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RossP Zoyka
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Posted - 2007.07.11 14:33:00 -
[1]
Tips comments for my suckralidge (Sacrelige) setup:
His: 4xHeavy Pulse II, 1xMed Diminishing Nos, 1xNamed Medium Neutralizer
Meds: 1xNamed AB, 1xWarp Disrupter, 1xTracking disrupter, 1xMedium Cap Battery II
Lows: 1xNamed MAR, 1xEANM II, 1xN-Type Thermal Hardner, 1x Power Relay II
Rigs: PG rig, Cap recharge rig
Drones: 3xsmall exp dmg tech II
with this setup I dictate range of the engagemnet by using a tracking disrupter (not speed). I can also perma-run all of my modules including the energy neutralizer.
Any suggestions?
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Vaine Amarr
Amarr Upright Citizens Brigade
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Posted - 2007.07.11 15:27:00 -
[2]
If it sucks, why do you wanna fly it?
Zealot f.t.w. __________________________ It's great beeing Amarr, ain't it?
O rly? |
RossP Zoyka
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Posted - 2007.07.11 15:48:00 -
[3]
Originally by: Vaine Amarr If it sucks, why do you wanna fly it?
Zealot f.t.w.
Actually, this setup destroys Zealots. lol. My ship is called The Suckralidge because it sucks so much cap from an enemy's ship!
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X99 Z990
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Posted - 2007.07.11 15:50:00 -
[4]
You will be dead before anything you fight gets to low cap.
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Vaine Amarr
Amarr Upright Citizens Brigade
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Posted - 2007.07.11 16:06:00 -
[5]
Originally by: RossP Zoyka
Originally by: Vaine Amarr If it sucks, why do you wanna fly it?
Zealot f.t.w.
Actually, this setup destroys Zealots. lol. My ship is called The Suckralidge because it sucks so much cap from an enemy's ship!
And you plan to keep up with a zealot with the what speed? lol __________________________ It's great beeing Amarr, ain't it?
O rly? |
Destiny Calling
Amarr Veto. Veto Corp
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Posted - 2007.07.11 16:06:00 -
[6]
Originally by: RossP Zoyka
Originally by: Vaine Amarr If it sucks, why do you wanna fly it?
Zealot f.t.w.
Actually, this setup destroys Zealots. lol. My ship is called The Suckralidge because it sucks so much cap from an enemy's ship!
The sacri can fit an exceptional tank, but I wouldn't refer to it as a ship that could destroy Zealots.
My Zealot is faster than your Sacri, how do you hold me in place to steal my capzors?
thats right I need a new sig |
king jks
The Nine Gates Executive Outcomes
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Posted - 2007.07.11 16:20:00 -
[7]
That setup sucks more than Paris Hilton in a roomful of football players.
4x heavy pulse II 2x arbalest assault launcher
10mn AB II disruptor II web/sensor booster med injector
2x MAR II 2x EANM II thermal II
PG rig aux nano pump
3x warrior II
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Valadeya uthanaras
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Posted - 2007.07.11 16:32:00 -
[8]
i tried a sac on sisi ( for rev 2 testing )
and this sac as beaten 1v1 cerbs(some HAM fitted, other heavy missile...), zealots, and vagas( was a headache to kill that vaga tought)
3 t2 Heavy assault missile launcher 3 medium nosferatu( diminishing cause i was on sisi)
1 Named 10 mn microwarpdrive 1 x5 web 1 warp disruptor t2 1 medium electrochemichal cap booster (800 charges)
2 medium armor repairer t2 1 Themal hardener t2 1 EANM t2 ( not sure, maybe I only had a refuge adaptive nano ...) 1 internal force field array
and of course ... 3 warrior t2
rig ... needed PG rig , maybe 2 of them , not sure
and for tanking ........ took down the cerb ..... after 10 mins 0.o and getting constanly shoot at by is HAM :P
but ..... curse is way better ......was just a sisi try
Valadeya
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RossP Zoyka
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Posted - 2007.07.11 17:24:00 -
[9]
Originally by: Destiny Calling
Originally by: RossP Zoyka
Originally by: Vaine Amarr If it sucks, why do you wanna fly it?
Zealot f.t.w.
Actually, this setup destroys Zealots. lol. My ship is called The Suckralidge because it sucks so much cap from an enemy's ship!
The sacri can fit an exceptional tank, but I wouldn't refer to it as a ship that could destroy Zealots.
My Zealot is faster than your Sacri, how do you hold me in place to steal my capzors?
I don't hold you in place, I use my disruptor to make you either fly away or come to me.
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Dread Phantom
Caldari Project-Chaos
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Posted - 2007.07.11 17:25:00 -
[10]
why would it come to you, it outranges you
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Destiny Calling
Amarr Veto. Veto Corp
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Posted - 2007.07.11 17:58:00 -
[11]
Originally by: RossP Zoyka
Originally by: Destiny Calling
Originally by: RossP Zoyka
Originally by: Vaine Amarr If it sucks, why do you wanna fly it?
Zealot f.t.w.
Actually, this setup destroys Zealots. lol. My ship is called The Suckralidge because it sucks so much cap from an enemy's ship!
The sacri can fit an exceptional tank, but I wouldn't refer to it as a ship that could destroy Zealots.
My Zealot is faster than your Sacri, how do you hold me in place to steal my capzors?
I don't hold you in place, I use my disruptor to make you either fly away or come to me.
If you can't hold me in place then your not going to get your neuts/nos on me. With all respect I do not think one TD on a ship with out bonuses is going to have a useful effect.
I rarelf fly my Sacri because its ugly, but I think you would be better off with a web, lock your target in place and use your nos to supplement your cap.
Destiny
thats right I need a new sig |
RossP Zoyka
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Posted - 2007.07.11 18:36:00 -
[12]
Originally by: Destiny Calling
Originally by: RossP Zoyka
Originally by: Destiny Calling
Originally by: RossP Zoyka
Originally by: Vaine Amarr If it sucks, why do you wanna fly it?
Zealot f.t.w.
Actually, this setup destroys Zealots. lol. My ship is called The Suckralidge because it sucks so much cap from an enemy's ship!
The sacri can fit an exceptional tank, but I wouldn't refer to it as a ship that could destroy Zealots.
My Zealot is faster than your Sacri, how do you hold me in place to steal my capzors?
I don't hold you in place, I use my disruptor to make you either fly away or come to me.
If you can't hold me in place then your not going to get your neuts/nos on me. With all respect I do not think one TD on a ship with out bonuses is going to have a useful effect.
I rarelf fly my Sacri because its ugly, but I think you would be better off with a web, lock your target in place and use your nos to supplement your cap.
Destiny
I may be misnaming the module that I keep calling a tracking disruptor. Anyways, the module I am talking about lowers a target ship's range and tracking by a little over 50%. That way I outrange my opponent.
By using this range diminishing module, If they want to damage me they will be forced to come within range of my nos and cap disruptor. If they stay out of range I am hitting them and they are not hitting me.
They can of course come within range and then decide to turn and disengage but they will have to disengage without a micro or AB (not enough cap).
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JoeT
Amarr Short Attention Span Nex Eternus
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Posted - 2007.07.11 18:45:00 -
[13]
why does everyone think the sac sucks T_T
its a great ship, and yes it can pwn a zealot :P try to replace the MAR with a shadow serp one. less fittings then t2 but same rep. they dont cost too much, and it will be a little better then a best named rep. same with the n-type harden :D
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Kidd Billups
Nirvana. W A S T E L A N D
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Posted - 2007.07.11 19:12:00 -
[14]
This is an easy one.
4x Focused Pulse II's 2x Dark Blood Medium NOS
1x 10mn MWD II 1x Domination Web 1x Medium Cap Injec. II 1x Domination Disruptor
1x Dark Blood MAR 1x 'Meditation' MAR 1x Dmg Cntrl II 1x Corpum A-type therm. hardener 1x Cormack's Energized Adaptive nano membrane
Rigs: 1x PG rig II 1x Auxil. nano pump II (rep rig)
Drones: whatever you want
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Vorketh Mordanil
Amarr Brotherhood of Acquisitions
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Posted - 2007.07.11 19:47:00 -
[15]
One problem in your thinking with the tracking disruptor is that in decreases optimal range (not falloff as far as I know, but I could be wrong on this... it's not a first), but doesn't affect falloff, so it's not actually a 50% range cut on how far someone can shoot you from.
Like I said, I could be wrong. --------------------------------------------------------------------------------
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jilahed
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Posted - 2007.07.11 19:53:00 -
[16]
About that TD-issue: forget it.
Sorry to say it so directly but i am a curse/pilgrim pilot and thus know from first hand experience what you can and cannot do with tracking disruptors or nos/neuts. They've saved my life a dozen time, but they won't save yours i think.
Problem: Yes, td's cut down the optimal of turrets quite badly. But as a laser/missile boat you dominate range-wise in close-quarter combat anyway. This module would help only against someone who as as high or higher gun optimal than you (e.g. harbinger/zealot). But Zealot will be much faster than you even if it only has ab.
Blaster and acs have no mentionable optimal in the first place. You will do nothing to them with your TD. They are used to having no nig optimal and thus fit mwd to control range. A blaster boat will hit its mwd and be on your doorstep in a matter of seconds, after that you are webbed at 500m and you die. Acs work mostly in falloff anyway which is not affected by tds at all.
Only chance then is draining his cap but to be honest 1 med nos + 1 med neut ~ 3 med nos this will not drain him that quickly, especially if your target has an injector. You might sustain it with the rigs and all but your price is rather high: rigs which could be used for better purposes otherwise and a pretty weak tank. Your resists are not good and you have low rep amount and no hp buffer.
Btw. doesn't have sac 5 lowslots? What is supposed to be there?
I think your main problem is that you think if they come to you they'll die and if they don't they wont hit you. The latter might be true but the first is not. You can't neut them fast enough and you cannot outtank them. Blaster boats pwn in closerange real bad.
I think you got the right idea. Sac is no damage dealer you want a heavy tank some nos/neut combo and low dmg. But you will deffo need a web and imho an mwd:
leave his or change to focused meds if neccessary change meds to 1 x mwd, 1 x disruptor, 1 x web, 1 x med cap inject lows: 2 x mar, kin+therm hardener, last slot: dmg control/eanm/hs2 or whatever fits
You just sit there tank your enemy until he gets mad and then you wait for him to slowly eat away his cap and eventually its going to die. Thats how it works with the maller and sac is no different except they stole us that lowslot. On the other hand the 4th med and the cheap price is all that sac has going for it. It's a tough ship but well zealot got way more style. Quite the opposite to the t1 versions where omen sucks badly in comparison to the all-around ok'ish maller.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.11 20:02:00 -
[17]
Edited by: Lord WarATron on 11/07/2007 20:03:40 Spend an extra week training up for Curse.
Seriously. And also a Zealot has a optimal Range bonus. Which is enough to render obsolete your 1 unbonused TD.
And depending how you want your curse, your bonused TD and also 30km+ range on a NOS means you have a lot more flexibility than a suckrledge. --
Billion Isk Mission |
RossP Zoyka
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Posted - 2007.07.11 20:36:00 -
[18]
Originally by: jilahed Edited by: jilahed on 11/07/2007 19:56:18 About that TD-issue: forget it.
Sorry to say it so directly but i am a curse/pilgrim pilot and thus know from first hand experience what you can and cannot do with tracking disruptors or nos/neuts. They've saved my life a dozen time, but they won't save yours i think.
Problem: Yes, td's cut down the optimal of turrets quite badly. But as a laser/missile boat you dominate range-wise in close-quarter combat anyway. This module would help only against someone who as as high or higher gun optimal than you (e.g. harbinger/zealot). But Zealot will be much faster than you even if it only has ab.
Blaster and acs have no mentionable optimal in the first place. You will do nothing to them with your TD. They are used to having no nig optimal and thus fit mwd to control range. A blaster boat will hit its mwd and be on your doorstep in a matter of seconds, after that you are webbed at 500m and you die. Acs work mostly in falloff anyway which is not affected by tds at all.
Only chance then is draining his cap but to be honest 1 med nos + 1 med neut ~ 3 med nos (regarding cap destruction) this will not drain him that quickly, especially if your target has an injector. You might sustain it with the rigs and all but your price is rather high: rigs which could be used for better purposes otherwise and a pretty weak tank. Your resists are not good and you have low rep amount and no hp buffer.
Btw. doesn't have sac 5 lowslots? What is supposed to be there?
I think your main problem is that you think if they come to you they'll die and if they don't they wont hit you. The latter might be true but the first is not. You can't neut them fast enough and you cannot outtank them. Blaster boats pwn in closerange real bad.
I think you got the right idea. Sac is no damage dealer you want a heavy tank some nos/neut combo and low dmg. But you will deffo need a web and imho an mwd:
leave his or change to focused meds if neccessary change meds to 1 x mwd, 1 x disruptor, 1 x web, 1 x med cap inject lows: 2 x mar, kin+therm hardener, last slot: dmg control/eanm/hs2 or whatever fits
You just sit there tank your enemy until he gets mad and then you wait for him to slowly eat away his cap and eventually its going to die. Thats how it works with the maller and sac is no different except they stole us that lowslot. On the other hand the 4th med and the cheap price is all that sac has going for it. It's a tough ship but well zealot got way more style. Quite the opposite to the t1 versions where omen sucks badly in comparison to the all-around ok'ish maller.
Thank you for your advice. I forgot to include the Heat Sink II in the last low slot.
I suppouse the main gist of your argument is that I can not drain the enemy's cap quick enough if my deluded attempt to bring them in range even works (which it won't for people who have short optimals and long falloffs).
Instead of dual MAR maybe I could run dual neutralizer 1 MAR?
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