Pages: 1 [2] 3 4 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SpaceTrucker 3000
|
Posted - 2007.09.11 20:38:00 -
[31]
Faith_in_CCP++;
Those two ships really needed to be nerfed as they were leaps and bounds better than anyone else in their class. |
Gaogan
Gallente Solar Storm Sev3rance
|
Posted - 2007.09.11 20:42:00 -
[32]
Edited by: Gaogan on 11/09/2007 20:42:18 Yea, not being able to field heavy drones in a myrmidon will make it useless compared to the brutix. It is supposed to be a drone carrier - a mini dominix. I'll take gun damage over drones in pvp any day. A blaster fitted brutix dishes out FAR more dps than any myrmidon as it is. And don't even get me started on the drake pwnmobile.
As for the eos, yea, they are fairly badass, but so are the rest of the command ships. Start popping his t2 heavy drones and his dps drops off rapidly. I suppose having wave after wave of t2 mediums for a sustainable but lower dps does make sense for a command ship, which isn't supposed to be dishing out tons of dps anyhow.
|
goodby4u
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.09.11 20:54:00 -
[33]
Originally by: Sokratesz They both needed a nerf anyway.
Not the eos,it only has 5 lows to tank with and no drone damage bonus. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |
Lt Angus
Caldari the united
|
Posted - 2007.09.11 21:02:00 -
[34]
Hi Inquis
Shhhh, Im hunting Badgers |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.09.11 21:48:00 -
[35]
Edited by: Ishina Fel on 11/09/2007 21:51:55
Originally by: William DeMeo if you could only field 5 medium drones at a time in a myrmidon I'd really lol.
Try Caldari, and field 5 lights. Together with less turret firepower than a Myrmidon.
Originally by: goodby4u Not the eos,it only has 5 lows to tank with and no drone damage bonus.
Again, try Caldari. Their ships in that size class tank + tackle + ewar with 5 med slots and have no drone damage bonuses. In fact, most have no other damage bonuses either. But I guess, at least they have a lot more range over which to do no damage, and a good tank to keep them alive while doing no damage!
...Now, see where this leads? Complaining about whatever ship you happen to fly at the moment helps little, because someone else can always complain about some ship of theirs - with widely varying degrees of justification.
What you need to do is take an objective look at the issue. A look such as one that would say that despite my whining above, the Vulture is a very useful and popular ship, and even the Ferox is used more often than its absolute suckitude on paper would suggest. And such a look will say: fielding a full array of large weapons (heavy drones) in a ship class using medium weapons (battlecruisers) is not exactly fair, unless that ship is designed around nothing else (Ishtar).
Think about it: this change will completely remove the biggest complaint about the Myrmidon: the fact that once your drones start dying, you have no replacements. In fact, even if you might be limited to 4 heavy drones, the Myrm might get space to pack 8, or maybe even 12 of them in its extended hold! They can vastly extend the drone bay of it, as well as that of the Eos, without having to deal with people packing oversized drones not meant for their ship class!
If you want, compare drones as they are now to turrets that have no powergrid need, only CPU. A recon designed for ewar with lots of CPU could suddenly mount and fire a rack 1400mm arty's! That's not quite the way EVE is meant to go. So to allow for more options, a second fitting/fielding attribute is needed, one that differentiates so sharply between ship size classes that it is impossible to circumvent without totally gimping yourself (Citadel Abaddon). For weapons, that's powergrid need... for drones, it will be bandwidth.
EDIT: Ooops, fixed some spelling and nonsense
|
sneak's
|
Posted - 2007.09.11 21:49:00 -
[36]
I think the eos if nerfed needs its tank increased to be in line with other fleet command ships...nuff said
|
madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.09.11 21:56:00 -
[37]
As a longtime gallente pilot, i support this nerf ^^
I hope that these nerfs to gallente will make less people fly gallente and make i-win players chose other races. Nerf nos, nerf drones, nerf all the ships that are *supposedly* better than other races.
Aslong as CCP doesnt nerf blasterships. Its all fine.
Tbh a EOS with 7 guns, a damagebonus, hac resists and T2 medium drones is still PWN YO dps compared to other races. Its not the actual role of the ship tbh. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Phoibos
|
Posted - 2007.09.11 22:00:00 -
[38]
as I understand it people are talking about myrmidon and Eos and that they wont be able to use heavy drones...any idea about the other ships like ishtar??? it would be kind of bad if medium drones would be the only drones you could fit on a cruiser class ship and no heavys on the ishtar for example I really hope this is not the case.
BTW the myrmidon is not that hard to fight/ it is same with the Eos good tank not that super dmg really but both can be killed I never seen the myrmidon and the Eos as super pwn ships its priceless to be honest.. ofc if you come in a bad fitted ship you will die no ****. I killed alot of people this way you kill them then they come to fight you a second time they come in the same ship same setupyou kill them a second time. They come a 3time no change same setup they die and scream in local that I use a overpowerd grifship theymust be nerfed becuse they cant kill it.... thos people seems to be the once that CCP listen to sad but true.
|
Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.09.11 22:09:00 -
[39]
Originally by: Karyuudo Tydraad
Originally by: Wayward Hooligan Eos and Myrm are better at solo than the other tier 2 BC and Fleet Commands respectively.
Myrm sucks ass in gangs because drones suck ass in gangs.
Eos fitted with 3 gang mods has a 1 gun damage bonus over the Caldari fleet command but the Caldari ship has double the range.
So, in a gang fight the Eos drones are again worthless and the Caldari is more flexible.
I hate it when people cry for nerfs because a ships paper dps is better.
Yeah. I hate it when my ships are nerfed because if you plot their stats under a wide range of situations they're overwhelmingly superior in the vast majority of them. I really liked gankagedons.
I am also shocked and appalled that the Gallente, a race specializing in close range combat, has, in fact, shorter range than the Caldari, a race that revolves around long range combat! If that's not enough, it appears that a weapon system of the close range race, drones, are in actuality, only useful under circumstances where short-range weapons are viable!
CCP, what madness is this?!
Please show me the graph of an Eos /w 3 gang mods doing more damage than a Vulture /w 3 gang mods at distances > 10km, 20km, 30km, etc.
Eos has 5 effective gun dps. Vulture has 4 effective gun dps. The longer range we get the more the Eos has to switch to ****ty long range ammo and the more effectively the Vulture can use higher damage ammo to make up the difference.
What is damage of CS5 Vulture /w 3 gang mods fitting 250mm railguns and Antimatter M -vs- damage of CS5 Eos /w 3 gang mods fitting 250mm railguns and whatever ammo it needs to hit that far? Vulture can use mids to tank and fit lows /w damage mods. Eos can use lows to tank and mids to fit range mods. Try to give them comparable tanks.
|
Air Scare
|
Posted - 2007.09.11 22:12:00 -
[40]
Originally by: Juha85
Originally by: Karyuudo Tydraad
Originally by: oniplE I can understand the myrmidon nerf, if the dronebay is increased, i'd actually like it better than the old one, 5 heavies is nice but i dont like the idea of no spares in the bay.
But the eos, its a commandship for crying out loud, without a drone damage bonus, its drone damage output isnt that much in its current form.
It's a fleet command ship. You're not supposed to gank things with it, you're supposed to sit behind your formidable tank and provide gang bonuses. Any damage you throw out is just an extra. If you want a more even mix of damage and tank, there's always the Astarte.
It's a fleet command ship. Its not supposed to be a solopwnmobile. Compare the current eos to for example a vulture and tell me do you see balance issues?
God forbid ships having different roles. And dont even get me started comparing the Vultures tank to the Eos tank.
The Eos needs its 5 heavies. It out damages other command ships. So what. The damnation has a rediculously better tank. The vulture can snipe very well from extreme distances....and have a stupid big tank...The claymore can have a much better tank as well. And your telling me the Eos is overpowered just because it can do something another ship cant?
