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The Snowman
Gallente Four Rings D-L
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Posted - 2007.08.23 11:06:00 -
[31]
Edited by: The Snowman on 23/08/2007 11:08:02 Maybe there should be a 'claim' timer for looting and salvaging of wrecks. An adjustable option for the pilot!
Three options should be given.
1] "I claim all wrecks as mine" - anyone stealing or salvaging will be flagged 2] "I dont care about this crap" - anyone can have it without being flagged 3] "I claim all wrecks as mine - after 'set time' minutes it unflags and is free for all.
The last option for those who pick out what loot they want and disgard the rest.
This way a salvaging / looting proffesion can be legitimate! And those who want to keep their stuff (or just simply doesnt want anyone else to have it) can be safe.
There is a website organisation in the UK called "FREECYCLE" this is where people advertise to other people in there area if they have some junk which, while is useless to them maybe very usefull to someone else! - so its free for anyone to collect! Maybe EVE should have something similar? a "Freecycle board" - Post coordinates for junk they have left as "open for all"
I leave tons of wrecks and junk around, I'd be happy to let anyone have it! it would be a very good proffesion for new players, it would maybe releive a bit of load on the server as things are cleaned up more and would stop a lot of "stealing" - because lets face it, a lot of people steal under the assumption that its junk thats not needed.
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Thommy
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Posted - 2007.08.23 11:08:00 -
[32]
What about creating advanced filters for various parts (and upgradeing / migradeing the blocked / friends list to it aswell).
Example below (in the escape menu, its probably the best place for this):
There is one tab called: advanced settings It has the subtabs (few examples maybe needs more): Gang & fleet, Wreckage & container rights, Conversation & CSPA settings
The tab Gang & fleet would have the following options: Allow these people to form an gang with you (with an dropdown box) - Nobody - Everyone with organisational CSPA fee *1 - Friends with organisational CSPA fee *2 - Everyone CSPA managed - Everyone - Friends - Only people with who you have 5.0 or more standings set *3
*1 This fee can be set individually (public organisational CSPA charge) *2 This fee cam be set individually (friends & relatives organisational CSPA charge *3 Make the 5.0 setting also settable by player
When everyone is CSPA managed friends will be presented with friend & relative organisational CSPA charge while everyone else will be presented the public organisational CSPA charge. This way you have full freedom to set CSPA & access rights to you likeing just for gangs.
The tab Wreckage & container rights will have the following options: Wrecks and containers have the following restrictions (with an dropdown box) - No looting (only you will be able to remove loot and salvage without flagging) - Gang looting (everyone in your gang will be able to loot and salvage, restriction you have to be in the same system as they are) - Friends looting (everyone in your friends list will be able to access your containers and salvage your wrecks) - Friends with 5.0* standings (everyone with 5.0 or higher standings will be able to access your containers and salvage your wrecks) - Public looting (everyone can access your containers and salvage your wrecks)
* The minimal requires standings can be set to whatever is wished / wanted.
When a wreck is created the ruleset is immediately applied to it, when you change it the wreck will work with the old ruleset. Only new wrecks will work with changed settings.
The tab Conversation & CSPA settings would have the following options: This tab will have the settings currently inside eve mail right click settings option. Additional changes would be that you can set multiple CSPA charges differently for: - Eve mails - Conversations - Fleet / gang invites Any other player initiable action that can be CSPA managed (for if i forgot something). Additionally make it able to totally block / allow specific corporations includeing npc corps. Not new player friendly i know but atleast that way you can keep everyone else with minimal charges instead of setting increasingly higher charges against unsolicitated bulk email (SPAM).
Guide to fix eve problems. Patch day recommendations |
Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.08.23 11:12:00 -
[33]
Originally by: CCP Prism X
Originally by: iiOs salvagers shouldnt salvage that isnt theirs to salvage, end of story, its same as taking some ones else cargo cans
Not entirely correct. Think of these two examples: "You leave your brand new Lexus out on the street and I come along and car-jack it, take it to a garage, scrap all the valuable parts from it and sell them." VS "You leave your ancient Trabant at a car graveyard and I come along and scrap the valuable parts from it and use them to recreate my own Trabant."
My point is not everyone salvages. Wrecks left behind by people who have no intention of salvaging them should not be used to trap salvagers into being flagged. Just like if you leave a can on the street and someone picks it up for recycling you're not allowed to report them to the police after beating the crap out of them.
Hope that clarifies our stance somewhat. Like I said, we're looking into alternatives.
You keep forgetting that mission or astroid belt areas where NPCs are being killed are not graveyards. If my car breaks down beyond repair on the roads, its still my responsibility to move it away and before its officially junk there is alot of paperwork to be done, before that any parts removed is stealing. I must say I'm dissapointed in CCP for they keep forgetting that some folks play this game to grief others (and by grief I dont mean combat) and you just give them the freedom and tools to do this!
Now there is no junkyard in EVE (maybe there should, would be cool) so I think serving both sides you can make the wreck belong to the owner for half of its lifetime in space (1-2h?) and after that everyone is free to salvage it.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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SchirmerN
Amarr Danish Arms Association
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Posted - 2007.08.23 11:17:00 -
[34]
Edited by: SchirmerN on 23/08/2007 11:18:12
Originally by: DarthMopp Fact is that salvage is often more valuable then Mission Salary+Bonus+Loot together.
Thats because you do crapy missions in carebear high sec. Try lowsec where you also can kill whoever get in your sight.
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.23 11:27:00 -
[35]
Originally by: SchirmerN Edited by: SchirmerN on 23/08/2007 11:18:12
Originally by: DarthMopp Fact is that salvage is often more valuable then Mission Salary+Bonus+Loot together.
Thats because you do crapy missions in carebear high sec. Try lowsec where you also can kill whoever get in your sight.
Everyone plays the game the way it suits him...no use in flying low-sec while being lowskilled like me
Really....i dont want to have half of the universe chasing me through low/no-sec just because of the 5 Trit-Bars in my storage *lol*
If you need easy targets in Low-Sec to lighten up you killboard then find somebody dumber then me.....which could actually be a pretty hard task *rofl*
"Alea iacta est" |
Cypherous
Minmatar Liberty Rogues
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Posted - 2007.08.23 11:34:00 -
[36]
Originally by: RaTTuS
Originally by: Cypherous Time to make my cheetah earn its cost then ^^
it has bonus's for probes
Yes and what are used to find mission runners in high sec ^^ ---------
Liberty Rogues Website
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CCP Prism X
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Posted - 2007.08.23 11:35:00 -
[37]
I see my example of car-jacking VS car-graveyard has confused some of you to the point where you totally overlook my recyclable soda-can scavenger example. I should probably stop using metaphors and write in pure logic implications instead.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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aquontium
Gallente Fourth Circle
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Posted - 2007.08.23 11:38:00 -
[38]
This thread is turning into a "high-sec vs low-sec" whine again.
If you're in low-sec, you can shoot people stealing your cans and they can shoot you. If you're in high-sec, you can shoot war targets in missions, and steal their cans, and get shot.
If you're scared of getting shot by anyone, stay in your starter corp. If you're scared of getting shot by everyone, learn to shoot back. If you're so scared of pirates, keep a ship in each station in low-sec and travel in a shuttle or iStab(like an iPod) Atron etc.
In low sec you can:
Use intel channels. Accept missions only in a safe system Get friendly with the locals Dock if you see pirates. Get 200% of the mission reward. Shoot stuff. Call for help.
It's really no scarier than high-sec after a couple of weeks. And it encourages you to make friends.
I don't understand why everyone thinks high sec should be safe for them, but not for the salvagers! Just wardec their corp and sprout some rails at them when they warp in! A good salvage ship is expensive and paper thin.
PS. You can always use targeting disruptor drones to dump a spawn onto a salvager.
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.23 11:46:00 -
[39]
Edited by: DarthMopp on 23/08/2007 12:04:27
Originally by: CCP Prism X I see my example of car-jacking VS car-graveyard has confused some of you to the point where you totally overlook my recyclable soda-can scavenger example. I should probably stop using metaphors and write in pure logic implications instead.
What Soda-Can are you talking about ? *lol*
Metaphors are only as good as the one who makes them. Though i doubt that some people would even understand logic implications as well.....
Ok..back to the soda-can....if i would have a party in my garden (metaphorical for Dead-Space Mission)and some Punk would come around uninvited to collect the empty Beer-Cans (metaphorical for salvaging killed NPC¦s) to sell them to the next store he would face some ****ed off guys i guess.
