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Nikk Narrel
Infinite Improbability Inc Mordus Angels
3
 |
Posted - 2012.01.17 02:51:00 -
[1] - Quote
Consider this idea to fix local: Noone gets into local list without flagging themselves to do so. A "ShowMe" checkbox by the minimize button, so the social types can be seen.
Please keep in mind, nothing is stopping anyone from using probes or D-Scans, but local won't give away free information at a glance.
Gates will automatically broadcast into local chat the hyperlinked name and pic of every pilot immediately on gate use, and whether they were going into or out of the system. Like any other local chat, if you are not there to see it, you don't know about it.
If they log out, the gates don't know, and neither do you. If they have been sitting quietly to ambush someone, the gates don't know that either.
Exemption: Hi Sec systems can automatically list all pilots in local, based on the concept that concord as part of their presence automatically scans everyone down for presence, cloaked or not, if they are online in a system. |

Andiedeath
Sefem Velox
56
 |
Posted - 2012.01.17 04:37:00 -
[2] - Quote
A very interesting point. This would add another element of reality to the game as people would need to proactively scan for incoming fleets/pilots instead of just watching local for a spike. (Similar to local in WHs)
Although the DSCAN function would need to be improved before this change could be made. Maybe a way to scan the entire system for 'active' ship signatures (not deactive ships in POSs) that are not your own aliliance/faction and then ship types could be ascertained once they are closer (or probes are used). Unfortunately DSCANs limited range would not currently be sufficent. |

Gerrick Palivorn
Caldari Provisions Caldari State
91
 |
Posted - 2012.01.17 06:46:00 -
[3] - Quote
I like the idea.
But then again I like any idea that changes local from what it is now.
The local broadcast thing is ok, but it would be a pain to deal with when a fleet of 100+ pilots jump thru your system. Instead of linked names, broadcast a red/orange/grey/light blue/blue gate activation to 0.0 systems. This will allow active pilots in the system to react and afk pilots are none the wiser. You can then check your logs for any references to who was in your system when. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
4
 |
Posted - 2012.01.17 18:37:00 -
[4] - Quote
Gerrick Palivorn wrote:I like the idea.
But then again I like any idea that changes local from what it is now.
The local broadcast thing is ok, but it would be a pain to deal with when a fleet of 100+ pilots jump thru your system. Instead of linked names, broadcast a red/orange/grey/light blue/blue gate activation to 0.0 systems. This will allow active pilots in the system to react and afk pilots are none the wiser. You can then check your logs for any references to who was in your system when.
That could work too. My idea with the picture broadcast would include the standing symbol we see on pictures in chat already.
People should know when someone enters the system, but without making the effort to keep tabs on them, I figure that is all they should be handed for free.
Probing ships should have higher demand to be in fleets. |

Mary Annabelle
State War Academy Caldari State
2
 |
Posted - 2012.01.18 14:59:00 -
[5] - Quote
This would work for me.
I don't want wandering gankers being given a headsup that I am in a system.
Or whether or not I have people around to protect me.
Frakking local right now, if I am alone in a system, screams to 'em "Come and get it, solo miner for an easy kill!"
TMI has a whole new meaning with the current system. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
569
 |
Posted - 2012.01.18 15:01:00 -
[6] - Quote
No thanks. This is just another "remove local and give me mah free kills" topic and should be treated as such.
It is very simple. Remove local = Ruin nullsec then you cry for more hisec nerfs to try to force them back and they just quit. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
4
 |
Posted - 2012.01.18 15:46:00 -
[7] - Quote
Endeavour Starfleet wrote:No thanks. This is just another "remove local and give me mah free kills" topic and should be treated as such.
It is very simple. Remove local = Ruin nullsec then you cry for more hisec nerfs to try to force them back and they just quit.
That is ridiculous.
This would clearly favor the non hunter, as those jumping between systems looking for targets would NOT know who was present, while those already present would be given a heads up about the new arrival.
Unless you are hunting in just one system, or ambushing based on knowing someone is coming, this will NOT help you.
If you are willing to work for your intel, and actually probe for targets, good for you. Maybe the targets you want will be overconfident, and not leave before you probe them down. |

