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RubyPorto
Profoundly Disturbed RED.Legion
1225
 |
Posted - 2012.01.17 22:55:00 -
[121] - Quote
Rasz Lin wrote:Sreeg sucks. There are systems in Citadel with 30-50 bot CNR and Tengus at all times. All with random names, ALL in 1 man corps with corp ticker made up of random numbers. All made by a script, all using same bot.
Sreeg SUCKS AT HIS JOB.
Have you reported them? dAWwww, here he goes. -aPoastin' Drunk agin. |

EmmerTemp
State War Academy Caldari State
3
 |
Posted - 2012.01.17 22:59:00 -
[122] - Quote
All sounds good... there are some very nice thing in there...
But: Don't you guys ever think about docking Supers ever again please, Do not let them become a standard Carrier on steriods |

Jason Edwards
Internet Tough Guy Spreadsheets Online
30
 |
Posted - 2012.01.17 23:00:00 -
[123] - Quote
One of the biggest issues I see with 0.0 is that alliance leaders are getting rich off moons. One of the easiest way to nerf that would be a new super capital ORE ship and mines moons which essentially can flood the market with the richer moon goo and effectively nerfs alliances wanting to hold onto rich moons. Which means less fights over moons and that's good for everyone's sanity. |

Sizeof Void
Center for Advanced Studies Gallente Federation
147
 |
Posted - 2012.01.17 23:01:00 -
[124] - Quote
Callidus Dux wrote:Sizeof Void wrote: Alternatively, there could be a skill point limit applied to classes of complexes and missions, restricting them to new players and forcing higher SP players to look elsewhere for ISK farming activities. Why do you want to link skillpoints to available missions? You do not steal the fun for new players, if old players fly their level 4 missions. But you anger the old and skilled players if you restrict or force them to do something other than they have skilled for.  Hmm... ok, I poorly combined two separate issues into a single proposed solution. Apologies. Let me separate them now.
1) Static, low-end (1/10 and 2/10) DED complexes in high sec should be restricted to newer players.
Currently, new players don't have a chance to get the shiny at the end of the complex, due to more experienced players using T2 ships to blitz and farm all of the complexes. I know this happens 'cause I've admittedly done it myself a few times.
Restricting these complexes to T1 ships would help reduce the farming, but putting an SP limit on these complexes would solve the problem completely.
2) More controversial subject - farming missions for ISK.
Farming a static game feature - in order to pay to play other aspects of the game - is simply bad game design and should not be supported. CCP might as well implement "click on agent - get ISK" as a feature instead.
Ideally, the scripted mission system should be replaced by a dynamic mission generation system, which introduces a degree of randomness and risk, scaled to the player's current skill level, to prevent mindless semi-AFK running of the same missions over and over again. Failing this, the next best solution is to make missions into a progression, similar to the mission arcs. Once you do a mission, you move on to the next one. After you reach the skill level at which a mission is no longer a challenge, then you should no longer be able to run those missions, simply for the sake of grinding ISK.
Is forcing and/or pushing players onwards and upwards a bad thing? No, I don't think so. People tend to drift into repetitious comfort zones, wihch is ok in RL, but not so good for games. Your older and loyal players tend to become a lot less loyal once their boredom threshold is finally reached, and they drift off to the next game.
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RubyPorto
Profoundly Disturbed RED.Legion
1225
 |
Posted - 2012.01.17 23:06:00 -
[125] - Quote
XavierVE wrote:EAS idea is boneheaded, but that's usual from the geniuses in the CSM. Quote:The problem is, nobody really flys them at present; there are fewer active EAF than there are Black Ops BS. So CCP would like to find a new niche for them. Hyenas rock in small gang PvP, and are basically the only good tool currently in the game for stopping people from gate crashing. If you idiots in the CSM screw up the very best tackler in the f'n game just to play supercapz warz, I swear to buddy christmas, I will cut you all. It's called: Make a new ship, stupid. Don't screw up an existing class that works perfectly fine as it is. Goddamn the CSM is such a pointless game-killing enterprise.
EAF Buff could easily be: "These Mods work on Supers and Titans" so now, in addition to your regularly scheduled usage (mostly of the Keres and Hyena), you can tackle and web, maybe even Jam, a Super.
In other words, not everyone's out to get your special snowflake usage. dAWwww, here he goes. -aPoastin' Drunk agin. |

Liang Nuren
Heretic Army Heretic Nation
598
 |
Posted - 2012.01.17 23:08:00 -
[126] - Quote
Ah yes - the EAF changes. Not a fan of the anti-supercap niche you guys proposed. If you want people to use them, try making them usable and somewhat survivable.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1317
 |
Posted - 2012.01.17 23:13:00 -
[127] - Quote
RubyPorto wrote:Trebor for Jesus. In EVE, this just means you want to nail me to a cross...  CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Sizeof Void
Center for Advanced Studies Gallente Federation
147
 |
Posted - 2012.01.17 23:16:00 -
[128] - Quote
Liang Nuren wrote:Ah yes - the EAF changes. Not a fan of the anti-supercap niche you guys proposed. If you want people to use them, try making them usable and somewhat survivable. Agreed. Fixes to sub-cap ships which only apply to use in null sec are really poorly thought out. |

Liang Nuren
Heretic Army Heretic Nation
598
 |
Posted - 2012.01.17 23:18:00 -
[129] - Quote
ONE LAST THING. NPC nullsec station services should not be vulnerable to destruction / incapacitation from sov 0.0 holders. Just because a system isn't conquerable and you can't deprive the system and its station to your enemies... who cares? What - are you going to demand to destroy low sec and high sec station services too? Afterall, "pirate" and "homeless" alliances can live there and still raid your space. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Destination SkillQueue
Are We There Yet
1725
 |
Posted - 2012.01.17 23:19:00 -
[130] - Quote
Trebor Daehdoow wrote:Lili Lu wrote:I WILL REPEAT NO ******* GODDAMN SKILL RESPECS. THAT IS ALMOST AS BAD A CHANGE AS P2W WAS. While I cannot speak for everyone on the CSM, those who are in favor of Partial Skill Respecs want it to be limited to a few million SP and/or some small % of your total SP, and, like remaps, be possible once a year or so. The major uses for this would be to (a) deal with game design changes that render some of your SP unusable, (b) permit faster access to new game features (ie: when PI came out, you could have respec'd into PI skills) and (c) make a significant change of career easier (especially for purchased characters).
Sounds like very weak reasoning to me.
(a) You can always train for new stuff and that SP will likely be useful again at some point. The whining about useless SP tends to come from people who have changed their focus in gameplay or FOTM chasers. Point being the issue of skill becoming totally useless isn't a real issue and the complaints are about something entirely different. Besides if some skill is truly useless, the solution is to have CCP take a look at the complaints and make it usefull for something.
(b) We play a game where training for commonly used ships takes weeks, months or even years and new players are expected to endure long periods to be even useful in many situations. But when it comes to arguing for respecs, someone having to wait minutes or hours to gain access to the new content is suddenly a big no-no. Absolute garbage.
(c) Those things don't justify a respec. The skill system allows for changes in specialization and achieving basic level of competancy only takes days. For a vet this is nothing and a new player couldn't have invested much in anything, so any damage is minor too. Specialization takes longer, but that should mean serious investment in time. Buying a character certainly doesn't warrant a respec, since you could have just buy a specialized character in the first place. It sounds like character traders just want to buy a SP pool and a respec to basicly have the ability to buy skillpoints and bypass the normal training limitations.
If there are good reasons to add respecs to the game, I'm not aware of any and you certainly didn't present one either. Considering it's unnecessary in the EVE skill system, reduces the value of specialization and caters mainly to FOTM chasers, even limited respecs should not be allowed for any reason. |
|

Mashie Saldana
Veto. Veto Corp
370
 |
Posted - 2012.01.17 23:20:00 -
[131] - Quote
Trebor Daehdoow wrote:Lili Lu wrote:I WILL REPEAT NO ******* GODDAMN SKILL RESPECS. THAT IS ALMOST AS BAD A CHANGE AS P2W WAS. While I cannot speak for everyone on the CSM, those who are in favor of Partial Skill Respecs want it to be limited to a few million SP and/or some small % of your total SP, and, like remaps, be possible once a year or so. The major uses for this would be to (a) deal with game design changes that render some of your SP unusable, (b) permit faster access to new game features (ie: when PI came out, you could have respec'd into PI skills) and (c) make a significant change of career easier (especially for purchased characters). Screw that, have you guys lost your mind? Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Lili Lu
113
 |
Posted - 2012.01.17 23:20:00 -
[132] - Quote
Trebor Daehdoow wrote:Lili Lu wrote:I WILL REPEAT NO ******* GODDAMN SKILL RESPECS. THAT IS ALMOST AS BAD A CHANGE AS P2W WAS. While I cannot speak for everyone on the CSM, those who are in favor of Partial Skill Respecs want it to be limited to a few million SP and/or some small % of your total SP, and, like remaps, be possible once a year or so. The major uses for this would be to (a) deal with game design changes that render some of your SP unusable, (b) permit faster access to new game features (ie: when PI came out, you could have respec'd into PI skills) and (c) make a significant change of career easier (especially for purchased characters). And that's the whole problem.
Whether it's relatively new players whining because they trained some mining and now want that sp in pvp skills, or veteran players who should know better whining because their I-win supercarrier got nerfed the principle is the same. The game is about patience and choices and knowledge that the game continues to evolve hopefully for the better.
You don't get redos simply because your formerly overpowered ship got nerfed. You made use of those skills while the ship was op. You live with those maybe now unused skills now that the op ship was taken away. Poeple can't take away what happened in the game with those ships while they were op. Why should the skills vanish as well. It's just children crying because their candy was taken away and also wanting new candy.
This is a great game. P2W was going to be the death of it, and wisely CCP realized that. I don't care how many of you pouting butthurt supercarrier pilots whine in your meetings for a skill respec. Hopefully CCP will see it the same way. That there are aspects to this game that should not be changed, because those aspects are what make the game a game worth playing.
Respecs will only enable more fotm chasing and make the balancing all the more imperative. Balancing is hard work, and CCP moves at a glacial pace in doing it. They would have to move at warp speed if they allow respecs. Either way it would be the ruin of the game anyway.
I honestly can't believe there were CSM people whining for respec. Disgusting. Tell us who because they're not worthy of any votes in the next election. |

Liang Nuren
Heretic Army Heretic Nation
599
 |
Posted - 2012.01.17 23:29:00 -
[133] - Quote
If they gave me a partial skill respec I'd probably respec wholly out of carriers and let my main fly with large T2 blasters and gallente ship skills at 5.
This would not be good for the game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Cearain
Imperial Outlaws
220
 |
Posted - 2012.01.17 23:30:00 -
[134] - Quote
Don't try to make faction war like sov 0.0 warfare.
Increase the variety of things to do in eve. Don't decrease it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Fuujin
GoonWaffe Goonswarm Federation
74
 |
Posted - 2012.01.17 23:45:00 -
[135] - Quote
Limited respecs may not see the light of day, but the reasoning for supercarrier/titan pilots is that unlike the guy flying a dramiel or macherial or the latest FOTM, he's trained for years to fly his supercap and can't really step out of it. Previously, drone SP was a very much needed thing for the hulls, but now they're entirely superfluous for titan pilots and SC pilots only get use out of 5 skills in the entire tree. This character, for example, has 9M skillpoints in drones alone that will likely never again be used.
Wheras the guy flying the FOTM? Most of his skills carry over to other hulls, and he always has the option of swapping into a hull that uses any "Wasted" SP at will.
It's also not "pay to win" because it doesn't add any SP. It's "Pay to respecialize" with your existing skillpoints, that could be capped to once a year or so like remaps. I'm 100% against adding SP out of thin air with any purchasable item.
For comparison, the sky didn't fall and the earth didn't tear asunder when we all got reimbursed for learning skills. Food for thought.
But this is a feature that really isn't make-or-break; it would be a nice to have though. |

