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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.14 18:54:00 -
[1] - Quote
Edited by: Macmuelli on 14/09/2007 18:55:32 In factional warfare it woud be nice if it woud be possible to build up a base for the faction i work for.
this base should be exist as long other factional warfare involed players destroy it.
Maxmimal 1-2 base each constellation
Pa exampe.
Gallente infiltration.
Part I
Gallente need to bring in an bae module which can be anchored in space on a bm the agent gives u. Your work is it to bring it safty to this bm. Means u had to kill multiple spawnbs if u enter the terretory of the enemie faction. + U had to protect the anchoring base for a XXX time.
Part 2
The base is builded and u have the chance to jump to it via an builded jump gate. U had to bring an " base" commander safed to this base. Ppls try to destroy it and u had to protect it all the time. From this base manager u get missions against the faction.
Which coud be attacking convoys in front of stations. Attacking stations which mean that Faciltys cannot be used for a... of time. This woud for sure let ppls think about if they will not do anything against it.( what about if stations where many ppls have there production line are useless for 24/ 48 hrs.) or ppl s need to repair the station then befoire it s getting used again. " war is eypensive so...
Part 3
Build up a base shipyard. u need to bring mins/ equip to such a base. If it s completed after a ... time the shipyard produce ships. This kind of ships should be automaticly drone units which scouting belts and attacking players. Concord is an an politcal conflict and cant take position against it. Players had to rule it.
Part 4
Infiltration s of in system stations via spy agents. U have a chance getting stuff out of the stations ( not from players) and can set docking fees if u have infiltrate a station.
Part 5
Capital fights against your enemie faction.
What i woud like to see from pirate factions is that they could be the only chance in future to make 0.5 systems upon there activity to 0.4. ... 0.6 - > 0.5 etc. If nobody do something against it we will all life in some "years" -> month into 0.0. or lo sec.
breg mac
Ps: u should e also have the chance to change the sides in factonal warfare. Means u coud be contacted by an enemie agent which offering u a mission. This will raise up your enemie- standing or bring it directly to 0.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.17 12:12:00 -
[2] - Quote
Faction warfares and effects on infiltrated stations coud be: (if this will ever come)
setting:-Docking fee (if the corp( as corp goal for faction missions , and player individual) which had infiltrate a station has a negative standing an extra docking fee -increase of isks each hrs for research/ manufacure -reserved research/manufacture slots (means some other gets bounced off)( or u get access to a highe research slot which give an extrabonus as long u has the station infiltrated. - setting a tax for each trade on station ( this coud solve the problem with high frequented systems like jita.. if it get infiltratde by a corp u dont like, u dont do trades on it. Other ppls woud think about docking .. cos who want make presents like this to your enemie?) - refine and reprocess stuff gives a % bonus to the corp which had infiltrated the station, independed from skill s of the player which refine/reprocess stuff. -medical service. U have the right to sell jump clones independed from your corp standing. - bounties and missions. U coud get a messsage , when high bountie players are around and has docked automaticly. u get an percentage bonus from agent , if a player make a mission for him. ( means the player gets no more then before cos he payed a tax to the station.
some ideas on effect it could have.
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.18 14:54:00 -
[3] - Quote
Edited by: Macmuelli on 18/09/2007 14:55:17 What kind of rewards woud be come to ppls which join faction warfare?
Medaills / ranks ?
serveral advantages faction based ( % less prouction costs on faciltys ...
Will it be possible to close up stations ?
like if u do war against a faction and u start hammering your forces against them , they reduce industrial activity.. means close up temporary stations?
Will we see with them with them Faction specific implants ?
as a counterpart to pirate faction implants.
will there be a Rank/ medaill system which s gives me more acess to better qualtiy faction warfare missions?
How u wanna set them up ( pvp based) if with serveral time zones and activitys. pa example u had to protect something... ( but need to log off for real life works etc..) What is in this time? Automaitcly units( faction based)ptotect it then?... include a reinforce mode like poses which let ppls give 24/ 48 time to build up a protecion force.
breg mac
ps : u can see this also as ideas
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.21 14:11:00 -
[4] - Quote
U should add the possibilty to let players help the faction then , building this npc s drones. Which means if the wanna have strong npcs drones which patroulling / scouting the systems/ belts /sstations etc... , the player had to bring tech II ship comps + minerals perhaps tech I ships as Basic`s. This woud also add a pvp situation to the factional warfare if "the other faction side" try to break such a deliverys. So u need to protect this transports as a faction warfare player then. Also there should be Missions which needs Freighters to transport stuff via secured " faction" cans( there is stuff for npc faction ships then inside). That the player had the chance to increase the npc faction ships, without donating it from market or producing.
A smal chance for tech II salvage on this npc faction ship wrecks sshoud be added.
About faction ships and patroulling and scouting.
They shoud temporary visit all belts / stations / gates.
if a player ( pa example) mining in a belt and the shown up , the npcs faction drones will take money from them, and he have the chance to accept it and can mining again. Or he didnt pay and have the chance to warp out ... for a spare time... or getting killed.
this woud add the situation that ppls in good quality system/ belts or publich belts will be do something against them. A chance for t II salavage on tech II npc faction ships, will make it worth killing them too.
As a factional warfare player u shoud have the chance joing such a npc gang. Upon your rank u coud take a position inside this gang. Means if u rank is higher then the npcs faction gang u can give them bonus, which makes them stronger. Upon your rank u shoud have step by step bigger gangs include better qualtiy npcs " wingmens". U shoud have the chance to equip your wings with guns/ plates/ ammu/ repairer for the beginning. The members of npcs" wingmens" shud be also combine with leadership skills.
pa example : leadership skill (extrabonus to the actualy skill) lev 1 = 1 wingmen lev 2 = 2 wingmens lev 3 = 3 wingemns lev 4 = 4 wingmens lev 5 = 5 wingemns
wingcommand skill shoud take effect to wingmens quality like adding tech II ships to wingmen.
Fleetcomannd skill should add the possibilty for the player creating npc scouting gangs ( equiped by the player), which doing patrouls around the system. This could be also scouting/ patroulling gangs which operate if the player isnt online.
This option should be only avaiable for realy high ranking factional warfare players.
some ideas.
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Macmuelli
I Memento Mori I Atrum Tempestas Foedus
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Posted - 2008.03.28 06:46:00 -
[5] - Quote
What about limiting Groups within empire via "special Riggs" u had to fit inside your ship, using it in warfare?
Connection slots, which limit the numbers of peoples inside gangs. Riggs like this , could limit also the Quality of a fight. Which means Groups/ Fleets can fight each other wich have similar factions riggs like this. So u can keep away peoples from killing "Empire faction warfare starters", include possible " Farmers".
A special ship for something like this, could be a " Fleetcommandship" which role is specialized in Empire faction warfare.(frigates/cruisers/Battleships/carriers-size) The afford of playing in this increase with ships like this size, include the interest in doing it.
Will there be the "Rank and Medaille" play a role?
Like first to join u had to have a high faction standing. U will get Missions,which increase the Rank of u within the Faction. Upon your Rank u will get Medaills, which opens the Way for higher quality missions. If U start farming this with your alts, and killing noobships "en masse", your Rank should be decreased , and u should be possible degraded.
Perhaps some ideas around this.
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
EVE FAN since 2003
dWode, Wode, hale dinnen Rosse nu voder, nu Diestel un Dorn, Schter jar beter Korn!t
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Macmuelli
I Memento Mori I Atrum Tempestas Foedus
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Posted - 2008.04.05 01:31:00 -
[6] - Quote
some more thoughts on it. I hope its possible to understand.
What about something like this?
Ranks within Faction warfare similar to the royal Navy.
Rank I : Midshipman Rank II : Sub-Lieutenant Rank III : Lieutenant Rank IV : Lieutenant commander Rank V : Commander Rank VI : Captain Rank VII : Commodore Rank VIII : Rear Admiral Rank IX : Vice Admiral Rank X : Admiral Rank XI : Fleet Admiral
Everyone starts as a Midshipman within this scenario. The Faction will handle u a named Tag, which had to be put inside an textra slot twithin your ship. This Tags slots will be limited inside every ship. Like: Rank I- II status: = frig/ cruiser sized ship{ optional BS/Hacs Rank III-V status: = Minimum battle cruisers/ Battleship { optional Tech II Rank VI-VIII status: =Minimum Battleships / tech II cruisers/ commands- Optional tech II battleships Rank IX- X status:= minimum Tech II ships/ optional capital ship Rank XI : = minimum capital ship
This Tag will mark u, that u are doing faction warfare. And his role is making u nearly tALLTIMEv vulnerable within empire to Players from the other faction. Concord will not come if u meets some other players, except in front of stations. To keep ganking scenarios away from it. A Rank system like this could keep farmers away from it. At least u would waste a lot more before u can update your rank.
It should not be possible to insure your ship. The faction u work for, should start with a refund of 20 % of the ship minerals as a midshipmen. Upon your Rank it increase step by step to a level, where u get the full worth of mineral back if u loose.( Rank IX-XI)
To get the tMidshipman statusv u should bring enemy faction tags. (Similar to several successful finished tMidst of dead spacev missions pa example). This will prove u, that u are willing to run factional warfare. Within the Midshipman status u will get missions, which let u fight against Npc`s, which drops specific mission loot. Upon your activity around this, u will go inside a tdatabankv which makes it possible for the enemy faction to keep infos from you, to your enemies. Like: Last activity around??? system. Ship size???` Actually activity???... (Similar like the locating agentFs). To upgrade your Rank to a sub { lieutenant, u had to run several Missions successfully. From the status of a sub- lieutenant the Pvp should really starts within factional warfare then. Means to upgrade your Rank from a sub- lieutenant to a Lieutenant, U need several named enemy faction tags, which drops from the extra slots of there ships.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
EVE FAN since 2003
dWode, Wode, hale dinnen Rosse nu voder, nu Diestel un Dorn, Schter jar beter Korn!t
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Macmuelli
I Memento Mori I Atrum Tempestas Foedus
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Posted - 2008.04.05 01:32:00 -
[7] - Quote
The possibility of locating Enemies should tmarkv them. Which means if u locates him from an agent, u can ask him, which high is the interest of killing him. If several Enemies are located within the agent area, he could set a list of interest in them.( high/medium/low interest) If u get killed them successfully, u will get tHonour pointsv from the Agent. Upon the numbers of Honour points, u will be rewarded with a Medal.
Medals: Rank I-VII : General service medals in several qualityFs Rank VIII- XI : Special service medals in several qualityFs
Medals should be also a requirement to upgrade your rank. At least it should not be able to upgrade from Rank VIII-> to Rank IX without several high quality medals. (U need be proofed and graduated before u go a step higher)
Missions within empire faction warfare should be adapted to the rank of the player. At least from a Rank of V they should be no more solo able, similar to normal empire Agents.
tFleet commandv includes limiting of groups.
The Player with the highest Rank within a group should be able to fit a tconnection riggv. It limits the numbers of players within the group. tConnection riggsv like this, are limited in ship sizes. Only faction warfare players are able to join this group, which have the same Rank level or Lower. Help from other Player isnFt needed and welcome to stop ganking or involving players which are tshort time faction warfaresv.
To make it possible for other player to fight u, they had to get first informationFs from there agent. If u gets your informationFs then, u can accept an tOrderv against them. This will open you the way to fight them. If someone else wane fight them too, they had to join your fleet. Otherwise u has the limitation to kill him. The agent will not get this order to other player then, include informationFs. Something like this can guaranty, that it will be a fair fight away from high number fleet ganking, and make it interesting. The agent will handle u a rigg , which modify the onboard scanner, and u can scan him down.
The fight starts.
If u are successful u will get upon your Rank honour points etc` If u are not successful it decrease your status.
Degrading:
Upon a number of non successful missions u had accept against other player, u will be degraded to a lower Rank.
Rewards: ???
Should support u within factional warfare. And increase pa example Gang assist within a fleet. tFleetcomandshipsv/ Modules which are made to increase the power of a Fleet, which is limited in numbers.
Perhaps something this could limit ganking. Increasing the fun , and make it more interesting.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
EVE FAN since 2003
dWode, Wode, hale dinnen Rosse nu voder, nu Diestel un Dorn, Schter jar beter Korn!t
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Macmuelli
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Posted - 2008.04.05 11:40:00 -
[8] - Quote
Minds about a possible " lpoint/reward store" and modifying/named stuff.
"Lpoint shop" ( empire agents) stays like now
"Rank based shop" ( factional warfare agents)
Upon the rank of a pilot, he is able to get stuff from this store. There should be no "Lpoints" like empire faction against. U could only get stuff out of the Rank based shop, with change it to Mission specific stuff. ( Like special tags away from empire tags) Perhaps it could be depended on the numbers of kills u have done. Something like this will guaranty, that u had to run a lot of missions, and make yourself vulnerable to other pilots from the enemy faction u work against. Upon the rank of the player, the rewards will increase step by step. Adding the medals into this shop too, which open the way for limited bpcs to modify/ and name stuff. (keep in mind :No medals without sucessfull Pvp and lootet special player Tags) The quality of this bpc should increase with every rank, include the stuff which is able to modify. Upon the rank of VIII- XI, there should be limited faction based ship bpcs to modify. ( gives back faction navy ships a new meaning and importance, if there wher used as a platform for modifying and name) Which kind of bonuses are up to the ones which work is balancing the things. Also inside this shop and missions , there should be the material, which is needed for modifying stuff. Perhaps adding rigg components and new advanced reactions into it. Modified stuff should cost , something around the middle to high end officer stuff.
Optional for the future,should be Tech II moduls the base of modifying stuff, to improve the tech II market, and introduce a new technology.
can something like this work???
I think balancing the mods it s the most difficult stuff from this idea.
What is possible against farming ranks like this with alts?.
Perhaps a Database, which adds your kills of a player. If it reach a number of 20 kill on the same pilot within xxx hrs, this should be delivered to the command. Which degrade u and, mark u with an opional warning. Also to jon factional warfare u should have a minimum of 5-6 faction standing. This will keep 1 day alts away from it. Upon the rank of a player, kills on much lower ranks will not effect the upgrade to a higher rank. Upgrades should be depended on the quality of the pilot/group u had killed.
breg mac
sry. for all gramma mistakes, hope its possible understand
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
EVE FAN since 2003
dWode, Wode, hale dinnen Rosse nu voder, nu Diestel un Dorn, Schter jar beter Korn!t
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Macmuelli
Gallente I Memento Mori I Atrum Tempestas Foedus
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Posted - 2008.04.09 12:06:00 -
[9] - Quote
Factional warfare should be not limited or concentrated to low sec. It will add "piracy" and "ganking blobs" into it. Not tasty, if "gankers" gets the dmg bonus of Npcs u fight against , and the simply enter your Warfare mission. Plz bring the Facional warfare into high security systems, and add a system , where fights will be limited in numbers of players, to make it interesting, and not like "whocanfieldthelargestgang".
Add an effect to the systems/ npc- stations where is the warfare running, to let players within the system/area feel the war. (Reduced bonus/services on stations to let peoples think about getting involved in the fight against the enemies.)
Add rewards like station bonuses to reduce tax/ refining looses, lower building costs/building time on equip/ ships. (would make it interesting for industrials too, risking a bit)
Low sec Factional warfare should be "If" capital sized, limited in numbers, and high rewarded upon the risk.
Plz: Kepp blobs away from it, and turn it into interesting fights. Dont order Warfare players into low sec, better bring the fights to them.( pvp system within empire away from concord) Players which starts warfae should be marked for 48 hrs + where they vulnerable. Independed from the possiblity to stop a mission. If he killed a player, Killrights should be active on him, to increase the possibilty to fight him.
"I think the balancing on this factional warfare is a hell of work, include founding a way to make it realy interesting."
breg
mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
EVE FAN since 2003
dWode, Wode, hale dinnen Rosse nu voder, nu Diestel un Dorn, Schter jar beter Korn!t
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