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Maximada
Minmatar Silent Scream
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Posted - 2007.09.13 07:03:00 -
[1]
A few months back after a patch, there was a bug for about 48 hours where noboddy could see anybody else in local unless they spoke there.
Best 48 hours ive had and alot of people i talked to agreed. The surprise element was there and you had to scan more often and keep your wits about you alot more.
Why not make this a more permanent feature? Imagine the extra tactics etc.
In my oppionion local channel is just silly. Gives an instant advantage and wraps us as players in cotton wool.
Thoughts??
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Saint Lazarus
Darkness Inc.
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Posted - 2007.09.13 07:07:00 -
[2]
I LOVE how you seem to think this idea is something new
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Hammerfall Ceo
Caldari Hammerfall Industries
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Posted - 2007.09.13 07:09:00 -
[3]
/signed
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Sm0kE
Ganja Labs Hydra Alliance
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Posted - 2007.09.13 07:11:00 -
[4]
Originally by: Maximada A few months back after a patch, there was a bug for about 48 hours where noboddy could see anybody else in local unless they spoke there.
Best 48 hours ive had and alot of people i talked to agreed. The surprise element was there and you had to scan more often and keep your wits about you alot more.
Why not make this a more permanent feature? Imagine the extra tactics etc.
In my oppionion local channel is just silly. Gives an instant advantage and wraps us as players in cotton wool.
Thoughts??
Without propper checks and balances it would get exploited to high heaven and beyond.
I have safe spots 140AU away from any warpable object... Which means I could have 200 people in a system undetectable. That's cov-ops.. without cov-ops..
You could have 15 people in stealth bombers on a gate, you jump through and you're instantly dead. No intel, no nothing. Even if you got intel on that particular camp, they could move one system and be completely undetectable. No amount of intel would be sufficient.
Please, think about it.
..Now.. Fully Cov-Ops ships with Cov-ops cloaks getting dismissal from local? Better idea. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
Kleintje Pils
Gallente
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Posted - 2007.09.13 07:13:00 -
[5]
Not signed
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Ebodhisatva
Gallente hunter killers
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Posted - 2007.09.13 07:14:00 -
[6]
no, give local more options and more features, like filtering and such
Originally by: CCP Prism X You wont have any LPs. You need LPs with said Corp and like I said I just nuked your LPs.
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Sterkur
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Posted - 2007.09.13 07:16:00 -
[7]
/signed
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.13 07:16:00 -
[8]
down with local!
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Sm0kE
Ganja Labs Hydra Alliance
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Posted - 2007.09.13 07:17:00 -
[9]
You people are so quick to type "/signed" without even thinking of the impact it would have on the game.
/NOT SIGNED. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.09.13 07:18:00 -
[10]
As a carebear I ./Sign
Long Live TEXAS! Texans join the Texas channel in game plz.
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Plave Okice
5hockWave
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Posted - 2007.09.13 07:19:00 -
[11]
How I would love this, make deep space actually feel like deep space, cold, dark and empty, or is it........
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Maximada
Minmatar Silent Scream
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Posted - 2007.09.13 07:23:00 -
[12]
Originally by: Sm0kE
Originally by: Maximada A few months back after a patch, there was a bug for about 48 hours where noboddy could see anybody else in local unless they spoke there.
Best 48 hours ive had and alot of people i talked to agreed. The surprise element was there and you had to scan more often and keep your wits about you alot more.
Why not make this a more permanent feature? Imagine the extra tactics etc.
In my oppionion local channel is just silly. Gives an instant advantage and wraps us as players in cotton wool.
Thoughts??
Without propper checks and balances it would get exploited to high heaven and beyond.
I have safe spots 140AU away from any warpable object... Which means I could have 200 people in a system undetectable. That's cov-ops.. without cov-ops..
You could have 15 people in stealth bombers on a gate, you jump through and you're instantly dead. No intel, no nothing. Even if you got intel on that particular camp, they could move one system and be completely undetectable. No amount of intel would be sufficient.
Please, think about it.
..Now.. Fully Cov-Ops ships with Cov-ops cloaks getting dismissal from local? Better idea.
isnt that the point of cov ops ships? people not knowing that they are there? also what the problem with you doing your 200 man thing anyway if your undectectable because it wont matter will it if you cant be probed out.
and if stealth bombers did that you would know about it if you used a scout to jump through first which is what we do ingame today incase of a camp anyway.
