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tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.09.28 01:27:00 -
[121]
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
We need to add another meal to the nerfbats plate. Speed mod.
IN short.. they are simply way too fast or overpowered if you prefer that term. When you can nano/speed mod a ship to the point its flying 12000km per second.. thats over overpowered. There is no way to stop such ships much less gangs of them.
Webs you say? They are going so fast that inertia alone takes them out of webrange at which point they speed up again.
Guns.. cannot track something so fast.. completely ineffective vs speed. Missiles.. The fact that so many ships can easily outrun missiles is laughable. You have a ship weighing thousands of kilograms (or multiple tons) able to outrun ANY missle (consisting of an engine and a warhead)fired at it. HELLO!! McFly!!!.. Missiles are designed to go very fast.
When you have say.. Vagabond which weighs in at 10 thousand metric tons and can reach speeds in excess of 6km/s or more(Could a nano vaga pilot verify this speed) vs. Caldari Navy Cruise missile at 1.25 tons and flys at 3750 m/s or 3.7km/s.
Missiles are designed to go faster then the ships they are being shot at.
Does noone at CCP have the IQ to understand this massive inconsistency with speeds or has all the beer severely effected your ability to compute?
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
Missiles are not supposed to be 4 or more times slower then the ships they are trying to kill.
The speed of EVE missiles is a pathetic disgrace to all the weapons companies that manufacture them and all missile speeds NEED to be increased, or the speeds that ships can reach needs to be massively nerfed.
PPl whine when 1 mod gets so used by the community that its pretty much a standard fitting. If you want to even compete near the same lvl you must also use the same mod. (If you cannot beat them... join them) Well the speed mods are a prime example of this. How many times has your fleet been completly neutered or found to be totally ineffective against nano gangs?
You all want to cry that sensor damps are overpowered and are whining to get them nerfed cause "everyone fits them now" and there is no effective counter supposedly.
Well other then nanoing it up yourself (this includes using nano intys) you are pretty much helpless to a speed tanker. Guns cannot track them Missiles cannot catch them Drones cannot catch them. Webs will slow them down till they coast out of range and speed up again.
CCP's need for speed has completely castrated any ability to effectively counter speed setups.
Discuss
i agree with u mate nano gangs r stupid a ship should not be able to go that fast. also there boring there is no real battle when ya in or fighting nano gangs all it leads to is blobing them so they cant get any kills. i want the days back when peeps came roaming with bs's bc's and normal speed hac's were u accualy fight not blob and chase.
ps HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
I would rather fight bob than old friends. personal feelings aside |
Thanos Draicon
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Posted - 2007.09.28 01:31:00 -
[122]
Quote: i agree with u mate nano gangs r stupid a ship should not be able to go that fast. also there boring there is no real battle when ya in or fighting nano gangs all it leads to is blobing them so they cant get any kills. i want the days back when peeps came roaming with bs's bc's and normal speed hac's were u accualy fight not blob and chase.
ps HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
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tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.09.28 01:42:00 -
[123]
Originally by: Thanos Draicon
Quote: i agree with u mate nano gangs r stupid a ship should not be able to go that fast. also there boring there is no real battle when ya in or fighting nano gangs all it leads to is blobing them so they cant get any kills. i want the days back when peeps came roaming with bs's bc's and normal speed hac's were u accualy fight not blob and chase.
ps HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
solo nano yes hes usless if u hav a good tank and friend near by to scare him off. but a gang will drop u fast
I would rather fight bob than old friends. personal feelings aside |
Thanos Draicon
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Posted - 2007.09.28 01:45:00 -
[124]
Originally by: tartrus
Originally by: Thanos Draicon
Quote: HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
solo nano yes hes usless if u hav a good tank and friend near by to scare him off. but a gang will drop u fast
So how would that be different if you were fighting a standard blob gang?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.28 01:45:00 -
[125]
problem for nano ships is the shipps shooting at them that they ARENT orbitting
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |
tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.09.28 01:54:00 -
[126]
Originally by: Thanos Draicon
Originally by: tartrus
Originally by: Thanos Draicon
Quote: HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
solo nano yes hes usless if u hav a good tank and friend near by to scare him off. but a gang will drop u fast
So how would that be different if you were fighting a standard blob gang?
peeps r saying the a huginn or rapier is a conter to nano gangs im say sure if u wanna die first
I would rather fight bob than old friends. personal feelings aside |
Thanos Draicon
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Posted - 2007.09.28 02:04:00 -
[127]
Originally by: tartrus peeps r saying the a huginn or rapier is a conter to nano gangs im say sure if u wanna die first
Well if you bring a single huginn against any gang of ships then it's probably going to die anyway, correct? I fail to see how you can cite that as a reason why nano gangs are overpowered when the result of a normal HAC gang fighting a single huginn would yield the same results.
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tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.09.28 02:23:00 -
[128]
u can catch a normal hac gang
I would rather fight bob than old friends. personal feelings aside |
Thanos Draicon
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Posted - 2007.09.28 02:28:00 -
[129]
Originally by: tartrus u can catch a normal hac gang
And would a gang of huginns not be able to catch a gang of nano-vagabonds?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.09.28 02:32:00 -
[130]
Originally by: tartrus
peeps r saying the a huginn or rapier is a conter to nano gangs im say sure if u wanna die first
Its called a remote rep. A basilisk can keep a moderately tanked huginn alive against the ****ty dps a nano-gang puts out for a long, long, time.
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Terazuk
Amarr Rogen's Heroes Knights Of the Southerncross
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Posted - 2007.09.28 02:34:00 -
[131]
Originally by: fire 59
Also if i recall, there introducing a graviton beam or something that wroks like a target painter and increases the mass of the target sooooooo, it will go slower and you can catch it.
What???? Noooooo! lies! proof or stfu :(
/me cries Is Exploration Broken?
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tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.09.28 02:38:00 -
[132]
Edited by: tartrus on 28/09/2007 02:40:56 Edited by: tartrus on 28/09/2007 02:39:09
Originally by: Thanos Draicon
Originally by: tartrus u can catch a normal hac gang
And would a gang of huginns not be able to catch a gang of nano-vagabonds?
mmm a gang of rapiers or huginns would lov to be in one of those. also the vaga's r meant to be fast hence why they got no tank other hacs arnt but get nano'd. so teh vaga gang would ****e themselves and leave.
edit : gamesguy not everyone is as organised as tri mate, getting a gang with a recon in it is hard enough and then getting a log ships would be even harder
edit again: im talking defence here mate when teh call come over intel channel. ina roaming gang u make it would be alot easier
I would rather fight bob than old friends. personal feelings aside |
Lost Vagus
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Posted - 2007.09.28 03:01:00 -
[133]
Originally by: Illyria Ambri When you can nano/speed mod a ship to the point its flying 12000km per second.. thats over overpowered.
you mean 12000 'm/s' which is really 12km/s
your gui is in ms/s not km/s
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2007.09.28 03:18:00 -
[134]
Edited by: Vitrael on 28/09/2007 03:18:41
Originally by: Illyria Ambri Vagabond which weighs in at 10 thousand metric tons and can reach speeds in excess of 6km/s or more(Could a nano vaga pilot verify this speed)
Yeah, about that if you don't use heat, boosters, leadership bonuses, leadership implants, speed implants, faction or deadspace gear, or more than 2 speed mods.
A more reasonable cieling is 15-18km/s.
Nerf? No. Wet paper towel.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.09.28 13:45:00 -
[135]
Originally by: Drizit Edited by: Drizit on 27/09/2007 19:25:53
Originally by: Illyria Ambri With the advent of the MWD.. we need a skill or mod that actually increases missile speeds to todays lvls.
No we don't need a skill. There are enough missile skills as it is. One corpmate has over 1.5 SP in missiles and still only has most of them trained to lvl4. Missiles are very skill intensive as it is.
lol wut
Your saying adding a skill that could advantage any missile user that trains it would be unfair due to adding training time to missiles, despite the fact that no one is forced to train it... your bitter over having to train for Khanid aren't you.
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Captain Sonata
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Posted - 2007.09.28 13:51:00 -
[136]
Awesome Post!
There should be a hard cap of 4km/s.
Problem solved.
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Trishan
Green Men Incorporated
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Posted - 2007.09.28 16:02:00 -
[137]
Originally by: Captain Sonata Awesome Post!
There should be a hard cap of 4km/s.
Problem solved.
Aye! And, equally, there should be a hard cap of 10 armor repaired per second. Call me when its implemented please.
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.09.28 16:07:00 -
[138]
reminder, dont post drunk!!
