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Bearclaww
The Ankou The Reckoning.
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Posted - 2007.07.10 16:38:00 -
[1]
Let me lay out the scenario.
Fenrir Freighter traveling through 0.0 with one scout. They are taking their time being super careful however the gate camp we had going had identified them several jumps out and a plan was put together. This gave us plenty of time to vacate the attack system (so as not to spook the scout), get our interdictor pilot set up ready to bubble the freighter and used scouts to track its every move. The wait was agonizing (45 minutes) so when the scout one jump from the attack system said the freighter was aligning to warp to the attack system everybody was poised and ready.
Freighter jumps into system. Interdictor immediately bubbles the freighter and starts pouring on damage. Several ships in system already are there on the freighter hes going down fast. Multiple points, several webs, stuck in a interdiction bubble and taking damage. Freighter is 1/4 shields when rest of group arrives and as that group starts to target and pour on the damage.....
POOF...Freighter logs off...several seconds later....POOF.... Freighter just plain disappears. Gone not on scan, just gone. Even used scan probes thinking onboard scanner was screwed up, Nothing.
So tell me. How does a pilot in an interdiction bubble, with multiple points, almost in armor damage just disappear from local in the middle of a fight. According to logs he took damage for almost 40 seconds before he logged and disappeared.
Anybody know the secret? Exploit? Game Mechanic? CCP Screwup in latest patches ruining the game?
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Great Artista
Caldari Purple Cloud
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Posted - 2007.07.10 16:39:00 -
[2]
Originally by: Bearclaww Game Mechanic
_______ Great Artista Co-CEO
My opinions are mine and they are the right ones. Bye. |
Mr Jay
Armoured Assassins
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Posted - 2007.07.10 16:44:00 -
[3]
It's a bug, but coming to the forums usually fixes it.
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Agent Li
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Posted - 2007.07.10 16:55:00 -
[4]
Ah, you fitted the T2 Logoffski Evaporator to your ship, I see... ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |
Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.07.10 17:05:00 -
[5]
My guess is that he logged while in gate cloak. This means that the scram you put on him didn't give him agro, as "he wasn't in game" so you had about 40secs to kill him before he vanished.
The bubble does work, in that it prevents him from warping once he logged...but it just leaves you 40 secs to kill him before he vanishes.
It sucks tbh
I, erm, like kill things and stuff |
Ask Unbeatable
Gallente HighTech Marines Ltd. FREGE Alliance
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Posted - 2007.07.10 17:12:00 -
[6]
Originally by: Flinx Evenstar My guess is that he logged while in gate cloak. This means that the scram you put on him didn't give him agro, as "he wasn't in game" so you had about 40secs to kill him before he vanished.
The bubble does work, in that it prevents him from warping once he logged...but it just leaves you 40 secs to kill him before he vanishes.
It sucks tbh
This. Happened to me several times
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milinkoee
Bastage Incorporated
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Posted - 2007.07.10 17:13:00 -
[7]
Originally by: Flinx Evenstar My guess is that he logged while in gate cloak. This means that the scram you put on him didn't give him agro, as "he wasn't in game" so you had about 40secs to kill him before he vanished.
The bubble does work, in that it prevents him from warping once he logged...but it just leaves you 40 secs to kill him before he vanishes.
It sucks tbh
Yup, it might not have seemed like he had already logged as local might have lagged.
Bastage, Inc. Worst Pirates Ever!!! |
DarkElf
Veto. Veto Corp
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Posted - 2007.07.10 17:28:00 -
[8]
Originally by: Bearclaww
According to logs he took damage for almost 40 seconds before he logged and disappeared.
Just how exactly do the logs show when he logged off?
DE
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PMBhauler
Pod Me Beautiful
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Posted - 2007.07.10 17:52:00 -
[9]
In the future wait till he uncloaks before you spring the trap or try and get aggro on the outgoing side of the gate before he jumps through...IE you scout when he is aligning to warp have him get to the gate first and hope you get a shot off before he jumps. Sucks really, what is the point in keeping it so you dont warp out of bubbles if you are going to disappear.
IF CCP would institute the aggro timer regardless of if you are in game or not it would be much better.
For instance if you have no aggro you disappear in 30 seconds or so right. However if you log and someone fast with the scan probe gets to you in that time and gets aggro you should stay in game for the 15 minutes then.
It would solve isk farming loggoffski ravens, i cant tell you how many times i have scanned them out, got to them and had just targeted and scrammed them when they disappear. It takes skill but is doable.
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Warrio
Deep Core Mining Inc.
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Posted - 2007.07.10 18:23:00 -
[10]
Edited by: Warrio on 10/07/2007 18:23:40 Or the obvious idea. If you logoff EVER while in space your ship sits there for 15 minutes and is completely attackable. If your ship is attacked the 15 minute timer restarts. If you get disconnected because of your bad computer, crap net connection, jumping cat, cranky mother or nuclear war then you will lose your ship and tough luck for you. Nubbies would cry but bad things happen everyday. They'll get over it.
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |
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Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.07.10 18:28:00 -
[11]
I was wondering when people in the forum was gonna wanna figure this out. He did the ultimate logoffski....
1) With your current frieghter client open, open a new client and login to your same account as where the frighter toon is.
2) When you sign-in on the second client, you first one will automatically logoff.
3) Instead of logging into your freighter toon, login to a different toon under the same account as the freighter toon.
4) Your freighter toon instantly disappers and you login with your other toon. The toon with the freighter instantly disappears and is safe.
This works for one reason, CCP designed the account system so you can only have one active toon in EvE per account. When the server gets a request for two toons under the same account, it instantly boots the first toon to allow the second one on.
Viola, the ultimate logoffski. Don't ask how I know this :o)
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Dachtor
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Posted - 2007.07.10 18:47:00 -
[12]
So would that work on super caps...Ie Mothership in bubbles or better yet Titans. No more super cap losses if you can get your ship to vanish at anytime.
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Nicho Void
Gallente Hyper-Nova
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Posted - 2007.07.10 18:49:00 -
[13]
Originally by: Warrio Edited by: Warrio on 10/07/2007 18:23:40 Or the obvious idea. If you logoff EVER while in space your ship sits there for 15 minutes and is completely attackable. If your ship is attacked the 15 minute timer restarts. If you get disconnected because of your bad computer, crap net connection, jumping cat, cranky mother or nuclear war then you will lose your ship and tough luck for you. Nubbies would cry but bad things happen everyday. They'll get over it.
/signed ---------------
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Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.07.10 18:55:00 -
[14]
Edited by: Trebor Notlimah on 10/07/2007 18:56:20
Originally by: Dachtor So would that work on super caps...Ie Mothership in bubbles or better yet Titans. No more super cap losses if you can get your ship to vanish at anytime.
As far as I know, works with every class of ship regardless of points, bubbles, or aggression. It is literally the ultimate carebear weapon. The only stipulation is that you can tank for the time it takes from toon #1 logoff to toon #2 login. That means technically there could never be another capital ship loss, frieghter loss, of probably even battleship loss, depending on the amount of DPS being poured into it.
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Curzon Dax
Deep Core Mining Inc.
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Posted - 2007.07.10 20:18:00 -
[15]
In other MMOs, if you're aggroed, log out, and try logging into another character, it says "You already have a character in the game world."
Would it be so hard to make it happen here?
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.07.10 20:56:00 -
[16]
Originally by: Trebor Notlimah I was wondering when people in the forum was gonna wanna figure this out. He did the ultimate logoffski....
1) With your current frieghter client open, open a new client and login to your same account as where the frighter toon is.
2) When you sign-in on the second client, you first one will automatically logoff.
3) Instead of logging into your freighter toon, login to a different toon under the same account as the freighter toon.
4) Your freighter toon instantly disappers and you login with your other toon. The toon with the freighter instantly disappears and is safe.
This works for one reason, CCP designed the account system so you can only have one active toon in EvE per account. When the server gets a request for two toons under the same account, it instantly boots the first toon to allow the second one on.
Viola, the ultimate logoffski. Don't ask how I know this :o)
No. For one, it was in the patch notes a while ago that no longer works. Two, Flinx already stated what happened, and is correct.
Steel Rat > if they only knew we make this **** up as we go |
Gindar
StarHunt Fallout Project
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Posted - 2007.07.10 21:08:00 -
[17]
in the past, players have petitioned this as an exploit, with varying degrees of success. while some gm's may bother to investigate, most will shrug it off and say "we don't wan to control how they play the game" etc.
there was a fix a few patches back: http://oldforums.eveonline.com/?a=topic&threadID=492680
yet it is still broken apparently.
When able to attack, we must seem unable; When using our forces, we must seem inactive; When we are near, we must make the enemy believe we are far away; When far away, we must make him beli |
Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.07.10 21:12:00 -
[18]
Originally by: doctorstupid2
Originally by: Trebor Notlimah I was wondering when people in the forum was gonna wanna figure this out. He did the ultimate logoffski....
1) With your current frieghter client open, open a new client and login to your same account as where the frighter toon is.
2) When you sign-in on the second client, you first one will automatically logoff.
3) Instead of logging into your freighter toon, login to a different toon under the same account as the freighter toon.
4) Your freighter toon instantly disappers and you login with your other toon. The toon with the freighter instantly disappears and is safe.
This works for one reason, CCP designed the account system so you can only have one active toon in EvE per account. When the server gets a request for two toons under the same account, it instantly boots the first toon to allow the second one on.
Viola, the ultimate logoffski. Don't ask how I know this :o)
No. For one, it was in the patch notes a while ago that no longer works. Two, Flinx already stated what happened, and is correct.
Yes, when you logoff your ship will stay there. When you login to a new character your first one disappears. Logofski got nerfed.......but logoffski-then-loginski-into-a-new-toon still works. Patch notes are correct, yest logoffski still lives. Test before you argue some more.
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Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.07.10 21:15:00 -
[19]
Originally by: Trebor Notlimah but logoffski-then-loginski-into-a-new-toon still works. Patch notes are correct, yet logoffski still lives.
I believe this method is called Character-Wiping or Char-Wiping but don't hold me to it.
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phishstik
Gallente North Face Force
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Posted - 2007.07.10 21:17:00 -
[20]
Ive flown dictors for while and have seen lotso loggies.
It seems you knew the freighters route, so next time don't bubble the gate when a big target enters the system. Have the dictor at the 80km warp in point to his next gate destination. Soon as he shows up in local, drop bubble (bubble must be up before target clicks warp). He goes into warp and instead of hitting his 0km on next gate he ends up on edge of bubble next to you about 80km away from gate Get points on etc. etc.
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Trebor Notlimah
Gallente Gunfleet Logistics Rogue Method Alliance
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Posted - 2007.07.10 21:22:00 -
[21]
Originally by: doctorstupid2
Originally by: Trebor Notlimah I was wondering when people in the forum was gonna wanna figure this out. He did the ultimate logoffski....
1) With your current frieghter client open, open a new client and login to your same account as where the frighter toon is.
2) When you sign-in on the second client, you first one will automatically logoff.
3) Instead of logging into your freighter toon, login to a different toon under the same account as the freighter toon.
4) Your freighter toon instantly disappers and you login with your other toon. The toon with the freighter instantly disappears and is safe.
This works for one reason, CCP designed the account system so you can only have one active toon in EvE per account. When the server gets a request for two toons under the same account, it instantly boots the first toon to allow the second one on.
Viola, the ultimate logoffski. Don't ask how I know this :o)
No. For one, it was in the patch notes a while ago that no longer works. Two, Flinx already stated what happened, and is correct.
I just tested and it worked for me. Ship immediatly disappeared with or without aggro. No emergency warp, just disappears as soon as the secondary toon logs in. I dunno, test for yourself before attempting :p
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Zardenim
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Posted - 2007.07.10 21:53:00 -
[22]
Originally by: phishstik Ive flown dictors for while and have seen lotso loggies.
It seems you knew the freighters route, so next time don't bubble the gate when a big target enters the system. Have the dictor at the 80km warp in point to his next gate destination. Soon as he shows up in local, drop bubble (bubble must be up before target clicks warp). He goes into warp and instead of hitting his 0km on next gate he ends up on edge of bubble next to you about 80km away from gate Get points on etc. etc.
/signed
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.10 22:42:00 -
[23]
Originally by: Warrio Edited by: Warrio on 10/07/2007 18:23:40 Or the obvious idea. If you logoff EVER while in space your ship sits there for 15 minutes and is completely attackable. If your ship is attacked the 15 minute timer restarts. If you get disconnected because of your bad computer, crap net connection, jumping cat, cranky mother or nuclear war then you will lose your ship and tough luck for you. Nubbies would cry but bad things happen everyday. They'll get over it.
I'm all for that in theory but there are issues with it.
a. nobody without a pos will ever be able to own a mothership or titan. b. if ur npc'ing in 0.0 far from any stations you'll never be able to log off without tracking over to a station and probably dying. c. ppl getting disconnected due to their connection/pc being crap is fair enough, take the loss. But, many ctd's are down to bugs in the game, patching issues, server crashes etc and ccp would have 10 times the reimbursement petitions that that they do now.
I agree in theory and it would be awesome in some ways but there are problems with it.
DE
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.07.11 11:29:00 -
[24]
Originally by: Bearclaww Let me lay out the scenario.
Fenrir Freighter traveling through 0.0 with one scout. They are taking their time being super careful however the gate camp we had going had identified them several jumps out and a plan was put together. This gave us plenty of time to vacate the attack system (so as not to spook the scout), get our interdictor pilot set up ready to bubble the freighter and used scouts to track its every move. The wait was agonizing (45 minutes) so when the scout one jump from the attack system said the freighter was aligning to warp to the attack system everybody was poised and ready.
Freighter jumps into system. Interdictor immediately bubbles the freighter and starts pouring on damage. Several ships in system already are there on the freighter hes going down fast. Multiple points, several webs, stuck in a interdiction bubble and taking damage. Freighter is 1/4 shields when rest of group arrives and as that group starts to target and pour on the damage.....
POOF...Freighter logs off...several seconds later....POOF.... Freighter just plain disappears. Gone not on scan, just gone. Even used scan probes thinking onboard scanner was screwed up, Nothing.
So tell me. How does a pilot in an interdiction bubble, with multiple points, almost in armor damage just disappear from local in the middle of a fight. According to logs he took damage for almost 40 seconds before he logged and disappeared.
Anybody know the secret? Exploit? Game Mechanic? CCP Screwup in latest patches ruining the game?
He logged in alt in same account propably. That forces ship to disappear no matter what it's agression/logoff timer if I understand it right. Not tried it myself but thats the impression I have about logging mechaniks.
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Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.07.11 18:02:00 -
[25]
All you have to do is logoff your main character and log into an alt character in the same account.
Happens to us quite frequently actually
Merc Blog |
Indigo Johnson
Minmatar
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Posted - 2007.07.11 18:37:00 -
[26]
Originally by: Dachtor So would that work on super caps...Ie Mothership in bubbles or better yet Titans. No more super cap losses if you can get your ship to vanish at anytime.
Er, they talking about ships that jump through gates...i'll let you work the rest out.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.07.11 18:57:00 -
[27]
Originally by: Karash Amerius All you have to do is logoff your main character and log into an alt character in the same account.
Happens to us quite frequently actually
False.
- Jumping through a gate clears aggro - logging out while cloaked leaves you with a 30 second timer.
So if your target is not aggro'd all he has to do is logout before you shoot him and he's safe (unless you kill him in 30 seconds) and if you do shoot him, all he has to do is get through a gate, at which point he can safely log out.
None of this has anything to do with logging other chars on the same account.
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Danari
Amarr Viper Squad Triumvirate.
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Posted - 2007.07.12 03:44:00 -
[28]
Edited by: Danari on 12/07/2007 03:44:06 Nobody caught the obvious. There's no damn reason to bubble a freighter because they don't have slots. 1 24k disruptor on the dictor, wait til the freighter appears, you WILL get him tackled before he aligns into warp, and now you have 15 minutes to get the damage down. Your fault for not knowing the proper technique for the target.
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Wigglytuff
Vale Heavy Industries Molotov Coalition
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Posted - 2007.07.12 03:52:00 -
[29]
Originally by: Trebor Notlimah I was wondering when people in the forum was gonna wanna figure this out. He did the ultimate logoffski....
1) With your current frieghter client open, open a new client and login to your same account as where the frighter toon is.
2) When you sign-in on the second client, you first one will automatically logoff.
3) Instead of logging into your freighter toon, login to a different toon under the same account as the freighter toon.
4) Your freighter toon instantly disappers and you login with your other toon. The toon with the freighter instantly disappears and is safe.
This works for one reason, CCP designed the account system so you can only have one active toon in EvE per account. When the server gets a request for two toons under the same account, it instantly boots the first toon to allow the second one on.
Viola, the ultimate logoffski. Don't ask how I know this :o)
I don't know if I dislike you more for stating how to exploit, or calling characters 'toons' 8 freaking times in one post.
Honestly, what is wrong with people? Stop calling your character a toon, this isn't some preschool hugfest.
Belt piracy isnt what it used to be. |
Boonaki
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2007.07.12 09:14:00 -
[30]
We had a frieghter jump in, was agressed, did this logoff trick.
10 hours later or so apilot of ours barely got agression as the frieghter logged back on, it looked like he was just out of jump range and tried this trick again. He disappeared. There were many "WTF?!?" in chat. But then something happened, the pilot wasn't in system, but the frieghter was, 1 million k north of us, our cov ops pilot got there 40 seconds later and tried warp scramming, called in friends, ship couldn't be targeted. He went to warp 1 million k away from there once again, seconds later there was a little orange glowy thingy off my port side and 30 seconds later the cov ops pilot was in warp, 10 seconds later we here "HE'S HERE AND WARP SCRAMBLED, WARP TO ME!!!!" we go to warp, catch and kill the freighter and pod the pilot (that cost us another probe and 40 seconds).
It doesn't always work guys
I'm not sure if he logged off, logged in the alt, then logged the alt right off and the ship came back, or he couldn't login the alt at all for some reason. Fear the Ibis of doom!
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