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Thread Statistics | Show CCP posts - 0 post(s) |
Praxis1452
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Posted - 2007.09.25 19:13:00 -
[1]
I picked out gallente special ops when I first started because I thought I would like combat and I do. I love pvp and usually gang once a day. A few days ago instead of being in my usual vexor I got into a celestis with damps and I really like it. It just seems a lot more fun to play for me atleast so I'm wondering what I should start training for as a longer term plan. I was originally going to train for the Myrmidon but since I want more of a EW role I guess it would be the lachesis or arazu? What skills would I need to be good at pvp with it and not merely lose it in the first hour.
Any particular order to train skills in would be nice. thanks.
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.09.25 19:27:00 -
[2]
EW = Recon
Cruise 5. Cov-Ops Recon
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Valrandir
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.09.25 19:33:00 -
[3]
Step 1 Show Info on the Arazu, train all listed skills to V
Step 2 Show Info on all the modules that you fit on your arazu, train all listed skills to V
Step 3 Show Info on all rigs / drones that you fit on your arazu, train all listed skills to V
Step 4 Browse thought all the skills in the market, show info and read what it does. If it help you fly your arazu in anyway, train to V.
That is all.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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Praxis1452
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Posted - 2007.09.25 19:54:00 -
[4]
anything wrong with the lachesis?
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Illyria Ambri
RennTech
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Posted - 2007.09.25 20:14:00 -
[5]
Originally by: Praxis1452 anything wrong with the lachesis?
It cannot warp while cloaked. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
DudTrap
The Phoenix Rising
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Posted - 2007.09.25 21:55:00 -
[6]
Edited by: DudTrap on 25/09/2007 21:55:23 I reccomend using EFT (search it) and Evemon
Setup a plan in eft for an arazu with your skills, fit it with what you want. Then right click each mod and change affecting skill, it auto updates the way the ship will work, i,e dps, time to warp, optimals. Then once you have what you want, chuck it into a evemon plan and follow it.
This is an example:
Signature Analysis I-V Recon Ships I-IV High Speed Maneuvering II High Speed Maneuvering III High Speed Maneuvering IV Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Propulsion Jamming IV Sensor Linking II Sensor Linking III Sensor Linking IV Surgical Strike III Surgical Strike IV Controlled Bursts I Controlled Bursts II Controlled Bursts III Controlled Bursts IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Acceleration Control I Acceleration Control II Acceleration Control III Acceleration Control IV Electronic Warfare II Electronic Warfare III Electronic Warfare IV Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Long Distance Jamming IV Electronic Warfare V
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Zulana Chas
Red Ballz
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Posted - 2007.09.26 01:29:00 -
[7]
DudTrap - The Phoenix Rising
Question , why Electronic Warfare 5 ? I see that it helps with ECM / ECCM Cap issues but not seeing why this needs to be trained past 4.
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DudTrap
The Phoenix Rising
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Posted - 2007.09.26 06:55:00 -
[8]
It just helps your cap out, flying a arazu is a very cap intensive thing, with mar2, damps, mwd's, scrams. squeezing the most out of it will always help :)
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