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IgorIVVasiljevic
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Posted - 2007.07.31 07:33:00 -
[1]
Well, i got Vengeance lvl4 in low sec. Warp in, shooting around for a half an hour, than in came piwat (-10 sec.). We fight a little, i kill his ship, GF..GF,.... and than I'm trying to finish the mission.
Here we go again, he warps in....,and I warp out, because I have no wish for another round with him, and I have no (play)time for him and the mission.
.......
In the end, I manage to finish the mission today( in my RL job-time), but without bonus ISK and LP, I get cca. 1mil ISK reward for lvl4 mission in low sec ?
To avoid such nonsense and to keep missioning in low sec alive, CCP has to do something. Anything. Perhaps, lock the jump gates in to the mission deadspace for ˝intruders˝. You would still have to go thrue lowsec, gatecamps, piwat blobs, etc. and you would still ˝earn˝ higher rewards in low sec, but at least you would have some fun (and time) with the missions.
Lp.IgorIVVasiljevic
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Sator Codex
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Posted - 2007.07.31 08:08:00 -
[2]
Edited by: Sator Codex on 31/07/2007 08:08:33 Agreed. I don't do missions in lowsec or PVP, but I would like something like that; only people in your gang can enter the same jumpgate.
See my thread: Linkage
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Zosimos Sabina
Tritanium Workers Union Kinetic Maelstrom Alliance
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Posted - 2007.07.31 08:33:00 -
[3]
Edited by: Zosimos Sabina on 31/07/2007 08:33:39 This is exactly what happens to people who rat/explore/mission in 0.0 too.
It's not low-sec in particular that is especially bad, it's just that high-sec is really that good.
There is no way to fix it without either buffing 0.0/lowsec income potential or putting high sec mission running in line with high sec mining (i.e. 10 million isk / hour)
To add, I don't think removing risk of being scanned out is solution. Instead low-sec needs better ore, rats, and level 5 missions / exploration sites need to be omgwtf profitable.
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.07.31 09:10:00 -
[4]
Originally by: IgorIVVasiljevic CCP has to do something .. have some
Isn't it already quite optimal? - You can opt to do safer but a bit less challenging missions in high sec - Or, you can take up the challenge of missions and interfering players and run them in lowsec (if you feel the fun and rewards justify the risk)
If you just fun to log in for 30 mins, and do little bit of fun safe missions in uber faction ship, perhaps consider playing in test server? Would be extra useful if you did occasional bug reports as well.
-Lasse who thinks 0.0 missions would have the best profit/risk ratios
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Strife Phoenix
Acerbus Vindictum
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Posted - 2007.07.31 09:36:00 -
[5]
STAY IN HIGHSEC if you are afraid of being attacked. It is called LOWSEC for a damn reason. Don't go if you can't handle it.
That said.. I go everywhere and do everything, it is more fun than playing it safe but it cost more internetspacegamebucks.. Like I care
 ACERBUS-VINDICTUM - Revelare Pecunia! |

IgorIVVasiljevic
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Posted - 2007.07.31 10:09:00 -
[6]
I didn't run mission in uberfaction wtfpwnmobile. Cheapest BS and t1/t2, All in all around 110 mil ship. I need 1-2 h for Vengeance mission. But doing mission ˝with a little pepper˝ on the workday, to chill out a little, for 4-5 h and than some... For measly 1 mil reward , with a half Pve/pvp fitted ship, tanking NPC rats and player pirates (--> the mission takes longer)?
No, IMO, I dont think, that to do missions in low sec, have to be so demanding, skill and fit wise, (both PvE and PvP).
While scaning and pirating missioners... gank them, either with pvp pwnmobile or blob, or with the help of NPC's,can be so fruitfull and easy. Ransoming CNR pilot for 300 mil, faction loot in billions, gate camping ....