Lord Zim
Bat Country Goonswarm Federation
527
 |
Posted - 2012.01.18 16:24:00 -
[8] - Quote
Or maybe these guys you're hunting will just decide to farm L4s or incursions in hisec instead, leaving you with a rather dead nullsec to roam through, with more whining about how hard it is to catch people. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
4
 |
Posted - 2012.01.18 16:34:00 -
[9] - Quote
Lord Zim wrote:Or maybe these guys you're hunting will just decide to farm L4s or incursions in hisec instead, leaving you with a rather dead nullsec to roam through, with more whining about how hard it is to catch people.
I hardly think nullsec will empty, just because lazy hunters decide probing for targets is too much efforts.
And if they decide not having local to help them, raises the bar too high, just how good were they anyhow?
Lazy opportunistic gankers is hardly what makes the game worthwhile 
Folks who find it too annoying to operate with local broadcasting their presence, however, may indeed go elsewhere. |

Lord Zim
Bat Country Goonswarm Federation
527
 |
Posted - 2012.01.18 17:06:00 -
[10] - Quote
Who's the hunter and the hunted here? Because what I'm talking about is carebears who'll decide that if they wanted to run a scan every 2 seconds, they'd go to WHs, where the rewards actually reflects the effort and danger they'd be in. So they'd probably just go back to L4/incursions. vOv |
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Asuka Solo
Stark Fujikawa Stark Enterprises
1109
 |
Posted - 2012.01.18 17:15:00 -
[11] - Quote
Nikk Narrel wrote:Endeavour Starfleet wrote:No thanks. This is just another "remove local and give me mah free kills" topic and should be treated as such.
It is very simple. Remove local = Ruin nullsec then you cry for more hisec nerfs to try to force them back and they just quit. That is ridiculous. This would clearly favor the non hunter....
I stopped reading right there and started laughing at your fail logic.
Not supported. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
4
 |
Posted - 2012.01.18 17:45:00 -
[12] - Quote
Lord Zim wrote:Who's the hunter and the hunted here? Because what I'm talking about is carebears who'll decide that if they wanted to run a scan every 2 seconds, they'd go to WHs, where the rewards actually reflects the effort and danger they'd be in. So they'd probably just go back to L4/incursions. vOv
Wow.... you really did not read the entire thing.
Ok, here are the basics again:
1. No self updating list in local unless you check the 'ShowMe' box.
2. The gates will broadcast into local chat every entrance and exit, with link and pic of pilot. (Pic to include relevant standing symbol) IE: Jita/Whatever Gate Broadcasts: Pilot Name (Pic here with symbol) has entered the system OR Jita/Whatever Gate Broadcasts: Pilot Name (Pic here with symbol) has left the system
The locals just have to pay attention, and they will have a heads up on anyone coming and going since they came into that system.
This is closer to care-bear heaven than ganker's delight any day. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
4
 |
Posted - 2012.01.18 17:46:00 -
[13] - Quote
Asuka Solo wrote:Nikk Narrel wrote:Endeavour Starfleet wrote:No thanks. This is just another "remove local and give me mah free kills" topic and should be treated as such.
It is very simple. Remove local = Ruin nullsec then you cry for more hisec nerfs to try to force them back and they just quit. That is ridiculous. This would clearly favor the non hunter.... I stopped reading right there and started laughing at your fail logic. Not supported.
Try reading the actual idea, not guessing what it is by others comments. It would really help you to avoid looking foolish like this.
K, Thanks |

Mary Annabelle
State War Academy Caldari State
2
 |
Posted - 2012.01.18 18:02:00 -
[14] - Quote
Lord Zim wrote:Who's the hunter and the hunted here? Because what I'm talking about is carebears who'll decide that if they wanted to run a scan every 2 seconds, they'd go to WHs, where the rewards actually reflects the effort and danger they'd be in. So they'd probably just go back to L4/incursions. vOv
This is from a MINER.
His idea was that the gates would broadcast into local chat every entrance and exit, with pilot ID.
It would also not have a local list to broadcast all occupants to every potential ganker swinging by.
It works like this, see:
I am mining.
Lazy ganker comes into system. I know immediately, as he is announced at entrance.
Lazy ganker does NOT know I am there, since local is not spoon feeding him this information. I can safe up, or knowingly choose to gamble about whether he will come after me after probing for me.
He has an additional deterrent, are there people present waiting for my cue to ambush him, the moment he comes onto grid with me? he cant see them, if they are in a decent seafe spot, so he won't know how safe HE is, instead.
I can live with that. |