Edit.:
Oh..and i didn¦t want to turn this thread into a lowsec/highsec whine. I just wanted to point out that every single player (not singleplayer) in EvE may play the way he likes most. For me at the moment it is indeed highsec, as my skills do not match with those i have to face in 0.0
One more for metaphorics: Or would you try and challenge Lance Armstrong in a bicycle Race with the slightest hope to win ? Well i wont. I may ride the same bike as him....but his skills are far superior... You may even give me 1 Gallon of EPO....i would still loose :D
See...my point of view...let them 1337-Elite-Pro-G4MeRz have the no-sec....i like my game not to be a lag-fest with x-hundred fighters in a big blob shooting at POS¦s.....i like high sec
"Alea iacta est" |
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CCP Prism X
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Posted - 2007.08.23 11:48:00 -
[40]
Ah but you're not in your garden. You're on the street. Your garden would be your corps station whereas empire deepspace pockets belong to empires, not you.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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Maglorre
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Posted - 2007.08.23 11:48:00 -
[41]
Originally by: The Snowman
I leave tons of wrecks and junk around, I'd be happy to let anyone have it! it would be a very good proffesion for new players, it would maybe releive a bit of load on the server as things are cleaned up more and would stop a lot of "stealing" - because lets face it, a lot of people steal under the assumption that its junk thats not needed.
This is easy. Bookmark a wreck and place the bookmark up in a contract then advertise the contract in local.
A book mark to a recently completed level 4 mission space is quite valuable but putting it up for a nominal small fee will possibly help out a noob. Only problem with this approach is that a bookmark is only viable for 30 minutes to an hour.
I've tried a few times asking in mission systems if anyone is prepared to provide a bookmark if they don't want to salvage. It's worked out quite well a few times but mostly you just get ignored. Shame really.
What I would like to see is the ability to probe wrecks coupled with the "loss" of wreck ownership after a certain time period. The removal of ownership should also apply to content of wrecks so you can loot as well as salvage.
If wrecks were to be impossible to probe while inside a deadspace area but able to be probed when not in deadspace then it would reduce the chance of someone bothering to scan you down while the mission was in progress.
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Mikal Drey
Angels and Demons
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Posted - 2007.08.23 11:57:00 -
[42]
hey hey
Add Mines to salvaged items. If your same corp/Gang then the mine drops to the cargohold safely. If your not then it explodes inside your cargohold destroying everything
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DarthMopp
Gallente I.O.S. - I.D.I.O.T.s in outer Space
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Posted - 2007.08.23 12:11:00 -
[43]
Originally by: CCP Prism X Ah but you're not in your garden. You're on the street. Your garden would be your corps station whereas empire deepspace pockets belong to empires, not you.
Oooor....the owner of the street or his representive ( Mission Agent ) gives you the order to clean this special part of the street..and somebody who is not on your payroll enters the scene, getting everything valuable and then is off to the jungle.....
Now enough with metachlorscism...betafluorfission...Zetakillmission...metaphorism.. "Alea iacta est" |
The Snowman
Gallente Four Rings D-L
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Posted - 2007.08.23 12:16:00 -
[44]
Originally by: Maglorre This is easy. Bookmark a wreck and place the bookmark up in a contract then advertise the contract in local.
A book mark to a recently completed level 4 mission space is quite valuable but putting it up for a nominal small fee will possibly help out a noob. Only problem with this approach is that a bookmark is only viable for 30 minutes to an hour.
True, you can do this, but people dont look at contracts to find bookmarks, so there would have to be a way to make everyone aware of them! - and as you say they dont last long anyway, so you would need self expiring notices. It is possible for people to cooperate more, but it clearly needs a "system" for the salvage steal issue, and this could be a way to fix that problem and provide a new feature.
Originally by: Maglorre I've tried a few times asking in mission systems if anyone is prepared to provide a bookmark if they don't want to salvage. It's worked out quite well a few times but mostly you just get ignored. Shame really.
True enough, but again I think this is because you have to "gang up" warp to location etc, and you can only ask in local! not region wide. Also, mission runners are just too lazy they want to hand in their mission quickly and start the next rather than wait for salvagers to arrive. so a way to 'auto-flag' wrecks as being "freecycle" would be better!... Maybe give them a colour after scan, green is everyones, red flags you as theif and yellow for "flagged now, but soon to be green"
Your other suggestions also look good.. I think there is definatly potential in all these ideas - PrismX what do you think?
