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Redback911
Malevolent Intentions DAMAGE INC...
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Posted - 2008.01.01 04:46:00 -
[1201]
Edited by: Redback911 on 01/01/2008 04:47:48 Learn to play.
Seriously.
Abaddon is the best close combat ship in the game. It ganks and tanks, outlasts everything on the field. Kills all. I've soloed 5 vs 1 and won in that thing.
I've skilled the other race BSes and they are utter rubbish compared to the Abaddon. No other ship can do what it does.
ANd to quote Will SMith's best film: "JOJO!!!!!!" ur an idiot (that bit not from film)
Now hush and go play with ur drones and missiles - Amarr aint for you.
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SkyCrane
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Posted - 2008.01.01 05:01:00 -
[1202]
Edited by: SkyCrane on 01/01/2008 05:02:24
Originally by: Redback911 Edited by: Redback911 on 01/01/2008 04:47:48 Learn to play.
Seriously.
Abaddon is the best close combat ship in the game. It ganks and tanks, outlasts everything on the field. Kills all. I've soloed 5 vs 1 and won in that thing.
I've skilled the other race BSes and they are utter rubbish compared to the Abaddon. No other ship can do what it does.
ANd to quote Will SMith's best film: "JOJO!!!!!!" ur an idiot (that bit not from film)
Now hush and go play with ur drones and missiles - Amarr aint for you.
Was that before or after you started posting your kills on Damage Inc's killboard? What I'm looking for is poof and what you actually killed.
EDIT: Typos.... ------------------------------------------------
Disclaimer: Please feel free to ignore typoes... I suck at typing... :) |
Ira Theos
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Posted - 2008.01.01 06:36:00 -
[1203]
All these technical analyses of Amarr are funny to read now only because I finally fixed the Amarr problem with my toon. After 2 years of futile training of laser skills with over 7 million SP in gunnery/lasers out of over 32 million in SP.... I finally found the answer... I TRAINED CALDARI. So now I don't care what CCP does with crappy Amarr as I don't use them anymore. The difference in combat was like night and day.
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Ruciza
Minmatar
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Posted - 2008.01.01 06:39:00 -
[1204]
Originally by: Goumindong to increase artillery tracking and reduce rail tracking. But it is unlikely that that is needed due to the other advantages of arties.
Arty tracking is supposed to be augmented by target painters. Stop lamenting and use tp finally.
But anyway, it's a myth that mid range combat doesn't exist. Ships are moving, people jump in on a circle of about 30km diameter, gangs are always spread out, and the larger the fleet the more messy it becomes.
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Wind Ictiva
Delta Kappa Gamma
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Posted - 2008.01.01 06:40:00 -
[1205]
WOW
i havent read thru the 41 posts!!! i admit it.
but i got a slight suspicion that the people posting here saying amarr is nerfed fubar are mostly older chars that are amarr specced and used to enjoy being over powered.
or younger amarr chars
you see, amarr suck at lower levels. but at higher levels they rule.
know how to use your chars ffs. (nb im not saying i do, but at least i dont whine about it).
ps anyone who says the curse is gimped now is an idiot... actually a moron
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty. |
Dillius Archania
Amarr
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Posted - 2008.01.01 06:51:00 -
[1206]
Originally by: Wind Ictiva WOW
i havent read thru the 41 posts!!! i admit it.
but i got a slight suspicion that the people posting here saying amarr is nerfed fubar are mostly older chars that are amarr specced and used to enjoy being over powered.
or younger amarr chars
you see, amarr suck at lower levels. but at higher levels they rule.
know how to use your chars ffs. (nb im not saying i do, but at least i dont whine about it).
ps anyone who says the curse is gimped now is an idiot... actually a moron
Might I ask if you fly Amarr? And furthermore what ships and how abouts are your skills in their relevant areas?
The Curse is quite fine anyways, it's the Pilgrim that has severe problems now.
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Wind Ictiva
Delta Kappa Gamma
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Posted - 2008.01.01 07:09:00 -
[1207]
Originally by: Dillius Archania
Originally by: Wind Ictiva WOW
i havent read thru the 41 posts!!! i admit it.
but i got a slight suspicion that the people posting here saying amarr is nerfed fubar are mostly older chars that are amarr specced and used to enjoy being over powered.
or younger amarr chars
you see, amarr suck at lower levels. but at higher levels they rule.
know how to use your chars ffs. (nb im not saying i do, but at least i dont whine about it).
ps anyone who says the curse is gimped now is an idiot... actually a moron
Might I ask if you fly Amarr? And furthermore what ships and how abouts are your skills in their relevant areas?
i dont.
my bud does and i envy him. he¦s the top damage dealer in his group.
if my caldari specced pilot wasnt so dear to me i¦d trade him in an instance for a lower spec¦ed amarr pilot.
