefore have no sense of commitment to my choices. That is bad game design. --------------------------------------------- When you have to kill a man, it takes nothing to be polite |
cashman
|
Posted - 2004.03.08 13:39:00 -
[19]
Yes! Put back in hours of travel. Also throw in some 0.0 betwen so the pirates can have even more place to gank people. That'll make eve so much more fun... for the pirates.
____________________________________
»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
|
Gan Howorth
|
Posted - 2004.03.08 15:03:00 -
[20]
Yep, burn the highways...and use the furbearers as firelighters.
|
|
Lansfear
|
Posted - 2004.03.08 15:12:00 -
[21]
Quote: Yes! Put back in hours of travel. Also throw in some 0.0 betwen so the pirates can have even more place to gank people. That'll make eve so much more fun... for the pirates.
Piracy is near dead. Every empire is trading freely with every other empire now. No risk unless you are at war with someone and they actualy sit and wait for you to pass by.
A few people suggested mini highways. lets make it 15 minues to get to Yulia from Tash-Murkon instead of 2 minutes. This will atleast give some distinction between being in two different Empires space, right now its just a mesh of CONCORD owned space.
The mini highways will not kill the casual player, but will keep casual players in just a bit larger net of jump gates, instead of the tight nit 7 or so gates they only use now. Hell it might even impress them enough to venture further out and explore a bit more. The reason i dont fear going anywhere is because in the beginning there were no highways.
There is a middle ground we can find to allow us to remove the highways and bring a distinction back to the different empires. We just have to help CCP find it.
Please discuss.
|
Gan Howorth
|
Posted - 2004.03.08 15:25:00 -
[22]
"Please discuss"
Er..you're right. End of story.
(BTW removing the highways would totally screw my current operations...but l would look forward to controlling the markets in my little corner of the galaxy with the occasional foray to sell exotic items to "Johnny foreigner")
|
Dekar
|
Posted - 2004.03.08 15:32:00 -
[23]
From a business / newbie's point of view, this is a very risky idea that will probably go negative.
I don't see the point of "making distances longer" just to increase realism and gate campers...
------------------------------------------------- Lying Scumbag |
Randuin MaraL
|
Posted - 2004.03.08 15:33:00 -
[24]
Quote: Please discuss.
Can not discuss much here - you read my mind and speak my words. The highway were a thorn in my eye from first day on, right because of the reasons you gave. ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |
Gween
|
Posted - 2004.03.08 15:46:00 -
[25]
Ok... Remove highway, also remove sentry guns, concord, police and we all will have fun - not.
If you remove the highway now, you'll rarely see any people crossing low sec's as most of the newer players would quit playing eve and the older ones would stay where they are.. Hey! Right it's a game - and you really want spend hours for traveling like in the earlier days of eve?
And for the piracy is dead thing - there are too many 'pirates' in eve at the moment and if we go back to no highways days....
No thanks, i've better thing to do and if i wanna play i wanna play and not watch. --------------
Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |
Busko Moonwalker
|
Posted - 2004.03.08 15:50:00 -
[26]
I think the problem was it took WAY to long to travel 30+ jumps
i mean its like 1min a jump more if u in something with out AB or MWDs. not fun to spend 1h just jumping or maybe it is check here :D
|
Gan Howorth
|
Posted - 2004.03.08 16:21:00 -
[27]
I simply don't understand why we should have a massive galaxy and then logically reduce it to the equivalent of a region through use of the highways.
Why not just get CCP to reduce the galaxy to just that...or go play E&B.
|
Morkt Drakt
|
Posted - 2004.03.08 16:29:00 -
[28]
Many of the highway links will go once the pan-galactic Empire Wars start.
Bet ya.
|
NeoMorph
|
Posted - 2004.03.08 16:30:00 -
[29]
No way will they remove highways...
As said before it would kill the casual gamer but it would also have a knock on effect to the market mineral prices...
Do you WANT megacyte to sell for 30k a piece? Because if you kill the highways the time taken to move high end ores into empire will increase the cost as many would say "sod that for a lark". It currently takes me about 2 hours to get back to Yulai from when I am. If you ditched highways it would be a lot longer.
My vote would be leave them as they are... but if war breaks out between races then the joining highways get shut down... That's the only logical step. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |
Dirtball
|
Posted - 2004.03.08 16:42:00 -
[30]
I don't like the highways either. I like the idea of having a map so big you have to travel 60 jumps to go from amarr space to caldari space. Sure we have 5334 systems, but when it doesn't take all that long to get from one to the next we may as well have 1000.
You have my vote to remove the highways.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |