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PotatoOverdose
Royal Black Watch Highlanders Flatline.
12
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Posted - 2012.01.14 19:10:00 -
[31] - Quote
matarkhan wrote: How about the immunity to Ewar finally goes away?
This would solve almost all problems with supers tbh. No one would bring in supers just to get them jammed, supers would only be brought in once the enemy ewar/support fleet was gone and at that point all they could do is speed up the structure shoot or bring down the enemy cap fleet which has been deprived of its support fleet.
Also, am I the only one that finds it odd that titans can benefit from tracking links on subcaps, but cannot be harmed by tracking disruptors from subcaps? It seems to me that if their tracking can be affected by subcaps, it should go both ways. |
Mfume Apocal
Origin. Black Legion.
267
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Posted - 2012.01.14 19:40:00 -
[32] - Quote
PotatoOverdose wrote:Also, am I the only one that finds it odd that titans can benefit from tracking links on subcaps, but cannot be harmed by tracking disruptors from subcaps? It seems to me that if their tracking can be affected by subcaps, it should go both ways.
They can no longer be tracking linked or remote sensor boosted. |
PotatoOverdose
Royal Black Watch Highlanders Flatline.
13
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Posted - 2012.01.14 19:56:00 -
[33] - Quote
Mfume Apocal wrote:PotatoOverdose wrote:Also, am I the only one that finds it odd that titans can benefit from tracking links on subcaps, but cannot be harmed by tracking disruptors from subcaps? It seems to me that if their tracking can be affected by subcaps, it should go both ways. They can no longer be tracking linked or remote sensor boosted.
Ah, good to know. +1 to you sir. |
Mr Bigwinky
Click Click BOOM 4U Holdings Inc
100
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Posted - 2012.01.16 10:37:00 -
[34] - Quote
matarkhan wrote:What counters 100 titans and 155 moms? Living in WH space, also avoiding having to deal with sov politics and elitist douchbagery.
Wait, scrap that last one. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |
matarkhan
Di-Tron Heavy Industries Cascade Imminent
18
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Posted - 2012.01.16 17:00:00 -
[35] - Quote
Kulmid wrote:Korvus Falek wrote:What was the point of this thread again? Dude without a supercap butthurt about dudes with supercaps. Or an alliance with a deficit of supercaps butthurt about alliances with an abundance of supercaps.
Oh, right, eve-o forums. Take a break from Eve and you forget why you shouldn't post here.... |
Halete
Tribal Liberation Force Minmatar Republic
2
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Posted - 2012.01.17 07:57:00 -
[36] - Quote
Signing up for 3,455,743 Rifter fleet.
How's about 33,689,103 Reapers instead? Generic small-time hero-tackle pilot with no relevance. |
Rel'k Bloodlor
Mecha Enterprises Fleet
79
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Posted - 2012.01.17 08:12:00 -
[37] - Quote
200 dreads and 310 rego carriers? Or one would hope. |
Fighter26
Orion's Fist RED.Legion
6
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Posted - 2012.01.18 16:44:00 -
[38] - Quote
Armor Hacs. Do it. |
Marcus McTavish
EnC Heavy Industries The EnC Empire
37
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Posted - 2012.02.21 15:35:00 -
[39] - Quote
These threads are awesome, the leaders of these supercap alliances basically told their members to train into supercaps and focused a lot of isk into it. And its paying off, not just in kills or fun, but in delicious tears.
Dont get mad because its not fair, because almost nothing in life is fair, and if a fight looks fair in eve, its a trap. |
Mechael
Team Pizza Viro Mors Non Est
40
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Posted - 2012.02.21 16:07:00 -
[40] - Quote
The nerfbat is a good counter, but I hear only the CCP Alliance has one. They have the power to make supercaps into giant, mobile stations rather than unstoppable pwnmobiles. However, nerdrage counters the nerfbat due to the impact it has on subscription velocity, so they're hesitant to use it. Shame, really. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
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M1k3y Koontz
Taxes Suck Inc.
1
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Posted - 2012.02.21 16:08:00 -
[41] - Quote
Take away the ECM immunity, but give them some super high sensor strength, someewhere around 100 like carriers, and only let them fit 1 ECCM.
Makes it hard to jam the, but makes jamming them possible.
Tracking titans are the real problem now, finding a way to counter them is going to be the next problem... That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans (looking at those drakes there were a good number that had only 2 titans on the killmail, no support)
|
Mechael
Team Pizza Viro Mors Non Est
40
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Posted - 2012.02.21 16:12:00 -
[42] - Quote
I often wonder how :awesome: it would be to have 4 or 5 replacement fleets worth of ships carried inside of a supercarrier. You get popped, you just pod back to the carrier and hop into a new ship. Wash, rinse, repeat until you either win or the carrier goes down.