------
Proud Janitor of Tides of Silence
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.09.28 16:11:00 -
[139]
I like it when ships outrun missiles. It adds flavor to my soup. And by soup I mean gaming experience. And by flavor I mean "haha, you use missiles!" ---
Join BH-DL |
Drek Grapper
Minmatar
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Posted - 2007.09.28 16:13:00 -
[140]
Hey here's an idea...fit a Speedy Vaga in gang with a web (drop a LSE2) and chase after 'nano' target...web + Gang = dead nano ship. Wow...that was pretty easy wasn't it?
This game is getting more and more generic until we have a situation whereby we all sit still and shoot at each other at 5km. No thought involved there eh?
People train long and hard to fly these ships...it gives players something to aim for. It's a means for solo players to avoid blobs and gate camps. What's wrong with that? Solo is flippin dead anyway and a nano ship is a way for a solo player to at least stand a chance on his own.
Yes yes i know "Eve is a team game"
"The thing always happens that you really believe in; and the belief in a thing makes it happen" - Frank Loyd Wright |
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Drykor
Minmatar Jericho Fraction The Star Fraction
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Posted - 2007.09.28 16:41:00 -
[141]
Originally by: tartrus edit : gamesguy not everyone is as organised as tri mate, getting a gang with a recon in it is hard enough and then getting a log ships would be even harder
Oh so nano needs to be nerfed because you can't get your gangs together?
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.09.28 16:59:00 -
[142]
How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways ---
Put in space whales!
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RC Denton
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Posted - 2007.09.28 17:03:00 -
[143]
Personally I think that precision missiles should be the answer to fast moving ships. That and there should be a t2 ammo variant that allows for fast tracking etc, just does less dmg.
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Polinus
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Posted - 2007.09.28 17:36:00 -
[144]
Originally by: Lisento Slaven How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways
Abot forever if you have a good gang and fields remote repairing.
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Slaatibartfast
Chimp Logistics
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Posted - 2007.09.28 17:56:00 -
[145]
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Sm0kE
Ganja Labs Pure.
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Posted - 2007.09.28 18:03:00 -
[146]
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
A RATTING raven is not supposed to be able to beat a PVP fit HAC. Try fitting a dual web, sensor damp, armor tank Raven with cruise missiles. You'll own a nano ship. If they don't come within web range they'll never do enough dmg to kill you (everything but nano-ishtar). Cruise missiles will own a nano-ish though. Unless it's snakes + faction fit in which case he SHOULD own you on pure fact that he spent so goddamn much on the ship. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
Illyria Ambri
RennTech
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Posted - 2007.09.28 18:06:00 -
[147]
Originally by: Polinus
Originally by: Lisento Slaven How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways
Abot forever if you have a good gang and fields remote repairing.
Don't they have to slow down to be repped? ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
Illyria Ambri
RennTech
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Posted - 2007.09.28 18:09:00 -
[148]
Originally by: Sm0kE
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
A RATTING raven is not supposed to be able to beat a PVP fit HAC. Try fitting a dual web, sensor damp, armor tank Raven with cruise missiles. You'll own a nano ship. If they don't come within web range they'll never do enough dmg to kill you (everything but nano-ishtar). Cruise missiles will own a nano-ish though. Unless it's snakes + faction fit in which case he SHOULD own you on pure fact that he spent so goddamn much on the ship.
Sarcasm is lost on you.
So by your reasoning.. wallet size makes you a winner. If you can spend more on your ship then the next guy, you deserve the instant win. Damn I should go buy a few scammer frigates for a few hundred million.. surely if I spend 500mill on a kestral, by your reasoning, I should be able to own anyone cause I spent so much on it. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
Irob Urore
Amarr Viziam
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Posted - 2007.09.28 18:10:00 -
[149]
what i find funny is the ships you need to catch nanof#&@&@( its just a hop skip jump into nanof8&@*#&@*, maybe we are all destined to fly minmatar?
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Sm0kE
Ganja Labs Pure.
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Posted - 2007.09.28 18:19:00 -
[150]
Edited by: Sm0kE on 28/09/2007 18:20:03 Edited by: Sm0kE on 28/09/2007 18:19:22
Originally by: Illyria Ambri
You do know that when you orbit something.. their transversal is ALOT bigger then yours is.
Check out page 3
Transversal between a ship standing still and a ship orbiting will always be the same. Both ships turrets must move at the same speed in order to track the other ship. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
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