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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Vermifuge
Shot-To-Hel
3
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Posted - 2012.09.11 12:36:00 -
[481] - Quote
Unified Inventory is a good idea, it just needs a few tweaks. Adding tabs with eliminate all my gripes with the system.
I'm no UI engineer but adding a few icons to the bottom of the Unified Inventory windows could make it far more efficient. Similar icons have been added to tree view. No new assets would need to be created. Leave the tree view, and allow it to remain collapsable. What should added are tabbed icons for all specialized ship bays, drones, cargo and available ships. You should be able to drag and drop between tabs. Cargo, drone, etc tabs are dependent on the active ship.
See image for example...
Tabbed Unified Inventory mock up |
Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate
4
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Posted - 2012.09.12 02:05:00 -
[482] - Quote
CCP Optimal wrote:The newly formed team Game of Drones is somewhat surprisingly not going to work on drones (for now at least), but instead we're going to take a stab at improving the inventory management UI in EVE. In an attempt to get it right, we're interesting in collecting feedback before we get our hands too dirty so it would make us happy as hell if you could list the biggest beefs you have with the current inventory UI. I was thinking about a format like this:
ISSUE: Explain your issue FIX: How do you suggest we fix it?
Example: ISSUE: The huge pile of windows that you end up with when performing simple inventory management tasks FIX: Make it possible to manage your inventory through a single window that lists all the accessible inventory locations as well as making it easy to browse and drag items between them
Oh, and I'll fix lag while I'm at it, so no need to explicitly request that
Thanks in advance.
the sliders are hard to see.
change them to a different colour....pink is nice Nerfing Hisec has never fixed Losec or Nullsec |
Kaikka Carel
White syndicate Wormhole Holders
75
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Posted - 2012.09.12 05:41:00 -
[483] - Quote
Total Commander style. With quick search bars and keyboard shortcuts. |
CW Itovuo
The Executioners Capital Punishment.
0
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Posted - 2012.09.12 06:52:00 -
[484] - Quote
Echo Phyber wrote:just go back to the way it was pre-inferno, it was fine, i had no problems with it.... !!! Give players the alternative to activate the old inventory UI via options !!
Yes yes yes (thumps hands down on table) Oh YES
/ meg ryan |
Arec Bardwin
736
|
Posted - 2012.09.12 12:02:00 -
[485] - Quote
I have serious doubts of CCP's will and ability to improve significantly on the new UI (is this even on their to-do list anymore?).
As the above poster mentioned, (configurable) TABS would be really helpful to navigate, because the 'directory' tree' in the left pane quickly becomes incredibly cluttered. CCP should aim to develop a next-gen object explorer. Instead they emulated some ancient and crappy version of windows explorer. They need to look at advanced file explorers to see how this could be done.
Example: CubicExplorer (free)
Add option for dual panes and a tab space at the bottom (different scope than top tabs) and it would be perfect for EVE.
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Aurelius Valentius
Imperial Academy Amarr Empire
178
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Posted - 2012.09.14 23:29:00 -
[486] - Quote
Overview Columns
Ability to place columns in each tab... do that one can customize the tabs to have the columns needed - PVP - Agular, ID - Corp and Alliance, etc...
Having to use a default set of column on every tab is combersome... and annoying - it should be make a tab, specialize it with content, columns and so on and save it as a fully save setupm then make the next one as so on...
I would like it if my ID tab has ID columns, my Tactical has PVP needed info, my Mining tab mining stuff, etc... shouldn't be a huge issue to do this Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |
Alea
Pator Tech School Minmatar Republic
6
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Posted - 2012.09.15 15:23:00 -
[487] - Quote
Echo Phyber wrote:just go back to the way it was pre-inferno, it was fine, i had no problems with it.... !!! Give players the alternative to activate the old inventory UI via options !!
Best answer and only real fix for the UI.