So I put it right back to you that you sir should think about it too.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.13 07:26:00 -
[13]
no
That kills pvp
You can't find ppl and getting ppl to engage becomes difficult, since you can hide dozens or hundreds of ships outside scanrange, and most ppl won't engage, if they don't have any real intel...
It would seriously reduce the amount of fights, and as such would be very bad for the game... ___ P.S. Post with your main. Mind control and tin hats |
Liquidium
The Grifters
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Posted - 2007.09.13 07:30:00 -
[14]
Yet again, another carebear just wanting to mission in peace.
STUPID IDEA --------------------------
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Maximada
Minmatar Silent Scream
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Posted - 2007.09.13 07:31:00 -
[15]
carebear? missions? see you ingame
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Sm0kE
Ganja Labs Hydra Alliance
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Posted - 2007.09.13 07:37:00 -
[16]
Edited by: Sm0kE on 13/09/2007 07:38:27
Originally by: Maximada
isnt that the point of cov ops ships? people not knowing that they are there? also what the problem with you doing your 200 man thing anyway if your undectectable because it wont matter will it if you cant be probed out.
Listen.. because you obviously can't hear me. -- I jump 200 BATTLESHIPS into your home system using one covert ops to lead the way there (making sure that the fleet goes unseen at gates). I then warp that gang to a point 140AU from any scannable object leaving you no way of ever finding me in your home system. -- The said covert ops then finds ships in belts, at gates and small groups from the said fleet (no larger than 5 people) gank and gank and gank. -- So, your intel tells you that you have a 5 man hostile gank squad in your system. -- Low and behold you deploy a 15 man gang to take out that 5 man gank squad when 20 people are warped in on you. -- Then your intel says 20, you deploy 40, they deploy 80 and so on.
Sound fun?
Quote:
and if stealth bombers did that you would know about it if you used a scout to jump through first which is what we do ingame today incase of a camp anyway.
Listen dude, after spending a certain amount of time in 0.0 you learn where the common camped systems are and you have intel telling you of thier presence. Your proposal would allow any number of ships to switch systems on the fly. Thereby completely negating any intel.
In otherwords, removing local gives 110% advantage to the attacker. So as long as you never plan on being attacked m8... Fine.
Quote:
So I put it right back to you that you sir should think about it too.
Right back atcha. Think some more please. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.09.13 07:37:00 -
[17]
remove whos in local, but show the number of ppl there. would be the best for everyone i guess
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Bodwad
Gallente British Federation
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Posted - 2007.09.13 07:40:00 -
[18]
SHUT UP ABOUT LOCAL
HOW MANY TIMES DOES THIS HAVE TO BE RAISED!!! Its always argued out in the same way and nothing changes
Sorry to be blunt but repeating threads on these forums are really getting on my nerves
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Sm0kE
Ganja Labs Hydra Alliance
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Posted - 2007.09.13 07:46:00 -
[19]
Originally by: Laboratus You can't find ppl and getting ppl to engage becomes difficult, since you can hide dozens or hundreds of ships outside scanrange, and most ppl won't engage, if they don't have any real intel...
Exactly. Add to that... this.
You are in 0.0 looking to gank ratters... Great, they can't see you coming (that's IF they are scannable off the gate or IF you take the time to hit the planet(s) that are off scan). So then you warp to them and gank. Well.. the frantic ratter has been scanning and sees you on scan as well. He warps to a planet and cloaks (because that's what ratters do).
You spend 5 minutes running around like a chicken with your head cut off looking for this person. Did they go to the next sytem? Did they cloak? If so, when will they de-cloak? Are they taking a bio? Did they cloak and leave their computer to go to school? to work? Did they just simply log off? Did they cloak and tell their friends? Is there a trap mounting now?