Geeze, this is why i hate the forums. Filled with people who want every race and every ship in eve to be the same.
|
|
Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.09.11 22:17:00 -
[41]
Well, if you show me someone who would use 3 gang modules in first place, i might...
|
Alchemos
Gallente Middle School Comedy Club
|
Posted - 2007.09.11 22:33:00 -
[42]
i dont think they want to nerf the eos. I can see the myrmidon being nerfed because it is overpowered but the eos really isn't for the cost and the skills needed. It is meant to field heavies after all thats why it has a big bay and not only a 125 bay.
|
Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.09.11 22:39:00 -
[43]
Originally by: Juha85
It's a fleet command ship. Its not supposed to be a solopwnmobile. Compare the current eos to for example a vulture and tell me do you see balance issues?
No. Because I can fly them both.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Surreptitious
Isk Sink Inc. Privateer Alliance
|
Posted - 2007.09.11 22:43:00 -
[44]
Hey Hammer !!11!! Maybe you'll let us overheat our bandwidth???
ahhh yuck
Oh, and hi ex-privs,,,
Syrup
|
Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.09.11 22:43:00 -
[45]
Originally by: Alchemos i dont think they want to nerf the eos. I can see the myrmidon being nerfed because it is overpowered but the eos really isn't for the cost and the skills needed. It is meant to field heavies after all thats why it has a big bay and not only a 125 bay.
The problem is: it can field 5 heavy drones and 7 turrets. No other fleet command ship can do anything close to that. The only other command ship that can field 7 turrets is the sleipnir.
I dont think fleet command ships are meant to be big HACs, the Eos is...
|
xHalcyonx
Amarr Lucian Alliance DeStInY.
|
Posted - 2007.09.11 22:55:00 -
[46]
Originally by: Benn Helmsman
Originally by: Alchemos i dont think they want to nerf the eos. I can see the myrmidon being nerfed because it is overpowered but the eos really isn't for the cost and the skills needed. It is meant to field heavies after all thats why it has a big bay and not only a 125 bay.
The problem is: it can field 5 heavy drones and 7 turrets. No other fleet command ship can do anything close to that. The only other command ship that can field 7 turrets is the sleipnir.
I dont think fleet command ships are meant to be big HACs, the Eos is...
Astarte has 7 guns too. ------------------- ნỊs uʍop əpỊsdn |
Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
|
Posted - 2007.09.11 23:00:00 -
[47]
Originally by: Wayward Hooligan
Please show me the graph of an Eos /w 3 gang mods doing more damage than a Vulture /w 3 gang mods at distances > 10km, 20km, 30km, etc.
Eos has 5 effective gun dps. Vulture has 4 effective gun dps. The longer range we get the more the Eos has to switch to ****ty long range ammo and the more effectively the Vulture can use higher damage ammo to make up the difference.
What is damage of CS5 Vulture /w 3 gang mods fitting 250mm railguns and Antimatter M -vs- damage of CS5 Eos /w 3 gang mods fitting 250mm railguns and whatever ammo it needs to hit that far? Vulture can use mids to tank and fit lows /w damage mods. Eos can use lows to tank and mids to fit range mods. Try to give them comparable tanks.
And that's the issue here. The only real situation where the Eos is outperformed is a situation where it is pitted solo against a ship with a double range bonus at a distance where the Eos, along with the other two fleet command ships, is completely unable to return fire.
Also, weren't you just complaining that we complained about ships based off of supposedly misleading DPS on paper?
|
Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.09.11 23:01:00 -
[48]
Originally by: Wayward Hooligan
Originally by: Karyuudo Tydraad
Originally by: Wayward Hooligan Eos and Myrm are better at solo than the other tier 2 BC and Fleet Commands respectively.
Myrm sucks ass in gangs because drones suck ass in gangs.
Eos fitted with 3 gang mods has a 1 gun damage bonus over the Caldari fleet command but the Caldari ship has double the range.
So, in a gang fight the Eos drones are again worthless and the Caldari is more flexible.
I hate it when people cry for nerfs because a ships paper dps is better.
Yeah. I hate it when my ships are nerfed because if you plot their stats under a wide range of situations they're overwhelmingly superior in the vast majority of them. I really liked gankagedons.
I am also shocked and appalled that the Gallente, a race specializing in close range combat, has, in fact, shorter range than the Caldari, a race that revolves around long range combat! If that's not enough, it appears that a weapon system of the close range race, drones, are in actuality, only useful under circumstances where short-range weapons are viable!
CCP, what madness is this?!
Please show me the graph of an Eos /w 3 gang mods doing more damage than a Vulture /w 3 gang mods at distances > 10km, 20km, 30km, etc.
Eos has 5 effective gun dps. Vulture has 4 effective gun dps. The longer range we get the more the Eos has to switch to ****ty long range ammo and the more effectively the Vulture can use higher damage ammo to make up the difference.
What is damage of CS5 Vulture /w 3 gang mods fitting 250mm railguns and Antimatter M -vs- damage of CS5 Eos /w 3 gang mods fitting 250mm railguns and whatever ammo it needs to hit that far? Vulture can use mids to tank and fit lows /w damage mods. Eos can use lows to tank and mids to fit range mods. Try to give them comparable tanks.
Our gangs fly numerous Fleet Command ships and the pilots fit 3 gang mods on them. Mindlinked Claymore/Eos/Damnation/Vulture is a huge boost and is used by many 0.0 pvp alliances.
|
Benn Helmsman
Caldari Helmsman Engineering Company
|
Posted - 2007.09.11 23:01:00 -
[49]
Originally by: xHalcyonx
Originally by: Benn Helmsman
Originally by: Alchemos i dont think they want to nerf the eos. I can see the myrmidon being nerfed because it is overpowered but the eos really isn't for the cost and the skills needed. It is meant to field heavies after all thats why it has a big bay and not only a 125 bay.
The problem is: it can field 5 heavy drones and 7 turrets. No other fleet command ship can do anything close to that. The only other command ship that can field 7 turrets is the sleipnir.
I dont think fleet command ships are meant to be big HACs, the Eos is...
Astarte has 7 guns too.
Eh yeah sry i meant other factions CS.
|
CHAOS100
Momentum. The Reckoning.
|
Posted - 2007.09.11 23:04:00 -
[50]
Originally by: Benn Helmsman
Originally by: Alchemos i dont think they want to nerf the eos. I can see the myrmidon being nerfed because it is overpowered but the eos really isn't for the cost and the skills needed. It is meant to field heavies after all thats why it has a big bay and not only a 125 bay.
The problem is: it can field 5 heavy drones and 7 turrets. No other fleet command ship can do anything close to that. The only other command ship that can field 7 turrets is the sleipnir.
I dont think fleet command ships are meant to be big HACs, the Eos is...
The 5 low slot tank is sub-par compared to other fleet command ships. If the tank ability is increased and another low slot then maybe a nerf would be acceptable and not degrade it to worst ship of the class. Every race has decent ships, and the Eos is one of gallente's decent ones. If you want everything to be 100% equal then I vote that we eliminate races all together and have only 1 ship type per class. Then everybody would be the same and no nerfs would be necessary. --------------
|
|
Augeas
|
Posted - 2007.09.11 23:10:00 -
[51]
Quote: I dont think fleet command ships are meant to be big HACs, the Eos is...
Astarte has 7 guns too.
Astarte isn't a Fleet Command Ship.
|
Derrios
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.09.11 23:53:00 -
[52]
Originally by: Wayward Hooligan
Originally by: Karyuudo Tydraad
Originally by: Wayward Hooligan Eos and Myrm are better at solo than the other tier 2 BC and Fleet Commands respectively.
Myrm sucks ass in gangs because drones suck ass in gangs.
Eos fitted with 3 gang mods has a 1 gun damage bonus over the Caldari fleet command but the Caldari ship has double the range.
So, in a gang fight the Eos drones are again worthless and the Caldari is more flexible.
I hate it when people cry for nerfs because a ships paper dps is better.
Yeah. I hate it when my ships are nerfed because if you plot their stats under a wide range of situations they're overwhelmingly superior in the vast majority of them. I really liked gankagedons.
I am also shocked and appalled that the Gallente, a race specializing in close range combat, has, in fact, shorter range than the Caldari, a race that revolves around long range combat! If that's not enough, it appears that a weapon system of the close range race, drones, are in actuality, only useful under circumstances where short-range weapons are viable!
CCP, what madness is this?!
Please show me the graph of an Eos /w 3 gang mods doing more damage than a Vulture /w 3 gang mods at distances > 10km, 20km, 30km, etc.
Eos has 5 effective gun dps. Vulture has 4 effective gun dps. The longer range we get the more the Eos has to switch to ****ty long range ammo and the more effectively the Vulture can use higher damage ammo to make up the difference.
What is damage of CS5 Vulture /w 3 gang mods fitting 250mm railguns and Antimatter M -vs- damage of CS5 Eos /w 3 gang mods fitting 250mm railguns and whatever ammo it needs to hit that far? Vulture can use mids to tank and fit lows /w damage mods. Eos can use lows to tank and mids to fit range mods. Try to give them comparable tanks.
in a fleet fight you are gonna be doing pretty much zero damage. Why? Cause you wont be shooting much past 100km.
I just ran this through EFT, and yah u can swap some stuff around on that eos (swapped the mwd for a TC2 and u get 81+15 now) and the vulture is hitting WELL past where an Eos can shoot. If you even argue about drone damage in a fleet situation than your FC need to re-evaluate your tactics.
hxxp://img479.imageshack.us/img479/4945/vultureandeosxr5.jpg
I also tried to get the range on the eos as far as possible without giving it absolutely 0 tank. the Eos imo (and I fly one) is the worst fleet command ship for actual fleets. You aren't going to hit anything, if you actually get primaried and dont warp, you are going to be vaporized unless all you fit is tank/links/cap recharge, and then you have literally zero dps. Also notice that the vulture has effectively TWICE the hp of an eos as well. ----------------------------------------------- New T2 ships give me a raging hard Deimos. |
Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.11 23:59:00 -
[53]
Originally by: William DeMeo Edited by: William DeMeo on 11/09/2007 20:27:47 hai ccp. I was wondering whats the ******* point of flying an ishtar/myrm/Eos if you can't field 5 heavy drones? Wouldn't this simply nerf the ships to hell and make them useless in comparison to the Deimos/Brutix/Astarte?
if you could only field 5 medium drones at a time in a myrmidon I'd really lol.
Me too, even though I have lots of drone skills. I've recently developed a fascination with Minmatar ships. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |
Strip Chick
|
Posted - 2007.09.12 01:31:00 -
[54]
/100% agree with xaen. to be quite frank, i'm struggling between going minmitarr or amarr now.
|
Hllaxiu
Shiva Morsus Mihi
|
Posted - 2007.09.12 01:42:00 -
[55]
If enough people take my words as those of a Dev, will CCP start sending me a paycheck? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Pralay
Gallente
|
Posted - 2007.09.12 03:32:00 -
[56]
Originally by: Karyuudo Tydraad
Originally by: oniplE I can understand the myrmidon nerf, if the dronebay is increased, i'd actually like it better than the old one, 5 heavies is nice but i dont like the idea of no spares in the bay.
But the eos, its a commandship for crying out loud, without a drone damage bonus, its drone damage output isnt that much in its current form.
It's a fleet command ship. You're not supposed to gank things with it, you're supposed to sit behind your formidable tank and provide gang bonuses. Any damage you throw out is just an extra. If you want a more even mix of damage and tank, there's always the Astarte.
Ever hear of logistics and ewar drones?
From the sound of the blog it looks like drone bays will be increased and that some new attribute will limit how many a ship can have in space. Not clear if it's a count 1-5 drones, or a tonnage 125m3 of drones. Sounds like it would work like targeting which is limited by your skill or ship capability which ever is less.
Also every one is focusing on Gallente and specifically Eos/Myr. Don't forget lots of other races ships use drones and likely will be similarly "nerfed". Pralay |
Liang Nuren
The Refugees
|
Posted - 2007.09.12 03:35:00 -
[57]
Originally by: Pralay
Ever hear of logistics and ewar drones?
From the sound of the blog it looks like drone bays will be increased and that some new attribute will limit how many a ship can have in space. Not clear if it's a count 1-5 drones, or a tonnage 125m3 of drones. Sounds like it would work like targeting which is limited by your skill or ship capability which ever is less.
Also every one is focusing on Gallente and specifically Eos/Myr. Don't forget lots of other races ships use drones and likely will be similarly "nerfed".
Please read the thread before commenting. An applicable portion:
Originally by: "CCP Hammer"
Basically its a balancing factor for the Arbitrator Hull, Vexor, and Myrmidon. Lets say you only want these two ships to field medium drones. That means that you can realistically have a maximum drone bay of 75m3. This leaves no room for spares - dedicated heavy drone carriers however do get room for spares. If 50m3 of drone bandwidth is assigned to the above ships, their drone bays can be increased without turning them into heavy drone carriers (Ishtar, Dominix).
The Mymridon and Eos are the ships, if any, to receive a nerf out of this change - I expect the nonIshtar cruiser based drone boats to be boosted quite a bit with this change, as they will be able to carry spares now. This will also allow the Myrmidon to be rebalanced against medium drones. Good thing in my opinion.
I realize that the blog said "number of drones" but I'm betting that this is how things are going to end up, one way or another (perhaps a conversion factor between light/medium/heavy drones).
Quote:
This is fairly spot on. Expect a dev blog about this from the relevant dev before the patch hits. We're not doing this to try and nerf people.
Yarr? |
xHalcyonx
Amarr Lucian Alliance DeStInY.
|
Posted - 2007.09.12 03:49:00 -
[58]
Edited by: xHalcyonx on 12/09/2007 03:49:35
Originally by: Augeas
Quote: The problem is: it can field 5 heavy drones and 7 turrets. No other fleet command ship can do anything close to that. The only other command ship that can field 7 turrets is the sleipnir.
Originally by: xHalcyonx Astarte has 7 guns too.
Astarte isn't a Fleet Command Ship.
Reading Comprehension FTW. ------------------- ნỊs uʍop əpỊsdn |
Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.09.12 04:22:00 -
[59]
Originally by: Derrios
Originally by: Wayward Hooligan
Originally by: Karyuudo Tydraad
Originally by: Wayward Hooligan Eos and Myrm are better at solo than the other tier 2 BC and Fleet Commands respectively.
Myrm sucks ass in gangs because drones suck ass in gangs.
Eos fitted with 3 gang mods has a 1 gun damage bonus over the Caldari fleet command but the Caldari ship has double the range.
So, in a gang fight the Eos drones are again worthless and the Caldari is more flexible.
I hate it when people cry for nerfs because a ships paper dps is better.
Yeah. I hate it when my ships are nerfed because if you plot their stats under a wide range of situations they're overwhelmingly superior in the vast majority of them. I really liked gankagedons.
I am also shocked and appalled that the Gallente, a race specializing in close range combat, has, in fact, shorter range than the Caldari, a race that revolves around long range combat! If that's not enough, it appears that a weapon system of the close range race, drones, are in actuality, only useful under circumstances where short-range weapons are viable!
CCP, what madness is this?!
Please show me the graph of an Eos /w 3 gang mods doing more damage than a Vulture /w 3 gang mods at distances > 10km, 20km, 30km, etc.
Eos has 5 effective gun dps. Vulture has 4 effective gun dps. The longer range we get the more the Eos has to switch to ****ty long range ammo and the more effectively the Vulture can use higher damage ammo to make up the difference.
What is damage of CS5 Vulture /w 3 gang mods fitting 250mm railguns and Antimatter M -vs- damage of CS5 Eos /w 3 gang mods fitting 250mm railguns and whatever ammo it needs to hit that far? Vulture can use mids to tank and fit lows /w damage mods. Eos can use lows to tank and mids to fit range mods. Try to give them comparable tanks.
in a fleet fight you are gonna be doing pretty much zero damage. Why? Cause you wont be shooting much past 100km.
I just ran this through EFT, and yah u can swap some stuff around on that eos (swapped the mwd for a TC2 and u get 81+15 now) and the vulture is hitting WELL past where an Eos can shoot. If you even argue about drone damage in a fleet situation than your FC need to re-evaluate your tactics.
hxxp://img479.imageshack.us/img479/4945/vultureandeosxr5.jpg
I also tried to get the range on the eos as far as possible without giving it absolutely 0 tank. the Eos imo (and I fly one) is the worst fleet command ship for actual fleets. You aren't going to hit anything, if you actually get primaried and dont warp, you are going to be vaporized unless all you fit is tank/links/cap recharge, and then you have literally zero dps. Also notice that the vulture has effectively TWICE the hp of an eos as well.
You forgot a 250mm II on your Vulture fitting. Swap the PDSII for an RCU II if you need extra grid.
Also the drone comment? Are you agreeing with me that in any kind of fleet fight drones are worthless or are you saying that in a fleet fight drones are worthwhile?
|
goodby4u
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.09.12 04:36:00 -
[60]
Edited by: goodby4u on 12/09/2007 04:36:30
Originally by: Ishina Fel Edited by: Ishina Fel on 11/09/2007 21:51:55
Originally by: William DeMeo if you could only field 5 medium drones at a time in a myrmidon I'd really lol.
Try Caldari, and field 5 lights. Together with less turret firepower than a Myrmidon.
Originally by: goodby4u Not the eos,it only has 5 lows to tank with and no drone damage bonus.
Again, try Caldari. Their ships in that size class tank + tackle + ewar with 5 med slots and have no drone damage bonuses. In fact, most have no other damage bonuses either. But I guess, at least they have a lot more range over which to do no damage, and a good tank to keep them alive while doing no damage!
...Now, see where this leads? Complaining about whatever ship you happen to fly at the moment helps little, because someone else can always complain about some ship of theirs - with widely varying degrees of justification.
What you need to do is take an objective look at the issue. A look such as one that would say that despite my whining above, the Vulture is a very useful and popular ship, and even the Ferox is used more often than its absolute suckitude on paper would suggest. And such a look will say: fielding a full array of large weapons (heavy drones) in a ship class using medium weapons (battlecruisers) is not exactly fair, unless that ship is designed around nothing else (Ishtar).
Think about it: this change will completely remove the biggest complaint about the Myrmidon: the fact that once your drones start dying, you have no replacements. In fact, even if you might be limited to 4 heavy drones, the Myrm might get space to pack 8, or maybe even 12 of them in its extended hold! They can vastly extend the drone bay of it, as well as that of the Eos, without having to deal with people packing oversized drones not meant for their ship class!
If you want, compare drones as they are now to turrets that have no powergrid need, only CPU. A recon designed for ewar with lots of CPU could suddenly mount and fire a rack 1400mm arty's! That's not quite the way EVE is meant to go. So to allow for more options, a second fitting/fielding attribute is needed, one that differentiates so sharply between ship size classes that it is impossible to circumvent without totally gimping yourself (Citadel Abaddon). For weapons, that's powergrid need... for drones, it will be bandwidth.
EDIT: Ooops, fixed some spelling and nonsense
Passive tanked vultures can use their lows to help their tank,eos cannot use its mids to help its tank.
Oh btw,i dont fly the thing,i fly amarr just for your info....I know about it because i happen to break their tanks ALOT easier then most of the other fleet command. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |