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Ajde
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Posted - 2007.10.15 14:06:00 -
[1]
Edited by: Ajde on 15/10/2007 14:06:25 Playing Amarr in PvE is like EVE in easy, lazy or highly adrenaline end fun mode. I really like this race. Why? First it's safe. I have done ower 50 lvl 4 missions alone and didn't lost a ship. When I started lvl 4 I bought myself Abaddon and got used to it in lvl 3 missions. Second it's easy. It could take some more time to finish a mission if you play it safe, but as my experience show, if you equip 3 heat sinks over 1, you only get around 20% better time performance (if you count in everything .. looting... sturctures.. closing in/out..). Basically I rather play it safe than fast.
I play missions the way I like it. I was reading a lot on the forums but did not like things which needs absolute attention, like capacitor boosters and such. But still I found out that with amarr you can do some very, very cool things: Firstly, when undocking, I turn on all my stuff except guns and AB - you newer know what could happen. I newer drop under 75% cap while out of mission space and never under 40% when doing a mission with everything flashing and banging. Reasons? I can get disconnected while missioning. My real life things takes over and I have to leave computer as it is - now matter how many things are fiering at me. Also it happened to me twice that I fell to sleep for 20 minutes befor my friends woke me up screaming throug teamspeak.
Second is that with such high resistances you can pull almost always everthing you see in a mission. You only have to drive your ship with initial attackers to aprox. 60-70km distance and pull all other stuff on yourself. Then release drones that kill tackling firgates. With AB you can always keep your distance and even if you get pinned down you have a lot of time to do something. You can tank quite a while with such distance and resistances and considering that everything is concentrated on you, your drones are free to havoc on the field. BTW 5x medium TL2 drones can take down battleship quite fast (as long as it's under 800k bounty).
Usually I kill all frigates at 60-30km distance with radio lenses. What goes through is food for my drones. Next in line are cruisers and Battle Cruisers (radio or standard). When all are dead I turn ship around and assault remainig battleships. If there is more than 8 of them you have to be quick to kill at least 1 or 2. With multifreq. lenses and AB I'm fast and deadly. They drop very fast. It's funny to watch 1 ship charging bunch of enemies - It's like 'SPARTA!!!'. It's also fun to put a look lock on the enemy when all are attacking. You can watch wings of fighters and cruisers charging you (sometimes it feels like they are trying to make a formation). Or it's nice to shoot at a ship and watching from it's neighbour how it goes down and makes a hole in fomration to the others... Yeah, I really like when they are at 70 km and attack in a mass (30 ships or more).
About the fitting thing: Befor I get into fittings I'd like to say, that my fittings allow me to solo complete any mission I encounterd so far. I have 22 million character with cca. 14-16 million skill points in skills that matter for missioning. The hardest mission, that I finished solo and the only one I had 2 armor reparers fitted (the second was used only 2 times for like 2 mins) is "Enemies Abound (5 of 5)". My definition of "safe" means that my armor never drops below 70%. (when it did in previously stated mission, I went and equiped second repairer).
I have always fitted: H: 8x mega modulated pulse energy beam I (and three sets of lenses - 8x navy radio, 8x navy standard, 8x navy muiltifreq.) M: 1x lif fueled i booster rockets 3x cap recharger II L: 1x large armor repairer II 1x capacitor power relay II
RIGS: 3x Capacitor Control Circuite I
5x Medium scout drones II (Caldari ones = Vespa II)
This leaves me with 5 free open low slots. These I fill with other stuff.
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Ajde
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Posted - 2007.10.15 14:06:00 -
[2]
This leaves me with 5 free open low slots. These I fill with other stuff. Usually if I play against enemies who deal only 2 types of damage (if other types of damage does not exceed 50 - together 100, than I ignore that) I put 3 or 4 hardeners and 1 or 2 heat sinks (all tech. level 2). If it's really tough mission I equip only armor hardeners and Energized adaptive nano membrane II (so, not heat sinks).
When I started I wasn't using Heat Sinks at all, instead I was using Energized Adaptive Nano Membranes II and/or Damage Controll II. I was so carfull that I put everything into resistance. So it happened that when I fought Blood Raiders or Sanshas I had almost 94% and 91% resistance. Almost the same was with Guristas and Gallente. More tricky are EOM, drones and Minmatar. When fightnig these I use 3 hardeners: 1x Heat II, 1x Explosive II, 1x Kinetic II and 2x nano membrane II. I get enough resistance to feel comftable.
I hope this article will make more people want to try Amarr way. And the ones who already are Amarr, to have some fun with masses if they whish. Sometimes speed is not better than having wonderfull experience. You can make yourself a small fleet battle on your own and enyoy it as much as you want.
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Altamekz
Clan Shadow Wolf Sylph Alliance
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Posted - 2007.10.15 14:24:00 -
[3]
I agree with you Amarr are more fun for pve like any other turrets ships, but if it's the profit ( money/time ) then the raven is still on on the winning side.
Many people run mission to sustain other activities like pvp. If you focusing on pve as your primary game experience, then, hell amarr are awesome.
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Mythain
Amarr Orion Academy
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Posted - 2007.10.15 14:29:00 -
[4]
Amarr is the way to go, If there was not a challenge to eve would it be fun at all?
Plus you can be different from the rest and start doing things people say can't be done well, like pvping as an amarr, The best taste in victory is showing someone they where wrong and that you can do What people said was "impossible".
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- It's great being Amarr isn't it. |
Dubious Drewski
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Posted - 2007.10.15 14:49:00 -
[5]
Yeah, the more I learn about Amarr, the more I think they aren't as bad as everyone likes to say they are. Someday I will crosstrain. Right now, I'm on the path to Caldari HACs, but someday.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Endless Subversion
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Posted - 2007.10.15 14:59:00 -
[6]
No.
It isn't cool to look at your ship options and their roles (intended or otherwise) in a gang and realize that if you were another race you would be helping more. It isn't cool to see that all things equal, the other races are better.
There are a finite number of needs in a gang (be that a 1 man gang or a fleet). Almost always these needs are better filled by non-amarr ships. This is a balance problem, not something to be celebrated.
You guys are talking about out-playing someone, where you use inferior hardware to out perform superior hardware. Thinking this is balanced is an exercise in epeen, it assumes that your opponents are always going to be worse than you. What happens in game is that you eventually come up against someone or a group who are as good as you and your guys and if you are using sub-par hardware there, you're in trouble.
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Mythain
Amarr Orion Academy
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Posted - 2007.10.15 15:08:00 -
[7]
Edited by: Mythain on 15/10/2007 15:08:35
Originally by: Endless Subversion No.
It isn't cool to look at your ship options and their roles (intended or otherwise) in a gang and realize that if you were another race you would be helping more. It isn't cool to see that all things equal, the other races are better.
There are a finite number of needs in a gang (be that a 1 man gang or a fleet). Almost always these needs are better filled by non-amarr ships. This is a balance problem, not something to be celebrated.
You guys are talking about out-playing someone, where you use inferior hardware to out perform superior hardware. Thinking this is balanced is an exercise in epeen, it assumes that your opponents are always going to be worse than you. What happens in game is that you eventually come up against someone or a group who are as good as you and your guys and if you are using sub-par hardware there, you're in trouble.
Last time I checked skills > hardware.
and skills > all, if you can prove you can do better than the other "gifted" races with your "inferior" technology then you have a spot in any gang.
Just because we are not the WTFBBQPWNFOTM does NOT mean we can't do the job right if the pilot is determined and skilled.
It is always the same in MMO's somethings fine and everyone cries for buffs/nerfs. It's all tactics and your skill at the game, past that the ship and your hardware should only boost your performance.
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- It's great being Amarr isn't it. |
Dubious Drewski
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Posted - 2007.10.15 15:18:00 -
[8]
Endless Subversion, er, did you post in the wrong thread by mistake?
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Dillius Archania
Amarr The Aegis Militia Aegis Militia
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Posted - 2007.10.15 15:29:00 -
[9]
Originally by: Mythain Edited by: Mythain on 15/10/2007 15:08:35
Originally by: Endless Subversion No.
It isn't cool to look at your ship options and their roles (intended or otherwise) in a gang and realize that if you were another race you would be helping more. It isn't cool to see that all things equal, the other races are better.
There are a finite number of needs in a gang (be that a 1 man gang or a fleet). Almost always these needs are better filled by non-amarr ships. This is a balance problem, not something to be celebrated.
You guys are talking about out-playing someone, where you use inferior hardware to out perform superior hardware. Thinking this is balanced is an exercise in epeen, it assumes that your opponents are always going to be worse than you. What happens in game is that you eventually come up against someone or a group who are as good as you and your guys and if you are using sub-par hardware there, you're in trouble.
Last time I checked skills > hardware.
and skills > all, if you can prove you can do better than the other "gifted" races with your "inferior" technology then you have a spot in any gang.
Just because we are not the WTFBBQPWNFOTM does NOT mean we can't do the job right if the pilot is determined and skilled.
It is always the same in MMO's somethings fine and everyone cries for buffs/nerfs. It's all tactics and your skill at the game, past that the ship and your hardware should only boost your performance.
His point is, if two equally skilled pilots meet, hardware will decide. How is that exactly enjoyable? It should be a crazy fight where one ship wins with only like 20% structure left, but it more often ends up being entirely one sided.
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.10.15 15:35:00 -
[10]
It's beyond me to see the point how running missions in semi-afk mode with perma-running stuff is condidered 'fun'. Must be boring as heck ---
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.15 15:40:00 -
[11]
Originally by: Altamekz I agree with you Amarr are more fun for pve like any other turrets ships, but if it's the profit ( money/time ) then the raven is still on on the winning side.
Many people run mission to sustain other activities like pvp. If you focusing on pve as your primary game experience, then, hell amarr are awesome.
Not true. Not if you're running Amarr missions. I can power through them like nothing on earth.
Plus, the Amarr enemies (except Gurista's) tend to give MCCs more as salvage than any other faction, meaning far more money!
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.15 15:42:00 -
[12]
Originally by: Fon Revedhort It's beyond me to see the point how running missions in semi-afk mode with perma-running stuff is condidered 'fun'. Must be boring as heck
Absolutely. That's why I switched to the Abaddon from the Raven. Plus Amarr agents are less buys than Motsu!
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
Crudamus
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Posted - 2007.10.15 18:26:00 -
[13]
Radio? wow must take a long time to kill things. Why don't you try switching out your Pulse to beams.
mega modulated energy beam i. Microwave and closer rang crystals. Amarr multi's own 20k-60k
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.10.15 19:07:00 -
[14]
I must agree with the op, I never thought level 3's could be this easy until I bought a Harbinger.
Granted, my model of comparison was a rail Ferox...
Buff room for large link addresses in sigs plz :( |
Sc0rphion
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Posted - 2007.10.15 19:24:00 -
[15]
Yes yes yes lvl 3 harb lvl 4 Abbadon
mmm amarr its nice.. Its my race ITs my world and my obsession
But IT SUCKS HARDD PVe?? funnyyyyyyyyyyyyy weeee everybody gets hig hig hig hig
PvP? :S WTF?
2 words for you: Sh... Carebear
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.10.15 19:35:00 -
[16]
I've actually always wanted to take a few months of my training time and reroll Amarr for a bit. I never get around to it, though...
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Arvald
Caldari House of Tempers
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Posted - 2007.10.15 19:41:00 -
[17]
mission geddon FTW --------------------------- ALL HAIL TO THE TECHNOVIKING |
Julius Romanus
Bloodmoney Incorporated
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Posted - 2007.10.15 20:04:00 -
[18]
The harb is also a ratting machine. and with just a few mods stored in a nearby station you've got reasonable pvp fit too.
7x HP 1x salvage ABII, web, cap recharger II, whatever(i fit a point) 1x MAR2, 3x HS2, 1x DC2, 1x eanm 5x rat specific medium drones. Or Valk2's for pvp.
Swap ab for mwd, and the recharger for a med injector if a neuteral enters local.
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Drakarian
Blacksteel Mining and Manufacturing Apoapsis Multiversal Consortium
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Posted - 2007.10.15 20:16:00 -
[19]
Nice to see people saying positive things about my favorite race! Amarr pride ftw!!
Not everyone has 20 mil sp+ though, I've tried and died in level 4's with apoc's (only 7mil sp )...very painful.
I wish I had read your advice about running a few level 3 training missions before attempting level 4's...first time i had to warp out of a level 4 with my apoc i was screaming at my poor monitor for my slug of a ship to warp.
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Arvald
Caldari House of Tempers
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Posted - 2007.10.15 20:22:00 -
[20]
Edited by: Arvald on 15/10/2007 20:22:56
Originally by: Drakarian Nice to see people saying positive things about my favorite race! Amarr pride ftw!!
Not everyone has 20 mil sp+ though, I've tried and died in level 4's with apoc's (only 7mil sp )...very painful.
I wish I had read your advice about running a few level 3 training missions before attempting level 4's...first time i had to warp out of a level 4 with my apoc i was screaming at my poor monitor for my slug of a ship to warp.
if you got some isk to burn, get a ageddon and put 2 ccc rigs and one auxiliary nano pump, 3 t2 cap rechargers in mids, 2 cap relays in lows, 1 heat sink, 3 hardners and 2 reps, and some beams in the high and 4 heavy and 5 light drones, can keep 1 rep and all guns going permanetly and can lasta few mins with both reps and guns going, or just both reps and have your drones tear apart some of the rats. i only have 6.2 mill sp and am kickin arse at L4's --------------------------- ALL HAIL TO THE TECHNOVIKING |
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