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Rastadeen
Minmatar Sphere Design Inc.
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Posted - 2007.12.11 15:45:00 -
[181]
Main problem with EvE universe and its resource usage is that they have ranked everything. Like you have a level 4 ql 18 agent in 0.5 sec without borders to lowsec only a few places, thus everyone cramps up in those few spots in the end.
You have 0sec systems with lower truesec and better rats/roids than other systems = people cramp up in the best systems.
When you fly through most regions, be it empire or 0sec, you very rarely will find people where you dont have the best quality ****zle. Only exceptions are places of strategic intrests ie entrance system somewhere.
They could start by making more agents with as close to similar as possible qualities to spread people out more. And make more systems with higher truesec.
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Ed Anger
Weekly World News Derek Knows Us
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Posted - 2007.12.11 18:38:00 -
[182]
I'd like to see more space, and I'd like to see more space drinks, like Tang.
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PleXD
Caldari STK Scientific Black-Out
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Posted - 2007.12.13 03:00:00 -
[183]
Edited by: PleXD on 13/12/2007 03:01:20 No more space is required. There are large areas of space that are unused. These areas are unused for several reasons most have been stated òCrap systems that you really have to grind to make isk. Making it not suitable for a small corp/alliance to move in and defend òThe layout of the gates making easy bottle necks for alliances to defend large areas (even entire regions) easily. òEct
To change this the outer regions (regions furthest from empire) need to have a sec status of about -.2 or -.3 or lower for every system. The regions adjacent to empire have a high number of residence and people travelling through. The people living here do not need to travel far to buy the cheap ships and mods that invention brought to the game. So the sec status of these systems does not need to be changed.
However the outlying regions are harder to get to (even more so now the carrier/mothership nerf has been introduced) and have more risk and time moving equipment/resources back to empire and from empire to get a profit. So the sec status of these regions should be changed across the board.
Short of CCP adding gates and changing the layout of the gates what should be added to the game is the ability of the players to create their own gates between systems. These player built gates will have limitations. òThey will be hugely expensive or have a large skill tree assigned to it that has no use else where. òA maximum distance they can be connected to the next star. (so that you cannot connect the edge of empire space to Period Basis) òHaving a maximum of say 2-3 player built gates per system òMaybe having the option of the gates not showing connecting lines on the Map òAnd maybe having the option of being able to destroy the gates
These changes will in effect have a progressive effect. The larger/stronger alliances will move further away from empire to the better regions leaving a vacuum of sorts for smaller less established alliances to move in closer to empire.
-------- Those Arn't the Roids we are looking for. |
Wodanonline
The Last Resort.
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Posted - 2007.12.13 03:06:00 -
[184]
i think this is a good idea tough. but posted in the wrong cathegory.
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levitron
Gallente NASCR FTW
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Posted - 2007.12.13 06:10:00 -
[185]
How about making a lot more entry points to 0.0 so small guys have a chance to even get in. Right now 1 gate camp just about keeps everyone out.
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Gontard
Minmatar E-Truth
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Posted - 2007.12.13 07:55:00 -
[186]
Edited by: Gontard on 13/12/2007 07:55:58
Originally by: PleXD
To change this the outer regions (regions furthest from empire) need to have a sec status of about -.2 or -.3 or lower for every system. The regions adjacent to empire have a high number of residence and people travelling through. The people living here do not need to travel far to buy the cheap ships and mods that invention brought to the game. So the sec status of these systems does not need to be changed.
This is wrong because regions closer to empire are roamed by far more many hostiles than the deep 0.0 Also closer to empire mean easier to attack. YOur suggestion is just an isk farmer paradise proposal.
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Faedin Flame
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Posted - 2007.12.13 11:32:00 -
[187]
well the alliance 'grab' and 'hold' mentality -- namely RA and BoB -- makes vast stretches of 0.0 useless to 85% of the eve player base
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Ventro69
Caldari Manson Family Knights Of the Southerncross
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Posted - 2007.12.13 11:35:00 -
[188]
Originally by: levitron How about making a lot more entry points to 0.0 so small guys have a chance to even get in. Right now 1 gate camp just about keeps everyone out.
NO!
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Dipluz
NailorTech Industries
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Posted - 2007.12.13 12:36:00 -
[189]
Originally by: Jacob Castillo Massively reduce alliance sizes, and the size of the space they hold. I'd imagine that this would also effect gang sizes too, so you'd be killing a few problems at once. Somehow...
wouldnt help 1 bit, beacuse then u would have 100alliances allied to each other with a common intel channel thats the difference
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The Dokter
0utbreak
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Posted - 2007.12.13 12:47:00 -
[190]
Oke, have thought about this subject when I came back from fanfest and heard about tonnyland And saw some nice ideas in this thread so bare with me a bit. I know it is a wall of text.
1. Remove local, it will allow a lot more small scale pvping and people need to get more help being in 0.0. It stills mind boggling you can rat in 0.0 with only your lone raven without any support in 10 jumps. In 0.0 you should always have the ability to defend yourself, or have friends who can do that.
1.a. Finally find a system where you can probe down cloaked ships, or make a module that you can activate and gives a warning when there is a cloaked ship within 150 km. Give a same sort of module that you can scan that person down to 0 km. Make the warning system have a 10 second delay, the searching a 3 minute delay (or somehting around that order).
2. Add a system that when you enter claimed systems you have to pay a tax, depended on the number of players averaged per system from the claiming alliance/corp. But make it that if there are systems with 0(1-5) people in it they count as negative on your tax, the same with systems with 50+ people in it. Calculate this number on a average every day and the tax changes every week/month.
In this system when you are entering a claimed system and youÆre set to +10 you pay no tax, set to +5 (50% discount) and at 0 or lower you pay normal tax to enter the system. But you can refuse to pay the tax, but then you will show up in local. Also every time you leave or log in a claimed system you have to to pay or decline to enter the system again.
3. Make eve bigger. Not by adding random systems, but by making the 4 (or even all pirate factions) have there own high sec space, low sec and 0.0, this space you can enter with 0 or negative standing without problems, when you have positive standings towards concord it will work in the same as negative standings in empire atm. Make the distance between the new systems and empire so big that only jump freighters can jump it and the rest of the cap ships need to stay in empire or in there pirate empires.
Make sure that there is reason to trade between these empires. Ores you can only get there, implants, bpcÆs, etc. Because of the logistics involved (you need to travel through: empire high sec> empire low sec> normal 0.0> pirate 0.0> pirate low sec and then you are in pirate high sec) the outskirts of 0.0 will be more interesting for people to live in and maybe even viable for some sort of economy. Imagine 0.0 Jita
4. Make the systems lose value when they are used too much, this should also include cosmos stuff. Maybe even make it that constellations that are overused lose there value completely and others would increase because they arenÆt used. Then there is no need to increase less valuable systems because they will increase over time.
5. Remove level 4 agents from high sec and place them all in low sec, this would make the risk reward situation better.
6. Last one, maybe try to decrease the advantage of jump bridges by making a ring around empire where you canÆt use them. But increase the entry points to 0.0. This would make it harder to get stuff in to 0.0 but not completely impossible, because you could just take another route and not everything can be camped with a massive blob and without the jump bridges, people move around a bit slower with there heavy fleets.
Hopefully some devs will read this thread and make some changes.
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.12.13 13:17:00 -
[191]
Awesome ideas Dokter. Awesome. ---
"Cutting Edge 4 Life" |
Jalaliba
Minmatar Jalaliba Trading Company
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Posted - 2007.12.13 13:39:00 -
[192]
This thread inspired me to post my ideas on changing Inter-System Travel Mechanics. Link this with improved 0.0 resources. Your feedback is welcome.
link to post:
New Inter-System Travel Mechanics
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Maladora
GoonFleet GoonSwarm
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Posted - 2007.12.13 14:36:00 -
[193]
Originally by: FOFOFOF
- Anchor sentries at 0.0 gates
Whats the argument behind not having that?
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Jalaliba
Minmatar Jalaliba Trading Company
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Posted - 2007.12.13 14:46:00 -
[194]
Originally by: Maladora
Originally by: FOFOFOF - Anchor sentries at 0.0 gates
Whats the argument behind not having that?
Gates belong to NPC's, it's like asking to anchor sentries at lowsec NPC stations. Quite why NPC's have gates in 0.0 is another question.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.12.13 16:26:00 -
[195]
Originally by: Morris Falter Wasn't this brought up already?
Basically was a toss up between having lots of 0.0 space undeveloped (which it is at the moment)
Who wants to develop a particular area of 0.0 space when one of the main power blocs has a station 5-10 jumps away?
We need a lot more space. EVE is way too crowded, this is the main reason for all the blob warfare.
"...been designed for one purpose and one purpose only. Imagine a handful of repair drones pouring from the carebear's mouth. Now imagine they have um, nothing." -Unknown Hel redesigner (2007) |
Blazing Fire
Interstellar Operations Incorporated Black-Out
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Posted - 2007.12.13 16:38:00 -
[196]
We need dynamic true sec, based on utilization of a given system.
We need proper reward system - 0.0>lowsec>highsec, not highsec>0.0>lowsec.
The 0.0 need to be able to support more people ISKwise.
If 0.0 can support more people, they will actualy move there.
And I support the idea of Alliance taxation for ratting in systems with SOV.
Best idea so far = 100% tax for NPC corp members. I really hate those ISK sellers. They are bad for the game.
More space will be realy nice, but when the current 0.0 is filled up.
The idea of having distant regions, so no cap ships jump to there is pointless really. People will jsut build them there. And who goes there first wins. We better have regions with very good rewards, but no outposts. With redesigned POSes and Mothership (more ships docked and more clonevat space), this space will be real fun. It should be the real ISK making space, but nobody should be able to control it, or at least no so easly if you are big enough.
Blazing Fire CEO Interstellar Operations Incorporated Corp web site
Recruitment PvPeers wanted for 0.0 Fleet ops and roaming/defense gangs Looking for experienced players Looking for new EVE players
Services [Service] Killboard hosting [Service] Forum hosting [Service] Cheap Web site hosting [Service] Obelisk for rent [Service] Alliance Creation
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.12.13 18:25:00 -
[197]
We dont need more space, make the existing, now crap, space more useful or interesting. ----------------- Friends Forever
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Snowden Vel
GoonFleet GoonSwarm
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Posted - 2007.12.13 18:39:00 -
[198]
I like the dynamic truesec idea and a few of the other ones that have been broached in here but a lot of the most drastic complaints come from people who basically want something for nothing. In 0.0 EVE is at its best because of the military and diplomatic imperatives that come with holding space. There should not be enough space to keep everyone happy. What's the point of competing if there are no winners and losers?
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Johnny ReeRee
The ReeRee Brigade
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Posted - 2007.12.13 18:52:00 -
[199]
Edited by: Johnny ReeRee on 13/12/2007 18:54:26
Originally by: The Dokter
5. Remove level 4 agents from high sec and place them all in low sec, this would make the risk reward situation better.
Hopefully some devs will read this thread and make some changes.
You hear this suggestion a lot, and it's a really stupid and ******** suggestion. "Make the risk reward situation better"? Uh...wtf lol? No it wouldn't. It's an old stupid and tired debate that ended years ago, and you lost.
By the way, I'm not using the ad hominems to refute your arguments. I'm using them to indicate you're stupid for having used them.
More space probably makes sense, and there should be more access to the space there is -- there are too many bottlenecks and chokepoints, especially from empire to 0.0. More access would do more to spread people around, which is a good thing.
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Nomme
Mugen Shipyards
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Posted - 2007.12.13 19:24:00 -
[200]
Edited by: Nomme on 13/12/2007 19:25:55 I would settle for an outer rim with no flipping map data,local,no outposts,and no POS. Unconquerable <-0.0. ..but with Treats
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R0ger Wilco
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.12.13 19:50:00 -
[201]
Nice topic ^^
I dont think we need more space I think the current 0.0 space needs to be revised.
Improve some of the sec rating of lesser quality 0.0 systems: What is the point of fighting over a 0.01 system? when you make more money and run near 0 risk in empire?
Change rat spawns:
It's 0.0 for crying out loud, I find it wrong that you can tank a 0.0 spawn in a mining barge and carry on mining, make it more interesting please, even if you nerf the bounties abit warping in to a belt of 4 BS 6 cruiser and 10+ frigs would actaully scare me and make ratting more exiting, rewarding and more fun.
I like the idea about taxing people with ratting in your sov space.
What about capital ship spawns in belts, not with overpowered bounties though.
We dont need more 0.0 space we need to improve the current 0.0 space so its worth fighting over
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vache
THE IRIS
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Posted - 2007.12.13 22:09:00 -
[202]
Jove space should be opened as new high sec space, kinda like empire, and then on the other side of it, open up like another 2500 star systems or whatever. Now that would make things interesting!
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frank frank
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.14 00:20:00 -
[203]
If you could find me more space, I really could use a place to put my space-entertainment center.
Maybe a nice space love seat too.
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Zenethalos
White Shadow Imperium Burning Horizons
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Posted - 2007.12.14 08:05:00 -
[204]
After a few beers and reading this thread yet again I have a short and simple idea. Each 0.0 space is assigned a value of -0.03 to -1.0 and they are static. Why are they static, why do the bands of rats we keep shooting keep comming back to the same location everyday after DT. We have spawn tables for each true status per system that change the value of the spawn (help me if i'm wrong) why not have dynamic true sec status' so that farmers cant keep going to the same place everday to wh*re isk and marauding gangs cant keep going to the same ratting hub over and over.
The way I see it is in the region in which myself and my alliance reside in consists of roughly 50 systems, and 6-7 suitable ratting systems. Now these same systems are so clustered everday by atleast 5 people to a system with 10+belts that making isk is scarce because the first to log on is the first to get it and have his buddies tag along. Why not make it so its hit or miss with ratting.
In My opinion this would make it worth hold those 30+systems out of the 50 that are not claimed because on any given day a system claimed by you has about a 12% chance of getting a feasable ratting system (0.45+).
This is just a thought as people seem bent on either expanding the universe or repopulation the crappy systems with a higher status. It would also put a larger logistical tax on the mega alliances if they wanted to claim these now sh*thole area's they dont bother putting towers up in if they want to be able to put their tag on the space and tax it.
Just my not so sobre idea.
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Anglo
Minmatar Astral Mexicans
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Posted - 2007.12.14 09:50:00 -
[205]
i always said that the eve univers should be MUCH larger.. soem are saying that 00 is underpopulated.. that might be true, but why arent those alliances wich are out there alow people to go there then WITHOUT being in there alliance. nowadays you cant enter a 04 system without facing gankers at the gates, and into 00 the alliances hold a foot with bubles etc... im not saying that we need more space. i think we do however. to get the feelign back of being lost somewhere.. BUT i would highly sugest taht ccp adds wormhole into the game... and new wormhole travel skill... maybe also a find wormhole skill..
the wormhole should be in empire... prefared 05-09 systems.. and would leed directly to deep 00... once u located a wormhole it will be there for 1 week. after 1 week you will have to relocate it again..
by doing this u would alow for alot of things to happend...
sneek atacks on alliances..
NON alliance players to go rat in 00
etc..
atm its all just about who can muster the greater fleet... i know ccp did somehting like this with black ops.. but i think there could be done more.. and if alliances know that people will go for wormholes.. maybe a litlle of the lamer blobing will go away..
pvp in eve today isent really pvp... we have blobs and suicide gankers.. and thats about it... only a few do real pvp... wich isent really done with 100 menn capital gangs... or 100 menn t2 crafts...
so make some wormholes damnit...
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olzi
Caldari GoonFleet GoonSwarm
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Posted - 2007.12.14 13:26:00 -
[206]
Originally by: Anglo i always said that the eve univers should be MUCH larger.. soem are saying that 00 is underpopulated.. that might be true, but why arent those alliances wich are out there alow people to go there then WITHOUT being in there alliance.
