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Etias
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Posted - 2004.02.07 14:56:00 -
[1]
Are there any plans for doing something about this? Every time my ship goes through a planet it feels so wrong. Isn't this supposed to be a simulator.. Maybe a smarter autopilot is the answer!
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Jarjar
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Posted - 2004.02.07 15:17:00 -
[2]
You can't turn in warp, and traveling at regular speed around planets would take like... ages.
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Zubenelgenubi
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Posted - 2004.02.07 15:45:00 -
[3]
Edited by: Zubenelgenubi on 07/02/2004 15:47:03 This question has been asked since Beta. Flying through solid objects is a realism killer.
If anyone can remember Elite and Frontier from the early 90's, that game had 'solid' planets and moons that you could land on. 15 years on and you'd think the programmers of EVE would have at least been able to manage some proper collision detection or a better navigation system
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MooKids
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Posted - 2004.02.07 15:48:00 -
[4]
Edited by: MooKids on 07/02/2004 15:50:07 But you aren't going through the planets. You are going through a type of subspace where you ship is unaffected by other matter. Not to mention that I believe Einstein theorized that if matter goes faster than the speed of light, it will turn into energy. -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |
Zubenelgenubi
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Posted - 2004.02.07 15:55:00 -
[5]
Quote: Edited by: MooKids on 07/02/2004 15:50:07 But you aren't going through the planets. You are going through a type of subspace where you ship is unaffected by other matter. Not to mention that I believe Einstein theorized that if matter goes faster than the speed of light, it will turn into energy.
Don't make excuses for lazy programming... j/k
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Parthelon
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Posted - 2004.02.07 16:38:00 -
[6]
Edited by: Parthelon on 07/02/2004 16:38:42 The least they could do if they're not going to fix going through planets is to make it when your going through planets to have some kind of rock tunnel as you go through and write a story explaining how it works and that it isnt really a making a tunnel in the planet just thats how it looks to the pilot while flying though
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Shoopy
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Posted - 2004.02.07 17:10:00 -
[7]
Apart from the realism issue here, i think the dev has more important thing to do.
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Wild Rho
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Posted - 2004.02.07 17:42:00 -
[8]
Doesnt explain how you get catapulted through the side of some stations when you activate a module either.
I have the body of a supermodel. I just can't remember where I left it... |
Atandros
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Posted - 2004.02.07 18:12:00 -
[9]
Even if you do kinda phase out or enter the subspace thingy or whatever, it still draws attention to the very small planet size, which is a huge immersion killer for me.
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IZON
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Posted - 2004.02.07 18:40:00 -
[10]
Quote: Are there any plans for doing something about this? Every time my ship goes through a planet it feels so wrong. Isn't this supposed to be a simulator.. Maybe a smarter autopilot is the answer!
I hope so, at present it really stinks.I found this in a another galaxy far far away...
Quote:
We've implemented several different collision systems to support ship-ship collisions and weapon hit detection for hundreds of ships and tens of thousands of weapon shots. The weapon damage model makes use of per-poly hit detection and sub-object collision for a fairly accurate damage model. Armor penetration and damage totally depends on where you hit, and you can speficially target important sub systems. You can hit, damage and destroy invididual turrets and weapons on ships.
*sigh*
"...master! there's a guy in the south village called IZON, he is a Ninja!" |
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Frost88
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Posted - 2004.02.07 19:23:00 -
[11]
Probably the best solution would be to change the warp effect, jus so you can't see outside the tunnel, Babylon 5 style, of course taht'll mean missing out on some of that lovely scenery but will supprt realism factor. ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Hllaxiu
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Posted - 2004.02.07 20:46:00 -
[12]
Next time you goto warp, place your camera between the ship and the local star. Then activate warp. Notice how you can see the star through your ship? Your ship is out of phase with all matter in the solar system, its the typical sci fi way of getting around the problems with relativity.
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Atandros
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Posted - 2004.02.07 20:55:00 -
[13]
Quote:
We've implemented several different collision systems to support ship-ship collisions and weapon hit detection for hundreds of ships and tens of thousands of weapon shots. The weapon damage model makes use of per-poly hit detection and sub-object collision for a fairly accurate damage model. Armor penetration and damage totally depends on where you hit, and you can speficially target important sub systems. You can hit, damage and destroy invididual turrets and weapons on ships.
:'(
Where's that from?
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IZON
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Posted - 2004.02.07 20:59:00 -
[14]
I'd tell you but that would risk getting this thread locked and possibly deleted. PM me in game.
"...master! there's a guy in the south village called IZON, he is a Ninja!" |
Danton Marcellus
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Posted - 2004.02.07 21:19:00 -
[15]
When entering high velocity such as warp your vision's affected while adjusting and your eyes no longer serve you right, you then think you see yourself flying through stations and planets.
See how easy that was.
Convert Stations
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Skillz
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Posted - 2004.02.08 00:22:00 -
[16]
The devs can't program, how about that for 'Prime Fiction'?
Keep on flaming, lamers.
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Riddari
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Posted - 2004.02.08 00:28:00 -
[17]
I'm so not ready to bend around 10 planets and 50 moons on my Apoc or Iteron V.
What a time sink that would be.
¼©¼ a history |
Skillz
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Posted - 2004.02.08 00:32:00 -
[18]
You shoulden't be able to warp if there are solid objects in the way, period.
Keep on flaming, lamers.
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Desper
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Posted - 2004.02.08 00:33:00 -
[19]
Edited by: Desper on 08/02/2004 00:35:17 Quantum Tunneling might explain this phenomena.
Edit: I remember learning about this in my modern physics class. It deals with high speeds (near c) and objects passing through other objects. ----- EVE Marketplace | Forum Search Tool EVE M staff |
Danton Marcellus
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Posted - 2004.02.08 00:38:00 -
[20]
Using Skillz superior logic you shouldn't be able to warp at all since space as we see it here would be littered with debris from old ships, asteriods and what have you that qualify as solid and would tear a warping ship apart.
Convert Stations
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Skillz
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Posted - 2004.02.08 00:42:00 -
[21]
Oh, yes, just as if there is not a big difference between debris and a whole planet. Idiot.
Keep on flaming, lamers.
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Ada Isdead
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Posted - 2004.02.08 01:25:00 -
[22]
Edited by: Ada Isdead on 08/02/2004 01:26:21 Actually you can fly through planets out of warp.
Find a station in orbit around a moon (that usually the eaisest way to get close to a planet), then head for the planet, the distance to the planet is the distance to the surface.
It helps to have a MWD of course.
I suspect the reason why we can't warp to any xyz we like is to stop people hideing in planets.
I know you can do this in the Kheram system in kashag, can't remember which station it was tho, but it was ~ 75km to the moon.
(Caution: Kheram <-> Mista is often camped).
Edit: fix system name
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Ris Dnalor
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Posted - 2004.02.08 01:32:00 -
[23]
I know they were solid for awhile in beta, but it was changed. I know the 3-d models aren't all "trimmed" real well, meaning they extend beyond the skins that you see. This caused ships to occaisionally get stuck when flying near stations. Especially the jaggedy Minmatar stations ;) Granted you could now [ with the warp-cancel feature] simply cancel warp, dock, & re-depart the station, but prior to the warp-cancel feature you had to relog so you could redock & escape... -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Ris Dnalor
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Posted - 2004.02.08 01:33:00 -
[24]
stations that is, i never checked a planet back then... -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Danton Marcellus
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Posted - 2004.02.08 02:49:00 -
[25]
Not really, solid matter is solid matter.
Convert Stations
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Hllaxiu
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Posted - 2004.02.08 03:15:00 -
[26]
Quote: Not really, solid matter is solid matter.
And matter cannot travel at over 150 times the speed of light.
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Danton Marcellus
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Posted - 2004.02.08 03:17:00 -
[27]
Refuting my point which I'm only making to refute a point which you'd used the same argument to refute in the first place is rather meaningless now isn't it, do yourself a favor and read the whole thread.
Convert Stations
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Tadius Rhain
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Posted - 2004.02.08 10:27:00 -
[28]
Edited by: Tadius Rhain on 08/02/2004 10:27:52 When you travel through a planet in warp, you are clearly not interacting with matter in any normal way (i.e.: you donĘt smack into it). To understand this phenomenon you must realise the difference between the following two statements.
False: In warp you travel at 3au per second. True: In warp your relative position changes by 3au per second.
Travelling at 3au per second would mean you were going nearly fifteen thousand times the speed of light. Traditional physics says this is not possible.
The only way to get from A to B so quickly is to find a shorter path! ThatĘs what the warp tunnel is, and thatĘs why your ships capacitor expends energy entering warp: It forms a warp tunnel. Imagine a foam cube in your hand 5cm by 5cm by 5cm. Imagine you pinch the cube with your thumb and forefinger. The distance between your two fingers reduces as you squeeze.
At this point I will mention that my interpretation of FLT (Faster than Light Travel) differs from TopherĘs popular writings. All the same, you may wish to review his article on the issue. ____________________________________________ Ideas Lab - Forum Search Feature - Sign me! |
Cao Cao
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Posted - 2004.02.08 11:18:00 -
[29]
Quote: Edited by: MooKids on 07/02/2004 15:50:07 But you aren't going through the planets. You are going through a type of subspace where you ship is unaffected by other matter. Not to mention that I believe Einstein theorized that if matter goes faster than the speed of light, it will turn into energy.
"warping" or "jumping" is simply a bend in the space-time continuum but you don't go into a type of subspace. it artificially bends the space-time continuum making your destination appear extremely close and thus only taking a few seconds to go on REGULAR engines to reach it. BUT to the outside world you still travel the distance in real time. So it IS actually going "through" planets and stations ... which sucks but hey, who says you should be able to MWD up to a jumpgate and bash into it, then activate it and jump right away?
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Zubenelgenubi
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Posted - 2004.02.08 12:42:00 -
[30]
Edited by: Zubenelgenubi on 08/02/2004 12:43:50
What they should have done was placed navigational beacons above or below the ecliptic plane. That way your ship would enter a system and warp to one of these beacons first, then warp to your destination (station, belt, planet etc) from there.
You wouldn't fly through planets and moons because your journey wouldn't be in a straight line from entry point to destination as it is now.
Sadly its too late and people would b!tch and moan about the added travel time if it was implemented now. If it'd been in from day one, no one would have cared and the realism factor would be that little bit better.
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