Pages: [1] 2 3 4 5 6 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

CagedRage
BURN EDEN Terra Incognita.
|
Posted - 2007.07.31 01:14:00 -
[1]
Edited by: CagedRage on 31/07/2007 01:20:10 I don't understand what CCP is trying to do.
Balancing an MMORPG is hard, balancing EVE Online must be harder than most. It's just so complex (one of the reasons most of us signed up of course though). The problem is, that CCP has been making changes that have had long term, negative effects on PvP.
EVE Online's, primary PvP killer is: Player owned structures... POSes are a good reason for people to blob.
Originally by: CCP Tuxford There are really two kinds of blobs, or maybe just two incarnations of the same blob. The first is the blob that shows up on the map. You've all seen it happen, one sides has twenty ships, so you bring 30 ships. The other side then waits for more people and all of the sudden he has 50. In the end, if you want to accomplish something you need 200 people. To break up the escalation, we need a reason to use a smaller fleet. A small fleet needs to be able to make difference and we need more intermediate goals.
Okay, but how about we look the same way at POS warfare? I'm looking at a Minmatar Control Tower right now. Here's what's on it:
6x Small Artillery Batteries 4x Small AutoCannon Batteries 6x Medium Artillery Batteries 1x Large Artillery Batteries 1x Warp Disruption Battery 1x Stasis Webification Battery 1x Sensor Dampening Battery 1x Jump Bridge 1x System Scanning Array 1x Ship Maintenance Array 1x Corporate Hangar Array
Think. What is this "smaller fleet" meant to do to that? You can't even cover the gates to stop them from coming to defend it. They just need to find out what you have in the system and jump in a larger fleet.
Of course, blobbing isn't the only problem; POSes just make it too easy to live in 0.0 too. It is easier to live in 0.0 than it is to live in empire. There really isn't much risk, if you aren't too silly of course, especially when you can either move to a POS or to a station as soon as trouble arises. There is not a big enough risk attached to living in 0.0 to justify the rewards that are given.
How many people have been in systems where people are hiding inside POS shields? Also, how many times have people seen others play the undock-redock game?
What happened to the PvP we used to have? PvP has gone down hill and, in all honesty, that hill is getting steeper. It used to be fun, I'm sure it was. Am I wrong? Am I missing something? Or is it not just me? I feel like I am being left behind by a game that no longer wants to play.
There are a bunch more reasons why PvP its self is being killed. I shall refrain from discussing them at this time as they have been said too many times before for people to want to read them again.
In October, I will be back at uni and right now, I can't see a good reason for me to continue subscribing to this game beyond that point. Don't get me wrong though! There are many things I do like about EVE Online! The complexity, the size, the politics, my friends, my enemies... I just think that PvP could be better and it is such an important part of this game to me.
How many other people feel the same way? Think back a couple years or maybe more and remember what you loved about EVE Online.
Thanks.
Ps. Constructive posts please. New and old playersą Please think before you post. In before "wall of text!", haha.
|

Kulmid
New Justice Molotov Coalition
|
Posted - 2007.07.31 01:24:00 -
[2]
Edited by: Kulmid on 31/07/2007 01:24:53 Till I am a. physically b. mentally or c. financially unable to play
Also, Can I have your stuff?
~~~~~ Success is the happy feeling you get between the time you do something and the time you tell a woman what you did. Originally by: CCP Wrangler There's no greater honor than winning.
|

WalronS
|
Posted - 2007.07.31 01:26:00 -
[3]
i am in the same opinion as you. the pvp (?) experience in eve according to me is like that: %5 pvp (player vs player as we all know) %10 gvg (gang vs gang) %85 gvp (gang vs PLAYER) = blobbing!
|

Jenna Shame
|
Posted - 2007.07.31 01:27:00 -
[4]
You know, its sad when I agree with a Burn Eden pilot but I have to.
CCP is fostering massive blobing on a system that can't handle the blob.
POS's are a bigger pain than ever to kill, and promote hours of camping and not fun activities.
If I wanted that I'd go back to WoW raiding.
|

CagedRage
BURN EDEN Terra Incognita.
|
Posted - 2007.07.31 01:32:00 -
[5]
Edited by: CagedRage on 31/07/2007 01:32:51
Originally by: WalronS i am in the same opinion as you. the pvp (?) experience in eve according to me is like that: %5 pvp (player vs player as we all know) %10 gvg (gang vs gang) %85 gvp (gang vs PLAYER) = blobbing!
Well, I can understand the reasons why one gang would want to out number another gang, that's only natural really... What I don't understand is why things are added to a game that encourage massive scale blobbing (which the system can't handle as it is anyway)
Originally by: Jenna Shame If I wanted that I'd go back to WoW raiding.
WoW raids were fairly fun actually.
|

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.07.31 01:37:00 -
[6]
I think for quite a while its been a forgone conclusion that:
1. CCP is consistently and repeatedly making changes to the POS/sovereignty system that encourage and/or require blobbing to occur.
2. The servers cannot handle such blobbing.
Every new change has increased the need for blobs. Examples:
Cyno jammers force enemies to bring massive swarms of small ships instead of capital ships.
Titan nerf, while in many ways justified, eliminates one of the last big blob-busters of the game.
In the end, most of the best PvPers will either quit or join roaming PvP corporations like INFOD, TOXIN, etc. Alliance warfare sucks, and everyone knows it.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.07.31 01:43:00 -
[7]
Originally by: Dark Shikari I think for quite a while its been a forgone conclusion that:
1. CCP is consistently and repeatedly making changes to the POS/sovereignty system that encourage and/or require blobbing to occur.
2. The servers cannot handle such blobbing.
Every new change has increased the need for blobs. Examples:
Cyno jammers force enemies to bring massive swarms of small ships instead of capital ships.
Titan nerf, while in many ways justified, eliminates one of the last big blob-busters of the game.
In the end, most of the best PvPers will either quit or join roaming PvP corporations like INFOD, TOXIN, etc. Alliance warfare sucks, and everyone knows it.
So the obvious conclusion is...make omni-doomsday arrays at poses?
Wait...crap. That's a good idea. It would do all types of damage, but do significantly less collective damage than a doomsday. It would force players to bring tanked BS instead of wittle-bitty friggies, which wouldn't have done much damage anyway, and to possibly bring logistics ships too.
I can't be the first one to think of this  -----
Tech 2 Tier 2 Battlecruisers Eve GUI Tweaks |

Wrayeth
Shiva Morsus Mihi
|
Posted - 2007.07.31 01:46:00 -
[8]
Edited by: Wrayeth on 31/07/2007 01:47:21 I agree wholeheartedly with this statement. Warfare in EVE used to be a lot more enjoyable before large-scale POS warfare and sovereignty came about. The damned things have so many hitpoints and kick out so much damage that you HAVE to bring a large fleet unless you want to be shooting at 'em all day. To compound the problem, you don't just have to kill one or two, but often DOZENS of them to take control of a system. This results in a massive timesink that involves absolutely no fun...and EVE is a game we play for entertainment. (Well, those of us who don't play it like it's our job. -coughs-)
What makes it even worse is the fact that you have to put 10-20 times the cost of the tower and modules (at the very least) on the line if you want to take one down. The risk vs. reward involving POS is massively skewed.
Unfortunately, now that CCP and the game mechanics are so heavily invested in POS, I don't see them going away. As such, the best we can hope for is a reduction of their negative effects on the game via a number of mechanic changes.
I propose the following:
* Reduce POS hitpoints to one quarter of current. This will reduce the boredom and frustration of protracted POS sieges and also (hopefully) reduce the number of ships necessary to take out a POS in a reasonable amount of time.
* Introduce a POS module that will increase POS hitpoints to pre-nerf levels, but prevent any POS utilizing it from participating in the claiming of sovereignty (to make research/manufacturing POS and capital shipyards continue to be viable).
* Greatly increase the fitting costs of POS weaponry. This will make POS more easily tankable by smaller groups while at the same time forcing the enemy to actually fight for their territory instead of letting the POS guns do it for them.
* Increase the cost of POS and POS modules by two or three times to somewhat counteract the risk-vs.-reward imbalance.
If these are implemented, I feel it would be the first step towards making EVE as enjoyable as it used to be.
Now if only the last hitpoint boost could be reversed for anything that's not a capital.... -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

umop 3pisdn
Minmatar Republic Military School
|
Posted - 2007.07.31 01:47:00 -
[9]
Bored out of my friggen skull by the way pvp has changed, i've only been playing a year and a half but it has changed in that time.
Lately i've been attempting to solo isk farmers in my ceptor for fun... the only 1 v 1 you can get, if you're extremely fast/lucky
Nos nerf is gonna be fun, command ships will pwn again and frigs will have a chance against more ratting BS's
faggotbonds will rule the day again... kinda like when they used to stab up... that doesnt make me happy
so basically, long story short, lag/blob warfare is **** and i've resorted to small ships because its hard to dodge the ****in blobs any other way.
Had an Aeon dropped on us yesterday... 5 man gang... in 0.0... what kinda **** is that?
|

CagedRage
BURN EDEN Terra Incognita.
|
Posted - 2007.07.31 01:48:00 -
[10]
Edited by: CagedRage on 31/07/2007 01:54:14
Originally by: Haffrage So the obvious conclusion is...make omni-doomsday arrays at poses?
 
Originally by: umop 3pisdn Nos nerf is gonna be fun, command ships will pwn again and frigs will have a chance against more ratting BS's
I am beginning to like the idea of the nos-nerf. I'm not too keen on flying my Curse now though... I'm just about over the shock of having x3 Corpum a-type medium nosferatus reduced in value to zero. Anyway, we should leave nos talk to other threads.
|

Ryum852
|
Posted - 2007.07.31 02:05:00 -
[11]
these are the issues that are making me doubt if I want to invest in this game. ATM I am a month in, and have had a good time with pve, but my endgame has always been to pvp. If this game is moving to become like all the other mmo's then there are ones out there that look better or atleast control better, don't have lag issues, and more reasons that make them seem better to play. From what I have read it seems this mmo has the same schedual as wow on taking forever to add things to the game, but lacks the polish when made live.
When I pvp I want my ship to matter, not be just a number... like someone already said there are many games with rewarding raids you could join if you just wanted to be another number... hell all most mmos would have to do is make a pvp alternative that when you died it actually meant something and they would have good endgame pve and pvp...
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 02:06:00 -
[12]
Originally by: CagedRage Edited by: CagedRage on 31/07/2007 01:32:51
Originally by: WalronS i am in the same opinion as you. the pvp (?) experience in eve according to me is like that: %5 pvp (player vs player as we all know) %10 gvg (gang vs gang) %85 gvp (gang vs PLAYER) = blobbing!
Well, I can understand the reasons why one gang would want to out number another gang, that's only natural really... What I don't understand is why things are added to a game that encourage massive scale blobbing (which the system can't handle as it is anyway)
Originally by: Jenna Shame If I wanted that I'd go back to WoW raiding.
WoW raids were fairly fun actually.
theoretically there could be reasons to not want to outnumber.
Military theory says you have mainly 3 ways to fight and win when on same tecnological level: 1-Being unreachable in battle, be it by range, speed or Ewar (we can do all those in game). 2-Be stealthy and only reveal yourself at moment you can take fast and decisive action(impossible due to local), theoretically this work best with SMALL groups and cover guerilha tactics as well. 3- Overpower your enemy (blob) so you can decimate its forces so fast that he cannot react.
So the only way to make blbob worth less is allowing the secodn combat way. Remove local and introduce stealthy precise attacks mecanics.
If brute force doesn't solve your problem... you are not using enough |

Evil Pookie
BURN EDEN Terra Incognita.
|
Posted - 2007.07.31 02:12:00 -
[13]
You could always just remove reinforced mode from posses or remove Ouver for being incompetant/recalcitrant (I still can't decide)
|

Vizranuh
|
Posted - 2007.07.31 02:39:00 -
[14]
So many intelligent posts. I love it, and I totally agree. PVP needs some serious tinkering with. POS warfare is just lame. Removal of reinforced mode would definately help. Removal of local would be f'n sweet (or make constellation default instead), but I've never seen any dev post regarding any chances even being thought of about local. (sad)
Whatever it is, I'd love to see some changes that make pvp a little more fun than lagged out alliance blobs and POSes.
Someone mentioned it earlier, and it's quite true. 0.0 is so incredibly safe it's just silly.
Cheers --
|

CagedRage
BURN EDEN Terra Incognita.
|
Posted - 2007.07.31 02:44:00 -
[15]
Local being replaced by Constellation in 0.4 and below would also help as the blobs wouldn't be able to know there was a blob there so easily. While retaining the social aspect that MMORPGs need.
