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Thread Statistics | Show CCP posts - 1 post(s) |
Nicocat
Caldari Deep Core Mining Inc.
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Posted - 2007.11.23 22:56:00 -
[121]
I'm sorry, but the amount of carebear whining in this thread has, indeed, given me a boner. So has the Broadsword. ----------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |
Sequince
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Posted - 2007.11.24 00:44:00 -
[122]
Edited by: Sequince on 24/11/2007 00:47:24 .....sorted... make remote boosting modules high slot items.......
lets not forget also that a boosted entity that causes aggro upon himself does so for the booster as well.
Take away or change the sec penalty system in low sec and you will see a marked increase in the population of low sec. If you need the answer I believe thatĘs where it lies.
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Eizana
Amarr Scyanis
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Posted - 2007.11.24 01:04:00 -
[123]
Originally by: Sequince Take away or change the sec penalty system in low sec and you will see a marked increase in the population of low sec. If you need the answer I believe thatĘs where it lies.
I'm all for this. Sec status drop should be only for the empire suicide gankers. Why punish people for engaging in pvp in place designated for pvp? Makes no sense, just discourages pvp where people are supposed to pvp one another. In a role play sense, Concord shouldn't give a damn what happens in places where it does not spawn.
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kessah
Blood Corsair's Blood Blind
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Posted - 2007.11.24 01:08:00 -
[124]
I only ask for one thing though, in low sec if the HIS does its stuff, it gets aggression and if its put up stupidly *non pirate* then it gets GCC if a neutral bypasser gets caught.
I need this thing to get aggress not like it is in 0.0 with dictors dropping a bubble then jumping. Not on if HIS can do that. ------ [Video] Forever Pirate 4
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Cpt Branko
The Bloody Red
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Posted - 2007.11.24 03:48:00 -
[125]
Originally by: Alex Harumichi [ HICs are better than anything currently in the game for solo gatecamping. How much that changes things is open to debate, but the the above fact remains.
If a HIC gamps a gate solo, it is going to positively DIE to a T1-fit rupture, not to mention a T2-fit one. 20K effective HP MELTS in face of 300 extra DPS over your tank. It's suicide to solo gatecamp in a HIC. Insanely suicidal, considering the ship price.
BTW, don't mix rockets and missile launchers, and the Merlin IS better then a Kestrel.
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Andrew Olaffsen
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Posted - 2007.11.24 05:00:00 -
[126]
almost there...2 more pages and I get 50 mil ISK
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.24 08:18:00 -
[127]
a dictor launched bubble is still mroe effective, esp. if you hvae fast locking webbers.
I fail to see how the hactor can really upset any balance. ----------------- Friends Forever
Kill. BoB. Dead. |
Sinsalura
id TECH
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Posted - 2007.11.25 02:53:00 -
[128]
Originally by: Haniblecter Teg a dictor launched bubble is still mroe effective, esp. if you hvae fast locking webbers.
I fail to see how the hactor can really upset any balance.
The fact that whether dictor bubbles are more effective or not is not at question here. What tips the scales of balance is where the HIC or hector can be used, where is EVERYWHERE, 0.0, lowsec, highsec. ~ id TECH ~ now recruiting |
Mos Superum
Gallente Federal Navy Academy
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Posted - 2007.11.25 05:01:00 -
[129]
Edited by: Mos Superum on 25/11/2007 05:02:29 I'm posting a relative EVE newbie, plus I'm trying to help folks who bet on the 7-page thread minimum cash in on their wagers.
One of the big questions being posted in here seems to be -- is the heavy interdictor going to clear out lowsec? Scare off newbs exploring and looking to do lowsec ratting? Hauling? Mission running?
In my first 5 months of playing (casual player, btw), I've been very lucky with lowsec ratting in cheap frigs and cruisers. I do the obvious things like check for podkills, check for average traffic over the past 30 minutes, etc. Once, I was nearly scrambled in an Iteron II while I was trying to get some loot/salvage out of low-sec, but it was a 1-man camp and I had fitted a WCS just to cover my ass. Otherwise, I've been very lucky.
Basically, in off and on lowsec ratting in 5 months, I haven't been gate camped except the half-ass one time effort. Additionally, as a newb, I've almost ALWAYS been told that fitting WCS on combat ships is a no-no/faux pas. Finally, at some point, one has to assume that one will EVENTUALLY run into a proper lowsec gate camp as a newb.