There are dozens of alliances that let smaller outsider groups use their space, as long as they contribute something to the alliance, be it capitals, production or just isk. If you can't give back to the alliance, all you are is extra baggage and a wasted standings slot.
Quote:
nowadays you cant enter a 04 system without facing gankers at the gates, and into 00 the alliances hold a foot with bubles etc... im not saying that we need more space. i think we do however. to get the feelign back of being lost somewhere..
BUT i would highly sugest taht ccp adds wormhole into the game... and new wormhole travel skill... maybe also a find wormhole skill..
the wormhole should be in empire... prefared 05-09 systems.. and would leed directly to deep 00... once u located a wormhole it will be there for 1 week. after 1 week you will have to relocate it again..
by doing this u would alow for alot of things to happend...
sneek atacks on alliances..
NON alliance players to go rat in 00
etc..
Thinking that more 0.0 systems, or direct links from highsec to deep 0.0 would create any kind of security for empire pubbies to reap the benefits of 0.0 is just plain stupid. Any kind of existance in 0.0 is always based on the ability to defend the area. I can't think of anything that would attract more gankers than a "wormhole" directly connecting highsecurity area to a no-security area, allowing easy ganks in the conveniency of their own backyards.
0.0 isn't meant for individual players, its for the biggest and strongest, and frankly your post reeks of trying to bend the rules of the game around your ability to only make it in highsec.
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Rhaegor Stormborn
Volition Cult The Volition Cult
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Posted - 2007.12.14 13:29:00 -
[207]
Imo:
Remove jump bridges. No more controlling huge areas of empty space with easy logistics.
More access points into 0.0.
This would go a long way towards solving the current problems. I can't believe they put jump bridges into Eve. It is like the Plane of Knowledge in Everquest 1, worst idea ever.
Rhaegor Stormborn Fleet Admiral - Volition Cult |
Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.12.14 18:44:00 -
[208]
There are plenty of ways to get into and out of 0.0, but they involve working with an Alliance. And what's wrong with that? If you're not going to be part of an Alliance, you're a freeloading tresspasser. The whole idea of 0.0 is that it is a place where players can make their own Empires. Why should there be areas open to everyone?
As a person responsible for building our alliance out of virtually nothing (Drone Regions were your perfect empty space), I know the amount of work done to create the infrastructure and the work done to maintain it. There is no argument anyone can make which gives them the right to enrich themselves by using that infrastructure for free. I really like taxing people who rat in our soverign space. I like that alot.
If the issue is that there is not sufficient space for someone else to try the same thing our alliance has accomplished, then I can see adding more space. But if someone just wants more empty systems so that they can rat/mine without paying anything to do so, then I think they just want to be leeches. Join an alliance and make use of all those unused systems, fight an alliance and make them retreat from that space, or try underground ratting/Mining ops and accept being hunted.
BTW: Adding more access points to 0.0 has already been done. CCP moved chokepoints deeper into 0.0 instead at the low-sec entrances. That did not result in a flood of people into 0.0
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Hitme Harder
HERRO KITTY
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Posted - 2007.12.14 19:16:00 -
[209]
Eve would have to be a different kinda game for more space to make a difference.
Something with zone control with elements like those in the tournaments that force some kind of competitive fairness into holding space.
With megablobs and super-high SP nanofleet alliances, more spaces would just be gobbled up by the current alliances. ________________________ Is that the best you can do?! |
Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.12.14 21:01:00 -
[210]
Edited by: Janu Hull on 14/12/2007 21:01:49
Originally by: Maladora
Originally by: FOFOFOF
- Anchor sentries at 0.0 gates
Whats the argument behind not having that?
Consider 0.0 with a deathstar at every doorstep coming from both directions.
Lets face it, to secure sovreignty, its already a spam war with POSes, and there are a LOT more moons than there are jumpgates in any given system.
You think its a pain in the ********* breaking sovreignty now, wait until your cyno ships are wtfpwnt on entry and battleship fleets are decimated before they can secure a "beach head" in a target system.
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