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Thread Statistics | Show CCP posts - 12 post(s) |
Anissa Nasadra
Minmatar White Wolf Enterprises Harmonious Ascent
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Posted - 2007.10.26 08:04:00 -
[61]
Originally by: El'essar Viocragh Oh, and that range-extending mining imp set is pure gold if you mine a lot of hidden belts were you often only have 4 or 5 rocks in range of your stripminers. Not much benefit in normal static belts, true.
This is pretty much what I was thinking. It's a godsend for exploration mining. For smaller mining gangs it will be easier for a hauler to get to jet cans. It's an interesting idea and it's definitely not geared towards high sec mining. Honestly, I think that's how it should be.
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Venkul Mul
Gallente
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Posted - 2007.10.26 08:26:00 -
[62]
Originally by: Kuzya Morozov
Originally by: Fakespace "Most such drones will likely fall in between existing T1 and T2 drones"
Would love just a bitt more info on this, or even a smal example, as the drone section is getting more and more confusing each time i read it...
is this invention based, or are we talking bouth some sort of upgrading of t1 drones? (an example of why anyone would use such a drone instead of a t2 would be nice).
who cares, drone ships got nerfed up the ass
Think "More bandwidth module and rig." and pray a lot , maybe it will happen.
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Nofonno
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.10.26 08:40:00 -
[63]
Originally by: El'essar Viocragh Two gas constellations per empire faction powerblock.
Of course having a gas constellation in two thirds of our Minmatar regions sounds nice, but you can easily change that. The Amarr Empire only needs to give us a few of their unused ones :D
Seriously. 2 constellations per empire faction block. In Forge/Lonetrek for Caldari, in Placid/Solitude for Gallente, in Heimatar/Molden Heath for Minmatar, in Aridia/Derelik for Amarr. And yes, one of them is in OMG Ammatar Space. OH NOES.
Sorry, that is neither abundant in the "everyone else" or "the shaft" in the "we poor little amarrians" case. And it certainly is not the fault of Greyscale that your "oh so mighty holy empire" isn't able to secure it's lowsec regions.
I am REALLY tempted to start an Amarr character and see if I get "Whining(1) V" upon creation.
I usually don't whine (don't even have Whinning I) I see your point any my flaw -- I logged into EvE to doublecheck on the regions, filtered the star map for Amarr Empire and saw only Aridia, completely forgotting about the Ammatar.
My bad and a sincere apology to anyone offended. A scientist must be an optimist at heart - to have the strength to rally against a chorus of voices saying "it cannot be done". |
sxndy
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Posted - 2007.10.26 08:52:00 -
[64]
Nice to hear some good news for a change.
Quote: Virtue set (Sisters) will increase the scan strength of all your probes
Shiney!!
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Darth Felin
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Posted - 2007.10.26 09:21:00 -
[65]
Originally by: Tsanse Kinske Cool stuff. :) Some comments and questions...
Quote: Most such drones will likely fall in between existing T1 and T2 drones, but there are rumours of top-secred data-caches containing rather more valuable data...
Perhaps I'm wrong on this, but I think T2 drones are plentiful, cheap, and powerful enough that not many people will be interested in new drones that are merely between T1 and T2 without offering some extra hook.
faction light and medium drones will be mostly useless because of t2 alternative. But many don't learn T2 heavy or T2 sentry drones. There faction drones will shine imho.
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Anti Protagonist
Archron Dusyfe Industries Pandemic Legion
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Posted - 2007.10.26 10:52:00 -
[66]
I'm liking those changes. One other small probe change that would be nice is with the specifics. It would be helpful if the specifics said what kind of signature they found.
A scenario: I drop a multi and find an unknown and a grav. I want the grav, so I drop gravs and start scanning. I get two results (the unknown and the grav) but I can't tell which is which.... I don't care about the unknown, but if I "guess" wrong on which to keep scanning for, then I can waste several probes trying to find that one that I don't care about.
I need a sig.... |
Anti Protagonist
Archron Dusyfe Industries Pandemic Legion
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Posted - 2007.10.26 10:56:00 -
[67]
Originally by: Darth Felin
Originally by: Tsanse Kinske Cool stuff. :) Some comments and questions...
Quote: Most such drones will likely fall in between existing T1 and T2 drones, but there are rumours of top-secred data-caches containing rather more valuable data...
Perhaps I'm wrong on this, but I think T2 drones are plentiful, cheap, and powerful enough that not many people will be interested in new drones that are merely between T1 and T2 without offering some extra hook.
faction light and medium drones will be mostly useless because of t2 alternative. But many don't learn T2 heavy or T2 sentry drones. There faction drones will shine imho.
Depending on how they are implemented, they may be very useful. Say....a drone that does two damage types. It may do slightly less damage than a t2 drone overall, but it could still be very useful. Fighters already do this (i.e. the Firblog does 25 Kinetic and 50 Thermal).
I need a sig.... |
Erynion
StarHunt Fallout Project
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Posted - 2007.10.26 11:35:00 -
[68]
Very nice read. There could be more info on hacking/analyzing/salvaging other than that : "it is chance based" - like percentage areas for empty can, booby trap, normal stuff, bpc, unique find, etc..
Anyways there was once a plan to make All asteroid belts to be only found via exploration. Both in empire and low sec and 0.0 Is that still a plan ? ---------- FOR SALE: Parachute. Used once. Never opend. Little stained. Eve-mail for details. |
Esmenet
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Posted - 2007.10.26 11:47:00 -
[69]
Originally by: Darth Felin
faction light and medium drones will be mostly useless because of t2 alternative. But many don't learn T2 heavy or T2 sentry drones. There faction drones will shine imho.
Even light and medium drones will probably be interesting for a lot of players. There is quite a large spread in skillpoints and where people have focused them.
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CCP Greyscale
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Posted - 2007.10.26 11:56:00 -
[70]
On T2 drones being completely superior to anything you'll find through exploration:
1) The skills for T2 heavy drones are not straightforward
2) There are some additional tweaks to the "named" drones which make them distinct from T2
3) Quote: Most such drones will likely fall in between existing T1 and T2 drones, but there are rumours of top-secred data-caches containing rather more valuable data...
Draw your own conclusions
On mining implants and yield:
Yes, obviously a yield/cycle-enhancing implant set would be "better" - but we don't want to increase theoretical maximum yields higher than they already are. Mining range is, I'm told, a useful attribute in its own right, and doesn't mess with the overall economy, so we went with that instead.
On booster mechanics becoming too commonplace as a result of this:
I understand the concern, but this particular feature fulfilled enough separate goals that we decided it was worth doing despite this. It acts as a driver to populate lowsec more, gets people more accustomed to buying and using boosters, makes it easier to see problems with the overall mechanics due to increased use and, hopefully, gives us a chance to pick up pointers for how to improve 0.0 boosters and make the related resources more valuable.
On commander spawns and being mean to LeMousse:
Fie on you! If it wasn't for him, you'd probably be getting nothing at all As explained rather obliquely in the blog, the parts you need to build the new drones will be dropped by Commanders, making them an integral part of the value chain. If things had all gone according to plan, these changes would all have come in with the Commanders in 2.2, but circumstances totally beyond our control meant they ended up being pushed back - hence the somewhat-unexciting Commander drops on TQ right now.
On scan strength and insta-finds:
The case with capitals is somewhat unique, and a small boost in probe strength probably isn't going to have a massive impact on the situation.
On the synth booster backstory and pansy pirates:
The explanation is slightly more complex than you'd think, as it happens. Watch the skies
On despawning:
As someone else correctly deducted, the three-day thing only comes into affect if the site completion trigger is not tripped. If you complete the site then it goes away immediately; if you don't, it has a maximum lifetime of three days. Currently the logic for despawning is a little bit screwy.
On mining missions:
Chronotis is off in a meeting or something right now, so I can't check, but I'm fairly sure that they will be inside a mission area and they won't require new skills. I'll let you know if I find out I'm wrong.
On Commander spawns (Domination and so on):
I'm fairly sure I checked last time, but I can't remember for sure so I just spawned 100 Domination Phalanxes on our test server, blew them up and looted them all. The results look pretty much in line with what I'd expect. However, from the last time I was ratting on TQ, I seem to remember that it was possible to get a Commander spawn which doesn't drop a Commander tag. After doing a quick skim of loot tables I don't think this should be happening, so if you get an anomaly like this on TQ please make a screenshot of the loot clearly inside the wreck, make a bug report specifying that I asked for it and attach the screenshot.
On the Exploration mechanics:
I've been toying with the idea of making some changes in the way exploration works (as it happens I came up with a new set of mechanics in the shower this morning), but that's just idle daydreaming at the moment, so don't expect miracles any time soon.
On spelling errors: My blog is perfect! You lie! Also, fixed it.
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CCP Greyscale
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Posted - 2007.10.26 12:00:00 -
[71]
Edited by: CCP Greyscale on 26/10/2007 12:00:45 Oh, and
On removing decryptors from COSMOS static sites and increasing the number of hacking sites to compensate:
Yes, this is happening
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.10.26 12:21:00 -
[72]
My conclusion about top secret drones...
Drones still do not fill some roles... They could! And we want to build spider drones! -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |
Daelin Blackleaf
Aliastra
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Posted - 2007.10.26 12:31:00 -
[73]
Edited by: Daelin Blackleaf on 26/10/2007 12:34:17
Originally by: CCP Greyscale
On the synth booster backstory and pansy pirates:
The explanation is slightly more complex than you'd think, as it happens. Watch the skies
Good, good, for a while there I was thinking all the *insert high withdrawal forum blocked drug here* dealers in EVE had decided to start selling methadone... or aspirin.
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Tricky
Redstar Systems Inc
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Posted - 2007.10.26 12:38:00 -
[74]
While despawning after 3 days is good, do you also limit the number of maximum spawned sites per solarsystem? It's not un-common to find 20+ cosmic signatures in 1 solar system, when the area is not much used, while other corners of the region are empty.
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Nofonno
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.10.26 12:53:00 -
[75]
One thing that I have heard previously and seem to be lacking in this blog: will the asteroid belts be moved from static to exploration (onboard scanner grade)?
A scientist must be an optimist at heart - to have the strength to rally against a chorus of voices saying "it cannot be done". |
Mrs Grimmer
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Posted - 2007.10.26 13:01:00 -
[76]
Ok,
Being an ORE mission runner for almost 8 months I think I can say something about that faction.
* ORE does need more agents, maybe lvl 5 ones (that would be very nice)
* The new implant set is not that good in my opinion, but seeing some ppl here posting they would be good for them I think it might have a market.
* The new ORE modules are total garbage... A Strip mining laser that costs 45k in LP and 30M isk to get it from the store and mines the same as a a regular 3M isk strip miner but has only a 2km range boost is hardly an item that will be EVER claimed from the store. So my question is, why bother puting that useless uber expensive mining gear in there?
* The Price in LP and isk for the top 3 new implant in the set is way to high, 321k LP for the one that boosts the other ones by 25% is a bit too much! (If they had a more pratical boost it would probably be in line) That means you'll need to do at least 40 lvl 4 missions to get 1!!!. (infact to get the full set would take around 89 lvl missions to buy the full set). With that calculation in mind I'm estimating the full set to cost more than 3b isk... I don't think there will be a single soul out there that would pay 3b isk to have more range on their mining ship.
Can you please revise those numbers on the ORE store. The implants are way too expensive and the mods, clearly aimed at novice miners since they are way worse than the T2 variant, should be much cheaper, I mean much much cheaper.
Thanks for your time
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k'ehana Atthour
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Posted - 2007.10.26 13:09:00 -
[77]
Hmm im sure if there is any new ecm drones that they will be better than the current T2 version , hmm light and med webber drones.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.26 13:11:00 -
[78]
Originally by: CCP Greyscale
On spelling errors: My blog is perfect! You lie! Also, fixed it.
Not quite...
Quote: initially discovery
Should be "initial discovery". Just reading the blog very carefully, is all
But yeah I'll contact some people and get some data together on that Domi loot thing. |
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CCP Greyscale
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Posted - 2007.10.26 13:34:00 -
[79]
No changes to asteroid belts at this time
Originally by: Bein Glorious
Originally by: CCP Greyscale
On spelling errors: My blog is perfect! You lie! Also, fixed it.
Not quite...
Quote: initially discovery
Should be "initial discovery". Just reading the blog very carefully, is all
But yeah I'll contact some people and get some data together on that Domi loot thing.
Ach nein! Mein bloggen! I've corrected it, but now I'm going to have to write a six-page email to the rest of Game Design explaining why spelling mistakes have made me emo today
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captain dak
Gallente Miners And Designers
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Posted - 2007.10.26 13:48:00 -
[80]
Edited by: captain dak on 26/10/2007 13:53:35 lol don't worry bout spelling errors greyscale. just look at your 3 pages of replies...minimal but mostly nice, compared to the carrier blogs you did good lol.
p.s. tell chronotis to reply to my reply, i am very interested in the mining missions
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Shira d'Radonis
Amarr Minmatar United Freedom Front Electus Matari
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Posted - 2007.10.26 13:56:00 -
[81]
I'm excited about the range bonus, but I do hope that it's a substantial increase in range. Somewhere in the order of 50% would be great! I think one can be a little kinder with the boost for range than one can with yield amount since it's a matter of convenience moreso than a real impact on the economy (aside from the precious time normally lost having to shift to a new spot).
I'm also assuming that they will be giving all kinds of mining lasers? -----------------------------------------------
ōąquod ad ius naturale attinet, omnes homines aequales suntö
"Our histories, one day, will absolve me..." - Shira d'Radonis
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DamienUPB
Es and Whizz Hedonistic Imperative
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Posted - 2007.10.26 14:01:00 -
[82]
Originally by: CCP Greyscale
On booster mechanics becoming too commonplace as a result of this:
I understand the concern, but this particular feature fulfilled enough separate goals that we decided it was worth doing despite this. It acts as a driver to populate lowsec more, gets people more accustomed to buying and using boosters, makes it easier to see problems with the overall mechanics due to increased use and, hopefully, gives us a chance to pick up pointers for how to improve 0.0 boosters and make the related resources more valuable.
A few questions:
Will drugs no longer be capable of being manufactured in NPC stations? When boosters first came out we had set up pos's for manufacturing only to find out they weren't needed (shafted again).
Will the gas used to make the synthetics be the same gas types used to make the illegal boosters? If so you will drop the value of the different gases fairly quickly. This will shaft anyone with stockpiles of gas/boosters. Especially us.
Will there be any reintroduction of the old illegal narcotics for the lp store in pirate regions? We have discussed it before with you and you did not realize when you took that out of the game you shafted quite a few people. We lost billions on that one. We also lost billions on the harvester change which was fun.
The booster market is finally starting to grow in the past month or so. The supplies and knowledge is starting to get there but has been difficult. One of the issues that still remains is how to actually sell the illegal good to a person. Currently it can only happen 1 of a few ways. A wtb contract set up by the person, personal meet and greet (always fun pulling up to a mother ship that has negative standings to you and making a delivery =p) or a hidden can drop which involves trust on the buyers part as you sell them the bm to the can with the boosters in it. Is there any thought going into a "black market" on the stations?
One last thing. Customs are a joke atm. I mean I don't want to be caught by them but I just made a 28 jump run with boosters on board through 0.6-1.0 space and as long as you know what your doing it's not a problem. I'd like some game play there. Any special modules to help you hide from customs or disguise your ship. Maybe a special cargo can to hide your booster from customs scans. Possibly an offer when caught of eject drugs and pay fine/ Run / or attempt bribe. Or let me shoot customs. Just some thoughts.
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Glassback
Body Count Inc. Mercenary Coalition
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Posted - 2007.10.26 14:10:00 -
[83]
This drone please!!!
G.
If Eve was just a game, it would have a pause button.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.10.26 14:26:00 -
[84]
Originally by: Glassback This drone please!!!
G.
Hehehe, been wondering if that drone will ever appear since I started playing. Still waiting ============================================
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2007.10.26 14:31:00 -
[85]
so errr.... gistum-a 10mn MWDs? - putting the gist back into logistics |
Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.26 14:35:00 -
[86]
Originally by: Gridwalker
I even have a name suggestion. Since a "rorqual" is a type of large whale, we can call it the "Minke", which is the smallest of the rorqual whales.
We don't need jump capability and we don't need a ship bay or clone vats or anything exotic like that. Just a small, solid mining logistics platform suitable for small mining operations in semi-safe space, or dangerous space with the proper escort. Something a small corporation could field without breaking the bank.
Any comments or thoughts on this?
-Grid
/signed.
Greyscale, thanks for a great blog. As a Prospector (Miner/Explorer), I am very interested to see the various changes you have detailed.
What sort of range will the new lasers have? Will there be a standard T1 strip miner version?
Can you seed a few more gravimetric sites in highsec space?
The Minke idea from Grid above is great. Not jump capable, 100k cargo bay, 100% bonus to tractor beams. Call it a T2 industrial-that-isn't-a-blockade-runner.
Can't wait for the Virtue exploration implants --
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CCP Chronotis
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Posted - 2007.10.26 14:37:00 -
[87]
Originally by: captain dak i would like to know more about these mining missions. i know i can make a lot of money doing lvl 4 combat missions but they get boring after awhile. some heavy duty mining missions that i would need to use my hulk for would be nice, as long as i could make just as/almost as much isk as i could in a lvl 4. if not then i see no point in doing them unless the reward is good. EVE needs something like high reward mining missions to change it up a bit.
This is not quite my area as I only came up with the simple way to re-implement mining missions without them being exploitable and the actual work was done by our content developers. I am reliably informed the rewards will be low for a month or so until the dynamic reward system is able to balance the rewards as they are brand new missions. As there is much less risk involved in these, the rewards will be less than a kill mission.