In my mind, this talk about the heavy interdictor special ability running off newbs in lowsec may be all moot. What about this heavy interdictor is going to change the nature of the camp? What about it is going to run off newbs in lowsec that aren't already being run off by multi-ship gate camps that have to work together to put the scrambling points onto, say, a cheap T1 frigate or cruiser? It seems to me that the heavy 'dictor just makes the gate camp a little smaller. Either way -- if I'm not doing the chicken sh** thing and fitting a WCS on a combat ship, I'm getting stopped. Does the heavy interdictor really change that?
Just wanted to share my thoughts on this. I think the "infinite" part of the focusing script is what's setting a lot of discussion here off. But those thinking that newbs are going to leave lowsec -- I'm not sure. I fly through a lot of empty 0.4 and 0.3 space already.
That said, I understand this would be very bad for haulers, right? And what happens if someone floods the market (I'm totally clueless on cost/skill training requirements) with these ships and they start showing up more than regular gate camps?
Just some thoughts from one of the newb players that, I think, some folks in here are concerned about running out of lowsec. I think letting the issue play itself out, as one of the last posters mentioned, is important. If highsec to lowsec routes get totally jammed up with these new ships, as a newb who would like to get through and operate in lowsec, yeah -- that'd be irritating. But I'm willing to wait and see before screaming for ye olde nerf bat.
My piddly newbish 2 cents.
Mos Superum
P.S. - The other thing to remember is...it's all just a game and a monthly payment.
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Kessiaan
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Posted - 2007.11.25 06:45:00 -
[130]
Edited by: Kessiaan on 25/11/2007 06:49:14 I can understand where you're coming from - these new ships honestly won't affect my play much either (I scout ahead with an alt, use a cloak, and plan on dropping my WCS and switching to a nanofit with preplaced instawarp BMs a few hundred KMs away from the gate once this hits. I won't be switching to a blockade runner still though, they don't have the cargo space to move my mining equipment and loads of Zydrine around), my main issue with them is that without any kind of counter solo hauler pilots (and hauler pilots only I might add) are caught in a catch-22.
A hauler (that's hauling anyway) has zero offensive capability, they depend 100% on their ability to avoid serious gatecamps and be able to run smaller ones. A hauler that's unable to warp is a dead hauler.
The catch-22 comes from WCS. Currently they halve the time it takes for anyone to lock on the user, and a hauler using four or five of them is pretty much instalocked by anything. Hauler pilots gamble that the random people they bump into at the gates won't be able to put enough points on them to stop them.
Your average hauler takes too long to get to warp (even prealigning while cloaked) to get away before anything BC-size or smaller can lock them. So they need the warp core stabs. But, if they use them, all a HIC will have to do is look at them and they'll be locked in place (and hence dead). Since HICs can move freely just like any other ship they can be encountered anywhere, anytime, and scouts are little defense against them.
I think the easiest workaround, and the one that will see the largest adoption, is the return of instas. Since you jump in through a gate always facing the same direction, if you have a bookmark a few hundred kilometers away from the gate in that direction, and load your hauler up with nanofiber IIs instead of warp core stabs, even the largest hauler should be able to warp to such a BM and get away before anyone can lock them (since the lag will figure into it if you go to warp straight from the gate's cloak).
I think the ideal solution is to simply only make it's 100% scram effective against only cap ships though (since from what CCP has said that was the original point), and make it a 3 point scram against everything else. It'd still be a big boost to any gate camp without being a super hauler pwnmobile. ----- My in Eve Profile |
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Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.11.26 00:00:00 -
[131]
Originally by: Kessiaan
The catch-22 comes from WCS. Currently they halve the time it takes for anyone to lock on the user, and a hauler using four or five of them is pretty much instalocked by anything. Hauler pilots gamble that the random people they bump into at the gates won't be able to put enough points on them to stop them.
WCS gimp your ships lock range and time, not boost the guy who's locking you.
Save EveTV, please. Sign to ask CCP to fund EveTV! |
Karandor
Minmatar Wildlands Heavy Technologies FOUNDATI0N
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Posted - 2007.11.26 01:25:00 -
[132]
Peopl act as if these pirates have infinite funds to risk these ships. A HIC will be SUPER vulnerable to an enemy camp. They're not super agile and generally won't have room to fit mods that will help them much in that department. The only thing they can do is the ol' run back to the gat etrick which anything with an MWD can generally manage.
A broadsword is probably going cost more than double a vagabond to begin with and have about 1/5 the survivability. If your gatecamp gets baited (there are lots of ways to manage this) I can guarantee the HIC will be the ship that dies. Pirates do not make a lot of isk so most will not be able to constantly be losing these things.
