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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.07.05 11:36:00 -
[1]
Edited by: Vyktor Abyss on 05/07/2007 11:45:25
Am I daft, or has the bonus changed on the jury rigging skills making the rig penalties less?
I dont remember the skills having any effect previously.
Also I'd like to ask why manufacturing a t2 Energy weapon rig takes energy weapons rigging 5, yet using the actual thing only takes the lvl 4 skill? Shouldn't this be the other way round?
Edit: Sorry I just realised this should probably go in the skills section...do the honours mr.mod.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Estel Arador
Minmatar AFK
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Posted - 2007.07.05 11:56:00 -
[2]
Originally by: Vyktor Abyss Also I'd like to ask why manufacturing a t2 Energy weapon rig takes energy weapons rigging 5, yet using the actual thing only takes the lvl 4 skill? Shouldn't this be the other way round?
Notice how you are providing no reason why it shouldn't be this way or why it should be the other way around. Asking why it shouldn't be the other way around is only relevant after establishing that it shouldn't be this way or should be the other way and then weighing pro and cons. (Am I taking this too far now? Anyway what I'm trying to say is you should give at least an argument why something should be changed, which you haven't done so far.)
But to answer your question. No it should not be the other way around, since creating something is (at least most of the times) more difficult than just using/installing it. I have no problem adding some new hardware to my new PC, but I have no idea how to make such hardware. =AFK=
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Fink Angel
Caldari The Merry Men
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Posted - 2007.07.05 13:16:00 -
[3]
I drive my car every day, yet I couldn't build one.
Your logic is flawed I'm afraid OP.

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Vyktor Abyss
The Abyss Corporation
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Posted - 2007.07.06 09:42:00 -
[4]
My reaseon is that Industry 5 is the advanced skill for manufacturing. Take a look at the MAJORITY of tech 2 items in the game and you'll realise that it normally takes Industry 5 plus a minor amount of skill that it would take to USE that module.
The exception being tech 2 ships which have their own skills to build them independent from usage skills, but again based on Industry 5.
The tech 2 rigs however require the weapons rigging (USAGE) skill to be 5 AS WELL as the relevent Industry skills. SOME tech 2 rigs don't require this usage skill - which is why I question CCP's consistency for the weapons rigging skills.
The argument of 'I drive a car but couldn't build one...' isn't relevant sorry - do you have Industry 5 skill which effectively would make you a manufacturing specialist?
The reasoning for me (maybe missed from my OP) is that building a sophisticated weapons platform should require manufacturing skill and NOT skill in USING that platform. Something that is consistent for the rest of T2 items, except for only SOME T2 rigs.
For example the turret of a tank requires excellent manufacturing skills to build. It does NOT follow though that just understand how to build the turret, you should be an expert at using a turret for warfare...That is a military skill set. I hate nonsense analogies but if thats what gets through your thick skull then so be it. 
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Selena Dimeling
Caldari
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Posted - 2007.07.06 11:20:00 -
[5]
Given that rigs are a modification of the ship's internal systems... You'd have to be pretty familiar with the working of the parts to build such a thing, especailly an advanced variant.
To install it, since they're handled like almost every other module out there, would obviously take less skill. I'd imagine it's mainly a sodering and wire patching job for most rigs. (Which is why they're handled like implants...)
Originally by: Vyktor Abyss For example the turret of a tank requires excellent manufacturing skills to build. It does NOT follow though that just understand how to build the turret, you should be an expert at using a turret for warfare...That is a military skill set. I hate nonsense analogies but if thats what gets through your thick skull then so be it.
It's actually a very apt analogy. For ship manufacturing anyway. ____________________ Skill Showroom |

Mudkest
MetaForge Ekliptika
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Posted - 2007.07.06 16:25:00 -
[6]
Originally by: Vyktor Abyss Also I'd like to ask why manufacturing a t2 Energy weapon rig takes energy weapons rigging 5, yet using the actual thing only takes the lvl 4 skill? Shouldn't this be the other way round?
You dont need minmatar starship engineering and frigate construction skills to fly a jaguar either do you?(or minmatar frigate5 and assault ships to be able to build one)
also, you dont need industry skill to do research on a bpo.
so why should skill to use and manufacture for rigs be the same?
-FIX LP store please small change, big difference |

Vyktor Abyss
The Abyss Corporation
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Posted - 2007.07.07 20:00:00 -
[7]
Edited by: Vyktor Abyss on 07/07/2007 20:02:57
Originally by: Mudkest
so why should skill to use and manufacture for rigs be the same?
I actually couldn't agree more with your sentiment...It shouldn't.
I either think T2 rigs manufacture should use the racial starship engineering skill, or another low rank (1 or 2) generic rig manufacturing skill needs to be created.
As it stands - next to noone will build weapons rigs due to the specialist (4x lvl 5s) needed unless of course you're name's Han Solo and you want to make a few custom modifications yourself to your ship with your Trillion skillpoints.
If thats the point I'm missing CCP then please do enlighten me... Or please do the right thing and make T2 rigs more buildable! 
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
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Posted - 2007.07.08 01:06:00 -
[8]
Actually - The situation seems even more screwey than I first thought.
It seems that only T2 Energy Weapon Rig BPCs have the Energy Weapons Rigging 5 Skill requirement. the other T2 Weapons Rig BPCs have more normal Industry/Science skill requirements to build.
Is this an oversight CCP? Please look into this...
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
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Posted - 2007.07.09 08:45:00 -
[9]
Needs resolving Devs!
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
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Posted - 2007.07.10 11:10:00 -
[10]
T2 Energy Weapons Rig manufacture needs the BPCs balancing with other T2 Weapons Rig BPCs. Currently the skill Energy Weapons Rigging 5 to manufacture makes no sense - laser physics or something please...
BUMP again *sigh*
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
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