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Daelin Blackleaf
Aliastra
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Posted - 2007.10.26 14:40:00 -
[88]
Edited by: Daelin Blackleaf on 26/10/2007 14:43:20
Originally by: Mrs Grimmer
* The new ORE modules are total garbage... A Strip mining laser that costs 45k in LP and 30M isk to get it from the store and mines the same as a a regular 3M isk strip miner but has only a 2km range boost is hardly an item that will be EVER claimed from the store. So my question is, why bother puting that useless uber expensive mining gear in there?
* The Price in LP and isk for the top 3 new implant in the set is way to high, 321k LP for the one that boosts the other ones by 25% is a bit too much! (If they had a more pratical boost it would probably be in line) That means you'll need to do at least 40 lvl 4 missions to get 1!!!. (infact to get the full set would take around 89 lvl missions to buy the full set). With that calculation in mind I'm estimating the full set to cost more than 3b isk... I don't think there will be a single soul out there that would pay 3b isk to have more range on their mining ship.
Useless and overpriced items in the LP store! Who would have thought.
Seriously could someone take a look at ALL the items in ALL the LP stores that are currently rarely claimed and do something about them? A buff to the item, a decrease in cost... something.
{EDIT: I'm seriously serious about overusing the word serious. Excess seriosity removed.]
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CCP Chronotis
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Posted - 2007.10.26 14:52:00 -
[89]
Originally by: Gridwalker
You see, what is holding miners back now--particularly in empire space--is coordinating a gang of miners. It would be a great addition to have a small Rorqual with the following features:
- Ability to fit mining link modules - Ability to fit "medium" tractor beams to collect cans - A largish cargo to consolidate ore for the haulers - Possibly the ability to compress ore
It should not be able to fit strip miners. It's primary job is as a mining operation logistics vessels, and it should have some modest bonuses to that end.
I even have a name suggestion. Since a "rorqual" is a type of large whale, we can call it the "Minke", which is the smallest of the rorqual whales.
/hijacks the blog
Oveur asked me to start work on a high sec version of the rorqual with all the jazz needed for null/low sec life removed or reduced since the rorqual is a 'deep space mining command platform', this would be smaller cousin to it. Some keen eyed players using their crystal balls spotted this with the 'orca' placeholder being updated but as with anything on test servers, take it with a pinch of salt until we release info confirming changes <usual test server disclaimer>.
It is most definitely not for trinity expansion, but some future patch after it. So the only thing we can really confirm is it's in development and on our drawing board with no ETA
Feel free to start your own thread in Features and Ideas or Stations, Starbases and Outposts with your own ideas though.
/ends hijack
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CCP Greyscale
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Posted - 2007.10.26 14:54:00 -
[90]
Originally by: DamienUPB A few questions:
Will drugs no longer be capable of being manufactured in NPC stations? When boosters first came out we had set up pos's for manufacturing only to find out they weren't needed (shafted again).
Will the gas used to make the synthetics be the same gas types used to make the illegal boosters? If so you will drop the value of the different gases fairly quickly. This will shaft anyone with stockpiles of gas/boosters. Especially us.
Will there be any reintroduction of the old illegal narcotics for the lp store in pirate regions? We have discussed it before with you and you did not realize when you took that out of the game you shafted quite a few people. We lost billions on that one. We also lost billions on the harvester change which was fun.
The booster market is finally starting to grow in the past month or so. The supplies and knowledge is starting to get there but has been difficult. One of the issues that still remains is how to actually sell the illegal good to a person. Currently it can only happen 1 of a few ways. A wtb contract set up by the person, personal meet and greet (always fun pulling up to a mother ship that has negative standings to you and making a delivery =p) or a hidden can drop which involves trust on the buyers part as you sell them the bm to the can with the boosters in it. Is there any thought going into a "black market" on the stations?
One last thing. Customs are a joke atm. I mean I don't want to be caught by them but I just made a 28 jump run with boosters on board through 0.6-1.0 space and as long as you know what your doing it's not a problem. I'd like some game play there. Any special modules to help you hide from customs or disguise your ship. Maybe a special cargo can to hide your booster from customs scans. Possibly an offer when caught of eject drugs and pay fine/ Run / or attempt bribe. Or let me shoot customs. Just some thoughts.
- I'm investigating permissible booster build locations further - The gas type used for synth boosters is Mykoserocin rather than the Cytoserocin found in 0.0 - We're not doing anything with narcotics for this patch as they obviously need demand as well as supply, and the current smuggling mechanics aren't really robust enough for what we'd want to do with them - Again, creating a black market doesn't make sense until we revisit the entire smuggling/illegality mechanics - See previous answers
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