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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Lorkin Desal
Lone Star Exploration Narwhals Ate My Duck
26
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Posted - 2011.10.29 16:32:00 -
[31] - Quote
Bumping this. |
Prosper Arran
Cobalt Valkyrie Industries The Ambivalent
9
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Posted - 2011.10.30 22:22:00 -
[32] - Quote
Bump for a great guide. |
Des Jardin
Aperture Harmonics K162
1
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Posted - 2011.10.31 22:10:00 -
[33] - Quote
Good job.
I look forward to future editions. "Good against remotes is one thing.-á Good against the living ... that's something else." |
Lorkin Desal
Lone Star Exploration Lone Star Partners
55
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Posted - 2011.11.10 12:28:00 -
[34] - Quote
Bump from page 4. I'm hard at work on the section on T3 production, but it is taking longer then anticipated. |
IceBergSlim
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.11.10 22:20:00 -
[35] - Quote
Lorkin, thank you. You've obviously spent a lot of time on this project. Nice one mate. |
Lorkin Desal
Lone Star Exploration Lone Star Partners
57
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Posted - 2011.11.21 17:07:00 -
[36] - Quote
Lorkin Desal wrote:Bump from page 4. I'm hard at work on the section on T3 production, but it is taking longer then anticipated.
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Lorkin Desal
Lone Star Exploration Lone Star Partners
59
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Posted - 2011.11.24 22:42:00 -
[37] - Quote
Still working on it |
Jack Miton
Lapse Of Sanity Narwhals Ate My Duck
9
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Posted - 2011.11.27 23:22:00 -
[38] - Quote
Nice guide.
I've skimmed it (will go through it a bit more later) and apart from a couple typos/slepping mistakes, I did find 2 factual errors you may want to correct:
1: How long will this wormhole last for? GÇ£Life-cycle has not yet begunGÇ¥ means that the wormhole is new. GÇ£Probably wonGÇÖt last another dayGÇ¥ means there is more than 25% of the actual lifetime left. GÇ£Nearing the end of its lifeGÇ¥ means that there is less than 25% of the actual time left. (See below). Wormholes can last for 16 or 24 hours.
the 25% at "nearing end of life" is not correct. it is always 4 hours, even on a 24h WH.
2: "Assigning fighters from a carrier will also cause a capital escalation."
no it will not. it used to but was changed at the same time as capital escalations were changed to spawn when a cap lands on grid, not when it initiates warp.
Lastly, the triage carrier fit in that document is not good at all. Refer to Narwhals, AHARM or RnK loss mails for how triage carriers should be fit.
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Lorkin Desal
Lone Star Exploration Lone Star Partners
59
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Posted - 2011.12.01 01:16:00 -
[39] - Quote
Bump for EVE:Crucible. Grav/Ladars have been changed and anoms and Mags/Radars probably as well. Information coming as I get it. |
Banroh
Eggers Den
9
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Posted - 2011.12.07 14:59:00 -
[40] - Quote
Friendly bumpity. This is the guide that I give to all my new corpies and it has been helpful.
Thanks alot
/Banroh |
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Lorkin Desal
Lone Star Exploration Lone Star Partners
88
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Posted - 2011.12.16 11:30:00 -
[41] - Quote
Bump for LSE - I'm hoping to have this expanded today/tomorrow. |
Boss
Lone Star Executive Lone Star Partners
0
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Posted - 2012.01.12 10:29:00 -
[42] - Quote
Bamp - no seriously, this guide is awesome. Lorkin is always busy re-writing some bits of it for a newer version later this year. |
Lorkin Desal
Lone Star Exploration Lone Star Partners
88
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Posted - 2012.01.15 23:00:00 -
[43] - Quote
I keep finding little bits of this guide that I would like to tweek - while you are waiting for me to finish it you should stop by the FHC lotto dimension - http://failheap-challenge.com/lotto/
Its a great lotto website that uses Chribbas dice, so nice and legit. Good prizes too. |
Bent Barrel
2
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Posted - 2012.01.16 09:15:00 -
[44] - Quote
srsly ... fail guide. has about 6 usefull pages of info and 4 of them are the tables at the end.
POS operation, corporation mechanics etc are for other guides ... |
JamesCLK
Lone Star Exploration Lone Star Partners
31
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Posted - 2012.01.17 01:37:00 -
[45] - Quote
Bump
A required guide for anyone seriously considering the whisky-space life (amongst other guides).
Can I have my ISK now Lorkin? ;) |
Sa'haira
Trans-Solar Works
6
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Posted - 2012.01.17 02:54:00 -
[46] - Quote
Bent Barrel wrote:srsly ... fail guide. has about 6 usefull pages of info and 4 of them are the tables at the end.
POS operation, corporation mechanics etc are for other guides ...
if you think POS operation and corp mechanics aren't relevent in a WH guide, where both are more central to day to day life than anywhere else in eve, then please tick next to those that apply:
[ ] derp [ ] facepalm [ ] psyduck [ ] all of the above
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Bernie Nator
Insidious Design Talocan United
59
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Posted - 2012.01.17 04:12:00 -
[47] - Quote
Not too shabby. Good solid basics that'll teach anyone interested in w-space just enoguh to get their feet wet so they can learn as they go. Only criticism I can muster is the placement of certain subsections. Other than that keep up the good work. |
Bent Barrel
5
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Posted - 2012.01.17 08:45:00 -
[48] - Quote
Sa'haira wrote:Bent Barrel wrote:srsly ... fail guide. has about 6 usefull pages of info and 4 of them are the tables at the end.
POS operation, corporation mechanics etc are for other guides ... if you think POS operation and corp mechanics aren't relevent in a WH guide, where both are more central to day to day life than anywhere else in eve, then please tick next to those that apply: [ ] derp [ ] facepalm [ ] psyduck [ ] all of the above
I can find more detailed and better written guides on those partial topics elsewhere. Almost everything that applies to a zerosec POS applies to a WH POS, the difference is logistics.
Corp operation in a WH is again not different to a regular corp anywhere else.
Scanning was covered in oh so many guides that handle exploration.
There's no description of the anomalies/signatures that exist in the WHs and what they usualy look like. No breakdown of the sleeper NPCs by type and/or capabilities. Almost no mention of the various effects of the WH sun.
Do you see the point ? the most informative part are the tables on the last pages. |
Lorkin Desal
Lone Star Exploration Lone Star Partners
88
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Posted - 2012.01.17 11:32:00 -
[49] - Quote
Bent Barrel wrote:Sa'haira wrote:Bent Barrel wrote:srsly ... fail guide. has about 6 usefull pages of info and 4 of them are the tables at the end.
POS operation, corporation mechanics etc are for other guides ... if you think POS operation and corp mechanics aren't relevent in a WH guide, where both are more central to day to day life than anywhere else in eve, then please tick next to those that apply: [ ] derp [ ] facepalm [ ] psyduck [ ] all of the above I can find more detailed and better written guides on those partial topics elsewhere. Almost everything that applies to a zerosec POS applies to a WH POS, the difference is logistics. Corp operation in a WH is again not different to a regular corp anywhere else. Scanning was covered in oh so many guides that handle exploration. There's no description of the anomalies/signatures that exist in the WHs and what they usualy look like. No breakdown of the sleeper NPCs by type and/or capabilities. Almost no mention of the various effects of the WH sun. Do you see the point ? the most informative part are the tables on the last pages.
I'm sorry you dont like it. Why not go write your own? |
Bent Barrel
5
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Posted - 2012.01.17 12:11:00 -
[50] - Quote
Lorkin Desal wrote:Bent Barrel wrote:Sa'haira wrote:Bent Barrel wrote:srsly ... fail guide. has about 6 usefull pages of info and 4 of them are the tables at the end.
POS operation, corporation mechanics etc are for other guides ... if you think POS operation and corp mechanics aren't relevent in a WH guide, where both are more central to day to day life than anywhere else in eve, then please tick next to those that apply: [ ] derp [ ] facepalm [ ] psyduck [ ] all of the above I can find more detailed and better written guides on those partial topics elsewhere. Almost everything that applies to a zerosec POS applies to a WH POS, the difference is logistics. Corp operation in a WH is again not different to a regular corp anywhere else. Scanning was covered in oh so many guides that handle exploration. There's no description of the anomalies/signatures that exist in the WHs and what they usualy look like. No breakdown of the sleeper NPCs by type and/or capabilities. Almost no mention of the various effects of the WH sun. Do you see the point ? the most informative part are the tables on the last pages. I'm sorry you dont like it. Why not go write your own?
If I could do that, I'd not be looking at other guides, would I ? But I plan to once I get to sort the info .... |
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Lorkin Desal
Lone Star Exploration Lone Star Partners
90
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Posted - 2012.02.08 17:58:00 -
[51] - Quote
bumping this thread
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NovaCat13
Seymourus and Co.
1
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Posted - 2012.02.12 09:00:00 -
[52] - Quote
bump
Seriously LSE is awesome, check them out. Miss the corp, sad I can't log as much game time as I used to or I'd still be out there. |
killroy v2
Mission Creep
0
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Posted - 2012.03.23 00:21:00 -
[53] - Quote
bump also what is the eta of the next edition? |
Lorkin Desal
Lone Star Exploration Lone Star Partners
94
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Posted - 2012.03.25 11:17:00 -
[54] - Quote
I'll actually hopefully be updating this over easter, seen as I have time off. Be warned that the list of NPCs in the site index at the back is incorrect, and CCP have announced that changes to wormholes are in the works. |
AP John
Lone Star Exploration Lone Star Partners
1
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Posted - 2012.04.03 08:30:00 -
[55] - Quote
bump it like you mean it |
Herr Ronin
ISN Management
21
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Posted - 2012.04.03 22:06:00 -
[56] - Quote
What a fantastic guide, The layout and its information is all spot on!
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Lorkin Desal
Lone Star Exploration Lone Star Partners
94
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Posted - 2012.04.06 10:51:00 -
[57] - Quote
I'm so sorry I've not yet updated this folks. I am trying to find the time, I promise. |
killroy v2
Mission Creep
2
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Posted - 2012.04.08 02:39:00 -
[58] - Quote
curses you still haven't updated >:( |
Raven Ether
Republic University Minmatar Republic
139
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Posted - 2012.04.08 06:08:00 -
[59] - Quote
bump for excellent work. |
killroy v2
Caldari Provisions Caldari State
2
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Posted - 2012.04.21 18:06:00 -
[60] - Quote
update plz |
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