| Pages: 1 [2] 3 4 :: one page |
|
|
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Manic Smile
Tau Ceti Global Production Rule of Three
 |
Posted - 2007.07.07 10:25:00 -
[31]
you don't have to do low quality agents, there are plenty of high quality, high sec agents...think 13 to 17 with less common corps. I'm running a minmatar agent in fact with high quality and like 10 people in system.
 *courtesy of www.flickr.com
I hate the jpeg format.
|

Araxmas
The Blue Dagger Mercenery Agency
 |
Posted - 2007.07.07 10:29:00 -
[32]
...not to mention that there is more than one corporation out there, if the top quality agent works in saila than find a different corp as their agents will be somewhere else. --------
 Robbie Rotten left me |

Callthetruth
Caldari Logical Logtistics
 |
Posted - 2007.07.07 10:37:00 -
[33]
slightly lower the level 4 agents in motsu with other high sec systems, chuck 3 same level 1s in saila, aramchi and motsu. PUt in 2 higher Q ones out in .4 space solution solved
|

Roy Batty68
Caldari Immortal Dead
 |
Posted - 2007.07.07 10:40:00 -
[34]
LP store + Chribba's Agent Finder = No Lag Ever Again. \o/
You're basically choosing to be lagged at this point imo.
------------------- WE'RE SORRY, SOMETHING HAPPENED |
|

CCP Sharkbait

 |
Posted - 2007.07.07 10:53:00 -
[35]
we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
we have talked about adding new solarSystems, new constellations or even new regions if needed. but we haven't decided on that yet.
we have a few other things that require code changes that we are planning and we are hoping to get them out soon.
and ofcourse the python 2.5.1 changes will also give us a big (hopefully) performance increase and help with the high load market hubs and agent systems.
you will see more information regarding all this over the coming weeks...
|
|

Inturist
Dark and Light inc. D-L
 |
Posted - 2007.07.07 10:59:00 -
[36]
Originally by: CCP Sharkbait we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
we have talked about adding new solarSystems, new constellations or even new regions if needed. but we haven't decided on that yet.
we have a few other things that require code changes that we are planning and we are hoping to get them out soon.
and ofcourse the python 2.5.1 changes will also give us a big (hopefully) performance increase and help with the high load market hubs and agent systems.
you will see more information regarding all this over the coming weeks...
Sweet ^^
Don't add new systems , just open Jove  --------------------------------------------------------------------------------
 |

Eefrit
Eve Financial Services
 |
Posted - 2007.07.07 11:00:00 -
[37]
Originally by: CCP Sharkbait we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
we have talked about adding new solarSystems, new constellations or even new regions if needed. but we haven't decided on that yet.
we have a few other things that require code changes that we are planning and we are hoping to get them out soon.
and ofcourse the python 2.5.1 changes will also give us a big (hopefully) performance increase and help with the high load market hubs and agent systems.
you will see more information regarding all this over the coming weeks...
Sharkbait, are any changes being worked on that will allow a single system to be spread over multiple clusters yet?
/Eefrit

|

Jenny Spitfire
Caldari
 |
Posted - 2007.07.07 11:14:00 -
[38]
Originally by: Eefrit Sharkbait, are any changes being worked on that will allow a single system to be spread over multiple clusters yet?
/Eefrit
Originally by: Sharkman
we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
we have talked about adding new solarSystems, new constellations or even new regions if needed. but we haven't decided on that yet.
Isn't that the answer to your question? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Cipher7
Sebiestor tribe
 |
Posted - 2007.07.07 11:18:00 -
[39]
How bout.
Oh I dunno. Find an agent in a less crowded system.
Gee whiz, it just might work Batman.
|

Jenny Spitfire
Caldari
 |
Posted - 2007.07.07 11:19:00 -
[40]
Originally by: Cipher7
How bout.
Oh I dunno. Find an agent in a less crowded system.
Gee whiz, it just might work Batman.
Holy cow. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
|

Elve Sorrow
Amarr Shinra
 |
Posted - 2007.07.07 11:23:00 -
[41]
Originally by: Jenny Spitfire
Originally by: Eefrit Sharkbait, are any changes being worked on that will allow a single system to be spread over multiple clusters yet?
/Eefrit
Originally by: Sharkman
we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
we have talked about adding new solarSystems, new constellations or even new regions if needed. but we haven't decided on that yet.
Isn't that the answer to your question?
No? He wants to know if it will be possibly to have multiple NODES supporting a single system.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

Jenny Spitfire
Caldari
 |
Posted - 2007.07.07 11:27:00 -
[42]
Edited by: Jenny Spitfire on 07/07/2007 11:26:50
Originally by: Elve Sorrow
No? He wants to know if it will be possibly to have multiple NODES supporting a single system.
Yes but what sharky said is the same thing, conceptually or the easy way, isn't it? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Roz Akanit
 |
Posted - 2007.07.07 11:39:00 -
[43]
So let me get this straight, you are complaining it takes you a lot longer to do missions for an agent in a very laggy system.
You wont move because that agent has the highest quality.
Even though it takes really long to do the missions.
You could probably do more missions for a lower quality agent in the same time frame earning you more LP overall.
Conclusion, do more missions in the same amount of time for a lower quality agent in a lag free system earning you more LP than you would doing 1 mission for a high quality agent in a lagged system.
Hmmm I know what I would do.........
|

solbright altaltalt
 |
Posted - 2007.07.07 11:48:00 -
[44]
Originally by: Jenny Spitfire
Originally by: Elve Sorrow
No? He wants to know if it will be possibly to have multiple NODES supporting a single system.
Yes but what sharky said is the same thing, conceptually or the easy way, isn't it?
No!
|

Cyclops43
 |
Posted - 2007.07.07 16:55:00 -
[45]
Originally by: CCP Sharkbait we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
Shark, why don't you just remove the quality rating of agents alltogether. The Q-level really has no other effect than getting people to assemble at the highest one.
It would be much better if you just took the Q-level out of the rewards altogether and purely determined it on the level of the agent, the sec.level of the system and the pilots standing towards the agent.
That way people would be free to spread around all L4 agents of a corp, logically spreading load on nodes instead of concentrating it on a few.
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
 |
Posted - 2007.07.07 17:16:00 -
[46]
wait? 101 people and you are getting lag?
seriously laughable
try finding a system within 5 jumps of rens (even amamake) with less that 100 and you'd be hard pressed, the the lag is nearly nonexistant
I think something else must be going on here because its not players that are the issue, if there really even IS a server side lag problem
Real turtles tank armor. Real men fly Pink.
Nerfageddon!
|

turnschuh
Beyond Divinity Inc
 |
Posted - 2007.07.07 17:24:00 -
[47]
why not just get rid of quality levels of agents, that way people can do there missions where ever they wont and are not forced into the mission hubs.

|

Vadoc Trax
Caldari RABBLE-RABBLE Knights Of the Southerncross
 |
Posted - 2007.07.07 17:28:00 -
[48]
Originally by: turnschuh why not just get rid of quality levels of agents, that way people can do there missions where ever they wont and are not forced into the mission hubs.
I like this idea. -------------------------------------------------- #1. Pillage, THEN burn. #8. Mockery and derision have their place. Usually, it's on the far side of the airlock. |

Meeli
 |
Posted - 2007.07.07 17:34:00 -
[49]
Originally by: Vadoc Trax
Originally by: turnschuh why not just get rid of quality levels of agents, that way people can do there missions where ever they wont and are not forced into the mission hubs.
I like this idea.
not really, you're taking out an important part of mission running which is the ladder. much like corporate ladders, it's nice to move up every now and then.
overall, i dont run missions in caldari space simply because everyone and their grandmother lives over there.
As sharkbait said, they'll be moving agents around and away from each other so that should alleviate some of the lag. now if only people would stop complaining about lag when they put themselves in the situation and then have the audacity to cry "CCP ITS YOUR FAULT, FIX FIX"
I'm glad i run matari missions, top Q lvl 4 high sec with less than 20 people in local on a busy day (average is 1-10 people)
|

Imperator Jora'h
 |
Posted - 2007.07.07 17:50:00 -
[50]
Originally by: CCP Sharkbait we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
This is cool but won't people just follow the highest Q agent in hi sec like lemmings and continue the problem?
I know, park the high quality agents next to low sec systems so most of the missions they offer send people there. Then maybe you'll see people shove off for agents elsewhere.
To OP: A long time ago I ran maybe 5 missions in the Motsu/Saila area. Stunk and I moved off. Never been happier and make plenty of ISK/LP. More than I did there actually (isn't Motsu a 0.8 system?).
|
|

Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
 |
Posted - 2007.07.10 10:08:00 -
[51]
Originally by: Jenny Spitfire
Originally by: Cipher7
How bout.
Oh I dunno. Find an agent in a less crowded system.
Gee whiz, it just might work Batman.
Holy cow.
Robin: Holey rusted metal, Batman! Batman: Huh? Robin: The ground, it's all metal. It's full of holes. You know, holey. Batman: Oh.
- Batman forever (1995)
-----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
 |
Posted - 2007.07.10 10:18:00 -
[52]
Edited by: Patch86 on 10/07/2007 10:18:35
Originally by: Jenny Spitfire
Originally by: Eefrit Sharkbait, are any changes being worked on that will allow a single system to be spread over multiple clusters yet?
/Eefrit
Originally by: Sharkman
we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
we have talked about adding new solarSystems, new constellations or even new regions if needed. but we haven't decided on that yet.
Isn't that the answer to your question?
No jEnny (as is your new name), that isn't the answer to the question he asked. Thats something entirely different. Getting people out of a system (by creating new systems, moving agents or changing routes) is completely different to having multiple nodes processing a single solar system.
@ Eefrit: One possible change that may allow multiple nodes spreading a single solar system is the Ambulation thing. If internal station environments are effectively new instances, there will be no reason why they can't be threaded on to a different node to the external solar system they're physically located in. Effectively, everyone who is in a station could be dealt with by a different server node to those who are in space.
Imagine Jita's "local" count with all the people who are docked taken out of it- it'd be much more manageable.
EDIT: P.S., I want the old Jenny back. New jEnny isn't fun  --------

|

Polonium 210
 |
Posted - 2007.07.10 10:22:00 -
[53]
There will be always "the best agent" and his system will always be crowded.
Make the quality of agents dynamic. The more people do the agent the less his quality and the higher the quality of the other agent of the same faction. Keep the sum of the quality for all agents of the faction the same.
|

Hornymatt
 |
Posted - 2007.07.10 10:26:00 -
[54]
Originally by: Xaen
Originally by: Gojyu
Originally by: Xaen
Originally by: Gojyu CCP did not place a single trade hub anywhere, we did. It's not their problem if players congregate in one area. Secondly, mission hubs are the same, you do not HAVE to use whatever specific agent you're using, corporations tend to have many agents spread out across the galaxy, surely 1 of them is in a non-lagged system?
Human nature dictates that we'll all cluster around the best agent. Or a single trading point. You'll never solve it by trying to convince people to go to a lesser agent. In masses, they just will not do it. WoW had the same problem with the cities. Everyone went to Irongforge. The other cities were complete ghost towns until they connected all their auction houses.
There are two ways to fix it: 1) Throw more hardware at it or try and work around the problem with a technical solution 2) Create more equally good agents elsewhere
The first solution is either expensive, difficult or both. The second sounds like a few simple SQL insert statements, so why the hell not?
The only problem with 2 is again human nature. Say they release more agents, the exact same level, quality and system sec status. Within a week I guarantee there'll be a consensus that one of these agents is ever so slightly better than the others, and you'll have the same problem. I can't give any specific examples since I don't know exactly what agent you're talking about, but it'll end up exactly the same- the vast majority of players screwing themselves over, and people smart enough to go to the second best agent in an empty system will rake in the isk hand over fist
Not at all.
There's only one factor that determines the "quality" of an agent and it's qualifyable, obvious and easily found.
Just look up caldari navy, and for the best command agent. There's only one and it's quality level is five points higher than the next best one which is two jumps from motsu meaning they can both spawn missions in the same system! Guess which system that is! It starts with 'S' and ends with "aila"!
Pure genius if you're a sadist.
Not really, the surrounding systems can play a large part of chosing an agent regardless of agent quality. For my safe running agent base I've passed up better 0.5 agents for a 0.5 that doesn't send me into neighbouring low-sec. Also the availablilty of a good market in system can help when chosing a base for mission running, although not to quite the same extent.
Similarly running low-sec missions I find it all round more profitable to choose agents away from the usual rat runs and choke points rather than necessarily going for the highest quality agent.
|

Foppemoa
Caldari Royal Swedish Capsulers Inc.
 |
Posted - 2007.07.10 10:30:00 -
[55]
Just make whatever agent you have already talked too available in any caldari navy station. that way you could find a quiet system somwhere and continue having fun, without having to wait 40 secs to activate your shield booster.
|

Fenren
 |
Posted - 2007.07.10 10:31:00 -
[56]
Originally by: Patch86 EDIT: P.S., I want the old Jenny back. New jEnny isn't fun 
but she likes taxes
what she doesnt get is that if you tax players assets they will have to make more iskies to stay at the same level. and that would not be fun for the average player (who plays a few hur/week)
Originally by: CCP Ginger Hello!
Ships have crews, most pod controlled frigates do not, above that they have crews of varying sizes. Hope that helps.
|

Hugh Ruka
Caldari Free Traders
 |
Posted - 2007.07.10 10:45:00 -
[57]
Originally by: Cyclops43
Originally by: CCP Sharkbait we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
Shark, why don't you just remove the quality rating of agents alltogether. The Q-level really has no other effect than getting people to assemble at the highest one.
It would be much better if you just took the Q-level out of the rewards altogether and purely determined it on the level of the agent, the sec.level of the system and the pilots standing towards the agent.
That way people would be free to spread around all L4 agents of a corp, logically spreading load on nodes instead of concentrating it on a few.
This post delivers ...
Best idea I have seen so far. The LP and reward should be built on the trust the agent has towards you and not some quality measure. Also system sec status dependancy is a nice way to force people out of highsec systems.
Please IMPLEMENT ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Jim McGregor
 |
Posted - 2007.07.10 10:46:00 -
[58]
Edited by: Jim McGregor on 10/07/2007 10:49:20
Originally by: Cyclops43
Originally by: CCP Sharkbait we are sorting this out by adding more routes and moving the agents to better locations. we are also increasing and decreasing agent qualities to better balance the system. when we move agents, there will be an increase in it's quality to try and drag people to work with him etc.
Shark, why don't you just remove the quality rating of agents alltogether. The Q-level really has no other effect than getting people to assemble at the highest one.
It would be much better if you just took the Q-level out of the rewards altogether and purely determined it on the level of the agent, the sec.level of the system and the pilots standing towards the agent.
That way people would be free to spread around all L4 agents of a corp, logically spreading load on nodes instead of concentrating it on a few.
I kind of like the idea, but its a bit boring to have all the agents within, for example, 0.7, have the same quality. Then people would just pick agents on some other parameter, like how close he is to Jita so they can shop easier.
There have been some ideas about agents before, and the one which still stick in my mind is the one where agent rewards are relative to the number of people doing missions for the agent. So it would change every day of the week. For example:
- Quality is removed and instead you have a dynamic number showing how many people are running missions for the agent at that point in time. - A agent in some dead end 0.5 system where only 10 people are running missions for him at that point in time will appriciate you a lot more than the high sec caldari agent who has 300 people running missions for him at that point in time. Meaning the 0.5 sec agent will give you a lot more loyalty points and rewards.
I dont really see a downside to solving the agent problem this way... people would spread out and try to find lonely agents instead of crowding the highest quality ones.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
 |
Posted - 2007.07.10 10:50:00 -
[59]
Edited by: Patch86 on 10/07/2007 10:50:47 I'd love to see agents "dynamically" change based on how many people run them.
That is, quality is essentially how much he is willing to pay to get a job done. Laws of supply and demand dictate that, if he's being spammed by 100's of pilots an hour, he's going to start trying his luck and lowering his "quality" (pay).
Agent out on the edge of nowhere, however, who only receives one mission request a week- he's going to be desperate to tempt some pilots his way. So he'll keep increasing his quality (to maximum, in the end) to try and draw people to him.
Using a system like that, mission hubs simply wouldn't form. Any area that is being run by 100's of people will become so **** poor that no-one will want to be there. Motsu would be rubbish. All those little agents out in the sticks, however, would be very tempting, and those low-sec agents would be practically gold mines.
EDIT: Jim, you edited your post to basically say exactly what I was saying, before I managed to finish. Nice  --------

|

Jenny Spamfire
 |
Posted - 2007.07.10 10:52:00 -
[60]
Edited by: Jenny Spamfire on 10/07/2007 10:52:13 Sigh. ---------------------------------- Caldari - the midslot specialists!
|
|
|
|
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |