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Thread Statistics | Show CCP posts - 12 post(s) |
Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.26 14:58:00 -
[91]
Originally by: CCP Chronotis
/hijacks the blog
Oveur asked me to start work on a high sec version of the rorqual with all the jazz needed for null/low sec life removed or reduced since the rorqual is a 'deep space mining command platform', this would be smaller cousin to it. Some keen eyed players using their crystal balls spotted this with the 'orca' placeholder being updated but as with anything on test servers, take it with a pinch of salt until we release info confirming changes <usual test server disclaimer>.
It is most definitely not for trinity expansion, but some future patch after it. So the only thing we can really confirm is it's in development and on our drawing board with no ETA
Feel free to start your own thread in Features and Ideas or Stations, Starbases and Outposts with your own ideas though.
/ends hijack
Well, with the delay of Battlestar Galactica I was about to jump out my window to my certain doom.
With the news that you're planning an Orca, I just threw things at students below instead.
Awesome news, I'm real glad you guys are showing the miners some luv --
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Elixibren
Fatalix Inc. Rising Sun Alliance
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Posted - 2007.10.26 15:08:00 -
[92]
I assume the omitted Portal joke was "The Cake is a Lie!"? Removed simply because putting this well-known slogan may lead readers to believe that, after all that hardship in reading Greyscales typo'd (but good!) blog, we are excited that the 'cake' (Launch Day) is a lie, and Greyscale was in fact making all of this up.
But he wouldn't possibly do that to us, right?
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Kolloth
Merch Industrial GoonSwarm
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Posted - 2007.10.26 15:13:00 -
[93]
Originally by: CCP Chronotis
Originally by: Gridwalker
You see, what is holding miners back now--particularly in empire space--is coordinating a gang of miners. It would be a great addition to have a small Rorqual with the following features:
- Ability to fit mining link modules - Ability to fit "medium" tractor beams to collect cans - A largish cargo to consolidate ore for the haulers - Possibly the ability to compress ore
It should not be able to fit strip miners. It's primary job is as a mining operation logistics vessels, and it should have some modest bonuses to that end.
I even have a name suggestion. Since a "rorqual" is a type of large whale, we can call it the "Minke", which is the smallest of the rorqual whales.
/hijacks the blog
Oveur asked me to start work on a high sec version of the rorqual with all the jazz needed for null/low sec life removed or reduced since the rorqual is a 'deep space mining command platform', this would be smaller cousin to it. Some keen eyed players using their crystal balls spotted this with the 'orca' placeholder being updated but as with anything on test servers, take it with a pinch of salt until we release info confirming changes <usual test server disclaimer>.
It is most definitely not for trinity expansion, but some future patch after it. So the only thing we can really confirm is it's in development and on our drawing board with no ETA
Feel free to start your own thread in Features and Ideas or Stations, Starbases and Outposts with your own ideas though.
/ends hijack
damn it, i was hoping for a capital miner designed to stripmine low ends from 0.0 belts.
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CCP Greyscale
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Posted - 2007.10.26 15:21:00 -
[94]
Originally by: CCP Greyscale - I'm investigating permissible booster build locations further
It seems that the Implants manufacturing category has been added to, well, everything, which it shouldn't have been. Fixing this internally now. If all goes to plan, post-Trinity the only place you'll be able to manufacture boosters will be Drug Labs and Outposts with booster-manufacturing slots.
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captain dak
Gallente Miners And Designers
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Posted - 2007.10.26 15:28:00 -
[95]
thx for the reply chronotis.
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Sgt Napalm
Destructive Influence Band of Brothers
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Posted - 2007.10.26 15:34:00 -
[96]
Very nice Greyscale,
On concerns of boosters I wrote a bit of a novel found below. Maybe you can take a look at some of the suggestions for those that will continue with 0.0 booster production?
http://oldforums.eveonline.com/?a=topic&threadID=617924
If there is two things you take out of that please: A) Look at drop rates of named Gas Cloud harvesters B) Change the Gas Cloud harvesting skill book from 'use' to 'fitment' of the harvester. Bonus* Add sounds to the harvesters
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Mack Dorgeans
Camelot Innovations
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Posted - 2007.10.26 15:40:00 -
[97]
I'm curious: what happened to the idea of having some mini-profession content spawn inside missions periodically? Was that totally scrapped?