Max Kolonko
High Voltage Industries Ash Alliance
45
 |
Posted - 2012.01.17 23:46:00 -
[136] - Quote
Destination SkillQueue wrote:Trebor Daehdoow wrote:Lili Lu wrote:I WILL REPEAT NO ******* GODDAMN SKILL RESPECS. THAT IS ALMOST AS BAD A CHANGE AS P2W WAS. While I cannot speak for everyone on the CSM, those who are in favor of Partial Skill Respecs want it to be limited to a few million SP and/or some small % of your total SP, and, like remaps, be possible once a year or so. The major uses for this would be to (a) deal with game design changes that render some of your SP unusable, (b) permit faster access to new game features (ie: when PI came out, you could have respec'd into PI skills) and (c) make a significant change of career easier (especially for purchased characters). Sounds like very weak reasoning to me. (a) You can always train for new stuff and that SP will likely be useful again at some point. The whining about useless SP tends to come from people who have changed their focus in gameplay or FOTM chasers. Point being the issue of skill becoming totally useless isn't a real issue and the complaints are about something entirely different. Besides if some skill is truly useless, the solution is to have CCP take a look at the complaints and make it usefull for something. (b) We play a game where training for commonly used ships takes weeks, months or even years and new players are expected to endure long periods to be even useful in many situations. But when it comes to arguing for respecs, someone having to wait minutes or hours to gain access to the new content is suddenly a big no-no. Absolute garbage. (c) Those things don't justify a respec. The skill system allows for changes in specialization and achieving basic level of competancy only takes days. For a vet this is nothing and a new player couldn't have invested much in anything, so any damage is minor too. Specialization takes longer, but that should mean serious investment in time. Buying a character certainly doesn't warrant a respec, since you could have just buy a specialized character in the first place. It sounds like character traders just want to buy a SP pool and a respec to basicly have the ability to buy skillpoints and bypass the normal training limitations. If there are good reasons to add respecs to the game, I'm not aware of any and you certainly didn't present one either. Considering it's unnecessary in the EVE skill system, reduces the value of specialization and caters mainly to FOTM chasers, even limited respecs should not be allowed for any reason.
THIS
PLEASE, DONT EVEN THINK ABOUT RESPECS! OR WE WILL LOOSE OUR RESPECT.
As the poster quoted stated - it will actually hurt new players, as vets could always respec to new stauff when its been introduced, while new players will always be behind. Where as i understand current system, when new stuff comes into play, both vets and new players are on equal tooting (more or less)
|

Lors Dornick
Kallisti Industries
148
 |
Posted - 2012.01.17 23:48:00 -
[137] - Quote
Trebor Daehdoow wrote:RubyPorto wrote:Trebor for Jesus. In EVE, this just means you want to nail me to a cross... 
Hmm, looks like I will bring out hammer and nails once more ...
But there's still time left before the election starts.
|

Fuujin
GoonWaffe Goonswarm Federation
74
 |
Posted - 2012.01.17 23:52:00 -
[138] - Quote
Max Kolonko wrote:
THIS
PLEASE, DONT EVEN THINK ABOUT RESPECS! OR WE WILL LOOSE OUR RESPECT.
As the poster quoted stated - it will actually hurt new players, as vets could always respec to new stauff when its been introduced, while new players will always be behind. Where as i understand current system, when new stuff comes into play, both vets and new players are on equal tooting (more or less)
If such a system were to be implemented, there would likely be significant restrictions placed upon it, and would likely come at a steep price. Plus, a vet respeccing into "new stauff" would be doing so at the expense of "old stauff"--he might not fly an interceptor as well, or be able to fly a capship, or any number of possibilities. Plus, in eve you can only be so good with a given ship and module set...newbies would be able to equal you with time.
Also: consider the bittervet who's tired of capital ships and wants to be able to fly those HACs he passed up years ago. A Respec would help player retention by enabling a fresher experience for them. |