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Bart Roberts
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Posted - 2007.08.23 12:24:00 -
[45]
Edited by: Bart Roberts on 23/08/2007 12:28:25
Originally by: The Snowman Edited by: The Snowman on 23/08/2007 11:08:02 Maybe there should be a 'claim' timer for looting and salvaging of wrecks. An adjustable option for the pilot!
Three options should be given.
1] "I claim all wrecks as mine" - anyone stealing or salvaging will be flagged 2] "I dont care about this crap" - anyone can have it without being flagged 3] "I claim all wrecks as mine - after 'set time' minutes it unflags and is free for all.
I'm afraid that a lot of mission-runners less generous than you would choose option 1 out of spite, regardless of whether they had any intention of salvaging or not. I'm against any change that would leave the status of the wreck solely to the discretion of the mission-runner.
Originally by: Maglorre If wrecks were to be impossible to probe while inside a deadspace area but able to be probed when not in deadspace then it would reduce the chance of someone bothering to scan you down while the mission was in progress.
Why bother going to the effort of making wrecks scannable? If the wishes of the vocal minority are granted and a timer of some sort is put on wrecks, who cares if the salvager comes into the mission and bookmarks for future reference? They're not pirates, at least not in high-sec, which is what this whole discussion centres on since mission-runners in low-sec can blast first and ask questions later just like anyone else. Making wrecks scannable would make salvaging too easy in my opinion, and that's coming from someone who is a hardcore scavenger!
Also, speaking with my explorer hat on, I have to point out that the currently useless "Scrap" setting on the scanner is reserved for the Unknown encounter hits that currently fall under "Cosmic Signature". So sayeth CCP Greyscale. So don't even *think* of trying to appropriate it for wrecks! If it ain't broke, don't fix it ... if it is broke, salvage it!
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Bart Roberts
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Posted - 2007.08.23 12:25:00 -
[46]
Originally by: Mikal Drey hey hey
Add Mines to salvaged items. If your same corp/Gang then the mine drops to the cargohold safely. If your not then it explodes inside your cargohold destroying everything
That's just petty.
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Ares Lightfeather
Gallente
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Posted - 2007.08.23 12:28:00 -
[47]
Originally by: Maglorre If wrecks were to be impossible to probe while inside a deadspace area but able to be probed when not in deadspace then it would reduce the chance of someone bothering to scan you down while the mission was in progress.
Why bother going to the effort of making wrecks scannable? If the wishes of the vocal minority are granted and a timer of some sort is put on wrecks, who cares if the salvager comes into the mission and bookmarks for future reference? They're not pirates, at least not in high-sec, which is what this whole discussion centres on since mission-runners in low-sec can blast first and ask questions later just like anyone else. Making wrecks scannable would make salvaging too easy in my opinion, and that's coming from someone who is a hardcore scavenger!
If it ain't broke, don't fix it ... if it is broke, salvage it!
I do not agree with this point. The problem currently is that it's not necessary because the wreck last 1 or 2 hours (AFAIK). If a time protection is set, the wreck would have to last longer. If wrecks were to change to 1 or 2 days, the space would be full of unfindable wrecks. Therefore the need for scanning wrecks is born.
It does depends of wat solution is implemented though.
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.23 12:34:00 -
[48]
Originally by: CCP Prism X I just poked game design about this. They said they'd look into alternatives to the current situation. The original problem was that the entire profession was jeopardized, when salvaging flagged you, as people would wait in hiding until an unsuspecting salvager showed up to salvage wrecks they had no interest in and summarily explodied him.. but perhaps we can arrive on a better solution.
1 hour for the owner, then another hour for anyone. Or 2/2 or similar. Or automatic settings (I know in 0.0 ratting, it is usually the case that a newer 0.0 person will make money by going round after an experienced ratter to salvage. Waiting an hour might not be too bad, but maybe and automatic option might be better?)
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
Bart Roberts
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Posted - 2007.08.23 12:36:00 -
[49]
Originally by: Ares Lightfeather
I do not agree with this point. The problem currently is that it's not necessary because the wreck last 1 or 2 hours (AFAIK). If a time protection is set, the wreck would have to last longer. If wrecks were to change to 1 or 2 days, the space would be full of unfindable wrecks. Therefore the need for scanning wrecks is born.
It does depends of wat solution is implemented though.
As you say, it depends on what (if anything) is implemented. I say if there *were* a timer, make it start as soon as the room is complete.
Wrecks should still last the same amount of time. No way they will be extended to last 1 to 2 days, because wreck clutter is part of the reason why salvaging exists. You wouldn't be able to fly in Motsu without hitting something, and the system would experience even more lag from all of the noobs swarming around like flies trying to get it all.
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Ovno ConSyquence
Amarr Free Mercenaries Union FATAL Alliance
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Posted - 2007.08.23 12:48:00 -
[50]
Originally by: CCP Prism X I just poked game design about this. They said they'd look into alternatives to the current situation. The original problem was that the entire profession was jeopardized, when salvaging flagged you, as people would wait in hiding until an unsuspecting salvager showed up to salvage wrecks they had no interest in and summarily explodied him.. but perhaps we can arrive on a better solution.
So just the same as they can do with the existing loot flagging system now then...
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Ares Lightfeather
Gallente
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Posted - 2007.08.23 12:59:00 -
[51]
Edited by: Ares Lightfeather on 23/08/2007 13:00:00 When I think that in the last topic on this subject, the "problem" for some people was the trap for the poor mission runner that is tricked by a salvager and gets blown up, and now people are complaining because of the opposite situation.
Usually a lot of trolls come and say "adapt, it's eve, go back to WoW", it's strange that no one does today. Whatever. It makes for a good laugh.
Because in both case, as said above, loot gives the exact same result and trap.
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract |
Bart Roberts
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Posted - 2007.08.23 13:18:00 -
[52]
Edited by: Bart Roberts on 23/08/2007 13:20:55 Edited by: Bart Roberts on 23/08/2007 13:19:02
Originally by: Ares Lightfeather Edited by: Ares Lightfeather on 23/08/2007 13:00:00 When I think that in the last topic on this subject, the "problem" for some people was the trap for the poor mission runner that is tricked by a salvager and gets blown up, and now people are complaining because of the opposite situation.
Are you referring to what Prism said? I would hardly call it a complaint, he was just explaining the historical reason why it was made possible to salvage before looting. GASP! Wait a minute. An actual CCP dev just confirmed what I suspected all along ... salvaging is really not theft! Thank you thank you thank you.
PS: AND he called it a "profession", bless him. PS: adapt, it's eve, go back to WoW
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Lavinrac Krad
Caldari
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Posted - 2007.08.23 13:23:00 -
[53]
How about just doing away with flagging?
1- If a solo miner wants to solo mine safely, just put cargo expanders and rigs on your exhumer.
2- If a mission runner wants to prevent theft solo, then just salvage and loot as you complete the mission.
Sure, these two conditions negate efficiency, but I think there should be a trade off: Efficiency for complete security.
Why donÆt you show us on the dolly where the bad miner touched you. -Thesas THE NERF BAT COMETH! REPENT SINNER! |
MrTripps
Gallente
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Posted - 2007.08.23 13:25:00 -
[54]
I can see why they have it this way. The way salvage is set up it acts as a kind of newbie welfare. I know when I was new I made a good deal of ISK (at the time) scavenging cans others left behind (usually after asking first if the owner was still in the system). I'd hate to see salvage turn into a greifing tool, but you should be able to do something about it other then war dec. How about mini personal war decs? They could be cheaper, last only 24 hours, and can only be waged against a player. Or the ability to booby trap cans.
"They must find it difficult... those who have taken authority as the truth, rather then truth as the authority." - Gerald Massey |
Ares Lightfeather
Gallente
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Posted - 2007.08.23 13:28:00 -
[55]
Edited by: Ares Lightfeather on 23/08/2007 13:29:28
Quote:
Originally by: Ares Lightfeather Edited by: Ares Lightfeather on 23/08/2007 13:00:00 When I think that in the last topic on this subject, the "problem" for some people was the trap for the poor mission runner that is tricked by a salvager and gets blown up, and now people are complaining because of the opposite situation.
Are you referring to what Prism said? I would hardly call it a complaint, he was just explaining the historical reason why it was made possible to salvage before looting. GASP! Wait a minute. An actual CCP dev just confirmed what I suspected all along ... salvaging is really not theft! Thank you thank you thank you.
PS: adapt, it's eve, go back to WoW
Hum, whatever. Read the rest of the post, the main point is that it's possible to do the same via looting.
Furthermore, I don't care about historical reason for mistakes, which were probably following a mass of whines anyway. From what I've read, the consensus then was that salvaging would be a way to make quick money for noobs, and that "high level" mission runners wouldn't use it. It's fairly obvious now, given the price of some t1 rigs and t2 rigs and taking into account the amount of money generated by salvaging in high sec that it's not the case now. In other word, whatever historical reason there was before is not in place anymore. The situation changed.
And I said "adapt blabla" because it's the usual answer given to people trapped in Eve (ganks, can theft, station camp and the like). Repeating it to me now it kinda pointless, especially since I do adapt (no one takes my wrecks now, I'm killing stuff mostly in deserted places and have tractor beam + salvager on board).
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract |
Adonis 4174
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Posted - 2007.08.23 13:37:00 -
[56]
To those talking about WoW, be aware that WoW does NOT feature the kind of protection people here are asking for. Anyone with the skill can skin the corpses of your enemies even though they can never take loot from them. ----- J-I-T-A It's a four letter word. |
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CCP Prism X
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Posted - 2007.08.23 13:41:00 -
[57]
Edited by: CCP Prism X on 23/08/2007 13:41:36
Originally by: Adonis 4174 To those talking about WoW, be aware that WoW does NOT feature the kind of protection people here are asking for. Anyone with the skill can skin the corpses of your enemies even though they can never take loot from them.
Argh! You're right! Best put stop to this carefest immediately.
But honestly (and seriously.. cause the above is a joke), I'm not promising anything is going to change nor that, if it does, it will solve all the problems in the multiverse. And that historical fact is quite relevant. If we end up having to chose between the salvagers right to salvage whatever he finds and the mission runners right to salvage his own loot without competition and getting rights to pwn empire salvagers, we'd probably go for the former.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.08.23 13:45:00 -
[58]
to the OP: imho salvaging mechanix are just fine. i know, its hard in highsec to defend against salvage "theft" (its a WRECK ffs), but there are options, one being to blow your wrecks up, just before your "thief" gets to them. admittedly thats harder in a raven than in any proper battleship, but hey i guess thats what you get for playing easy mode.
if you do that long enough he will remember your name and bug other people, that leave him be, because there he can make profit.
and something else: blow up your neighbours lexus. are the leftovers now rightfully yours? sheesh...
Stackless pythons ate my hamsters! |
Bart Roberts
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Posted - 2007.08.23 13:46:00 -
[59]
Originally by: Ares Lightfeather Edited by: Ares Lightfeather on 23/08/2007 13:29:28 Furthermore, I don't care about historical reason for mistakes, which were probably following a mass of whines anyway.
In the current context, I think the irony of that statement speaks for itself.
Originally by: Ares Lightfeather From what I've read, the consensus then was that salvaging would be a way to make quick money for noobs, and that "high level" mission runners wouldn't use it. It's fairly obvious now, given the price of some t1 rigs and t2 rigs and taking into account the amount of money generated by salvaging in high sec that it's not the case now. In other word, whatever historical reason there was before is not in place anymore. The situation changed.
Funny, I see it exactly the opposite, also based on "what I've read". Salvaging was supposed to get enough salvage components on the market to keep rigs reasonably priced. *Not enough* high-level mission runners are doing it. Thus, the inflated prices for rigs.
Originally by: Ares Lightfeather And I said "adapt blabla" because it's the usual answer given to people trapped in Eve (ganks, can theft, station camp and the like). Repeating it to me now it kinda pointless, especially since I do adapt (no one takes my wrecks now, I'm killing stuff mostly in deserted places and have tractor beam + salvager on board).
Then why are you complaining? If you figured it out, then so can others!
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Bart Roberts
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Posted - 2007.08.23 13:48:00 -
[60]
Originally by: CCP Prism X Edited by: CCP Prism X on 23/08/2007 13:41:36
Argh! You're right! Best put stop to this carefest immediately.
But honestly (and seriously.. cause the above is a joke), I'm not promising anything is going to change nor that, if it does, it will solve all the problems in the multiverse. And that historical fact is quite relevant. If we end up having to chose between the salvagers right to salvage whatever he finds and the mission runners right to salvage his own loot without competition and getting rights to pwn empire salvagers, we'd probably go for the former.
I want to marry you (in a platonic way).
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