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Lyn Bunnions
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Posted - 2007.07.30 21:19:00 -
[1]
...since you put nos on dual rep drone boats so you will pretty much always have less cap than your opponent so you can suck him dry. The change does nothing to you/us, stop *****ing.
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Sachika
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Posted - 2007.07.30 21:23:00 -
[2]
Unlike you, I don't turn on my reps in the first few seconds of a fight, and unless you do, the nos changes WILL effect ALL ships. Regardless of how small the effect, it will. Period.
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Lyn Bunnions
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Posted - 2007.07.30 21:24:00 -
[3]
Originally by: Lyn Bunnions relevant
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n0thing
omen.
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Posted - 2007.07.30 21:25:00 -
[4]
Originally by: Sachika Unlike you, I don't turn on my reps in the first few seconds of a fight, and unless you do, the nos changes WILL effect ALL ships. Regardless of how small the effect, it will. Period.
Too bad you dont. Turning reps at 50% armor is too late if your fighting dps heavy target. ---
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.30 21:32:00 -
[5]
Originally by: n0thing Too bad you dont. Turning reps at 50% armor is too late if your fighting dps heavy target.
Not counting dreads there are few ship that rip into 50% armor in the first few seconds. And to be honest, I doubt it really doesn't matter when you turn your reps, ey?
Post count: 602632
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Sachika
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Posted - 2007.07.30 21:34:00 -
[6]
Originally by: n0thing
Originally by: Sachika Unlike you, I don't turn on my reps in the first few seconds of a fight, and unless you do, the nos changes WILL effect ALL ships. Regardless of how small the effect, it will. Period.
Too bad you dont. Turning reps at 50% armor is too late if your fighting dps heavy target.
Note the rather large IF statement in your arugment. If ifs and buts were candy and nuts, we'd all have a merry christmas.
As for the ops reply, you mispelled IRelevant
And don't let the finer points of when to turn on a rep derail the fact that UNLESS you turn them on first and work hard to keep your cap low, which is taboo to most eve players, NOS will not be effective untill after a few cycles.
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Syringe
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Posted - 2007.07.30 21:37:00 -
[7]
This is complete garbage. The purpose of the NOS is to break the other person's tank. NOS is now worthless since you have to have your own tank broken in order for it to work the way it's supposed to. This is asinine. Also, using the NOS will reveal the status of your opponent's cap. If it's working, then they have more cap than you and that's bad, if it doesn't then you're winning and your NOS are useless. While I agree that Nos needs to be fixed to adapt to different sized targets, this is a really crappy bandaid fix and I expected better from CCP.
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Anaalys Fluuterby
Caldari
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Posted - 2007.07.30 21:38:00 -
[8]
Originally by: Syringe This is complete garbage. The purpose of the NOS is to break the other person's tank. NOS is now worthless since you have to have your own tank broken in order for it to work the way it's supposed to. This is asinine. Also, using the NOS will reveal the status of your opponent's cap. If it's working, then they have more cap than you and that's bad, if it doesn't then you're winning and your NOS are useless. While I agree that Nos needs to be fixed to adapt to different sized targets, this is a really crappy bandaid fix and I expected better from CCP.
Maybe CCP believes that the purpose of NOS is to keep your tank running longer, to prolong the fight? Maybe they never intended for NOS to be a primary weapon system for all ships in PvP? <-----------> Factional Warfare:
The LowSec wars which never happened. |
Syringe
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Posted - 2007.07.30 22:08:00 -
[9]
I agree that they should not be primary weapons. They should be a niche of combat and not a mainstay. I do think that probably weakening the drain strength of Nos would be a better solution and make them harder to operate effectively, like setting up a system similar to railguns with optimal ranges, signature radii and the like. They should still be able to break one's capacitor, even if it does take longer and is more challanging. As far as draining to power one's tank, that's why they put rechargers and cap-boosters in the game.
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MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2007.07.30 22:11:00 -
[10]
Originally by: Syringe The purpose of the NOS is to break the other person's tank.
i thought it was to remove/control their cap?
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.07.30 22:42:00 -
[11]
Neuts are there to break a tank.
Nos is just to keep your modules running.
That was why nos was overpowered. Nos kept your stuff running while also doing a better job than Neuts at breaking a tank.
Its a good change. If you have nos fitted the enemy will never have a cap advantage over you. So the only way to cap out is to use your own modules.
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Sean Dillon
Caldari Naughty 40
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Posted - 2007.07.30 22:50:00 -
[12]
Edited by: Sean Dillon on 30/07/2007 22:51:01 You can use cap booster charges, and no need nos. Swap nos for energy neutralizer and you'll still break tanks.
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Pang Grohl
Gallente
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Posted - 2007.07.30 23:02:00 -
[13]
Originally by: Syringe This is complete garbage. The purpose of the NOS is to break the other person's tank. NOS is now worthless since you have to have your own tank broken in order for it to work the way it's supposed to. This is asinine. Also, using the NOS will reveal the status of your opponent's cap. If it's working, then they have more cap than you and that's bad, if it doesn't then you're winning and your NOS are useless. While I agree that Nos needs to be fixed to adapt to different sized targets, this is a really crappy bandaid fix and I expected better from CCP.
Originally by: CCP Fendahl It is, however, still possible to use Nosferatus to drain a target if one is willing to sacrifice ones own energy to do so.
If killing the cap is all you're after you still get that. Something to remember is that you can use NOS to push an opponent under their optimal recharge band.
Also, it makes knowing your capacitor profile more important to a fight. NOS gets put back in the role of supporting your capacitor, and Neuts get to be the heavy duty cap killer.
Si non adjuvas, noces (If you're not helping, you're hurting) |
Lyn Bunnions
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Posted - 2007.07.30 23:09:00 -
[14]
When the hell did nos become an intended tool to break people's tanks? It's there to give you cap and partially control the opponent's cap. Simple fact is in any fight that counts except against a tackle and wait for help opponent nos remains unchanged for Gall ships.
Dealing with tacklers is another issue though, time to fit a neut if that's your worry.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.07.31 00:46:00 -
[15]
I fly a zealot and to me noss:
1. Drops my DPS to zero, no cap no pew pew. 2. Lowers my resistances by shutting off hardeners, thus amplifying their damage. 3. Stops me from repping. 4. Slows me down because I cant use AB. 5. Adds to the enemies cap improving their tank.
Finally glad something is happening and i might fly my zealot more often.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.07.31 01:02:00 -
[16]
Originally by: Sean Dillon Edited by: Sean Dillon on 30/07/2007 22:51:01 You can use cap booster charges, and no need nos. Swap nos for energy neutralizer and you'll still break tanks.
QFT. RISE Recruitment Thread
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Tisanta
Amarr The Collective Against ALL Authorities
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Posted - 2007.07.31 01:11:00 -
[17]
all i know is the mean devs are trying to hurt my poor curse and i dont like it Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Forum Moderator ([email protected]) |
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