This is a ship that will be an insta-primary and anyone who flies one better have a fat wallet. Overall though if someone manages to lock you when you are hauling you aren't doing it very well. Either have a scout or take a month or two to get a blockade runner and decent cloaking skills.
Don't ***** about having to train a lot of skills until you fly minmatar. |
Shar'Tuk TheHated
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Posted - 2007.11.26 01:26:00 -
[133]
Edited by: Shar''Tuk TheHated on 26/11/2007 01:30:06 The Focused script SHOULD only work on CAPS and super CAPS. The bubble script should work on anything as its intended for 0.0 otherwise Hactors will indeed be far too overpowered. Please think about this suggestion DEVS before you release them as is on TQ.
Edit:
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |
Pham Nuuwen
Free Traders Free Trade Syndicate
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Posted - 2007.11.26 09:06:00 -
[134]
I am an elite zerosec pilot. I've flown interdictors for longer than most of you have been playing, to show one tiny facet of the multitude of my abilities and experience. Now that you have all noted the enormous size of my e-peen and encyclopedic knowledge of pvp, allow me to get to the gist of my post.
I trained for HACtors in advance because I thought these things would allow the use of the warp disruption sphere generator in lowsec. What the heck is the talk of this warp-ray stuff? I mean... how lame. And THAT'S what everyone is complaining about? Are you serious?
I could teach a one-day old noob how to be a Dukes of Hazzard lowsec bootlegger in about two minutes, and never get caught by any of this. Well, there goes some training time. Hopefully they will at least look good.
Maybe they'll save some ISK in the long run if I don't get one shot down from not having to use warp disruption probes every so often, but I seriously doubt they have that kind of survivability because I don't see any HACtor going 8000 m/s like le Sabre.
So a few scared noobs stay in highsec a little longer. Is this a bad thing? The ones that dare, that take their lives and destinies in their own hands, will have less lowsec competition in the hauling business and reap larger rewards.
People will have more incentive to mine and produce near their bases, resulting in - gasp - more industry and self-sufficiency in lowsec... and probably a larger lowsec population. That will serve to bring more pirates, which in turn causes an increase in everybody's pvp experience and overall interaction with other players. In the end, what the Heavy Interdictor really means is more adventure for everyone.
This I prophecy!
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Cpt Branko
The Bloody Red
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Posted - 2007.11.26 09:18:00 -
[135]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 23/11/2007 13:01:28 Edited by: Alex Harumichi on 23/11/2007 12:58:56
Originally by: Cpt Branko Point is, HICs can't do anything another ship could't do better, ergo, they change nothing.
OH ffs. No matter what you think about the things, the above statement is just flat-out wrong.
There is no ship currently in the game that can scramble any ship at 30km range, have fast locktime, tank sentries and do good dps. Solo.
And also, ships which will DIE to any T1-fit cruiser that passes through the gate if they engage under sentry fire solo, since the 200DPS over their tank will make them a 100+M wreck all of a sudden. Anyone solo camping in a HIC is being exceptionally stupid. It's suicide. It has NO tank after it tanks sentry guns. After the passive tank is pushed over it's sweetspot, it's life-span is numbered in seconds.
Originally by: Alex Harumichi
HICs are better than anything currently in the game for solo gatecamping. How much that changes things is open to debate, but the the above fact remains.
It's insanely stupid to solo gatecamp in one.
Originally by: Alex Harumichi
The fact that dangerous gate camps have up to now required multiple ships and lots of coordination has kept things sane. The fact that now you can lock down a gate to a large segment of lowsec traffic using just one ship is, imho, broken.
You mean, "you can lock a large segment of low-sec traffic unless they bring anything larger then a frig, in which case you are completely screwed and lost a 100+M ship", yes, HICs can do that solo. Face it, they'll be only used in groups, ever, since it's stupid to do anything else with one, and, yes, they will be primary in preety much any fight since they can't tank anything serious especially if they have gate guns on them.
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Twilight Moon
Minmatar Malicious Intentions The Church.
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Posted - 2007.11.26 10:30:00 -
[136]
If these gets nerfed I'll go all emo.
New siggeh required! |
Gort
Storm Guard Elite
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Posted - 2007.11.26 20:58:00 -
[137]
Originally by: Qui Shon If I were a mod, I'd give 3 day forum bans to anyone writing the word "idiot" in their post, for any reason. Would make it an automatic process. Then I'd manually go through the threads and give the same 3 day ban for any namecalling, first offense will do.
After a month of this, I wonder if we wouldn't have slightly nicer forums to discuss in.
I salute you!
-- When in doubt, empty the magazine. |
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