Lord Zim
Bat Country Goonswarm Federation
527
 |
Posted - 2012.01.18 18:15:00 -
[15] - Quote
Nikk Narrel wrote:1. No self updating list in local unless you check the 'ShowMe' box.
2. The gates will broadcast into local chat every entrance and exit, with link and pic of pilot. (Pic to include relevant standing symbol) So let's pretend I'm a ganker. I untick the "ShowMe" box, I go through wormholes into nullsec space (no gate, no announcement), I don't show up, people have no idea I'm there, and to mitigate that they have to scan every 2 seconds. Or I log in, and I don't show up, and they still have to scan every 2 seconds. Or I use a covert cyno to bring in friends. No gate, no announcement, pres scan butan every 2 seconds. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.18 18:24:00 -
[16] - Quote
Lord Zim wrote:Nikk Narrel wrote:1. No self updating list in local unless you check the 'ShowMe' box.
2. The gates will broadcast into local chat every entrance and exit, with link and pic of pilot. (Pic to include relevant standing symbol) So let's pretend I'm a ganker. I untick the "ShowMe" box, I go through wormholes into nullsec space (no gate, no announcement), I don't show up, people have no idea I'm there, and to mitigate that they have to scan every 2 seconds. Or I log in, and I don't show up, and they still have to scan every 2 seconds. Or I use a covert cyno to bring in friends. No gate, no announcement, pres scan butan every 2 seconds.
I am savoring this. Thank you, Zim, this was a great kindness.
You just described every means of entering a system that deserves to not be spoiled by local handing out their presence.
In each case, some degree of extra effort was made, on the part of the hunter, to avoid detection.
Why shouldn't I have to work just as hard to survive?
Local is already giving me a heads up on every casual entrance to the system, so my effort to avoid them can be just as casual. (IE: Meh, there's that ganker again, better safe up)
But if they go to the teamwork, and or effort, involved in setting up that covert cyno, or gambling that WH exit happened to be in my system, they earned something for their efforts.
This game is not supposed to be safe, but it's a lot more fun when one side doesn't have free help. |

Lord Zim
Bat Country Goonswarm Federation
527
 |
Posted - 2012.01.18 18:27:00 -
[17] - Quote
In other words:
Lord Zim wrote:Because what I'm talking about is carebears who'll decide that if they wanted to run a scan every 2 seconds, they'd go to WHs, where the rewards actually reflects the effort and danger they'd be in. So they'd probably just go back to L4/incursions. vOv
|

Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.18 18:46:00 -
[18] - Quote
Lord Zim wrote:In other words: Lord Zim wrote:Because what I'm talking about is carebears who'll decide that if they wanted to run a scan every 2 seconds, they'd go to WHs, where the rewards actually reflects the effort and danger they'd be in. So they'd probably just go back to L4/incursions. vOv
Gankers entering a system gives you seconds to pay attention to a local list changing, while they are focused on it like a menu at a sports bar. Advantage Ganker.
No local, but broadcast by gates becomes most recent item in chat, very noticeable. Ganker has no idea who or how many are in a system, unless they do some work to earn it. Advantage Miner.
If they are that worried, it's already too late for them.
If they are still in nullsec, it's because they are oblivious to how easy it is to ambush someone with local as it is.
Consider this, people are using local like a crutch. Too much do they rely on it for all their sense of security.
A simple speed fleet will gank someone unless they get advance notice, or spot the new entries into local chat immediately. Most ratters or miners are not watching local that closely, and probably lose precious seconds before seeing the list has grown.
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Gizznitt Malikite
Agony Unleashed Agony Empire
134
 |
Posted - 2012.01.18 19:53:00 -
[19] - Quote
Also, what about ships docking/undocking?? Is there any warning broadcast into local when a ship/player does such? This could be important to both NPC and Sov Nullsec!
There are several Pro's and Con's to this system:
Things I like: New intel: You now know which entrance/exit a gang is coming/going.
Things I don't like: There is no information on ships in space.
Your idea is an interesting middle ground.... and I'm not opposed to it, I'm not sure I'm ready to support it either though...
In my mind, I think a system that quickly showed the number of ships, but you have to go the extra step to identify if they are friendly or not. I don't mean you need to land on grid with them, rather I'd like some intel tool that identifies them via scanning (Think automated d-scan, where different ships have different ranges and scanning periods, such that covops and inties are bonused for intel gathering, and things like Recons, SB's, and standard ships are much less ideal). |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.18 20:06:00 -
[20] - Quote
Gizznitt Malikite wrote: Also, what about ships docking/undocking?? Is there any warning broadcast into local when a ship/player does such? This could be important to both NPC and Sov Nullsec!
There are several Pro's and Con's to this system:
Things I like: New intel: You now know which entrance/exit a gang is coming/going.
Things I don't like: There is no information on ships in space.
Your idea is an interesting middle ground.... and I'm not opposed to it, I'm not sure I'm ready to support it either though...
In my mind, I think a system that quickly showed the number of ships, but you have to go the extra step to identify if they are friendly or not. I don't mean you need to land on grid with them, rather I'd like some intel tool that identifies them via scanning (Think automated d-scan, where different ships have different ranges and scanning periods, such that covops and inties are bonused for intel gathering, and things like Recons, SB's, and standard ships are much less ideal).
I would also support the idea of a POS module that could scan down uncloaked vessels, and populate a list with ship types active in system, including which were friendly vs neutral or worse. I would suggest this list only be offered to the SOV holders by default, although they would be free to share the info in chat.
Anything uncloaked for over 60 seconds could be added to this list automatically.
Outside of the gate announcement, tracking a cloaked ship this way would be a contradiction in terms. Cloaking vessels are already underpowered, and the fact they never get added to the list would demonstrate they either logged immediately, or were cloaked. |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.18 22:46:00 -
[21] - Quote
Updated: As inspired by Gizznitt, since I agree with the logic: Consider this idea to fix local: Noone gets into local list without flagging themselves to do so. A "ShowMe" checkbox by the minimize button, so the social types can be seen.
Please keep in mind, nothing is stopping anyone from using probes or D-Scans, but local won't give away free information at a glance.
Gates will automatically broadcast into local chat the hyperlinked name and pic of every pilot immediately on gate use, and whether they were going into or out of the system. Like any other local chat, if you are not there to see it, you don't know about it.
If they log out, the gates don't know, and neither do you. If they have been sitting quietly to ambush someone, the gates don't know that either.
Exemption: Hi Sec systems can automatically list all pilots in local, based on the concept that concord as part of their presence automatically scans everyone down for presence, cloaked or not, if they are online in a system.
Additional Item suggested: I would also support the idea of a POS module that could scan down uncloaked vessels, and populate a list with ship types active in system, including which were friendly vs neutral or worse. I would suggest this list only be offered to the SOV holders by default, although they would be free to share the info in chat.
Anything uncloaked for over 60 seconds could be added to this list automatically.
Outside of the gate announcement, it is not possible to directly track a cloaked vessel. That being said: Cloaking vessels would be notable potentially because they never get added to the list. The only way to avoid the list would be that they either logged immediately, or were cloaked, and we all know how to check if someone is online. |

Lord Zim
Bat Country Goonswarm Federation
528
 |
Posted - 2012.01.18 22:51:00 -
[22] - Quote
If you're letting people sneak in unseen through wormholes, covert cynos or logging in, you might as well just remove gate intelligence as well, since the inhabitants still have to keep hitting that scan button every 2 seconds to avoid ganks. And if you do that, you might as well make the rewards closer to wormholes, to reflect the added risk, or you'll depopulate nullsec even further. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.19 01:05:00 -
[23] - Quote
Lord Zim wrote:If you're letting people sneak in unseen through wormholes, covert cynos or logging in, you might as well just remove gate intelligence as well, since the inhabitants still have to keep hitting that scan button every 2 seconds to avoid ganks. And if you do that, you might as well make the rewards closer to wormholes, to reflect the added risk, or you'll depopulate nullsec even further.
This assumption that people are watching local so closely, that they would need to replace it with d-scans every two seconds to scan for cloaked ships, that would not even show up in the first place, seems odd.
You DID catch that part at the bottom, I hope, about the POS mod that would scan down vessels that could be scanned for anyways? Let me repost it here for clarity. The point of this mod should be obvious, making tools available for SOV holders to make their systems harder to mess with.
Nikk Narrel wrote:Additional Item suggested: I would also support the idea of a POS module that could scan down uncloaked vessels, and populate a list with ship types active in system, including which were friendly vs neutral or worse. I would suggest this list only be offered to the SOV holders by default, although they would be free to share the info in chat.
Anything uncloaked for over 60 seconds could be added to this list automatically. |

Lord Zim
Bat Country Goonswarm Federation
528
 |
Posted - 2012.01.19 01:28:00 -
[24] - Quote
So what you're saying is, anything that comes in through wormholes, covert cynos or just logs in won't be detected by the POS module for up to 60 seconds, and anything which cloaks up would disappear or not show up at all? |