I only want to see, interact and manage storage locations I choose too it's simple as that, be it just two or five it should be my choice WITHOUT having to scroll through every location in eyesight to do so. I want to select the mobile lab, gun, ship, silo etc I need to work with and be done, scrolling through a bunch of holds to find the location(s) I need is frustrating and a wast of my game time.
I know this has been said over and over again but the old inventory system was far superior to the UI, the UI would be much better suited for the assets tool or it removed all together.
A crap-ton of money and time was spent (wasted) on coding the UI but it really needs to go away, how the UI got "OK'ed" to go live in the 1st place is beyond me. |
Jehan Markow
Militant Mermen LEGIO ASTARTES ARCANUM
27
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Posted - 2012.09.16 14:23:00 -
[488] - Quote
I know this thread was started 9 months ago, and inventory changes were implemented in the last patch, which suggests none the Devs are reading it. But still this thread hasn't been locked down, so who knows? I'll give my criticism a shot anyhow.
First, in case you haven't noticed, there have been players who have left because of the new inventory system. You wouldn't believe the grumbling that still goes on in voice comms as people fumble with the new, slower, clumsy system.
The biggest difficulty I have with the new inventory system is that windows don't stay in place. When I do my work, I like to have multiple inventory windows open. Why? Because every time you click the drop-down or open a new window, the client queries the server. On my crappy little connection, this can mean 15 spent managing inventory when 5 minutes used to suffice. My current work-around is to open up all the windows I need in separate locations.
Issue: Under the new system, many of these inventory windows forget their locations when closed or when I undock. Fix: Allow each ship hangar, drone bay, ore hold, fuel bay, or station container/warehouse/vault/other container to "remember" the location it last appeared. Seeing as this used to be in the code before the latest patch messed it all up for the players, I'm sure you can dig up the old code and do a little copy-and-paste to fix it.
One thing that also has helped me is the hot-keys for opening certain locations. Items, Ships, and corporation Market Deliveries all open up as necessary.
Issue: We need a hot-key for opening the Corporation Hangars. Fix: Make a goddamn hot-key for opening Corporation Hangars. Don't tell me it's too difficult. I could probably code the entire thing in under 30 minutes. CCP should have done this years ago.
Under the previous system, one of your containers/windows would be the "spawn point" for all new containers to appear. It would be useful under any revamp to allow players to choose one of their inventory windows as the window spawn point. Just a little right-click in the box in the upper left would be all we need.
Issue: Every time I open the sidebar on an inventory window to view the drop-down, it reverts to its "useless" state, in which drop-downs I don't need ("my filters" especially) are opened wide, making scrolling take forever, while drop-downs I do need (Corporation Hangar) are closed. Fix: Have the client/server save the settings on the sidebar that way it doesn't lag while querying all the various submenus unless the player chooses it.
The most useless thing that pops up in the sidebar is the "My filters" submenu. I have never needed to use this function, but every time I open an inventory window I have to minimise it in order for the rest of the inventory sidebar to function. Seeing as it takes an extra two seconds and I have to do that at least 60 times a day, I estimate I waste well over an hour of my time every month closing the darned thing. Please consider whether you really want your players to be wasting their time on this and give us a break.
Every time I try open the corporation hangar drop-down, the triangle points downward and nothing drops down. If I click it again, the triangle goes back to pointing right. If I've waited about 20-30 seconds, I can try again to click the triangle at which point it will respond with the actual drop-down of what's inside. If the sidebar settings were saved, it would simply open that window showing all the corporation hangar menus dropped-down as I last left them. Instead, I have to go through and close some of the submenus so I can scroll competently through the options in such a tiny space. The alternative is to make the inventory window so large that I can't see anything else (like my ship, fitting, market window, etc.)
Issue: The drop-downs I do need tend to lag out when I try to open them, meaning it takes a minimum of three clicks and 20 seconds where one click and 2 seconds should suffice. Fix: I am not sure how you guys bungled this one so badly, but you really need to fix it.
As I said above, I'm not sure that the Devs are monitoring this thread anymore. I hope you are, and it would be great to see these issues fixed. On the other hand, if you can't spare the 4-5 hours of manpower it would take to fix these problems, you could just bring back the previous inventory system and most of us would be happy with it.... -JM |
Tess La'Coil
Lightbringer's Sanctuary RAZOR Alliance
29
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Posted - 2012.09.17 08:38:00 -
[489] - Quote
ISSUE: Browser on the left resizes % wise when you resize the window. The Unified Inventory is the only window with this behaviour. Further explained here: https://forums.eveonline.com/default.aspx?g=posts&m=1706363
FIX: Stop the Auto-Scaled resizing and make it user defined only. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |
Grombutz
Treasures Collectors Solar Citizens
0
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Posted - 2012.09.18 22:25:00 -
[490] - Quote
Oh well, you want the issues? Where to start?
Issue: Corp-hangar's (Pos/Orca/etc.)
Problem is, that Corp-hangars are needed to haul stuff (from a miner PoV), but everytime you leave the grid, and come back later, you have to reopen the corporate hangar you want to put stuff in. This automatically window-closing if object is off-grid is annoying.
FIX: Just enable the windows to stay even if you leave / are not on the same grid (maybe enable this as default, but give atleast an option to do it please - maybe through pinning the window).
Issue#2: Re-sizing windows after login
As a miner, I'm using multiple accounts, and multiple inventory's. In an attempt to sort stuff and make it take as less space as possible ( multiple clients allready take up enough space on the screen, and in window-mode, you just have not THAT much space), I allways open the ore bay on my ships. To do so, I have to re-enable the tree-view, chose the ore bay and then disable the tree view again ( this tree view is just annoying, I don't want to use it, but I have to, so it should stay away ffs, I don't wanna see it).
FIX: Give a memory to the UI, which saves the last opened window you had, instead of magically using the ships cargo bay by default.
Issue#3: the tree view:
Tree-view is pretty small if you use small windows. You either have to re-size it everytime you are forced to use it (!), or you have to scroll down, because the tree-view has limited space. More clicks with no benefit >.<
FIX: give us an option to enhance the tree view by disabling the filter-options.
In my eyes, 3 "easy" fixes which would help me a lot :/
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Cid SilverWing
Tactical Stables Nulli Tertius
14
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Posted - 2012.09.19 10:45:00 -
[491] - Quote
Problem - Unified Inventory.
ROLLBACK.
Why is it so hard to understand? No sane player can endorse this epic failure. Stop ignoring the complaints and FIX IT ALREADY. |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
125
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Posted - 2012.09.19 14:56:00 -
[492] - Quote
I have another thing I would like added. when you drag items to your ship hanger, they should go to you item hanger, and vice versa. It used to work this way and it was great. Why we didn't add folder functionality when we did these massive changes is boggling, but we actually removed the little bit of folder like function we had.
To be clear, I should be able to select a mix of ships and items, pull them to my item or ship hanger, and have the same thing happen regardless, the ships go in the ship hanger and the items do to the item hanger.
Does that just not make sense or did something you learned from your UI design classes tell you that this not right, eh? |
Alea
Pator Tech School Minmatar Republic
6
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Posted - 2012.09.19 16:52:00 -
[493] - Quote
Cid SilverWing wrote:Problem - Unified Inventory.
ROLLBACK.
Why is it so hard to understand? No sane player can endorse this epic failure. Stop ignoring the complaints and FIX IT ALREADY.
I have a sneaky feeling that since CCP spent so much time and money coding that mess they're going to use it even if it was a documented fact it caused cancer in 95% of those who use it.
I have never hated anything in Eve more than I do the UI, every time I'm forced to use it it reminds me of that fax machine in Office Space. |
M1k3y Koontz
Blackened Skies Nulli Secunda
52
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Posted - 2012.09.19 20:33:00 -
[494] - Quote
Problem: All inventory windows close when I jumpclone and stay closed
Fix: Change the inventory so that jump cloningn doesnt close the inventory
How much herp could a herp derp derp if a herp derp could herp derp. |
K'Loth Mech
Incendiary Industries
0
|
Posted - 2012.09.22 14:54:00 -
[495] - Quote
Problem: Working with assets is a huge pain and is a much better problem to solve with Unified Inventory
Fix: Add Assets to Unified Inventory in New Subheading.
Problem: Working with remote containers is a Huge PITA. I hate my life every time I want to know if I already bought faction Module X for new unfit ship Y
Fix: Allow View, Drag and Drop between remote containers.
Problem: (annoyance) Creating Courier and other contracts is a pain.
Fix: Auto-create Courier Contracts when Dragging between locations and add a 'market' drop point in inventory to 'batch-sell' items, or batch-create trade contracts.
Problem: My trade window is a huge pain because my unified inventory window is necessarily large.
Fix: Add Trade window to Inventory Management so I don't have to hunt for it and resize my windows before and after in-station trades. ALSO. Add Focus on Hover so I can drag between two overlapping UI windows. |
Utsen Dari
Adhocracy Incorporated Adhocracy
29
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Posted - 2012.09.29 15:23:00 -
[496] - Quote
Problem: When dragging and dropping an item from one location in the unified inventory to another, the target location begins to load in the unified inventory window as soon as the mouse pointer hovers over its name. If there are a lot of items at the target location, this chokes the client and the transfer fails, often with the goods in transfer winding up in some intermediate third location as the framerate drops to 1/5 and the mouse pointer location no longer corresponds to its graphical representation.
Solution: Don't do this. Drag and drop of an item should not trigger any sort of window re-load. If I'm messing with the contents of one hangar I very, very rarely want to suddenly be presented with the contents of another hangar. Certainly not by default. And certainly not when there are so many items in the hangars that the bloated new inventory system practically crashes EVE every time it tries to load one of these hangars. Default functionality was much better with the old system, where dragged items disappeared onto the tabs of target hangars and those target hangars stayed closed until you wanted to use them.
|
Acac Sunflyier
Burning Star L.L.C.
234
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Posted - 2012.09.30 10:25:00 -
[497] - Quote
That little side scroley bit opens different at strange widths. Let us set a set with and not have the game randomly set the width depending from where we open the inventory. If I want the side scroll to take up half the window, then I want it to take up half the window. It should also be clear that the behavior will be based on the last window closed.
Edit: By side scrolley bit, I mean the window where we see our ships, our corp hangars, etc. There just isn't anything intresting on the front page of the GD anymore. Yawn! |
shado20
EXTERMINATUS. Nulli Secunda
44
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Posted - 2012.10.05 01:13:00 -
[498] - Quote
still compleetly HATE this change!
so dose most of the other players posting in these threds
https://forums.eveonline.com/default.aspx?g=posts&t=112481&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=117617&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=104383&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=114147&find=unread
but ccp has been ignoreding everything if it concerns the UI !! |
l0rd carlos
Friends Of Harassment
51
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Posted - 2012.10.06 12:08:00 -
[499] - Quote
If i klick on the "Kill Rights" tab in Character Sheet, eve hangs up for 1 or 2 seconds because so many people have kill rights on me. |
Robert Caldera
Caldera Trading and Investment
444
|
Posted - 2012.10.10 09:27:00 -
[500] - Quote
scrap it
still unintuitive to use pile of ****
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Panchatantra
Bunnie Slayers Redrum Fleet
5
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Posted - 2012.10.10 14:13:00 -
[501] - Quote
The unified inventory sucks :(
The new filters are amazing !
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Korhaka Mirunas
Aeon Initiative
0
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Posted - 2012.10.15 10:17:00 -
[502] - Quote
I seem to have a problem with the inventory, when I dock the tab on the left becomes very narrow if when I was in space i had another window combined with the inventory window, but those tabs disappear on docking, this seems to be a problem with the inventory being combined with other windows which disappear when you dock
Example 1: I undock with my inventory window open, then my drones menu will pop up in the same window, properly using a second tab, then when I turn around and dock up again, the drones window disappears (again, like it should) however the tab on the left side of the inventory window becomes very narrow
Example 2: I undock with inventory window, and I am also in a fleet so I set those windows to combine with each other, when i get into space the drones window also joins them, when I dock up again drones window disappears, fleet and inventory window stay however the inventory's tab on the left side becomes very narrow
Example 3: I undock with inventory window open, i have my drones in a separate window on there own and the inventory is on its own, i then dock up again, this time the inventory keeps its shape
I was using a Retriever and i need to combine lots of windows due to my 11 inch screen |
Shepard Book
Underground Stargate
83
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Posted - 2012.10.15 14:04:00 -
[503] - Quote
Agent Missions UI
ISSUE: I go to several agents at a time to pick up missions before running them. I have to click on ( Show station info, Show system info) and then look at the route tab each time to see which is closer as I move along.
FIX: It would be great to see the number of jumps to agent home base and encounter (dead space) on the new initial UI section top left with it updating with each jump. I normally have to look at them all again after running a mission or turning one in to put in new destination.
Less clicks would be wonderful. |
Luc Chastot
Moira. Villore Accords
35
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Posted - 2012.10.15 14:20:00 -
[504] - Quote
Shepard Book wrote:Agent Missions UI
ISSUE: I go to several agents at a time to pick up missions before running them. I have to click on ( Show station info, Show system info) and then look at the route tab each time to see which is closer as I move along.
FIX: It would be great to see the number of jumps to agent home base and encounter (dead space) on the new initial UI section top left with it updating with each jump. I normally have to look at them all again after running a mission or turning one in to put in new destination.
Less clicks would be wonderful.
I presume you didn't read the thread title. Make it idiot-proof and someone will make a better idiot. |
Shepard Book
Underground Stargate
83
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Posted - 2012.10.15 17:54:00 -
[505] - Quote
Luc Chastot wrote:Shepard Book wrote:Agent Missions UI
ISSUE: I go to several agents at a time to pick up missions before running them. I have to click on ( Show station info, Show system info) and then look at the route tab each time to see which is closer as I move along.
FIX: It would be great to see the number of jumps to agent home base and encounter (dead space) on the new initial UI section top left with it updating with each jump. I normally have to look at them all again after running a mission or turning one in to put in new destination.
Less clicks would be wonderful. I presume you didn't read the thread title.
Thx for the heads up. I focused on the UI part not the inventory. Maybe the same team handles all UI, Maybe I am wrong. Anyways, please pass this on. Thanks |
PAPULA
The Dark Tribe Against ALL Authorities
4
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Posted - 2012.10.16 09:43:00 -
[506] - Quote
Quote:How should we improve the inventory UI?
ISSUE: Explain your issue FIX: How do you suggest we fix it?
ISSUE: New UI is very confusing, especially when you have 3 carriers (1 active carrier) and corp hangar in station. FIX: Give us old UI Back and you have fixed all problems with UI. |
Opertone
Aurora Empire Fuzzy Nut Attack Squirrels
137
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Posted - 2012.10.16 15:33:00 -
[507] - Quote
When I woke up in station... I've been in comatose state for over a year...
Where is my side panel items??? Everything looks similar but, items are gone. I finally manage to find it.
Omg, it used to be better! Open ship hangar, open item hangar. Open container. Now it is APPLE style mess of sub trees and side bar.
Moving stuff from one container to another is terrible, having ships and items in the same side bar - difficult, single inventory window - omg.
WINDOWS commander style is most commonly accepted dual screen way to transfer stuff.
and please do not bring terminal/command promt mode: EVE will insta die
SHIPs and ITEMS must not be together, single common window is a bad idea. Moving stuff from one place to another is horrible
no trees please, no drone bay sub branch, no Giant secure can tree. Everytime I drag and drop I miss it.
Sometimes I just want to split the windows and move them further apart, like wreck and cargo hold in space. Life was easier before, now it is hard to do it right. |
Thomas Gilmour
Imperial Academy Amarr Empire
0
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Posted - 2012.10.16 16:12:00 -
[508] - Quote
3 things I'd like to see. Select-able plastic wrap for grouping items together, with easy access to/from it (wrap all missiles, never worry about size or seeing them on the main window). Essentially an unlimited size container. Would have to NOT disappear with a select all -> repackage.
Make separate items for CHAs / SMAs with/without divisions. Some of us would rather not have divisions in our CHAs (if you're the player in a corp, for example) while some desparately want them in SMAs (wormhole corps).
Less clicks for manufacturing. If you right click on a blueprint should auto-fill with the first available slot wherever the blueprint is located, that sort of thing |
VegasMirage
209
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Posted - 2012.10.18 04:33:00 -
[509] - Quote
When searching through multiple containers within station, I'd like to see the search function keep the search string between containers for example "Warp Disruptor II", so that when I click on the side inventory and open a new container the search string remains and automatically searches for that term in the next container I click on.
Unfortunately, with 28 station containers I misplace things and having to type and retype the search term is annoying.
The new UI is awesome once you get used to it. likes watching grown men cry-á (Gò»n+¦Gò¦,) |
Aron Fox
Tranquillian Imperial Navy Tranquillian Empire
11
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Posted - 2012.10.19 16:46:00 -
[510] - Quote
ISSUE: when you right click on the orca to access the corporate hangars it only opens one of the divisions
FIX: bring back the old system stop trying to fix things that never were broke. just make it the way it was before that the corp cargohold is instatnly devided with tabs.
REFLECTIONS: Since the UI changes came the hazzle with the orca have lead me to decline to haul for my firend becaus i dont wanna bother. The former UI were PERFECT!!! I never had a problem or a issue it it. It makes me really sad that my subscription money goes to these changes that do not improve my gaming experience.
ISSUE: When I open a container or wreck in space it do not remebr where I want that specific window which the former UI did
FIX: bring back the old system stop trying to fix things that never were broke. I dont know this is poor coding so just simply have it the it worked before you brought in this UI. I want Every container or EVERYTHIGN that I open to remeber its exact location that i placed the window and also remeber if it was stacked with other windows.
ISSUE: Corporate hangars button and Delivery Bay button is not exixsting
FIX: bring back the old system stop trying to fix things that never were broke. put them back ofcourse!
ISSUE: When I press loot all the container window does not dissapear and replicates the ship cargohold
FIX: Guess...? bring back the old system stop trying to fix things that never were broke. I dont know, poor coding again i guess? just bring back the way it was before it got screwed up.
ISSUE: Sometimes some windows just simply dissapear, I havent figures out when, or why i am just playing and all of a sudden when im looking at my cargohold window its just not there anymore.
FIX: well i think this is just a bug so bugs happen in any update but if you woulnt have updated a PERFECT system then you woulnt have this bug.
what was the intension with this new UI? what did it add that you could not do before that really have improved the game experience? When I talk to my friend, the ones who were possetive about the new UI could only come up with example that the new UI had that did allready exist before, they just didnt know about the features.
And yes, I am very sarcastic but that is because I feel my money have been wasted on fixing things that didnt need to be fixed instead of working on actual bugs in other systems. My sarcasm is not constructive but just say it because I take plesure in it, but I have mede sure to provide solutions to our problems so its is contructive criticism but with some sarcasm to spice it up |
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