Hmm, no reinforced mode would certainly mean that you wouldn't have a couple days to get together a 100 man gang that the enemy needs to bring a 200 man gang to kill them off. Maybe a bit harder to add of course, I guess other things would need to be balanced but it would help a massive amount.
|

Ithica Ramlix
|
Posted - 2007.07.31 02:53:00 -
[16]
Edited by: Ithica Ramlix on 31/07/2007 02:58:59
Originally by: Kagura Nikon
Originally by: CagedRage Edited by: CagedRage on 31/07/2007 01:32:51
Originally by: WalronS i am in the same opinion as you. the pvp (?) experience in eve according to me is like that: %5 pvp (player vs player as we all know) %10 gvg (gang vs gang) %85 gvp (gang vs PLAYER) = blobbing!
Well, I can understand the reasons why one gang would want to out number another gang, that's only natural really... What I don't understand is why things are added to a game that encourage massive scale blobbing (which the system can't handle as it is anyway)
Originally by: Jenna Shame If I wanted that I'd go back to WoW raiding.
WoW raids were fairly fun actually.
theoretically there could be reasons to not want to outnumber.
Military theory says you have mainly 3 ways to fight and win when on same tecnological level: 1-Being unreachable in battle, be it by range, speed or Ewar (we can do all those in game). 2-Be stealthy and only reveal yourself at moment you can take fast and decisive action(impossible due to local), theoretically this work best with SMALL groups and cover guerilha tactics as well. 3- Overpower your enemy (blob) so you can decimate its forces so fast that he cannot react.
So the only way to make blbob worth less is allowing the secodn combat way. Remove local and introduce stealthy precise attacks mecanics.
I have read other forums about removing local from 0.0, and I have to admit it would make 0.0 10 times more dangerous , however it does also have great benefits and the above solution to the blob problem is IMO the BEST example of this. All of a sudden a huge fleet is now vulnerable to hit and fade, raid style tactics that would revitalize the excitement of the otherwise slow and grinding fleet battles. This would also give the smaller ships attached to cap fleets something to do while sieging a POS... and increase the need for anti-gorilla hunting parties, with the emphasis on staying fast and mobile. This would also mean that the bigger fleet also has to put more on the line because it has to be better protected... so the advantage swings in favor of the smaller mobile force rather then the huge blob.
Having read this quote I am now 100% in favor of removing local from 0.0. Anyone that wants to talk in local still can.. and it reviles their name but not their avatar's picture, just like a radio transition.
If CCP isn't willing to do this for all of 0.0 then consider instead adding a mobile or anchorable local yammer....
|

Ryum852
|
Posted - 2007.07.31 03:16:00 -
[17]
I don't see why people want to limit the way local works now just in 0.0... unless I am mistaken it was never meant to be an intel tool anywhere.
Like people have said before. Make local not show you til you say something then you can either make it so you fade off the local bar after X amount of time, or make it so when someone comes in the sec after you have talked can not see you are there, but they can ask in local if anyone knows how many people are here, or whatver intel they want from another player... as IMO it should be.
|

midge Mo'yb
R.U.S.T. Phalanx Alliance
|
Posted - 2007.07.31 03:34:00 -
[18]
Originally by: Ithica Ramlix Edited by: Ithica Ramlix on 31/07/2007 02:58:59
Originally by: Kagura Nikon
Originally by: CagedRage Edited by: CagedRage on 31/07/2007 01:32:51
Originally by: WalronS i am in the same opinion as you. the pvp (?) experience in eve according to me is like that: %5 pvp (player vs player as we all know) %10 gvg (gang vs gang) %85 gvp (gang vs PLAYER) = blobbing!
Well, I can understand the reasons why one gang would want to out number another gang, that's only natural really... What I don't understand is why things are added to a game that encourage massive scale blobbing (which the system can't handle as it is anyway)
Originally by: Jenna Shame If I wanted that I'd go back to WoW raiding.
WoW raids were fairly fun actually.
theoretically there could be reasons to not want to outnumber.
Military theory says you have mainly 3 ways to fight and win when on same tecnological level: 1-Being unreachable in battle, be it by range, speed or Ewar (we can do all those in game). 2-Be stealthy and only reveal yourself at moment you can take fast and decisive action(impossible due to local), theoretically this work best with SMALL groups and cover guerilha tactics as well. 3- Overpower your enemy (blob) so you can decimate its forces so fast that he cannot react.
So the only way to make blbob worth less is allowing the secodn combat way. Remove local and introduce stealthy precise attacks mecanics.
I have read other forums about removing local from 0.0, and I have to admit it would make 0.0 10 times more dangerous , however it does also have great benefits and the above solution to the blob problem is IMO the BEST example of this. All of a sudden a huge fleet is now vulnerable to hit and fade, raid style tactics that would revitalize the excitement of the otherwise slow and grinding fleet battles. This would also give the smaller ships attached to cap fleets something to do while sieging a POS... and increase the need for anti-gorilla hunting parties, with the emphasis on staying fast and mobile. This would also mean that the bigger fleet also has to put more on the line because it has to be better protected... so the advantage swings in favor of the smaller mobile force rather then the huge blob.
Having read this quote I am now 100% in favor of removing local from 0.0. Anyone that wants to talk in local still can.. and it reviles their name but not their avatar's picture, just like a radio transition.
If CCP isn't willing to do this for all of 0.0 then consider instead adding a mobile or anchorable local yammer....
best reason for removing local yet!!
means people who claim space would actually have to guard it or have little stealth units come in and **** em up :))
|

Goonswarmalwayslose
|
Posted - 2007.07.31 03:47:00 -
[19]
Ammar don't use laser, wtf, lame.
A few changes to make the game enjoyable again: -Only show local count in 0.0 -Allow outposts to be destroyed -Quit adding pointless stuff like loyalty point store, in game voice, terrible map -Bring back gank geddon, blaster mega dps, caldari jamming. There was much more variety in races, A bit dull now, with mini overpowered. And wtf no lasers, ammar is caldari now. -Add alot more lowsec, less hauling capacity with capitals, thats the freighters job. Having no connection between hisec to 0.0 with lowsec ruins the game.
There are nothing wrong with blobs, they are the most fun without the lag which never happens .
|

Or'Chan
Minmatar
|
Posted - 2007.07.31 03:48:00 -
[20]
what we have here, is a chess piece that's incapable of seeing the board.
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.31 03:53:00 -
[21]
I agree almost completely with what the OP is saying. I believe I brought up the point a few times before, in fact.
|

Jenna Shame
|
Posted - 2007.07.31 04:53:00 -
[22]
Originally by: Or'Chan what we have here, is a chess piece that's incapable of seeing the board.
He is unable to see the board because he has 20 min jump in lag and hasn't loaded the grid yet.
|

Ryas Nia
Minmatar Fimbulwinter Pharmaceuticals
|
Posted - 2007.07.31 05:05:00 -
[23]
There is another option thats often over looked when talking about improvements to pvp and its an existing system. Standings ATM standings mean nothing to 90% of all players, they simply care if they have enough to use some agent.
If CCP removed Faction police and simply made you a criminal in teritory where you had -5 standings this would greatly increase the number of pilots who can attack you as well as who can be attacked.
I am 100% behind a full sovereignty overhaul Fimbulwinter will never participate because we know it would instantly kill our fun. so... to sum up
Fix boring sovereignty/pos, and make standings actually mean something.
Recruiting Terrorists |

True Sebiestor
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.31 05:18:00 -
[24]
At first lets nerf cloak in non-specialization ships and then lets whine about "PvP, Blob, POS, JUMP BRIDGE and other" 
|

BlackHorizon
Caldari Dark Knights of Deneb Against ALL Authorities
|
Posted - 2007.07.31 05:44:00 -
[25]
Edited by: BlackHorizon on 31/07/2007 05:44:56 That starbase's offensive capability can be easily overcome with two or three dreads in siege mode -- no large fleet required. Try it! 
|

Deep Throat
Amarr AJAX.
|
Posted - 2007.07.31 06:22:00 -
[26]
Edited by: Deep Throat on 31/07/2007 06:22:52 First off, the situation atm in eve is a total annihilation of everything that is fun. 99% of the ppl that play the game atm are either a) old timers who simply cant quit cause they been here so long and dont want to give all that time/work up, b)new players c)isk farmers and their former amateur counterpart the "occasional" agent runners.
Nobody plays this game for the fun of it anymore, cause simply there isnt much fun. What has replaced the exhilarating adrenaline intoxicated fun is a meatgrinder from the early industral age era, its noise,slow and heavy, it stinks and it polutes the environment with dread,boredome and tediuos montonious repeated tasks of less than no importance.
This is the current situation of the game and it is a shame, since alot of ppl have enjoyed it for a long time.
How did it get here? I believe it all started with the CCP design of something bigger and grander then "just" spaceships engaging each other. A notable and good vision but like so many things CCP, it looks good on those staff meetings, the design brainstorming events, the collective wheredowetakethisthingfromhere discussion tables... but in actual play its not working so good and its "in-reality" drawbacks weigh much more heavier than its pre visualized "drawing-board" concepts.
Instead of being a lucid,living, exhilarating combat game they have moved it towards being the "epic-battle-forconquestofspace-empires-playerdriven-multi-agenda" current slice of a game, which in reality is just a fancy way of saying its a pile of boring,monotonius,lagged out but looking good meatgrinder.
So what really is the problem, and how could it all be turned around?
In a nutshell the problem is that everything in this game leads to and supports, alot of players coming together forming alliances and corps and fighting over turf. Now once that is on, the problem enters in the form of that the game really cant support this, neither technically(LAG) nor conceptually since in 90% of all instances very little happens, either due to lag or in the form that the numbers are so vastly gross in either direction that the game offers no other solution to 1 side but to simply log off or wait until whenever....
This is alliance warfare in its purest form. 500 in local. 200 on 1 side sitting at a pos and 300 on the other side either shooting a pos or sitting at one. Situation neither moves here no there for either of these reasons.... risk of big losses too great, lag is too much, no need to do anything until in 3 days time when a pos comes out of reinforced, too few capitals or too many and too few of regular ships, the other side has a better position in relations to this and there is no physical way of gaining a tacitaclly comparable postion ......etc...
90% of the time, next to nothing happens.
And inbetween this we have very little, except the squalls of "roaming gangs" who used to be anywhere from 2 to 20 but are now rarely seen with anything less than 25 to 40. These squalls roam the few availble lanes and areas looking for anything "doable" but seeing since CCP in one of their magic brainstorming meetings decided the balance of damage output of older players vs new player needed to be balanced... and nerfed the damage of t2 weapons all over while significantly boosting hitpoint for all ships on a much larger scale..... acompanied by the affinity of players to stick together in small pockets of space.. i.e living quarter blobbing..... "doable" has become a rare sight.
|

Deep Throat
Amarr AJAX.
|
Posted - 2007.07.31 06:22:00 -
[27]
x
|

illusha
Ichiro Edgar Martinez
|
Posted - 2007.07.31 06:25:00 -
[28]
When I watch Battlestar Galatica spaceship combat, I think of Eve or at least how it should be. Dozens of Jet Fighter type of ships combined with carriers and other cool stuff fighting without lag. Why can't that be like Eve? Why can't I fly my ship like its a F-14?
Why can't I jump without being told "Session Change" and getting blown up by the enemy because of it? Why can't I find people who want to engage in a 1 vs 1 on tranquility? Why does Miller Lite taste like urine? Why do the Harry Potter books need to end? Why does God make beautiful women but let them have the option of not having sex with us? Why do we need to know math more advanced than 5th grade if we don't care? I just want to know why, why and why.
|

Geshwin
|
Posted - 2007.07.31 06:30:00 -
[29]
its amusing that these people start to whine about pos warfare who fit cloaks on ravens, have their whole gank gang cloaked sitting on a gate + cloaked dictor + massive dampers or jammers, nothin else, and just decloak when they know there is an easy gank incoming
and now u come here and deserve credit for it? sry no sir 
|

True Sebiestor
Rage and Terror Against ALL Authorities
|
Posted - 2007.07.31 06:39:00 -
[30]
Originally by: Geshwin its amusing that these people start to whine about pos warfare who fit cloaks on ravens, have their whole gank gang cloaked sitting on a gate + cloaked dictor + massive dampers or jammers, nothin else, and just decloak when they know there is an easy gank incoming
and now u come here and deserve credit for it? sry no sir 
Yeah man, exactly, it so funny ... all this whining from such "great PvPers" who sit in cloaks and look at own K/D ratio 
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |