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Thread Statistics | Show CCP posts - 5 post(s) |
Danger Boy
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Posted - 2007.11.06 21:46:00 -
[91]
Wow, I'm glad I never bought one of these things else I could come on here and say, "Hey, devs, when you pluck this thing out could one of you do something with this tapeworm?"
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Blih Nox
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Posted - 2007.11.09 11:50:00 -
[92]
RLY? it's a scam? DevModH4x, plz c/d?
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.11.10 05:21:00 -
[93]
who? what? borken? bumpity?
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minmatar citizen6020
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Posted - 2007.11.10 11:33:00 -
[94]
yesterday I looked in some lp shops, which should have them, for this implant on tranquility and singularity. I could not find it like the 'consul' series. Fortunately I found later this thread. Are they removed from the LP shops?
Any news about these implants?
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Kesslee
Caldari Water and Power
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Posted - 2007.11.10 13:44:00 -
[95]
The Draftsman implants were removed from the LP store stealthfully and then deemed an "exploit" without any explanation approx 2-3 months after this thread was created.
We were promised many many patches ago these implants would be fixed (somehow) but CCP devs have stopped commenting on this, and CCP now just ignores reimbursement petitions (at least mine) and this thread altogether.
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Kesslee
Caldari Water and Power
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Posted - 2007.11.14 16:59:00 -
[96]
C'mon Devs, I know both CCP Greyscale and CCP Chron monitor this forum..
How about some "useful" or "meaningful" input here?
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Blih Nox
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Posted - 2007.11.15 19:58:00 -
[97]
Originally by: Kesslee C'mon Devs, I know both CCP Greyscale and CCP Chron monitor this forum..
How about some "useful" or "meaningful" input here?
^^ dis
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Oresome
Dark and Light inc. D-L
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Posted - 2007.11.16 13:43:00 -
[98]
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.
CCP Chronotis this is of interest to me, would you care to comment?
--------------------
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Lorran Arras
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Posted - 2007.11.19 14:39:00 -
[99]
just a single note from the dev would be appreciated.
thx
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Liv Dawn
PPN United Against ALL Authorities
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Posted - 2007.11.19 16:06:00 -
[100]
i guess if you guys would mind your language you might get an answer. but with that headline...
isnt the first ingame item and surely not the last which doesnt work. and i guess the devs are working on the roll-out of rev 3 right now and not on one lil implant. and yes i ve got it plugged in too :)
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Blih Nox
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Posted - 2007.11.22 22:42:00 -
[101]
Update please vv
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Venkul Mul
Gallente
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Posted - 2007.11.23 10:03:00 -
[102]
Just a little informatio: if you look near the end of the 3th page of comment on the latest blog on invention you will see that a player has petitioned for removal of the implant from his head and got it in his hangar.
It is not a great thing but it will free the hardwiring slot and save the implant for the future (the day when it will be fixed). post 76
and post 77 same thread:
Originally by: CCP Chronotis
Originally by: Venitor
Will the "Draftsman" invention implants work in the release of Trinity?
sadly no, we have multiple issues with these which entail they are not straight forward to fix. They have not been forgotten about.
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Niddix
Minmatar Raptus Regaliter Phalanx Alliance
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Posted - 2007.11.29 02:20:00 -
[103]
From the looks of the latest patch notes, another patch and still no fix for these implants.
WoooT!
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.11.29 04:26:00 -
[104]
Originally by: Golden Helmet
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you.
Explain the MWD rig that was removed then
They changed it into Auxiliary Thrusters even, on my ships. So not just removing, just a decent financial loss.
Rifter is not X-Wing CCP. Trinity model kinda sucks. |
Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
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Posted - 2007.11.29 05:46:00 -
[105]
Originally by: Niddix From the looks of the latest patch notes, another patch and still no fix for these implants.
WoooT!
Imaging finding you in here, just as I was about to post about it myself Anyway, if you read the 41736 to 45000 patch notes here you can see, under the Implants and Boosters section, that these implants aren't addressed
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |
Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
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Posted - 2007.11.30 05:44:00 -
[106]
Up to the top with you - CCP nothing new about these for Trinity??
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |
Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
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Posted - 2007.12.02 17:20:00 -
[107]
Edited by: Gal''tashec on 02/12/2007 17:21:16 Turn out these implants have been addressed by CCP Chronotis here
On a side note, thank you for the excellent work CCP!
EDIT: Looks like Venkul Mul mentioned this in post 102, whoops
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |
Blih Nox
Gallente For Great Justice
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Posted - 2007.12.20 14:37:00 -
[108]
any chanse for a Dev update? this is getting a bit old.... I wish you would at least put this up on the list of known issues.
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Admiral Nova
Strike Team Nova
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Posted - 2007.12.20 16:50:00 -
[109]
At this point having them swapped for LP/isk etc that they cost would be nice...
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Nap ViRii
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Posted - 2007.12.31 22:51:00 -
[110]
Edited by: Nap ViRii on 31/12/2007 22:52:04 Bumping this.
Tried petitioning for some sort of exchange, but no dice.
I hate grinding missions for LP store items, but I went straight through with Duvolle for the GI-2, only to find that CCP can't be bothered to address this within, what, 6-8 months of admitting that it never worked in the first place.
For consistently failing to remedy this, a big bronx cheer for CCP: Pfffftttttt.
Stinks, doesn't it?
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Herring
Infinatech
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Posted - 2008.01.01 14:54:00 -
[111]
Happy new year and fix this issue bump.
I mean come on...are you just trying to **** all these people off? Reimburse the damned things.
CCP - please stop with the nerfing and boost something already. |
Oidche
Minmatar Federated Industrial Collective
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Posted - 2008.01.02 11:24:00 -
[112]
/bump Seems like they may still be messing with success rates and they don't want another variable ATM. My vote. Make them improve ME. Anybody with a researched original will still have a comfortable advantage even if the invention copies are Me0. Currently the investment in skill time to invent properly is not worth the profits you make.
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CCP Chronotis
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Posted - 2008.01.02 14:16:00 -
[113]
Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
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AbandonAll Hope
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Posted - 2008.01.02 15:05:00 -
[114]
you may not like it but a thanks for the responce is deserved here guys :D
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Blih Nox
Gallente For Great Justice
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Posted - 2008.01.02 15:08:00 -
[115]
Originally by: CCP Chronotis Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
You do realize that a job time bonus would make this implant completely worthless, donĘt you? Please reconsider and make it a +ME bonus instead.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.01.02 15:10:00 -
[116]
Originally by: CCP Chronotis Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
Tell your programmers to store all their variables and formulas in a database! I can do this for them if you need help! _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Captain Ferros
Caldari Expeditionary Fleet 1 Ka-Tet
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Posted - 2008.01.02 15:52:00 -
[117]
oh god please give me a time bonus!
Ill love you to death if I can do my frieghter invention in 3 days instead of 5 --------------- Captain Ferros Command Fleet Admiral Admin Fleet Cmdr Expeditionary Fleet 1 Ka-tet
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Trotski II
Rasta Tropical Club
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Posted - 2008.01.03 04:33:00 -
[118]
It will suck for the people that have already plugged it to see it be a time bonus but anything else and one must have top implant in today competitive market.
A bonus to ME could even be more imbalanced when we are talking of T2 BS or freighters then a chance modifier or number of runs adder.
Anyway did not people sticked it on their heads without the effects being stated on the description? All you can complain is of the time CCP is taking to make it do something and there¦s plenty to complain.
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Masheine
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Posted - 2008.01.03 08:45:00 -
[119]
Time bonus? Blech.
I understand the corner you guys are backed into, design wise, and I sympathize. But, as an owner of the lesser implant, blech. I'd really just rather see everyone with the implants given the option of trading them in for the original LP cost at either whatever corp handed them out initially, or, preferably, with whichever corp I have the highest standing with.
An ME bonus is obviously something I'd want, but I can see how it might be too powerful. A PE bonus is worthless to a ship inventor (I don't invent mods or ammo, so I dunno if it would help those guys or not) unless it was pretty significant. A number of runs bonus might be decent, but, again, I understand, if you haven't got script access to the right variables or functions, then, there you go.
I'd really like to just exchange mine for LP... |
maarud
Knight of Anubis
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Posted - 2008.01.03 13:54:00 -
[120]
Originally by: Blih Nox
You do realize that a job time bonus would make this implant completely worthless, donĘt you? Please reconsider and make it a +ME bonus instead.
This.
Infact, make a PE one too. Time bonus would suck something major. The only thing I would consider this for is for freighter invention, for everything else, it's kinda useless.
Maarud.
Proudly a Ex-BYDI member <t20> i'd rather have a python in my pants than a sle |
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