Rasz Lin
42
 |
Posted - 2012.01.17 23:57:00 -
[139] - Quote
RubyPorto wrote:Rasz Lin wrote:Sreeg sucks. There are systems in Citadel with 30-50 bot CNR and Tengus at all times. All with random names, ALL in 1 man corps with corp ticker made up of random numbers. All made by a script, all using same bot.
Sreeg SUCKS AT HIS JOB. Have you reported them?
every time i enter those systems (since >5 months now), I even started recognizing some of the names because I reported them so many times ... |

Liang Nuren
Heretic Army Heretic Nation
599
 |
Posted - 2012.01.18 00:01:00 -
[140] - Quote
Fuujin wrote:Max Kolonko wrote:
THIS
PLEASE, DONT EVEN THINK ABOUT RESPECS! OR WE WILL LOOSE OUR RESPECT.
As the poster quoted stated - it will actually hurt new players, as vets could always respec to new stauff when its been introduced, while new players will always be behind. Where as i understand current system, when new stuff comes into play, both vets and new players are on equal tooting (more or less)
If such a system were to be implemented, there would likely be significant restrictions placed upon it, and would likely come at a steep price. Plus, a vet respeccing into "new stauff" would be doing so at the expense of "old stauff"--he might not fly an interceptor as well, or be able to fly a capship, or any number of possibilities. Plus, in eve you can only be so good with a given ship and module set...newbies would be able to equal you with time. Also: consider the bittervet who's tired of capital ships and wants to be able to fly those HACs he passed up years ago. A Respec would help player retention by enabling a fresher experience for them.
It would also remove the feeling of having to work for something.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Misanth
RABBLE RABBLE RABBLE Limitless Inc.
216
 |
Posted - 2012.01.18 00:05:00 -
[141] - Quote
..Fox News, is that you?
"CSM reminded CCP that they would continue to serve their role within the new organisation and that the cooperation between CSM and CCP should not change as a result of the reorg. CCP confirmed that no change was planned for how the CSM fit into EVE's development as a result of the reorg, the CSM is a very good sounding board for CCP and will be continued to be used as such. The value of the CSM has been seen in the past and there is no reason to disregard that fact on CCP's behalf."
I wonder if they really believe that themselves, or just tries to milk the cow as long as they can. this is a signature |

Lili Lu
114
 |
Posted - 2012.01.18 00:06:00 -
[142] - Quote
Fuujin wrote:Max Kolonko wrote:
THIS
PLEASE, DONT EVEN THINK ABOUT RESPECS! OR WE WILL LOOSE OUR RESPECT.
As the poster quoted stated - it will actually hurt new players, as vets could always respec to new stauff when its been introduced, while new players will always be behind. Where as i understand current system, when new stuff comes into play, both vets and new players are on equal tooting (more or less)
If such a system were to be implemented, there would likely be significant restrictions placed upon it, and would likely come at a steep price. Plus, a vet respeccing into "new stauff" would be doing so at the expense of "old stauff"--he might not fly an interceptor as well, or be able to fly a capship, or any number of possibilities. Plus, in eve you can only be so good with a given ship and module set...newbies would be able to equal you with time. Also: consider the bittervet who's tired of capital ships and wants to be able to fly those HACs he passed up years ago. A Respec would help player retention by enabling a fresher experience for them. No it wouldn't. All he has to do is just sell the titan or supercarrier and go back to enjoying subcaps.
Also, the problem you respec people are ignoring is that those skills were used. Just because the player no longer finds them attractive and sees some other shiney skills he'd rather have can't erase his former use of those skills. And he can still train the new skills just like everyone else.
All your reasoning is is a repackaging of a desire to fotm chase. Do you propose some arbitration board to decide if the veteran player has some pure intent to return to his roots in HACs and is not just fotm chasing? Good luck with that.
And, it does screw over new players. They can no longer be proud and useful flying with interceptor 4 and acceleration control 4 ( or substitute any set of subcap ship skills, assault frig, etc.) because tons of supercarrier pilots butthurt over the nerf can now easily ponce around in interceptor 5 and acceleration control 5 or their equivalents (oh supers got nerfed, but look assault frig buff - i wanna respec . . .).
The game has been doing fine without respecs. More than fine, it makes the goals and choices that much sweeter. It would become a throwaway game if everything were made so easy. |

Fuujin
GoonWaffe Goonswarm Federation
75
 |
Posted - 2012.01.18 00:06:00 -
[143] - Quote
Liang Nuren wrote:
It would also remove the feeling of having to work for something.
-Liang
Would it? I don't log into "Skill training complete," I log into "internet spaceships, with a side of market pvp." Plus, what accomplishment? Setting a skill and staying subscribed for the duration? "Guys guys--I just mastered throwing money at CCP 5. You can touch me."
Plus, like I said--you would open a door to whatever you spec into by closing others. Plus I don't hear anyone asking to be able to do this at will, so you'd better think long and hard about your future plans.
But hey, maybe all you do is log in to watch that flashing dot.
Edit: Fun fact: the person with all 4s is only a few % worse than a person with all 5s. And one person with all 5s will be beaten 100% of the time by 2 people with all 4s. If I skilled up primarily for caps I likely skipped a LOT of the skills needed for the specialized subcaps. Therefore, I can't just "Sell and fly HACs" since I have no incentive to do so for months. I'm stuck in this flying coffin and might unsub. Whereas if I could sell and respec I would probably keep playing. FOTY is also probably closer to the timeframe, and possibly a one-off at that.
\/ -- I too like to ignore all possible limitations and balancing options and focus on the utter worst case of chameleonic characters that change their skills more frequently than undergarments! |

Liang Nuren
Heretic Army Heretic Nation
601
 |
Posted - 2012.01.18 00:10:00 -
[144] - Quote
Yes, it would. Just because you trained one hard thing once doesn't mean you should be able to rest on your laurels and FOTM chase every year until the end of time.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
216
 |
Posted - 2012.01.18 00:13:00 -
[145] - Quote
Lili Lu wrote:Fuujin wrote:Max Kolonko wrote:
THIS
PLEASE, DONT EVEN THINK ABOUT RESPECS! OR WE WILL LOOSE OUR RESPECT.
As the poster quoted stated - it will actually hurt new players, as vets could always respec to new stauff when its been introduced, while new players will always be behind. Where as i understand current system, when new stuff comes into play, both vets and new players are on equal tooting (more or less)
If such a system were to be implemented, there would likely be significant restrictions placed upon it, and would likely come at a steep price. Plus, a vet respeccing into "new stauff" would be doing so at the expense of "old stauff"--he might not fly an interceptor as well, or be able to fly a capship, or any number of possibilities. Plus, in eve you can only be so good with a given ship and module set...newbies would be able to equal you with time. Also: consider the bittervet who's tired of capital ships and wants to be able to fly those HACs he passed up years ago. A Respec would help player retention by enabling a fresher experience for them. No it wouldn't. All he has to do is just sell the titan or supercarrier and go back to enjoying subcaps. Also, the problem you respec people are ignoring is that those skills were used. Just because the player no longer finds them attractive and sees some other shiney skills he'd rather have can't erase his former use of those skills. And he can still train the new skills just like everyone else. All your reasoning is is a repackaging of a desire to fotm chase. Do you propose some arbitration board to decide if the veteran player has some pure intent to return to his roots in HACs and is not just fotm chasing? Good luck with that. And, it does screw over new players. They can no longer be proud and useful flying with interceptor 4 and acceleration control 4 ( or substitute any set of subcap ship skills, assault frig, etc.) because tons of supercarrier pilots butthurt over the nerf can now easily ponce around in interceptor 5 and acceleration control 5 or their equivalents (oh supers got nerfed, but look assault frig buff - i wanna respec . . .). The game has been doing fine without respecs. More than fine, it makes the goals and choices that much sweeter. It would become a throwaway game if everything were made so easy.
I didn't even bother reading the thread, as I'm frankly disgusted with CCP and their bullcrap behaviour, but I'm glad your post landed just below mine, so I saw this. /agree with your points, respecs is a really bad idea. this is a signature |

Mashie Saldana
Veto. Veto Corp
372
 |
Posted - 2012.01.18 00:14:00 -
[146] - Quote
Fuujin wrote:Max Kolonko wrote:
THIS
PLEASE, DONT EVEN THINK ABOUT RESPECS! OR WE WILL LOOSE OUR RESPECT.
As the poster quoted stated - it will actually hurt new players, as vets could always respec to new stauff when its been introduced, while new players will always be behind. Where as i understand current system, when new stuff comes into play, both vets and new players are on equal tooting (more or less)
If such a system were to be implemented, there would likely be significant restrictions placed upon it, and would likely come at a steep price. Plus, a vet respeccing into "new stauff" would be doing so at the expense of "old stauff"--he might not fly an interceptor as well, or be able to fly a capship, or any number of possibilities. Plus, in eve you can only be so good with a given ship and module set...newbies would be able to equal you with time. Also: consider the bittervet who's tired of capital ships and wants to be able to fly those HACs he passed up years ago. A Respec would help player retention by enabling a fresher experience for them. No what will happen is that player attributes will become pointless. Train whatever scrub skills that you can do at 2700SP/h and then once a year distribute that SP into skills that you weren't optimized for. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Two step
Aperture Harmonics K162
504
 |
Posted - 2012.01.18 00:14:00 -
[147] - Quote
I am one of the dissenters on respecs on the CSM, for many of the reasons mentioned in this thread. I view respecs as taking away one of the really interesting, unique things about EVE's skill system.
The right thing for CCP to do with the SC/Titan nerf would have been to refund supercap pilots's drone SP. There is no need to invent a respec mechanism to solve that problem. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
293
 |
Posted - 2012.01.18 00:18:00 -
[148] - Quote
It's funny you said that, Misanth, because I just looked at the below quote and it changed my mind about the whole thing. I too would rather play internet spaceships than play flashy-dot-watching. It's a very succinct argument, and it changed my mind. heh... what if you could re-spec but there was a SP penalty? 
Fuujin wrote:Liang Nuren wrote:
It would also remove the feeling of having to work for something.
-Liang
Would it? I don't log into "Skill training complete," I log into "internet spaceships, with a side of market pvp." Plus, what accomplishment? Setting a skill and staying subscribed for the duration? "Guys guys--I just mastered throwing money at CCP 5. You can touch me." Plus, like I said--you would open a door to whatever you spec into by closing others. Plus I don't hear anyone asking to be able to do this at will, so you'd better think long and hard about your future plans. But hey, maybe all you do is log in to watch that flashing dot. Edit: Fun fact: the person with all 4s is only a few % worse than a person with all 5s. And one person with all 5s will be beaten 100% of the time by 2 people with all 4s. If I skilled up primarily for caps I likely skipped a LOT of the skills needed for the specialized subcaps. Therefore, I can't just "Sell and fly HACs" since I have no incentive to do so for months. I'm stuck in this flying coffin and might unsub. Whereas if I could sell and respec I would probably keep playing. FOTY is also probably closer to the timeframe, and possibly a one-off at that.
All GkmGjgGkm Ships | GkmGjgGkm - sq\p|Ep|+sQgs*Vp|,pispiqpbepba | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Lili Lu
114
 |
Posted - 2012.01.18 00:19:00 -
[149] - Quote
Fuujin wrote:Liang Nuren wrote:
It would also remove the feeling of having to work for something.
-Liang
Would it? I don't log into "Skill training complete," I log into "internet spaceships, with a side of market pvp." Plus, what accomplishment? Setting a skill and staying subscribed for the duration? "Guys guys--I just mastered throwing money at CCP 5. You can touch me." Plus, like I said--you would open a door to whatever you spec into by closing others. Plus I don't hear anyone asking to be able to do this at will, so you'd better think long and hard about your future plans. But hey, maybe all you do is log in to watch that flashing dot. Edit: Fun fact: the person with all 4s is only a few % worse than a person with all 5s. And one person with all 5s will be beaten 100% of the time by 2 people with all 4s. If I skilled up primarily for caps I likely skipped a LOT of the skills needed for the specialized subcaps. Therefore, I can't just "Sell and fly HACs" since I have no incentive to do so for months. I'm stuck in this flying coffin and might unsub. Whereas if I could sell and respec I would probably keep playing. FOTY is also probably closer to the timeframe, and possibly a one-off at that. Of course you must be correct that after 5 years or more Liang and I just log on so that we can hear "skill training complete" 
Also, is this hypothetical bitter vet that trained straight to supercarrier and now would quit but for being able to instantly reallocate into HAC worth retaining? No, he's not worth retaining because he's failed to grasp the essential aspect of this game. Don't fotm chase, and don't be a tool looking for the I-win ship and expecting it to always stay that way. |

Michus Danether
Immortalis Silens Intrepid Crossing
13
 |
Posted - 2012.01.18 00:21:00 -
[150] - Quote
I've seen some people raging about the destructible stations and cloaking sub-hunting ability on here, and I wanted to propose two solutions that would be the fairest way of implementing such things:
1. Destructible stations - When a station becomes fully and finally vulnerable, it can be conquered or blown up. If conquered, business as usual, if blown up the station would enter a 'wrecked' state, having no features or function of an outpost.
Every pod pilot and ship inside would remain there, with pilots capable of switching in and out of ships as desired before undocking. After undocking they cannot redock, however they can eject ships that they own from the outpost just like they can at a POS, and scoop their assets from the outpost wreck just like from a POS. The outpost wreck would be indestructible and a new outpost can be constructed in the system at the same planet or another planet.
This solves the problem of asset relocation and pod-pilot moving while still allowing outposts to be permanently destroyed. If an outpost is destroyed while you have a jumpclone in it... I guess it would be destroyed? That's not so bad really. One clone. It could be stored too I guess, but... that's up to CCP. Deathclones would be relocated to a starting NPC station in empire the moment the outpost dies, but you could always change your deathclone to a new station as well.
Tell me what is wrong with this implementation?
2. 'Sensor Ping' decloakers. - Highslot module, when activated sends a ping throughout the system that creates a visual effect on the screen of any cloaked ship in the system, also builds up a 'static charge' in the cloak field of any cloaked ship in system. The only thing that dissipates the static charge is time. Static charge builds up every time the pulse is activated until the ship becomes unable to recloak due to the static buildup.
Restrictions:
- More ships != more pings, limit system pings to a 'global' effect. A system can only be pinged every minute or something. - Takes several pings to decloak a ship (dependent on ship type/size?) - Should happen instantly, so the cloaked pilot has no warning a ping is incoming (so they can't decloak, take the ping and recloak immediately)
Solves: AFK cloakers. They simply would be unable to camp a system afk. Cloaking botters.
Does not impact normal cloaking operations that take space within a few minutes, cloaked ships can still get warp in points and intel within the 5-10m it takes to 'ping' them out of cloak. Even when decloaked they should still be able to survive.
Maybe EAF should have this ability?.... hmm. No idea, doesn't really matter.
Tell me what is wrong with this idea as well, is there a group of players or a play style that this impacts negatively or improves too much? Does this benefit the hunter or hunted more, both?
I think these are fair and balanced implementations of those two discussed topics at the CSM summit. Disagree with me, please, I want to see the best systems in place and only discussion will forge them! Go! Go now! |
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