Xorv
Questionable Acquisitions
46
 |
Posted - 2012.01.19 01:31:00 -
[25] - Quote
I really think Local Chat, needs to lose all intel functions and be limited to what it's name implies, a chat box. With Local Chat intel gone a discussion of how DScan and other intel tools can be improved without being as broken as Local Chat is currently.
That said your suggestion is a big improvement over the status quo, and perhaps a reluctantly acceptable compromise.
Nikk Narrel wrote: Additional Item suggested: I would also support the idea of a POS module that could scan down uncloaked vessels, and populate a list with ship types active in system, including which were friendly vs neutral or worse. I would suggest this list only be offered to the SOV holders by default, although they would be free to share the info in chat.
I believe should any such systems given to Sov Holders should also be given to NPC Nullsec residents in good Standing with controlling NPCs. And only be given to either in systems where Stations/Outposts are present.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.19 01:45:00 -
[26] - Quote
Lord Zim wrote:So what you're saying is, anything that comes in through wormholes, covert cynos or just logs in won't be detected by the POS module for up to 60 seconds, and anything which cloaks up would disappear or not show up at all?
Wormholes are interesting random things, bigger problems can come through these than cloaking ships, but to answer your question, yes.
Would you consider this more balanced if there was something to put a generic warning into local as well, pointing out that unknown signatures were present, indicating cloaking vessels present.
No indications of details would be available, it is a bit of a stretch to give away this information.
It would likely be the POS module already scanning, or possibly a separate item that somehow becomes aware of cloaking in system, and puts the warning flag up in local.
Since Null with local is softer than null without, I agree it would make more sense to up the possible rewards more towards WH levels, but not completely. SOV and relative system security count for a lot too. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.19 01:50:00 -
[27] - Quote
Xorv wrote:I really think Local Chat, needs to lose all intel functions and be limited to what it's name implies, a chat box. With Local Chat intel gone a discussion of how DScan and other intel tools can be improved without being as broken as Local Chat is currently. That said your suggestion is a big improvement over the status quo, and perhaps a reluctantly acceptable compromise. Nikk Narrel wrote: Additional Item suggested: I would also support the idea of a POS module that could scan down uncloaked vessels, and populate a list with ship types active in system, including which were friendly vs neutral or worse. I would suggest this list only be offered to the SOV holders by default, although they would be free to share the info in chat.
I believe should any such systems given to Sov Holders should also be given to NPC Nullsec residents in good Standing with controlling NPCs. And only be given to either in systems where Stations/Outposts are present.
This, and what I suspect are Zim's interests, would be a matter of balance tweaking.
Right now we have nerfed cloaking. The ships are significantly weaker in exchange for cloaks, and with local broadcasting their presence, the cloaks themselves are of diminished usefulness.
A speed fleet with good intel is more dangerous than a group of cloaked ships, currently, and that makes little sense. |

Lord Zim
Bat Country Goonswarm Federation
528
 |
Posted - 2012.01.19 01:53:00 -
[28] - Quote
Nikk Narrel wrote:Wormholes are interesting random things, bigger problems can come through these than cloaking ships, but to answer your question, yes. In other words, the POS mod changes nothing, and my post remains. They have to run their own scans, because 60 seconds is a long time in this regard. And given that delay, you might as well just drop the in-system intelligence altogether, since there are huge gaping holes in it which makes it pretty much useless as an intel tool. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
6
 |
Posted - 2012.01.19 02:57:00 -
[29] - Quote
Lord Zim wrote:Nikk Narrel wrote:Wormholes are interesting random things, bigger problems can come through these than cloaking ships, but to answer your question, yes. In other words, the POS mod changes nothing, and my post remains. They have to run their own scans, because 60 seconds is a long time in this regard. And given that delay, you might as well just drop the in-system intelligence altogether, since there are huge gaping holes in it which makes it pretty much useless as an intel tool.
Not so fast, I was just probing you for some idea what it was you were looking for.
I think I came up with an idea that would make you happy, and still let cloaking be more than it is now.
This flag can go up immediately upon the entry of any 'hostile' pilot to the system, as their clone link goes active at that point. No delay.
All the locals who can see the ship lists will see, is the red flag active indicating a hostile is present. They could be cloaked, in a pod, or flying a titan. All the system knows is a clone link is present that is not registered as friendly. Since bandwidth is not constant, the system cannot tell how many hostiles are present, just that one or more is.
In more detail: This is something that can be tracked from all ships, but won't help you locate the ship. Since it is blind to ship type, it doesn't help locate or highlight cloaked vessels.
Whenever a pilot transponder enters a system, that is not on file with the sov holding alliance or those it considers in good standing, it raises a flag that a hostile pilot is in system. (There is a list of transponders for all in good standing, it simply recognizes the presence in system of a clone link transponder not on it's 'good' list)
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Asuka Solo
Stark Fujikawa Stark Enterprises
1110
 |
Posted - 2012.01.19 03:55:00 -
[30] - Quote
Nikk Narrel wrote:Updated: As inspired by Gizznitt, since I agree with the logic, and Zim, for pointing out a flaw in balance:
Who's the fool now?
Still not supported.
Delayed local is just an Iwin pvp button.
Move to whs.
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