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DamienUPB
Es and Whizz Hedonistic Imperative
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Posted - 2007.10.26 15:50:00 -
[98]
Thanks for the replies CCP Greyscale. Good to see you are still thinking/working on things in the seedier areas of eve. Guess I shouldn't have said anything about being able to currently build boosters in npc stations. oops. Time to bring the drug labs out of storage.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.26 16:02:00 -
[99]
Originally by: Darth Felin
Originally by: Tsanse Kinske Cool stuff. :) Some comments and questions...
Quote: Most such drones will likely fall in between existing T1 and T2 drones, but there are rumours of top-secred data-caches containing rather more valuable data...
Perhaps I'm wrong on this, but I think T2 drones are plentiful, cheap, and powerful enough that not many people will be interested in new drones that are merely between T1 and T2 without offering some extra hook.
faction light and medium drones will be mostly useless because of t2 alternative. But many don't learn T2 heavy or T2 sentry drones. There faction drones will shine imho.
Ah, good point. Kinda stupid for me to have overlooked that, since I don't have the skills for T2 Heavies myself. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Cur
Dawn of a new Empire Pure.
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Posted - 2007.10.26 16:14:00 -
[100]
Edited by: Cur on 26/10/2007 16:14:03 Good blog. Perhaps more pilots will now take advantage of the more obscure activities in Eve.
"What is best in life?" "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." |
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Gridwalker
Amarr
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Posted - 2007.10.26 16:15:00 -
[101]
Originally by: CCP Chronotis
Some keen eyed players using their crystal balls spotted this with the 'orca' placeholder being updated but as with anything on test servers, take it with a pinch of salt until we release info confirming changes <usual test server disclaimer>.
Good news about the "Orca", though you are aware that orcas are not whales, they are oceanic dolphins. Oh goodness, I'm just too damn anal... ;-)
-Grid
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Mrs Grimmer
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Posted - 2007.10.26 16:33:00 -
[102]
Originally by: Daelin Blackleaf Edited by: Daelin Blackleaf on 26/10/2007 14:43:20
Originally by: Mrs Grimmer
* The new ORE modules are total garbage... A Strip mining laser that costs 45k in LP and 30M isk to get it from the store and mines the same as a a regular 3M isk strip miner but has only a 2km range boost is hardly an item that will be EVER claimed from the store. So my question is, why bother puting that useless uber expensive mining gear in there?
* The Price in LP and isk for the top 3 new implant in the set is way to high, 321k LP for the one that boosts the other ones by 25% is a bit too much! (If they had a more pratical boost it would probably be in line) That means you'll need to do at least 40 lvl 4 missions to get 1!!!. (infact to get the full set would take around 89 lvl missions to buy the full set). With that calculation in mind I'm estimating the full set to cost more than 3b isk... I don't think there will be a single soul out there that would pay 3b isk to have more range on their mining ship.
Useless and overpriced items in the LP store! Who would have thought.
Seriously could someone take a look at ALL the items in ALL the LP stores that are currently rarely claimed and do something about them? A buff to the item, a decrease in cost... something.
{EDIT: I'm seriously serious about overusing the word serious. Excess seriosity removed.]
Yes, useless mods are everywhere in the LP stores scaterred around EVE. But what¦s the point of introducing NEW useless overpriced items in the game?
The way it¦s presented now on the test server, the new ORE items are 100% garbage since the modules are no where near being good and the implants that give a good boost (4% and 5%) are too expensive.
A question to the devs:
Would you seriously consider buying an ORE Strip Miner I (same stats as the T1 just with 2km range more) for 70M isk?? Seriously??
Cause that¦s the price they are gona go for for a quick sale, at 1.000 isk per LP (45k LP needed) equals to 45M isk plus the 30M isk you need to pay ORE to claim it, so you are selling it at a loss and still it¦s scary how over priced it is. I¦m not even gonna talk about the ORE Deep Core miner, cause it¦s the most useless item around.
I know there¦s some RP behind all the stuff in EVE, but please, revise that ORE LP store, cause it was a joke before, it¦s an even bigger joke right now with all those modules that nobody will buy. All the other LP stores that are being revamped are now yummy, why not make ORE yummy too?! We want to supply all the miners out there with some good faction stuff, like ORE mining upgrades, Ore scanner, A GOOD ORE strip miner, A GOOD ORE Ice Harvester and maybe some other exclusive goodies you can think off.
Is that reaching for the Stars
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Veng3ance
Prophets Of a Damned Universe
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Posted - 2007.10.26 16:34:00 -
[103]
I love that you are adding more DED complexes, but does that mean we will finally see the old DED complex loot tables being fixed.
I would really love to see 4/10 complexes dropping what they are supposed to.
