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sleepyhead87
Caldari X.T.R The Covenant Alliance
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Posted - 2007.07.20 01:08:00 -
[1]
Someone please tell me what skills I should have to fly a blasterthron effectively. (Please leave out the t2 turrets... I mean like mechanic 5 etc)
^^ thanks. It's not your SP I'm afraid of, It's your ship. |
FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.20 02:03:00 -
[2]
These seem like a pretty good start to me:
Electronics V
Energy Grid Upgrades III Energy Management IV Energy Systems Operation V Engineering V
Initially, all Gunnery Skills to at least IV - but especially: Advanced Weapon Upgrades III Weapon Upgrades V
Hull Upgrades V Mechanic V Repair Systems V All Armor Compensation Skills to at least IV Jury Rigging I
Afterburner IV Navigation IV High Speed Maneuvering III
Others, more expert than myself, can add to the list, but I think that's a pretty fair start.
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Corwain
Gallente Kamite
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Posted - 2007.07.20 03:54:00 -
[3]
You can fly a blasterthron with T1 blasters, but to fly one well I'd suggest getting T2 large blasters ASAP
So:
Small Hybrid V Med Hybrid V Large Hybrid V Motion Tracking V Small Blaster Spec IV Med Blaster Spec IV Large Blaster Spec III-V
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Satura
Caldari Mucho Dolor The Insomniacs
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Posted - 2007.07.20 04:40:00 -
[4]
I toyed in quickfit with a Megathron. T1 Blasterthron dps < T2 Brutix dps (used Ions on both). Heavy drones damage over mediums makes it close though... but than i could just fly a Myrmidon. I agree with the last poster. T2 guns on the baby or nothing. :) |
sleepyhead87
Caldari Modesitt Legacies
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Posted - 2007.07.30 01:50:00 -
[5]
Edited by: sleepyhead87 on 30/07/2007 01:50:18 Well, seeing as the guns take 120 ish days by themselves and I'm severely lacking in some of the other necessary skills, I thought I'd make due with T1 turrets and work on those leaving T2 turrets for last.
My skills are: (LEGEND: * = have it, / = lacking a few levels) Electronics V *
Energy Grid Upgrades III * Energy Management IV / Energy Systems Operation V / Engineering V *
Initially, all Gunnery Skills to at least IV - but especially: / Advanced Weapon Upgrades III / Weapon Upgrades V *
Hull Upgrades V / Mechanic V * Repair Systems V / All Armor Compensation Skills to at least IV / Jury Rigging I *
Afterburner IV * Navigation IV * High Speed Maneuvering III /
And compared with the only choice I have left as a viable ship that I won't totally be wasting my money on (as in I'd last more then 3 seconds) is a drake. So megathron with t1 turrets wins ^^.
With all the above skills to train to lvl 4 or 5 (5 if said so specifically but for those at 3 etc, I'm going to 4), it'd take my 82 days just for those and 178 days total for T2 turrets. Can I ask someone if the time investment into a single ship is worth it?
Also I found other skills that might help turn the tide such as Advanced Hull Upgrade. Wouldn't that help with 3% extra armor per level? Also no one mentioned getting my gallente battleship up lvl 5 or whatever :P.
*EDIT* P.S. have been busy so sorry for the late response yo! It's not your SP I'm afraid of, It's your ship. |
Elipsis
Gallente The Mission Guys
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Posted - 2007.07.30 01:58:00 -
[6]
Edited by: Elipsis on 30/07/2007 02:03:38
Originally by: sleepyhead87
Also I found other skills that might help turn the tide such as Advanced Hull Upgrade. Wouldn't that help with 3% extra armor per level?
No, because you want to use active hardeners, which will give you +50% or more if you use tech 2 / faction... and active hardeners do not get that bonus unless you turn them off (which you don't want to)
(At least... for a tank or mission running setup where you only need to worry about 2 resists) -...
CEO and Founder of the Mission Guys |
Tai Seng
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Posted - 2007.07.30 02:03:00 -
[7]
Ah, thank you very much for clearing that up!
Also, I know this isn't the right forums, I know it says SKILLS, but while we're at it, I just wanna ask what rigs to use because jury rigging is too generic isn't it?
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wappy
Gallente NEXUS CLOUD
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Posted - 2007.07.30 07:08:00 -
[8]
The skills needed to fly a Blasterthron in PVP are a lot. The easiest ways i to give you a setup and you train to make it fit
High: 7 Neutron Blasters T2
Med: 1 MWD (top named), Warp disruptor, webiefier, sensor booster t2 (or cap injector)
Low: LAR T2, EAMN 2, Cap rely T2, 1600MM rolled tungsten, 3 Mag field stabs t2
Rigs, Explosive resist, kin or therm resist, CCC
Drones: 5 T2 heavy drones
This is a gank setup and you need to use top named in med slots to make it all fit. Once you can fit this you got the skills but have you got the balls?
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.07.30 17:54:00 -
[9]
Originally by: sleepyhead87 Can I ask someone if the time investment into a single ship is worth it?
Thats one of the fundamental PVP career choices you've got to decide. Basicly choosing between:
1) Be jack of all trades, but master at nothing 2) Excel with one (line of) ship(s)
It's also choice between 'train for the favourite of the month' and 'maximize one ship, both during high and low times'.
Personally opted for big Gallente blaster ships (Megathron, and now Moros), and never regretted the path.
For you it might be different; Gallente has shined for a while, but seems to be a waning star by now.
-Lasse striving to excel
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.30 20:43:00 -
[10]
Edited by: FT Diomedes on 30/07/2007 20:44:04
Originally by: Tai Seng Ah, thank you very much for clearing that up!
Also, I know this isn't the right forums, I know it says SKILLS, but while we're at it, I just wanna ask what rigs to use because jury rigging is too generic isn't it?
As Gallente, the primary rigs you are going to want to use are the CCC rigs (cap recharge rigs). They only require Jury Rigging I and have no drawbacks.
The only other rig I would even consider using for combat ships is the Auxiliary Nano Pump. It boosts the amount of armor you repair each cycle of your armor repair module(s). It slows your ship down slightly. Train the Armor Rigging skill for this one.
For a blasterthon, you want whichever armor rig increases your total hitpoints, and maybe one to boost your explosive resistance.
At any rate, for most Gallente ships, you want either cap recharge or armor rigs. ------------
Improvize. Adapt. Overcome. |
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Praesus Lecti
Gallente The Scope
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Posted - 2007.07.30 20:49:00 -
[11]
Originally by: sleepyhead87
Also I found other skills that might help turn the tide such as Advanced Hull Upgrade. Wouldn't that help with 3% extra armor per level? Also no one mentioned getting my gallente battleship up lvl 5 or whatever.
If you are using EVEmon to look ahead at skills, please note that some skills listed are not skills available to players. Advanced Hull Upgrade is one of them. You need to check the box at the bottom of the skill list so that only publicly available skills are shown.
When in doubt, look a the skill database on these boards.
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sleepyhead87
Caldari Modesitt Legacies
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Posted - 2007.07.30 22:39:00 -
[12]
I see, big oops. I thought I never saw that skill before, but than again it was an example :P.
Anyways, I got three trimark pump rigs (adds armor hitpoints). The ghetto thing is it only added about 4,000 (maybe a little less like 3,200) hp. So now I have 12,000. Which honestly, doesn't seem all that much to me... So I was wondering if I should just destroy the rigs and fit aux. nano pumps.
Also is it viable to get a blasterthron to rat? ^^ (in 0.0) It's not your SP I'm afraid of, It's your ship. |
Sir Dancealot
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Posted - 2007.07.30 22:54:00 -
[13]
The trimark rigs add %, you will usually see, that setups, which are using trimarks, have several 1600mm plates fitted and no rep. With good skills, rigs and the high-grade-slave set, you will have approximately 50k raw hitpoints (might be a few k off, but you get the idea).
For active tanking, id go with the rep amount + rep time rigs.
Originally by: Incantare
Thread does not deliver. I was expecting a story, funny, surprising or otherwise interesting. Instead I got to read Kehmor's smacking. Awesome.
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sleepyhead87
Caldari Modesitt Legacies
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Posted - 2007.07.30 23:00:00 -
[14]
What if I get a slave set ?
Anyways, what you think I should do? Buy another mega,get aux nanos and sell the other mega with the trimarks? It's not your SP I'm afraid of, It's your ship. |
FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.30 23:13:00 -
[15]
Originally by: sleepyhead87 What if I get a slave set ?
Anyways, what you think I should do? Buy another mega,get aux nanos and sell the other mega with the trimarks?
If you want to active tank, then you want a ship with either CCC rigs (to keep the tank running longer) or Auxiliary Nano Pumps (to put armor back on more quickly).
If you want to just have enough armor to kill them before you pop, then stick with the Trimarks.
It is my understanding that PvP fits usually involve adding armor plates/Trimarks to increase hitpoints.
PvE fits usually involve adding modules and rigs to set up a longer running/more efficient tank. This is not as desirable for PvP, where the fight is often over before this becomes an issue. ------------
Improvize. Adapt. Overcome. |
wappy
Gallente NEXUS CLOUD Veritas Immortalis
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Posted - 2007.07.31 08:20:00 -
[16]
While outlasting the target in pvp is indeed the way to go trimark rigs have a huge drawback for a blasterboat. The trimark rigs and the 1600 plates decrease your accelleration and maximum speed. This makes you slow as ****. And you really need the speed and acceleration to get into range and start pounding. THis isthe main reason for me to choose resists over extra armor.
For a blasterboat speed and maneuvrability > total hp. to a certain extent ofcourse. |
Jevnikar
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Posted - 2007.07.31 13:31:00 -
[17]
Edited by: Jevnikar on 31/07/2007 13:32:42 Mega works rly great with armor rigs, since it`s base speed is alredy F***** nyway with armor rigs on lvl5, overload on lvl 5 ( ppl say it`s usless well it`s not ), Large blaster spec lvl5, Gallente drone spec lvl5 and all the othere needed to fly this thing.
Gisti b-type booster i bought my a while ago for 40 mil, and a lovely overload gives mega 1700/s while having 3 rigs for armor on. Speed wont be issue and the dmg gets to 1200/s with ogre`s in bay. And yea if you`r in for solo gankage in low sec space plated mega is good for it, just out tank long enough.
rgr
(overload for a 2 activation cycles and you should be anywhere from from 0 to 5km from target in gate action )
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sleepyhead87
Caldari Modesitt Legacies
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Posted - 2007.08.01 17:56:00 -
[18]
Edited by: sleepyhead87 on 01/08/2007 17:58:20 So is there a problem with doing active tank for a blasterthron? I did originally plan on doing a plate + gank blasterthron but I lost my slave implants and thought it was better to do active because my armor would not be as high anymore. I currently have 2 Large 'Vestment" Accomendation Reppers with an EAMN, a DC II, and 3x hardeners (exp, kin, therm). Of the above I will have them t2 in a few days. As for turrets i got 7x large modal ions. I got maybe 300 pg leftover with like 33 cpu. As for mids I got the four PVP essentials, 10mn MWD, 20km scram, x5 web, and a hvy electrochemical cap booster w/ 800s.
Application of use: Low sec pvp :) and a war here and there.
Suggestions? Comments? Please do.
It's not your SP I'm afraid of, It's your ship. |
Loki Farseer
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Posted - 2007.08.02 05:19:00 -
[19]
Don't listen to the people that say "Only T2 blasters work on a Mega"...
They Are WRONG
I only have 3 Mil in Gunnery and about 7 mil in all the support skills (Mechanic, Enigneering, Adv Weap IV etc) about 10 mil total. I use a "Gank" Style Mega With Plates, Trimarks, and Modal Mega Neutrons + Ogre II's and can break the tank of most things I have run across before they can take me out. Without Slaves, I have right at 36K armor and 62%-74% Resists across the board.
The Mega is not an Inty, Cruiser or even BC... It's a NON-Minnie BS and flies like a WHALE. So Plate it to the gills and Armor Rig it!! You don't turn an armored car into a race car... you buy a Ferarri, and use each as it fits.
Active tanks just cause the Mega to go cap dry faster. I've tried alot of different fits.... And if anyone says Phoenus did an active tank on a Vindicator (The Megas Upgraded Cousin). It ONLY works if you go Faction/Officer everything (He had UN-GODLY resists and Reps etc)... Otherwise you will lose to a pilot with similar skills in a Plated Gank Mega... 99% of the time.
My 2 cents worth
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Highlord Nicolai
Amarr ironwood ink The Sundering
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Posted - 2007.08.02 23:15:00 -
[20]
Sleepyhead, dont listen to those "Veterans", you can use a Megathron with T1 guns just fine.
My skills SERIOUSLY relevant to the Megathron:
Drones V Drone Interfacing IV "Race" Drone Specialization II Drone Navigation III
Electronics V
Engineering V Energy Grid Upgrades II Energy Systems Operating IV Energy Management IV
Gunnery V Rapid Firing IV Sharpshooter IV Controlled Bursts IV Motion Prediction IV Weapon Upgrades V Advanced Weapon Upgrades IV Turret skills at IV Minimum
Mechanic V Repair System IV Hull Upgrades V Kinetic/Thermic/Explosive/EM Compensations III
THESE COMING NOW ARE VERY IMPORTANT NO BULL****!
Navigation V Warp Drive Operation IV Acceleration Control III Evasive Maneuvering IV (REALLY IMPORTANT SKILL) Afterburner IV High Speed Maneuvering IV
Now you can ofc cut some of them down to 3, but you should have all these skills at some lvl, Taking it in this order: Tanking > Navigation > Guns/Drones
Ofc you should get all stills to lvl 2-3, and then use the order I mentioned.
BTW I JUST FINISH LARGE HYBRID TURRET V! YEEESSSS! xD
Hope this helps a bit ------------------------------------------------
"Believe you can or cant, either way your right", If you can figure this sentence out, your life will be complete. Thats the truth! |
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sleepyhead87
Caldari Modesitt Legacies
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Posted - 2007.08.07 03:38:00 -
[21]
Hm, I use modal neutrons too \o/. Only I'm using an active tank... You see, originally I planned on using the plate + gank mega, but I lost my slaves and didn't want to do the Mega anymore because of the severe loss of armor points... So I removed 2 trimarks and put some special rigs. So I got Neuts + active t1 tank.
Basically its preference.... I mean personally, I prefer active tank because I can actually regen my cap and hope to hold on long enough for back up or whatever to arrive. With plates, once he's through you're armor, you're through.
I thank ye all for the help!
Also, I want a vind... That special ability is killer, but so is the pricing on those things >_< It's not your SP I'm afraid of, It's your ship. |
ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.08.08 09:15:00 -
[22]
Edited by: ArmyOfMe on 08/08/2007 09:17:25 cybernetics 5 drone interfacing 5 heavy drones 5 all gunnery skills to 5 (you can do with spec's to 4) mechanic skills to 5 engineering skills to 5 electronics 5 weapons upgrade and advanced weapons upgrade 5 + navigation skills
forgot gallante battleship 5
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Loki Farseer
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Posted - 2007.08.13 18:54:00 -
[23]
Sleepyhead,
Highlord Nicolai pretty much has the All-You-Need list of skills. (Get Ogre II's ASAP.. they are AWESOME)
Also you need to figure out Total Armor over time with a Mega not just the fact that you can rep while under fire. Mega's are basically an all or nothing boat... Once you engage the question is will your tank hold LONG-ENOUGH to break theirs.
ie. Take a fitting program of you choice (or do it on paper). Choose a DPS amount you will tank. Take into account your rep time and amount repp'd (also factor in being nos'd and not being nos'd) resists etc. Find out what your total hp is with the active tank based on that. Then figure out how long you can last with a given DPS @ That HP amount... Someone did a BUNCH of tests based on this in the forums (I can't remember where).
I generally use the Plated setup, since Plated Vs Active Mega the Active will lose.. (Unless you have 3 Bil worth of mods (Farjung) but we are working on the 99% other cases). I DO like the Active Tank Mega when I want more agility since not having multiple plates REALLY speeds you up. I also generally fly in a small gang with Large Remote Armor Reps and Heavy Armor Repair Drones FTW, so the plated setup allows me to go Straight Gank and help rep whoever gets called primary. But again is a personal choice.
FYI, without Slaves I still have 31k armor with 60% lowest resist on my Mega (yes I use rigs).
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