See where I'm going with this? It would be hard to FIND PVP and once you found someone to actually fight... they might have the advantage. No thanks. I didn't spend my time to find that person and get ****ed like that. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
Maximada
Minmatar Silent Scream
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Posted - 2007.09.13 07:47:00 -
[20]
Originally by: ArmyOfMe remove whos in local, but show the number of ppl there. would be the best for everyone i guess
id be happy with that
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Kalazar
Amarr Veto Corp
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Posted - 2007.09.13 07:49:00 -
[21]
Originally by: ArmyOfMe remove whos in local, but show the number of ppl there. would be the best for everyone i guess
Now THAT could be a good idea. Making it so that Local shows how many people there are in system but not showing who they are would be very interesting. You'd still have the element of keeping your wits about you, but you'd still get a fair idea of whether or not you were warping into a 100-man gank-fest. ----------------------------------------------
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Sm0kE
Ganja Labs Hydra Alliance
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Posted - 2007.09.13 07:54:00 -
[22]
Originally by: Maximada
Originally by: ArmyOfMe remove whos in local, but show the number of ppl there. would be the best for everyone i guess
id be happy with that
And add a friendly, hostile, neutral count?
Do you really want to be forced to find out if the person showing in local is friendly or not?
-- Intel Channel 1 -- Pilot1: "Is anyone in XXX system?" Pilot1: "Aw come on, I need to know if this is a hostile or not!"
...When that fails...
-- Local (2 occupant(s)) -- Pilot1: "Hey man, am I red to you?" Pilot2: "Ya" Pilot1: "K, let the ganking commence"
Okay, so if you add a friendly, hostile, neutral count we're pretty much back at where we are. Only thing you're missing is corp/alliance of said hostile/neutral and name of pilot.
So, why don't we just leave local since all other ideas seem... well... pretty easy to shoot down.
------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
Sm0kE
Ganja Labs Hydra Alliance
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Posted - 2007.09.13 07:58:00 -
[23]
Originally by: Kalazar
Originally by: ArmyOfMe remove whos in local, but show the number of ppl there. would be the best for everyone i guess
Now THAT could be a good idea. Making it so that Local shows how many people there are in system but not showing who they are would be very interesting. You'd still have the element of keeping your wits about you, but you'd still get a fair idea of whether or not you were warping into a 100-man gank-fest.
Except if you come into local and there's 70ppl in it. You have no way of telling if you're dealing with a hostile or friendly fleet without doing recon..
..Or that there's 3 hostiles being hunted down by 67 friendlies. So here we go again.
-- Local (70 occupant(s)) -- Pilot1: "Hey guys... U FOF?" ... Nothing ... Pilot1: "Ummmmm"
SKEET SKEET I'M OUTTA HERE!!! ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.13 08:10:00 -
[24]
You can't just remove local straight up- it makes it impossible for anyone to do anything that ISN'T hunting for PvP. Short of spamming the "scan system" button every 5 seconds, there is nothing that a ratter or miner could do to defend themselves.
Local needs removing and replacing with something more EVE-y, yes. But straight up removing is a stupid idea. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts! |
Redpants
Gallente Dead Eagle North Star Confederation
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Posted - 2007.09.13 08:12:00 -
[25]
How many threads you gonna start tonight?
"My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |
Thrust SSC
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Posted - 2007.09.13 08:21:00 -
[26]
While i'm to lazy to look up the exact quote by Oveur, it went something like this:
"Local is not a tactical tool, it's for chat"
That I sign. Stop whining about removing local. They never will.
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Gibmundur
Amarr Celestial Apocalypse Insurgency
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Posted - 2007.09.13 08:24:00 -
[27]
Not signed Your signature is inappropriate. Please read the forum rules before reposting- Tirg |
Banana Torres
The Green Banana Corporation
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Posted - 2007.09.13 08:29:00 -
[28]
Originally by: Thrust SSC While i'm to lazy to look up the exact quote by Oveur, it went something like this:
"Local is not a tactical tool, it's for chat"
Aye, but then they went and added the hostile/friendly indicator to the portraits in chat, so it became even more of a tactical tool. So I think this quote is past its sell by date.
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Celeritas 5k
Caldari Initrode The Core Collective
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Posted - 2007.09.13 08:37:00 -
[29]
Ditch local, but give us a better scanner... More range, auto-refresh option, let you use a different filter from the one on your overview, etc. Basically something that smart, diligent people can use for protection/intel, but it's still not the perfect intel tool that local is now. ----------
"Always be Happy, Never be satisfied." |
Le Cook
Amarr Black Omega Security Pandemic Legion
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Posted - 2007.09.13 08:37:00 -
[30]
Not Signed
Removing Local means we have to add all my enemies and target into my adressbook again, and this was a pain, for the performance and for the administration.
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