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Ikkajo
Minmatar Illudium Space Products Blue Sun Trust
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Posted - 2007.10.26 16:35:00 -
[104]
Originally by: Mrs Grimmer Ok, * The Price in LP and isk for the top 3 new implant in the set is way to high, 321k LP for the one that boosts the other ones by 25% is a bit too much!
That's inline with all the top implants for everything else (eg % dmg bonus for gunnery are also 79375LP + isk). I don't see any problems with that. Good stuff should take a long time to get.
-- Industrialist Carebear, CEO Illudium Space Products: Where's the KABOOM!? LP offers by corp at the LP Store DB |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.26 16:37:00 -
[105]
Edited by: Tsanse Kinske on 26/10/2007 16:37:01 Some people mentioned ORE not having much of an agent base, and it's definitely true, though not nearly as bad as Mordu's. Here's the numbers:
Thukker: 130 agents in 60 stations. 0.0, losec, hisec. Sisters: 103 agents in 48 stations. 0.0, losec, hisec. Syndicate: 160 agents in 66 stations. 0.0 only. ORE: 27 agents in 4 stations. 0.0 only. Mordu: 9 agents in 1 station in Pure Blind.
I don't believe everything has to be equal in agent distribution, or anything like it, but those are some heavy differences, and it seems like it would be good to even them out at least a little eventually.
Pirate factions have some funny agent distributions amongst themselves too, which I've gone into elsewhere. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Mrs Grimmer
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Posted - 2007.10.26 16:51:00 -
[106]
Originally by: Ikkajo
Originally by: Mrs Grimmer Ok, * The Price in LP and isk for the top 3 new implant in the set is way to high, 321k LP for the one that boosts the other ones by 25% is a bit too much!
That's inline with all the top implants for everything else (eg % dmg bonus for gunnery are also 79375LP + isk). I don't see any problems with that. Good stuff should take a long time to get.
I know... and I agree...
But the problem is. It¦s too expensive for the kind of bonus it gives. Would you consider paying 1.2b for an implant that gives 25% bonus to all other "harvester" implants? Would you pay 900M for an implant that gives +2 charisma +5% bonus to mining laser range and 10% bonus to all "harvesters" implants? I don¦t think that geting a complete 'harvester' set for say 3b isk to get a wopping bonus of around 50% range increase? And getting all that bonus implies (dunno if that¦s the correct spelling) on giving up to the other implants that boost your mining yield.
That¦s the big problem... The prices are in line with the other 'sets' but the bonus are not that compeling for them to actualy worth the price tag the¦ll have.
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ShinChan
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Posted - 2007.10.26 16:53:00 -
[107]
Hi Greyscale.
You said on your blog:
Quote: Our goal with the Trinity release is to have all five pirate factions own a 6/10 complex, most will have a 9/10 complex. Some of these will also use the Escalating Paths mechanic to spread the action out across two or more systems.
Does that mean a 8/10 will escalate to a 9/10, or more like a 8b/10 one? "Two or more systems" means they will follow the current script used on escalations? (4-12 jumps), or it mans 2 or 3 jumps?
The other day I received an escalation from an encounter in TQ that lead to a 6/10. Was this 6/10 already in space ready to be scanned or the encounter spawned it only for us? Sounds weird since it's said that escalation from encounters will come in in rev3, but I swear I got it, and completed it.
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2007.10.26 18:08:00 -
[108]
Originally by: DamienUPB Thanks for the replies CCP Greyscale. Good to see you are still thinking/working on things in the seedier areas of eve. Guess I shouldn't have said anything about being able to currently build boosters in npc stations. oops. Time to bring the drug labs out of storage.
I was going to mention this, though i'm glad you did instead, so i don't get lynched.
Es and Whizz is recruiting |
Uuve Savisaalo
Rage and Terror Against ALL Authorities
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Posted - 2007.10.26 18:29:00 -
[109]
greyscale, your mindless drive for features (for some reason encouraged by oveur) will be the ruin of us all.
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Yourbane
Minmatar A.W.M Ka-Tet
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Posted - 2007.10.26 18:37:00 -
[110]
Great ! A little something for drone regions :p Just if you can, fix the 'faction' drones so they loot something actually valuable in line with the price ranges on the other faction npcs ^^ We'd also love having some real 'officer' drones that can drop ultimate loots of doom up to 16 bil worth aswell :p /
Thanks for adding new stuff anyway , it's pretty boring having to farm the same things over and over ^^
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.26 18:53:00 -
[111]
Originally by: CCP Greyscale
Originally by: DamienUPB A few questions:
Will drugs no longer be capable of being manufactured in NPC stations? When boosters first came out we had set up pos's for manufacturing only to find out they weren't needed (shafted again).
Will the gas used to make the synthetics be the same gas types used to make the illegal boosters? If so you will drop the value of the different gases fairly quickly. This will shaft anyone with stockpiles of gas/boosters. Especially us.
Will there be any reintroduction of the old illegal narcotics for the lp store in pirate regions? We have discussed it before with you and you did not realize when you took that out of the game you shafted quite a few people. We lost billions on that one. We also lost billions on the harvester change which was fun.
The booster market is finally starting to grow in the past month or so. The supplies and knowledge is starting to get there but has been difficult. One of the issues that still remains is how to actually sell the illegal good to a person. Currently it can only happen 1 of a few ways. A wtb contract set up by the person, personal meet and greet (always fun pulling up to a mother ship that has negative standings to you and making a delivery =p) or a hidden can drop which involves trust on the buyers part as you sell them the bm to the can with the boosters in it. Is there any thought going into a "black market" on the stations?
One last thing. Customs are a joke atm. I mean I don't want to be caught by them but I just made a 28 jump run with boosters on board through 0.6-1.0 space and as long as you know what your doing it's not a problem. I'd like some game play there. Any special modules to help you hide from customs or disguise your ship. Maybe a special cargo can to hide your booster from customs scans. Possibly an offer when caught of eject drugs and pay fine/ Run / or attempt bribe. Or let me shoot customs. Just some thoughts.
- I'm investigating permissible booster build locations further - The gas type used for synth boosters is Mykoserocin rather than the Cytoserocin found in 0.0 - We're not doing anything with narcotics for this patch as they obviously need demand as well as supply, and the current smuggling mechanics aren't really robust enough for what we'd want to do with them - Again, creating a black market doesn't make sense until we revisit the entire smuggling/illegality mechanics - See previous answers
CCP Greyscale, I recently posted a few ideas on the Black Market concept and its relation to Low Sec space (a link under my sig for a braod over view) - a detailed more description of this can be found here.
Im currently working on an addition to this post featuring some thoughts on 'Smuggling Mechanics', so if its of any interest to you it'll be posted in the next day or so.
C.
- sig designer - eve mail
Low Sec Idea |
captain dak
Gallente Miners And Designers
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Posted - 2007.10.26 18:56:00 -
[112]
i just rememebered...i had seen salvager drone skill books on contracts a couple months back...will this expansion include those?
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Chainsaw Plankton
IDLE GUNS
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Posted - 2007.10.26 19:33:00 -
[113]
as to posts 72 and 73 by CCP Greyscale 1) how are the skills for heavy drones not straightforward? drones 5 heavy drones 5, spec 4? or am I misunderstanding what you are saying? 2) yes of course they will be different then t2. Although i think it should be noted that for them to be worth it they will have to be somewhat massproduceable, to the point where they are worth it to sell for around current t2 drone prices or less. in the case of thier stats being between t1 and t2. 3) these rather more valuable ones, for something as easily destructible as a drone i wouldnt want anything less than a 20 run bpc. although i can forsee a moros out dpsing a carrier with drones if they are too good. which presents another problem of them not being good enough to make them be a worth reward for a commander spawn...
on mining, with highends i completely agree with you, but for lowends i seriously think a bit more yield could be very beneficial. especially with the highends crashing and lowends going up and up.
on boosters... well i havent ever used a booster so I'm unsure as to what to think.
for this part i suppose see points 1-3 on drones
scan strength, my impression is this would be very useful for scanning down the 8, 9, 10 level complexes. and not say instaprobing ships,
synth boosters, again unclear as to what to think,
as for despawning hopefully the fix is a good fix and not a we think we fixed it but its still borked. i suppsose i should petition some stuck complexes if they are still there.
on commander spawns, feel free to spawn some for me and I'll let you know what I get
on the exploration mechanics yes, some change would be good. I personally haven't done it, but from what corp mates have done it doesnt seem to be worth it at all (in highsec anyways, although it shouldn't be amazing, from the time invested the reward was rather low... *read* level 4s are better isk/hour)
and i support the move of decryptors from static cosmos to exploration.... as long as they are findable in sufficient ammounts.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.26 20:01:00 -
[114]
Originally by: CCP Chronotis orca stuff
Oh, god no. Macrominers getting another buff :|.
Also, please, please tell me this isn't going to be a capital ship?
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Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.10.26 20:59:00 -
[115]
Uhm. Why aren't any of those new sites that are marked on your fancy map down in the South? Is there a specific reason for that?
Amarr Mineral Index
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Transmaniacon
Minmatar Strike Force Alpha
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Posted - 2007.10.26 22:12:00 -
[116]
I have been waiting for this for some time now. The introduction of the rorqual was great, because its a unique role to fill, but being a cap ship and limited to low/null sec, it was disapointing for us newer miners in high sec. The Orca is going to be in every corps hangar because if it does contain some the goodies you hint at, it will be incredibly effective!
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Vladimir Norkoff
Income Redistribution Service The Gurlstas Associates
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Posted - 2007.10.26 22:17:00 -
[117]
Originally by: CCP Greyscale - The gas type used for synth boosters is Mykoserocin rather than the Cytoserocin found in 0.0
How about the harvesters needed to get the Mykoserocin? Are those going to be available on the market or in the exploration sites?
Taxman IV: Rogue Agent
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Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.10.26 22:50:00 -
[118]
Since we're being english ****s, when introducing synth boosters, you said they were like light "hardwirings" that should be boosters.
Very nice devblog, should make probing for plexes worthwhile again. Also hopefully this will do a little bit to ease the astounding magnitude of the drone nerf. -----------
Primary is family values, secondary is 0.0... |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.26 23:37:00 -
[119]
Originally by: Jordan Musgrat Since we're being english ****s, when introducing synth boosters, you said they were like light "hardwirings" that should be boosters.
He said "disposable hardwirings", which is a funny way to put it, but with some truth to it. In other words, an analogy.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Lincoln Armm
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Posted - 2007.10.26 23:42:00 -
[120]
Since the introduction of exploration IÆve been very disappointed in it. I just donÆt get it. On the one had its clear that CCP wants it to be a new core game mechanic. Several other systems are dependent heavily on it (boosters, invention, etc) and its replaced a entire section of the game that was very popular (complex running). On the other hand the system seems almost designed to discourage players from participating.
I generally PVE in EVE. Over the years IÆve done some of everything Mission running, Cosmos, ratting, and Complexes. When I first heard of exploration I was excited . A new form of PVE with more varied outcomes sounded great. Complexes not being camped all the time sounded good too. The problem is the system as delivered was not balanced against any of the other forms of PVE and still isnÆt.
IÆm not just talking about isk per hour either. IÆm talking about a whole range of ways to measure these various endeavors. Exploration requires a specialized ship with specialized modules, the permanent expenditure of probes, and enormous amounts of time spent traveling, placing probes, and starring at a scanning bar.
Of course you canÆt actually do the encounter with your exploration ship so now you have to go get the actual ship youÆre going to use. Of course since you have no idea of the difficulty of the encounter you will actually want to scout it with a recon of throw away frig. So add in round trip travel time to get to a scout, and then again to get a actual encounter ship (which may be size limited) You may also need one or both of the Cosmos mini-professions along with Their special modules. This is all before you get to the start of the actual encounter.
Lets look at the equivalent actions in the other forms of PVEàFly to an agent and ask for a mission û All you need is faction. Then you fly to the mission locationàThatÆs it. Ratting û you fly to the belts. Cosmos is a little harder as you do need to figure out the right ship size, but nothing like as difficult. Most telling compare it to the complex system it replaced. While complexes were plagued with camping and had some lengthy key spawns they were far far faster then exploratrion, did not require special equipment, ships, skills and expended items, and the size ship needed was known in advance.
PVE in EVE is a activity that generally is ôat willö and can be kicked off quickly. It attracts players that have limited tiem windows to play or just like a lot of ôactionö. The current implementation of exploration seems designed to not appeal to the majority of these players.
I realize that there is a small percentage of players who enjoy the existing system, and who lobby to keep it in itÆs present form. Most of there arguments boil down to:
ô Exploration is good as it is because its hard and appeals to elite players. ô I donÆt believe time consuming and unrewarding are synonyms for hard, but even if we except the premise that exploration is hard, I have to wonder if that was CCPs original intent, given the fact that it was replacing a system that wasnÆt ôHardö and the fact that exploration keeps getting tied into more and more systems.
ôif more people did it profits would fallö I wonÆt even dignify this argument with a resonse since its so evidently selfish. Supporting poor gameplay for your own profit is a lame (if all too common) position.
The only system that exploration compares well to is mining. Mining also requires special ships, modules and training. It also involves a lot of staring at bars. The problem with this is that most PVE players absolutely hate mining. Miing is probably the least liked game mechanic in EVE. Why, of all your systems would you copy this one to add a new PVE system? .
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