No, I think that something must be done, to support that kind of chill out play, since this game is not classical shoot out game for teenagers, who like to see something/anything break with the KABOOOM and who have all the time in the world to play the game. With the ˝kill-mail˝ and ˝bigger e-peen˝ wish.
The world of EVE is so rich in content and subcontents, that seeing it as just another pew-pew game and limit it to just that kind of play is wrong, IMO.
That is why, it has to give some balance to the ˝carebear˝style of play. To let adults play the game.
Lp.IgorIVVasiljevic
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Strife Phoenix
Acerbus Vindictum
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Posted - 2007.07.31 10:15:00 -
[7]
But that is what highsec is for. If you want zero trouble, easy missions and money then stay in 0.5 - 1.0, if you want to add risk to it go lower. It is EXACTLY how it is supposed to be, you even get a warning when entering lowsec stating that it is extremely dangerous. It is up to you where you go but don't expect things to change in this department.
 ACERBUS-VINDICTUM - Revelare Pecunia! |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.07.31 10:47:00 -
[8]
OP: Stay in high sec. Less risk .
Oh...it's not remotely about the KM....it's about transferring your stuff to my hangar. Or your isk to my wallet should you lose the fight and are willing to pay a reasonable ransom .
Again....outlaws cannot bother you in high-sec. Come to our side of the tracks and its at your risk .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA

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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.31 11:35:00 -
[9]
Lowsec gives me:
Less repetetive missions(Occasional pirates) More rewards Less lag Ability to use smartbombs freely
Don't nerf. =(
 Post count: 861145
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Banana Torres
The Green Banana Corporation
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Posted - 2007.07.31 12:22:00 -
[10]
I have to disagree, missions in low security space are fun. I enjoy finding a fitting that alows me to do PvP and PvE well. And as long it is not Yet Another Bloody Rifter(TM) that appears in the pocket beside me I enjoy the fight.
But there is no way that they are as profitable as running missions in high security space. In high securty space you can maximise the earning by running missions at a corp level, with logistic support and scavengers supporting the damage dealers. So that you can trot through a dozen missions in an evening.
But in low security space, being small is the best bet. A group of mission runners is just too tempting a target for a gang of pirates. So if you can get through four missions in an evening that is good work. And speed is the key, you have to be selective with looting, so reducing the returns yet more.
The risk/reward balance is wrong in low sec. There is way too much risk for the reward. You could as the OP suggests reduce the risk by turning the mission deadspaces into instances. Or you could increase the rewards, but really this would need to be a huge increase to make low security space more profitable than high security space.
Both ways have the downsides, I dunno which would be the better overall solution.
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Roy Gordon
Caldari The Star Wolves Aunni Ti Tsuun Consortium
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Posted - 2007.07.31 12:25:00 -
[11]
I cannot believe people are still banging on and whining about the dangers of low sec. I dont have an alt, nor am I a pirate, but I fully agree and live with the state of play as it is now. If you really dont want danger, dont venture to low sec/0.0, period. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.31 12:45:00 -
[12]
Leave the system the way it is.
If you have lots of time and/or flexible time, you can run missions in low sec. If you want a little bit of danger and a little better reward, run missions in low sec.
If you only have a couple of hours a day and want a relaxing experience, run them in high sec.
I think the rewards of low sec mission-running could be raised a bit more, but on the whole I want low sec to remain dangerous. The constant threat of danger, especially in a border region, is what makes low sec missions fun. ------------
Improvize. Adapt. Overcome. |

swoj
The New Order. United Connection's
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Posted - 2007.07.31 15:26:00 -
[13]
Originally by: Roy Gordon I cannot believe people are still banging on and whining about the dangers of low sec. I dont have an alt, nor am I a pirate, but I fully agree and live with the state of play as it is now. If you really dont want danger, dont venture to low sec/0.0, period.
I don't believe the OP actually said they don't want the risk, or don't like the danger (he does run them in low-sec already).
His point is that the reward for taking the risk is small, especially when it is more profitable to stay in high-sec to do missions - it doesn't really encourage people to run missions in low-sec at all.
I don't agree with his solution, reducing the risk to balance the reward, rather I think the reward should be increased to balance the risk as has been said already.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.31 16:41:00 -
[14]
For me, one of the best things about LowSec missions is the danger of being scanned down. When I don't feel like dealing with that, but want some mindless isk-grinding, I go back to HiSec.
I'm not saying the system is perfect, oh no, there's a lot of room for better gameplay. But the basic idea that missions aren't your own personal magical instance separated from the rest of the universe while you're in them is right on.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Bo Bojangles
Minmatar Unity of Infinity
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Posted - 2007.07.31 17:34:00 -
[15]
Originally by: swoj His point is that the reward for taking the risk is small, especially when it is more profitable to stay in high-sec to do missions - it doesn't really encourage people to run missions in low-sec at all.
I don't agree with his solution, reducing the risk to balance the reward, rather I think the reward should be increased to balance the risk as has been said already.
I'd agree with this. I think the rewards should reflect the risk to some degree.
I was slow to catch onto the whole missioning thing as somehow I found myself living in 0.0 quite early, but now that I'm back in Empire and doing just level 1 missions, I'm finding it quite a study to simply locate any agent of quality that doesn't require me to go to lowsec to earn 10-30k reward. I know not all have this problem as some of my corpmates have me along on their level 4 missions in 0.9 systems and such, but the eve gods hate me I guess >.<.
That said, I don't mind going into low sec for a mission, but can we have some kind of semblence of making it worth the risk?
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.31 17:48:00 -
[16]
Originally by: Bo Bojangles
Originally by: swoj His point is that the reward for taking the risk is small, especially when it is more profitable to stay in high-sec to do missions - it doesn't really encourage people to run missions in low-sec at all.
I don't agree with his solution, reducing the risk to balance the reward, rather I think the reward should be increased to balance the risk as has been said already.
I'd agree with this. I think the rewards should reflect the risk to some degree.
I was slow to catch onto the whole missioning thing as somehow I found myself living in 0.0 quite early, but now that I'm back in Empire and doing just level 1 missions, I'm finding it quite a study to simply locate any agent of quality that doesn't require me to go to lowsec to earn 10-30k reward. I know not all have this problem as some of my corpmates have me along on their level 4 missions in 0.9 systems and such, but the eve gods hate me I guess >.<.
That said, I don't mind going into low sec for a mission, but can we have some kind of semblence of making it worth the risk?
I agree with this one. When you are running level 1 missions and you get 30000 ISK for a trip from Jel Egghelende, it just isn't worth it. www.eve-agents.com can be a good friend in finding a better agent. ------------
Improvize. Adapt. Overcome. |

Fischig
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Posted - 2007.07.31 18:28:00 -
[17]
Edited by: Fischig on 31/07/2007 18:33:42 The thing that annoys me is you can only make sure you get missions in high sec if you use an agent in a really high sec system.
Either you need to be able to turn down missions in lowsec systems without a penalty, or you need some indicator that they will or will not give you missions in low sec so you can make sure you don't get offered any. I lost a ship earlier because my agent offered me a lowsec mission and I didn't want to lose standing, so I took it and ended up getting scanned out. Theres nothing you can do once it happens also which is sad, you just have to sit there and wait to die, since the rats have already half killed you can your ship is setup for pve and any ecm means its not possible to fight back. Would be good if maybe half the rats decided to go after the attacker just so you've got a tiny chance of survivial.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.31 18:41:00 -
[18]
Originally by: Fischig Edited by: Fischig on 31/07/2007 18:33:56 Edited by: Fischig on 31/07/2007 18:33:42 The thing that annoys me is you can only make sure you get missions in high sec if you use an agent in a really high sec system.
Either you need to be able to turn down missions in lowsec systems without a penalty, or you need some indicator that they will or will not give you missions in low sec so you can make sure you don't get offered any. I lost a ship earlier because my agent offered me a lowsec mission and I didn't want to lose standing, so I took it and ended up getting scanned out. Theres nothing you can do once it happens also which is sad, you just have to sit there and wait to die, since the rats have already half killed you can your ship is setup for pve and any ecm means its not possible to fight back. Would be good if maybe half the rats decided to go after the attacker just so you've got a tiny chance of survivial.
1. That's part of the "risk vs. reward." You get better rewards in the 0.6 system - partly because it might send you on a mission to low sec.
2. You can turn down one mission every four hours without losing standing.
3. There is something you can do. You can drop a can at the warp in point to uncloak them. You can move away from the warp in point. You can run the mission while aligned for warp. You can pay attention to local. You can look for probes on your scanner. You can use some freakin' effort. The pirates are exercising some effort to find you - that means you have to take some precautions to stay safe.
4. You had ten minutes... you can call for friends too. Hell, with ten minutes you could let everyone in the system know what the situation is and warp someone else in. They might kill you, or the confusion might let you escape.
I'm sorry, but what killed you wasn't some pirate. It was your own attitude. ------------
Improvize. Adapt. Overcome. |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.31 18:46:00 -
[19]
Originally by: Heikki - You can opt to do safer but a bit less challenging missions in high sec
The content of the missions in hisec are identical to the content in losec and 0.0 missions. Angel Extravaganza has the same NPCs with the same bounties, same loot and same salvage drops no matter the security level. The only thing that varies with system security is the direct rewards from the agent. Everything else is the same. Missioners make most of their money off of bounties and loot and salvage. The LP and isk rewards are gravy.
Quote:
-Lasse who thinks 0.0 missions would have the best profit/risk ratios
If your goal is simply to earn isk, they are only slightly better. If you want LP, losec and 0.0 offer up to double the earnings per mission compared to hisec, but that's it. The mission rewards and bonus are higher too, but still only about 15% of the total earnings.
If you don't care about LP, missioning in losec is only a bit more profitable than hisec.
-- Guile can always trump hardware -- |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.07.31 19:09:00 -
[20]
Originally by: Tsanse Kinske For me, one of the best things about LowSec missions is the danger of being scanned down. When I don't feel like dealing with that, but want some mindless isk-grinding, I go back to HiSec.
For mindless isk grinding, these days I go to hisec, probe down missions and claim the salvage from the wrecks. It's pretty good money when the salvage is converted to popular rigs for sale on the market, and ofc I can claim salvage at a much higher rate compared to doing the missions myself.
-- Guile can always trump hardware -- |
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Fischig
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Posted - 2007.07.31 19:15:00 -
[21]
1. That's part of the "risk vs. reward." You get better rewards in the 0.6 system - partly because it might send you on a mission to low sec.
2. You can turn down one mission every four hours without losing standing.
3. There is something you can do. You can drop a can at the warp in point to uncloak them. You can move away from the warp in point. You can run the mission while aligned for warp. You can pay attention to local. You can look for probes on your scanner. You can use some freakin' effort. The pirates are exercising some effort to find you - that means you have to take some precautions to stay safe.
4. You had ten minutes... you can call for friends too. Hell, with ten minutes you could let everyone in the system know what the situation is and warp someone else in. They might kill you, or the confusion might let you escape.
I'm sorry, but what killed you wasn't some pirate. It was your own attitude.
Ahh i didn't know you could turn down missions every 4 hours without losing standing. I was paying attention to local and hit warp out before he chad even finnished warping in. With sensor boosters and in a smaller ship they can tackle you before you even get close to warping though in something like a BS. Obv. I'd have called on some mates if there were any online or nearby but there weren't.
I didn't think about telling random ppl in local. How would they get to me though, form a gang and let them hit warp to member? They still have to go through loads of jump gates. Also I think the overwhelmingly likely result would be no one turning up since they think i'm likely part of a trap, I certainly wouldn't warp to someone who said they were in trouble in local in a low sec system.
Also the rewards for doing missions in 0.6 instead of say 0.8 or 0.9 are only larger by a tiny tiny amount. Really I don't mind being scanned out, as long as I have some sort of chance to do something once they turn up. In this case I was scrambled and ecm'd within a couple of seconds of the pirate warping in, with no chance of getting close enough to target him. Mainly bad luck I guess.
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Armadaus Baldwin
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Posted - 2007.08.01 02:27:00 -
[22]
Originally by: Heikki
Originally by: IgorIVVasiljevic CCP has to do something .. have some
Isn't it already quite optimal? - You can opt to do safer but a bit less challenging missions in high sec - Or, you can take up the challenge of missions and interfering players and run them in lowsec (if you feel the fun and rewards justify the risk)
If you just fun to log in for 30 mins, and do little bit of fun safe missions in uber faction ship, perhaps consider playing in test server? Would be extra useful if you did occasional bug reports as well.
-Lasse who thinks 0.0 missions would have the best profit/risk ratios
Actually, there is no difference in the challenge of a Level 4 in 1.0 to a level 4 in 0.1. Cept for dealing with jack-off mission jumpers.
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Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.08.01 03:32:00 -
[23]
I believe the point the OP was trying to make was that the REWARD for doing missions in lowsec is not worth the hassle and I agree.
A mission running fit is not a PVP fit. Some ships they are similar, but on most ships a mission runner setup is weak for pvp.
I mean if I'm a /pvp on type player and I am, there is no reason for me to do missions in lowsec when ratting in 0.0 pays a similar figure, and plus it's a more equal situation because everybody can attack intruders, I can catch you in a PVP setup before you attack one of my friends in a ratting setup and vice versa, allows people to be proactive in their self-defense, you dont have to wait until someone warps in on you, you can probe him down, or if he's cloaked you can form a gang and set a trap with gangmates.
Granted you can do that in lowsec but
1) You take sec hit for pro-actively attacking ppl who might attack you later 2) If you're living there and your buddies live there, you might as well just all become pirates and camp the gate for income 
Personally I'd much rather be pro-active in my self-defense and not wait for other people to jump me while I'm ratting, thats why NBSI is always the best policy.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.01 04:21:00 -
[24]
Originally by: Cipher7
I believe the point the OP was trying to make was that the REWARD for doing missions in lowsec is not worth the hassle and I agree.
I don't know why people keep saying this about the OP, unless their eyes are just glazing over by the end of it. He mentions that his payout was a joke it's true, but instead of saying, "Hey, I think all this pirate stuff might be ok if the missions paid better than that," he suggests locking the acceleration gates.
I pretty much agree with the rest of your post from an isk standpoint, but running missions is somewhat more fun than ratting if you're not looking for opportunistic PvP on the side.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Venkul Mul
Gallente
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Posted - 2007.08.01 05:44:00 -
[25]
Originally by: NoNah Lowsec gives me:
Less repetetive missions(Occasional pirates) More rewards Less lag Ability to use smartbombs freely
Don't nerf. =(
The true list is:
Less repetetive missions(Occasional pirates) Less lag Ability to use smartbombs freely
at the cost of
less rewards (cheap ship and common interruption - so longest time to complete the mission)
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Venkul Mul
Gallente
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Posted - 2007.08.01 05:56:00 -
[26]
Originally by: FT Diomedes
You can use some freakin' effort. The pirates are exercising some effort to find you - that means you have to take some precautions to stay safe.
Drop probe - spam scan.
Then he was using as much effort - he was killing NPC.
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IgorIVVasiljevic
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Posted - 2007.08.01 06:18:00 -
[27]
I apologize for not been clear enough and I will try again :
1. Missioning in low sec can be fun. I have done all my lvl3 in lowsec and I'm doing some lvl4 in lowsec. I have lost ships on the way ( some loses were really educational..., I will always remember how Gaia Thorn in Curse eat my Hurricane in 45 seconds and I wasn't able to fire a single shoot at her :P). It is dangerous out there, but that is part of the fun. However, since the last patches, mission deadspace has become a very crowdy place. There is a ˝visitor˝ almost every time and almost at once, after you begin your mission. You can't finish your mission in time ( for the bonus) and you can't even to think about looting or salvaging it. If you can finish the mission at all. Alive. But you can lose your fitting modules, insurance and sometimes all Plug-ins. In my case cca. 50-60 mil, since I dont stick things in my head :) And you can spent hours doing that mission. For what ? App. 1 mil ISK reward ? It is ridicules, nonsense, stupidity, missioning in lowsec at the moment. With ratting in highsec in equal time you can earn more.
Better to become piwat. You can cast your net of BM in systems and then wait for juicy targets, for multimillion ransoms and/or multimillion loot. Eins, Zwei, Drei.... multimillionare. No danger of losing, since Pve is so much different from Pvp and you can always blob ˝carebear˝.
And yet, missioning in lowsec is, must be equal part of EVE. And it has to be fun to. But it is not in these conditions.
Either CCP has to nerf breaking missions a bit(better IMO), or rise rewards for doing lowsec missions.
Lp. IgorIVVasiljevic
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Roy Gordon
Caldari The Star Wolves Aunni Ti Tsuun Consortium
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Posted - 2007.08.01 11:00:00 -
[28]
Originally by: Guillame Herschel
Originally by: Heikki - You can opt to do safer but a bit less challenging missions in high sec
The content of the missions in hisec are identical to the content in losec and 0.0 missions. Angel Extravaganza has the same NPCs with the same bounties, same loot and same salvage drops no matter the security level. The only thing that varies with system security is the direct rewards from the agent. Everything else is the same. Missioners make most of their money off of bounties and loot and salvage. The LP and isk rewards are gravy.
Quote:
-Lasse who thinks 0.0 missions would have the best profit/risk ratios
If your goal is simply to earn isk, they are only slightly better. If you want LP, losec and 0.0 offer up to double the earnings per mission compared to hisec, but that's it. The mission rewards and bonus are higher too, but still only about 15% of the total earnings.
If you don't care about LP, missioning in losec is only a bit more profitable than hisec.
From my experience, the loot dropped by rats in low sec is much better than that dropped by the same mission rats in high sec. I mission run with a Q15, lvl 4 agent in a 0.8 system, and with a Q17, lvl 4 agent in a 0.3 system. Reward, bonus payments are higher in the 0.3 system, LP reward is about 10k in the 0.3 system as opposed to 6k in the 0.8 system and I also find items such as 425mm Proto rails dropping which I dont find in th 0.8 system missions. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

Exlegion
KnightRaven Research KnightRaven Alliance
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Posted - 2007.08.01 13:37:00 -
[29]
I run missions in low sec at the moment and I'm seriously considering heading back to high sec space. Why? The risk isn't worth the rewards. The only incentive keeping me in low sec is lag (or lack thereof). It's pretty sad that a faulty hardware/software mechanic situation is my only motivation for taking up higher risks in this game.
It's not a matter of IF I lose a ship, but rather WHEN I lose a ship. Sooner or later I'll be outsmarted or trapped. If you run missions in low sec expect to run isks at a loss. Once you lose a ship with setups, you'll be running missions to make up for that loss. And if you lose a ship while recovering from your loss this will set you behind some more. And the time it takes to recoup from a loss in low sec is pretty steep.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Gaius Romanus
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Posted - 2007.08.03 03:01:00 -
[30]
The point some are making about more reward for added risk is a good one. If you take a mission in low sec, it should provide better agent rewards or even better would be some good drops. That would be fun. It would also have a certain logic to it. Bad guys keeping their best stuff out of the reach of the authorities in low sec - bueno.
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