And how even more :awesome: would it be to pop a supercarrier when it contains 10 fleets worth of ships?
As far as Titans go, they could keep their doomsdays and jump bridges, but lose the turrets. You could compensate by buffing doomsdays somehow (gotta counter those new fleet-replacing supercarriers, right?) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Twisted Girl
Sniggerdly Pandemic Legion
14
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Posted - 2012.02.21 18:35:00 -
[43] - Quote
supers are pretty useless "combat ship" in currently fleet fights anyways,(they are more like heavy support ships) unless the opposite site uses capitals. and even then its pretty risky to launch fbs swarm at their capitals (if they are pretty far off) few decent bomb runs or some good bc fire on the fighterbombers and your down several billion worth of fighterbombers.
Using fighters (which got even less ehp than fighterbombers) agains sub capital fleets are only really validable if the enemy is logistic light/unorginized, and flying fairly huge sig ships/slow ships and is within proper tackle range of supers/fleet. chasing a tengu fleet with fighters over 70km away without having webs on them is asking to loose say 5billion worth of fighters.
In the old days atleast supers could atleast use sentry drones(was the prefered drone choice) due to almost insta damage and fairly cheapness/disposable. Tho unless they refitted for very specialised sentry drone fits they was limited to aprox 60km combat range.
Nowadays all supers normally do is RR the titans, provide close range tackle/dps should enemy try to go within 30-40km of the titan blob to avoid getting tracked by titans, and remote ECM burst the enemy logistic, and should the enemy drop triage caps/other caps they can provide dread like damage on to those.
Tho in all honesty a carrier fleet can provide close to the same "support" for a titan fleet as a supercap fleet can, and with the triage they can provide muchmore RR while having immunity to EW aswell. While beeing able to use sentry/light/medium drones to deal with all the small tackle without having to risk loosing expensive fighters.2 carriers(even archons) provides the same dmg as a pre nerf super did agains light tackle. Only major cons with the carriers is that in the currently 0.0 heavy fleet fight metagame , is either faceing the supercap blob(typically RAIDEN, PL, NC. ect ect) and dies horrible to titans/supers or is facing CFC with their 1000 arty maelstroms which only need 300 of those to fairly easy 1 volly any carrier on the field. Hence why you see supercarriers beeing used as they cant be alphaed that easy. |
Dark Pangolin
The Clean Up Crew S E D I T I O N
54
|
Posted - 2012.02.21 19:58:00 -
[44] - Quote
[quote= The only part that matters to me..."Titan Fleet"...[/quote]
There should be no "Titan Fleet"...if there is any issue with caps or super-caps it is their proliferation. A large corporation (~100ppl) should struggle to have a carrier or two. A medium alliance (~200-500ppl) should be able to field several capitals (read in the 10-15 range) a Large Alliance (~1000+ ppl) should be able to field a large cap fleet (30-35 caps) with several super-caps (5 ish moms 2-3 titans). Having 2-3 titans should be a big deal...
Being able to set up a fleet doctrine out of flying titans...ridiculous...
but hey, this is what you get with a long running game...
Someone should be able to put together a 1500 man Tornado fleet....get on top of that EVE! |
Xolve
The Suicide Kings Test Alliance Please Ignore
917
|
Posted - 2012.02.21 20:25:00 -
[45] - Quote
Mfume Apocal wrote:Lili Lu wrote:Might as well make it a new HAC role bonus (forget recons they're too squishy). Recons tankier than HACs for shield ones. It's pretty cool.
Titan guns hit Shield HACs.
Titan guns don't hit Armour HACs.
(btw Mfume- the next time I kill you, try and not be so buttmad about it) Inappropriate signature removed. Navigator. |
Surge Roth
Center for Advanced Studies Gallente Federation
38
|
Posted - 2012.02.22 02:16:00 -
[46] - Quote
M1k3y Koontz wrote:Take away the ECM immunity, but give them some super high sensor strength, someewhere around 100 like carriers, and only let them fit 1 ECCM.
Makes it hard to jam the, but makes jamming them possible.
Tracking titans are the real problem now, finding a way to counter them is going to be the next problem... That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans (looking at those drakes there were a good number that had only 2 titans on the killmail, no support)
with a signature radius of a capital ship, I'd hope some of those guns would land. |
foxnod
BOAE INC GIANTSBANE.
38
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Posted - 2012.02.22 02:24:00 -
[47] - Quote
Twisted Girl wrote:supers are pretty useless "combat ship" in currently fleet fights anyways,(they are more like heavy support ships) unless the opposite site uses capitals. and even then its pretty risky to launch fbs swarm at their capitals (if they are pretty far off) few decent bomb runs or some good bc fire on the fighterbombers and your down several billion worth of fighterbombers.
Using fighters (which got even less ehp than fighterbombers) agains sub capital fleets are only really validable if the enemy is logistic light/unorginized, and flying fairly huge sig ships/slow ships and is within proper tackle range of supers/fleet. chasing a tengu fleet with fighters over 70km away without having webs on them is asking to loose billions worth of fighters to dish out some prettty limited dps.
In the old days atleast supers could atleast use sentry drones(was the prefered drone choice) due to almost insta damage and fairly cheapness/disposable. Tho unless they refitted for very specialised sentry drone fits they was limited to aprox 60km combat range.
Nowadays all supers normally do is RR the titans,paint the hostiles, provide close range tackle/dps should enemy try to go within 30-40km of the titan blob to avoid getting tracked by titans/tackle the superfleet, and remote ECM burst the enemy logistic, and should the enemy drop triage caps/other caps they can provide dread like damage on to those.
Tho in all honesty a carrier fleet can provide close to the same "support" for a titan fleet as a supercap fleet can(with some cons like less ehp), and with the triage they can provide muchmore RR while having immunity to EW aswell. While beeing able to use sentry/light/medium drones to deal with all the small tackle without having to risk loosing expensive fighters.2 carriers(even archons) provides the same dmg as a pre nerf super did agains light tackle. Only major cons with the carriers is that in the currently 0.0 heavy fleet fight metagame , is either faceing the supercap blob(typically RAIDEN, PL, NC. ect ect) and dies horrible to titans/supers or is facing CFC with their 1000 arty maelstroms/hurricanes which only need 300 of those to fairly easy 1 volly any carrier on the field. Hence why you see supercarriers beeing used as they cant be alphaed that easy.
Finally someone who knows what they're talking about. |
ButtChugger
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.22 03:02:00 -
[48] - Quote
Twisted Girl wrote:supers are pretty useless "combat ship" in currently fleet fights anyways,(they are more like heavy support ships) unless the opposite site uses capitals. and even then its pretty risky to launch fbs swarm at their capitals (if they are pretty far off) few decent bomb runs or some good bc fire on the fighterbombers and your down several billion worth of fighterbombers.
Using fighters (which got even less ehp than fighterbombers) agains sub capital fleets are only really validable if the enemy is logistic light/unorginized, and flying fairly huge sig ships/slow ships and is within proper tackle range of supers/fleet. chasing a tengu fleet with fighters over 70km away without having webs on them is asking to loose billions worth of fighters to dish out some prettty limited dps.
In the old days atleast supers could atleast use sentry drones(was the prefered drone choice) due to almost insta damage and fairly cheapness/disposable. Tho unless they refitted for very specialised sentry drone fits they was limited to aprox 60km combat range.
Nowadays all supers normally do is RR the titans,paint the hostiles, provide close range tackle/dps should enemy try to go within 30-40km of the titan blob to avoid getting tracked by titans/tackle the superfleet, and remote ECM burst the enemy logistic, and should the enemy drop triage caps/other caps they can provide dread like damage on to those.
Tho in all honesty a carrier fleet can provide close to the same "support" for a titan fleet as a supercap fleet can(with some cons like less ehp), and with the triage they can provide muchmore RR while having immunity to EW aswell. While beeing able to use sentry/light/medium drones to deal with all the small tackle without having to risk loosing expensive fighters.2 carriers(even archons) provides the same dmg as a pre nerf super did agains light tackle. Only major cons with the carriers is that in the currently 0.0 heavy fleet fight metagame , is either faceing the supercap blob(typically RAIDEN, PL, NC. ect ect) and dies horrible to titans/supers or is facing CFC with their 1000 arty maelstroms/hurricanes which only need 300 of those to fairly easy 1 volly any carrier on the field. Hence why you see supercarriers beeing used as they cant be alphaed that easy.
bro u racist Buff Minmatars |
Mfume Apocal
Origin. Black Legion.
315
|
Posted - 2012.02.22 05:35:00 -
[49] - Quote
Xolve wrote:Titan guns hit Shield HACs.
Titan guns don't hit Armour HACs.
(btw Mfume- the next time I kill you, try and not be so buttmad about it)
Only if you get at 0 transversal. And I've never been mad about being killed v0v. |
Soldarius
United Highsec Front The 99 Percent
159
|
Posted - 2012.02.22 07:55:00 -
[50] - Quote
M1k3y Koontz wrote:Take away the ECM immunity, but give them some super high sensor strength, someewhere around 100 like carriers, and only let them fit 1 ECCM.
Makes it hard to jam the, but makes jamming them possible.
Tracking titans are the real problem now, finding a way to counter them is going to be the next problem... That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans (looking at those drakes there were a good number that had only 2 titans on the killmail, no support)
They already have ridiculous high sensor strength. Damps on the other hand... just 3 would cripple a super or titan. To counter let them be boosted again. Thus the circle of EWAR is complete. "How do you kill that which has no life?" |
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Steve Celeste
Wolfsbrigade
202
|
Posted - 2012.02.22 08:29:00 -
[51] - Quote
M1k3y Koontz wrote: That goonswarm MWD cap stable drake fleet yesterday got ripped apart by 10-20 tracking titans
At least they were :cap stable: before they exploded. |
Nicole KholdStare
The Scope Gallente Federation
0
|
Posted - 2012.02.22 09:32:00 -
[52] - Quote
Some kind of upkeep that has to be paid per supercap, preferrably scaled so that the more you have the more you pay for individual ones? |
Flurk Hellbron
Science and Trade Institute Caldari State
72
|
Posted - 2012.02.22 11:39:00 -
[53] - Quote
100 Sirenes and 155 Dads |
Farrell Jay
Brutor Tribe Minmatar Republic
4
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Posted - 2012.02.23 04:21:00 -
[54] - Quote
101 titans and 156 moms |
Mirima Thurander
Deventer Exploration An Acquisition
253
|
Posted - 2012.02.23 04:53:00 -
[55] - Quote
What counters 100 titans and 155 moms?
101 titans and 156 moms
boo beatin to it I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh.
|
Teens in Jeans
Endstati0n Raiden.
0
|
Posted - 2012.02.24 02:49:00 -
[56] - Quote
800 Tengus +200 support
CFC -> Bring it on! |
Pink Marshmellow
Caucasian Culture Club Narwhals Ate My Duck
18
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Posted - 2012.02.24 04:10:00 -
[57] - Quote
Leave nullsec. Go to wormhole space.
No cynos, No massive blobs, no lag, no aggression timers, no hotdrops, and no local.
Non-super Capital ships are the mainstay here, with a wormhole being able to only handle 3 before collapsing.
This favors careful composition and planning, rather than node-crashing blobs and mindless select primary and press F1. |
Silence iKillYouu
The Innocent Criminals Late Night Alliance
139
|
Posted - 2012.02.24 09:10:00 -
[58] - Quote
matarkhan wrote:I'm thinking 3,455,743 rifters.
Maybe a caracal fleet?
How about the immunity to Ewar finally goes away? Maybe a specialized anti-super ewar boat? Something new for the bittervets to train for? 101 titans and 156 moms http://fw-frontline.blogspot.com/ |
Exitar Stormscion
Black Aphelion Empire
0
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Posted - 2012.02.24 09:13:00 -
[59] - Quote
An actually capital that requires multiple people to fly ( think about carrier/supercarrier deploying assault ships interdictors and few HACs or cruisers that players fly instead of using drones and fighters ) and instead of being bigger epeen ship. |
Travasty Space
Bugger War
0
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Posted - 2012.02.24 09:31:00 -
[60] - Quote
Why not just drop the damage bonus of titans (20-40% per level range) and give them % per level bonuses to fleet racial E-war and add role bonus of using capital e-war mods(with the modules themselves having limits like cloaking devices as to the number that can be fit) as well as being able to 'pierce' the E-war immunity of other supercaps?
So something like this changes highlighted:
Ragnarok:
Minmatar Titan Skill Bonuses: 35% bonus to Capital Projectile Turret damage per level 10% bonus to gang members' webifiers' range per level 5% bonus to gang members' target painters' effectiveness per level 7.5% reduction in gang membersGÇÖ signature radius per level 99% reduction in CPU need for Warfare Link modules Can fit Gjallarhorn Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare
Role Bonuses: Can fit Capital webifiers. Target painters can pierce Super-Capital Electronic Warfare immunity.
And then mirror this onto the other titans with their racial E-war. The cap e-war mods would need some work themselves, maybe for the capital webs -60% velocity but POS web range so like 150km, scram and point would likely be similar to that and the capital neut would have to be around capital energy xfer for amount neut'd and cycle time like 30-40 seconds. Now for the Levi and it's capital ecm mod I'd say have it 100% jam for half to two thirds of its total cycle time, say jams for 20 seconds but has a cycle time for 30. |
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