...
on one hand, who am i to post in this thread since im not amarr spec¦d. i dont have a clear overview do i?
on the other hand who are the amarr to post in this thread? arent they too involved to say anything impartial???
Originally by: Admiral Love
Hmm creating a thread like this is perhaps a little like sitting naked with bleeding balls in a pool of piranhas. I Won't do it again - most of you guys are pretty nasty. |
Dillius Archania
Amarr
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Posted - 2008.01.01 07:23:00 -
[1208]
Originally by: Wind Ictiva
Originally by: Dillius Archania
Originally by: Wind Ictiva WOW
i havent read thru the 41 posts!!! i admit it.
but i got a slight suspicion that the people posting here saying amarr is nerfed fubar are mostly older chars that are amarr specced and used to enjoy being over powered.
or younger amarr chars
you see, amarr suck at lower levels. but at higher levels they rule.
know how to use your chars ffs. (nb im not saying i do, but at least i dont whine about it).
ps anyone who says the curse is gimped now is an idiot... actually a moron
Might I ask if you fly Amarr? And furthermore what ships and how abouts are your skills in their relevant areas?
i dont.
my bud does and i envy him. he¦s the top damage dealer in his group.
if my caldari specced pilot wasnt so dear to me i¦d trade him in an instance for a lower spec¦ed amarr pilot.
...
on one hand, who am i to post in this thread since im not amarr spec¦d. i dont have a clear overview do i?
on the other hand who are the amarr to post in this thread? arent they too involved to say anything impartial???
Oh it's perfectly fair for non-amarr fliers to post (in my opinion), it's simply best that it's known one way or another so as to understand where the person is coming from.
Is your friend particularly high in SP? I know that I myself qualify in the "younger amarr" category. I just hate the fact that I could have trained another race and be much more useful to my allies by now. (albeit the Minmatar suffer from this problem as well, however the Amarr problem isn't due to split weapon systems and multiple defensive systems, it's due to the general suckiness of their ships and weapons)
Furthermore, what ships he/she flies primarily must be taken into account, along with typical situations.
That really is one of the greatest problems we have in this thread. Many who post don't look at the overall picture. Amarrian ships are generalized too much, though it is often also the case that people feel we are fine and justify it with only a SINGLE ship as comparison (Such as the Abaddon/Armageddon).
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Ash'el
Amarr Imperial Academy
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Posted - 2008.01.01 08:28:00 -
[1209]
Originally by: Wind Ictiva on one hand, who am i to post in this thread since im not amarr spec¦d. i dont have a clear overview do i?
Answered your own question really.
Originally by: Wind Ictiva on the other hand who are the amarr to post in this thread? arent they too involved to say anything impartial???
Some would be yes, but if Amarr were all fine and dandy then there wouldn't be as much as a cry about Amarr's current state of ability. There are numerous facts and figures to look at that "do" indicate Amarr needs something to bring them up to par with other races. Amarr might not need as much as a boost as some would like to have, but Amarr does need something.
Now I can remember a time when Minmatar were just as whiney and crying out for a boost, and rightfully so, they needed it and eventually got it. If CCP listened to people like you who just come in here trying to look tough then Minmatar would still be whining and nothing would get done.
Now since you're so knowledgable in Amarr show me why you think Amarr should not get a few fixes other then "you know a friend of a friend who is on a kill mail blah blah rubbish" since you're so clever.
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Dillius Archania
Amarr
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Posted - 2008.01.01 08:36:00 -
[1210]
Originally by: Ash'el
Some would be yes, but if Amarr were all fine and dandy then there wouldn't be as much as a cry about Amarr's current state of ability.
A key point here, if there wasn't a true problem, we wouldn't be here discussing Amarr in a 1200+ post thread. Wouldn't be worth the time.
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Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.01.01 16:10:00 -
[1211]
I'm going to keep reposting my talking points once every 15 pages or so until either a dev responds or this thread dies. Although there have been some additional points made about tracking and such (incidentally, why not improve the tracking of just Quad Beams, so they can at least have a role as anti-frig weapons?), the central points remain...
From where I sit, it seems we can distill 90% of what people are saying down to two or three things, upon which most everyone can agree:
1.) Base Resistances - Base EM resists on Shield/Armor should go from 0%/60% to something more like 15%/45%. EM is still the weakest resistance on shields and the strongest resistance on armor. The ratio is still there, but in one step the Omnitank issue would be addressed. You can keep your EANMs exactly the way they are.
2.) Reduce laser cap use - A lot of numbers have been thrown around and certainly CCP should run them all through their version of Big Blue to get as close as possible to what would be balanced and fair. But it looks like 25-30% is what many feel would be close. It would also open up energy weapons to at least be considered by other races, thus adding to the variety and innovation inherent to EVE gameplay.
3.) Change ship bonuses - After Point 2 is addressed, lose the cap bonuses and replace them with real ship bonuses. Is there anyone left anywhere in EVE that doesn't agree on this one by now?
My own bonus assertion:
4.) Nerf MWDs. These modules are the sole reason there IS NO "medium range combat" in EVE. All fights are either at long-range sniper or short-range blaster distances. Scale MWD module attributes according to ship classes and reduce their ubiquity in PvP. MWD has drastically imbalanced EVE.
I've said it before and I'll say it again: The Devs have mentioned in the past that any time any one module is being used by everyone in a game that it suggests there's a game imbalance. Well, guess what...
UPDATE: With the upcoming speed nerf, perhaps there will be changes that bring a return to mid-range combat. Ideas recently discussed involve longer range webbing modules, allowing Amarr ships the ability to dictate more midrange fights. -- Meridius Dex --
Amarr = EVE on Hard setting |
Jonny JoJo
Amarr Imperial Academy
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Posted - 2008.01.01 16:40:00 -
[1212]
Edited by: Jonny JoJo on 01/01/2008 16:41:56
Originally by: Meridius Dex 1.) Base Resistances - Base EM resists on Shield/Armor should go from 0%/60% to something more like 15%/45%. EM is still the weakest resistance on shields and the strongest resistance on armor. The ratio is still there, but in one step the Omnitank issue would be addressed. You can keep your EANMs exactly the way they are.
I agree with the rest of your points, but this one I disagree with. There are two things CCP should do either 1 of them
1. Remove or unnerf the prenerfed Armour Compensation Skills. Either remove them or have them effect active hardners, so that people can go back to active setups. Before Armour Compensation Skills, EANM's were worthless.
2. Rebalance all races resists. Look at NPC's - Angels have highist resist on EM on both shield and armour. Bloods have lowist resist on shield and armour. Point is, differencec NPC's have different racial resists. Player ships do not have much of a racial difference - that are all pretty much at 60-70% EM resist on armour to beguin with, and these skewed resists are also a cause of much issue. Amarr should be strongist EM tankers and dealers, Gallente Stongest Thermal dealers and tankers and so on. Each race has its racial nieche. But it may be too late for eve to do such a radical change
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SkyCrane
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Posted - 2008.01.01 17:31:00 -
[1213]
Originally by: Jonny JoJo
Angels have highist resist on EM on both shield and armour.
All NPC's except Blood Raiders and Sansha have obscene EM resistance afaik. The only other 'faction' lasers do decent damage on are mercs.
------------------------------------------------
Disclaimer: Please feel free to ignore typoes... I suck at typing... :) |
Kannteir
Amarr The Older Gamers R0ADKILL
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Posted - 2008.01.01 17:59:00 -
[1214]
Mwd's would be more fun NPCing if they worked like they do in pvp. Why is it speed tanking works best, but it's out of the question for the amarr! |
Jonny JoJo
Amarr Imperial Academy
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Posted - 2008.01.01 19:36:00 -
[1215]
Edited by: Jonny JoJo on 01/01/2008 19:36:29
Originally by: Kannteir Mwd's would be more fun NPCing if they worked like they do in pvp. Why is it speed tanking works best, but it's out of the question for the amarr!
Speed tanks work best becacuse it breaks the current game mechanics of turret tracking and Missile Damage, which were designed with afterburners and the like in mind.
Even in the dual MWD days, you could blow a frig away with a missle, or shoot the double mwder down. Now, Dual MWD got fixed, and is now replaced with Nanos, so your missile does 0.00000000000000001 damage, and your turret tracking makes oyu miss 99.99999999% of your shots.
Its basically a new fangled exploit if you ask me.
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SiJira
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Posted - 2008.01.01 21:56:00 -
[1216]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 01/01/2008 19:36:29
Originally by: Kannteir Mwd's would be more fun NPCing if they worked like they do in pvp. Why is it speed tanking works best, but it's out of the question for the amarr!
Speed tanks work best becacuse it breaks the current game mechanics of turret tracking and Missile Damage, which were designed with afterburners and the like in mind.
Even in the dual MWD days, you could blow a frig away with a missle, or shoot the double mwder down. Now, Dual MWD got fixed, and is now replaced with Nanos, so your missile does 0.00000000000000001 damage, and your turret tracking makes oyu miss 99.99999999% of your shots.
Its basically a new fangled exploit if you ask me.
go to features and ideas and either support a current idea or make your own well constructed thread Trashed sig, Shark was here |
Iria Ahrens
Amarr 101st Space Marine Force Knights Of the Southerncross
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Posted - 2008.01.01 23:09:00 -
[1217]
Originally by: Wind Ictiva WOW
I suppose that statement explains how you could say something like this:
Quote:
you see, amarr suck at lower levels. but at higher levels they rule.
Levels?
A lot of good posts have been made on this thread, but this low level/high level stuff isn't one of them.
And to the guy that said cap rechargers are the solution. Modules are not the solution to imbalance, unless everyone needs to use the modules. If Amarr NEED cap rechargers but other races don't, then Amarr are still being shafted however slots they must give up for rechargers.
Right now I'm just wondering how much the upcomming speed nerf will make mid-range combat viable. Right now all mid-range combat means, is that short period of time moving between short and long range.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2008.01.02 00:51:00 -
[1218]
Edited by: Jonny JoJo on 02/01/2008 00:51:09 Taking bets on the next Amarr stealth Nerf. I bet is going to be something that effects speed, so in true Nerf Amarr fasion, it will be something like MWD's half your cap recharge rate, thus making Amarr suck even more.
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.02 08:47:00 -
[1219]
Originally by: Dillius Archania
Originally by: Ash'el
Some would be yes, but if Amarr were all fine and dandy then there wouldn't be as much as a cry about Amarr's current state of ability.
A key point here, if there wasn't a true problem, we wouldn't be here discussing Amarr in a 1200+ post thread. Wouldn't be worth the time.
Yeah but what can we even expect from ccp? These are the people that have neglected the fix of broken ships like omen and apoc for how long now? These people have found the time to design new features, new ships and new grafics during a long period of time but have epically failed to sit down and have ONE FRIGGIN MEETING about the amarr problem and then fixing it. CCP EPIC FAIL. Therefore BUMP. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
Toxic Fumes
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Posted - 2008.01.02 19:19:00 -
[1220]
Bump
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Traeon
Sniggerdly Pandemic Legion
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Posted - 2008.01.02 19:37:00 -
[1221]
Edited by: Traeon on 02/01/2008 19:38:49 Not the point of this thread but a very easy fix as far as NPC'ing goes:
Just give all NPCs the same resists across the board, with one resist being a bit lower than the others.
ie. a NPC that had something like 70/60/50/40 gets 58/58/58/46
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.02 21:49:00 -
[1222]
Originally by: Traeon Edited by: Traeon on 02/01/2008 19:38:49 Not the point of this thread but a very easy fix as far as NPC'ing goes:
Just give all NPCs the same resists across the board, with one resist being a bit lower than the others.
ie. a NPC that had something like 70/60/50/40 gets 58/58/58/46
They could also do that with player ships....
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Aram Thracius
Amarr Eve University Ivy League
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Posted - 2008.01.03 00:40:00 -
[1223]
in an arbitrator I just tried to TD a prophecy that had 425mm autocannons on and I had to use two disruptors just to stop getting hit, he didn't have any tracking boost devices on
tracking disruptors need a boost (and everything else for that matter)
I'll be flying blackbirds until then (probably some time next century) Aram Thracius - Eve University |
Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2008.01.03 02:12:00 -
[1224]
Only read first page and not all 42. So this has probably already been said.
-You don't HAVE to use tachyon's for sniping. -There is nothing wrong with amarr interceptors. -You CANNOT assume you have infinite cap for tanking. -You also cannot assume 3 damage mods in your dps figures, then use all slots on your tank analysis and still claim having more low slots isn't a benefit. -You can't say actual hitpoints are useless in pvp. And no one cares about pve 'cause it's easy as hell anyway. -Pulse lasers are great 'low' range guns. -There are alot of shield tankers out there on which EM damage does nice things.
Now I'm not saying nothing is wrong with Amarr, but people like you that will say every single amarr ship is broken just make it a big joke and people won't listen.
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Lyria Skydancer
Amarr Dark-Rising
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Posted - 2008.01.03 05:05:00 -
[1225]
Originally by: Drykor Only read first page and not all 42. So this has probably already been said.
-You don't HAVE to use tachyon's for sniping. -There is nothing wrong with amarr interceptors. -You CANNOT assume you have infinite cap for tanking. -You also cannot assume 3 damage mods in your dps figures, then use all slots on your tank analysis and still claim having more low slots isn't a benefit. -You can't say actual hitpoints are useless in pvp. And no one cares about pve 'cause it's easy as hell anyway. -Pulse lasers are great 'low' range guns. -There are alot of shield tankers out there on which EM damage does nice things.
Now I'm not saying nothing is wrong with Amarr, but people like you that will say every single amarr ship is broken just make it a big joke and people won't listen.
Actually every ship is more or less broken. Its people like you that dont fly amarr that have this illusion that only a few ships are broken. Yes not all our turret ships suck, thats because they already were overpowered in design or ccp overpowered them to balance them when putting them in, like abaddon. Lasers are broken. End of story. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
Juliux Novi
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Posted - 2008.01.03 06:01:00 -
[1226]
Originally by: Lyria Skydancer
Originally by: Dillius Archania
Originally by: Ash'el
Some would be yes, but if Amarr were all fine and dandy then there wouldn't be as much as a cry about Amarr's current state of ability.
A key point here, if there wasn't a true problem, we wouldn't be here discussing Amarr in a 1200+ post thread. Wouldn't be worth the time.
Yeah but what can we even expect from ccp? These are the people that have neglected the fix of broken ships like omen and apoc for how long now? These people have found the time to design new features, new ships and new grafics during a long period of time but have epically failed to sit down and have ONE FRIGGIN MEETING about the amarr problem and then fixing it. CCP EPIC FAIL. Therefore BUMP.
So very true. You would think with this kind of public outcry some one of status would post something to at least imply they are reading the thread. What the hell is wrong with these people...
I'm not sure what is going through their heads, but the impression alot of us are getting is that since so few play amarr, even fewer amounts of said population will leave the game and stop paying them money.
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Lithalnas
Amarr Headcrabs
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Posted - 2008.01.03 06:43:00 -
[1227]
i kinda fancied this somewhat odd fix to the amarr problem, make all their lasers have a target painting bonus, so the more we hit, the more we hit and the more damage we do.
By the time you have your 3rd volley going out you are shooting at something the size of a battleship, by the 8th volley a dreadnought has 100% hit ratio if they stand still. -------------
fixed for greater eve content |
Emeline Cabernet
Amarr DarkStar 1 GoonSwarm
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Posted - 2008.01.03 08:35:00 -
[1228]
fix the fitting requirements for beams. fix the cap bonus. its the most ******** bonus ever. drop the cap used to fire a laser by 50% and give the ships some proper bonuses.
and do something about the pilgrim. atm its just horrible.
now dont go all nuts and fix stuff which doesnt need fixing. like maybe another turret on bestower. WE ARE NOT ASKING FOR A BOOST TO BESTOWER.
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.03 10:31:00 -
[1229]
Edited by: Jonny JoJo on 03/01/2008 10:32:17
Originally by: Drykor Only read first page and not all 42. So this has probably already been said.
-You don't HAVE to use tachyon's for sniping. -There is nothing wrong with amarr interceptors. -You CANNOT assume you have infinite cap for tanking. -You also cannot assume 3 damage mods in your dps figures, then use all slots on your tank analysis and still claim having more low slots isn't a benefit. -You can't say actual hitpoints are useless in pvp. And no one cares about pve 'cause it's easy as hell anyway. -Pulse lasers are great 'low' range guns. -There are alot of shield tankers out there on which EM damage does nice things.
Now I'm not saying nothing is wrong with Amarr, but people like you that will say every single amarr ship is broken just make it a big joke and people won't listen.
The problem with Amarr is people like you who think that they are ok when they are broken.
1. You have to use tach with Amarr or you are stuffed. Other races *competitive* sniping range is 160km+. Amarr needs 3 tracking enhancers to hit 160km Optimal, as they cannot rely on falloff as they have the smallest falloff. If you use megabeams, then even Caldari eagles will out damage you in real world damage terms for snipers.
2. Nothing wrong with cepters other than those that use lasers. And the Rocket cepter does need a little boost, though it is half decent, not perfect mind you.
3. You cannot assume infinite cap for tanking, but we can bloody well expect to sustain more than 1 tach on a abaddon. So why did CCP give all Minmatar 100% Cap reduction on turrets a while back? Minmatar are now the cap race as 100% of their cap can go towards tank. For Amarr, almost 100% of cap goes towards tank.
4. Low slots. Lets see how a 3 Heatsink Abaddon sniper does. Oh dear - it looks like 2-3 RCU's are used, depending on skills. So Abaddon now has 4-5 lows left. Oh dear, mids need at least 1 heavy cap booster + MWD so thats 2 mids and 4-5 lows left. Tach have crap range, so Add in 3 Range mods (for 160km Optimal) and 2 sensor booster II and thats you left with 1-2 lowslots for heatsinks. Looks like FAKESLOTS scenario is here to stay, as EVEN CALDARI have more "REAL" Lowslots. How the heck people even manage to do DPS calculations for a 9-10 low-slot abaddon(because they somehow think that 3 heatsink is possible on a "like for like" with other races) is beyond even me!
5. Pulse lasers have worse tracking for this 'low' range as you call it. For example, Megapulse + Conflag has 30%+ worse tracking than even non-Amarr Dreadnaughts 'low' range weapons.
6. Shield tankers use 2x invul and 1 x em hardner meaning EM is second highist resist. There are very few shield tankers, but thats ok, because Amarr vs Passive tanked drake usually ends up with amarr out of cap before drake dies. lol
Amarr laserships are broken, as well as Amarr EW ships. Amarr EW ships are only good at EWing on Amarr themselves which is a joke to be honest. Also the Amarr ships that work, such as Sacriledge, are actually caldari ships, or what we call "Khanid" ships. You are a role player so you should know this.
Isent your Alliance a Anti-Amarr Role Playing Alliance? LOL
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SkyCrane
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Posted - 2008.01.03 11:24:00 -
[1230]
Edited by: SkyCrane on 03/01/2008 11:36:16 Edited by: SkyCrane on 03/01/2008 11:25:57 Edited by: SkyCrane on 03/01/2008 11:24:50
Originally by: Drykor
-You don't HAVE to use tachyon's for sniping.
Yes we do, as beams' range are pathetic. We're up to Radio and 4 trackingmods with normal beams. Like Jonny said, the Eagle does more damage at that range.
Originally by: Drykor
-There is nothing wrong with amarr interceptors.
Dunno, don't use them
Originally by: Drykor
-You CANNOT assume you have infinite cap for tanking.
Funny how this comes from a Minmatar player, who can shoot as much as he like no matter how high or low his cap is...
Originally by: Drykor
-You also cannot assume 3 damage mods in your dps figures, then use all slots on your tank analysis and still claim having more low slots isn't a benefit.
See Jonny's reply...
Originally by: Drykor
-You can't say actual hitpoints are useless in pvp. And no one cares about pve 'cause it's easy as hell anyway.
You're wrong, people _do_ care about PVE, as many people actually are missionrunners. Sometimes it's easy, sometimes it isn't. When you have to work your way through a 90% EM and 70% thermal resistance on Gurista and Angel ships, and at the same time worry about not running out of cap and armor...
Originally by: Drykor -Pulse lasers are great 'low' range guns.
Not really. See Jonny's argument
Originally by: Drykor
-There are alot of shield tankers out there on which EM damage does nice things.
Yeah, I see a buttload of Vagabonds and Mnimatar T2 "ships" floating about in space, it makes me feel a little fuzzy knowing that it'll take me about 4 hours to break their tank.. no wait, I'm Amarr.. I don't have 4 hours to spend, as I'll be capdead within 30 minutes.
Originally by: Drykor
Now I'm not saying nothing is wrong with Amarr, but people like you that will say every single amarr ship is broken just make it a big joke and people won't listen.
I'm not either, I'm just growing tired of Minmatar, Gallente and Caldari trashing threads like this claming we think every single Amarr ships are broken on every single detail, because it's funny to be trolls, when they're no better themself. And the worst argument of them all: If you think Amarr ships suck so much, why do you fly them?? It's a roleplaying game.. I chose to roleplay Amarr. ------------------------------------------------
Disclaimer: Please feel free to ignore typoes... I suck at typing... :) |
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