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Thread Statistics | Show CCP posts - 2 post(s) |
Suitonia
Genos Occidere HYDRA RELOADED
43
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Posted - 2012.01.09 07:20:00 -
[61] - Quote
okst666 wrote:Ok I have a question.
Lets pretend you have a highsec war. There are a few wartargets caved in a station. Lets say 2.
Yourself have a fleet up of maybe 5 people and camp that said station.
Every once in a while, one of the WTs undocks and we start shooting and the coward docks up again. how to prevent this?
Second hypothetical question....lets say that above fleet does not exist and you are on your own or maybe just with a friend...and a wt undocks, because it feels supeior...and then the unbelievable happens...it shoots back und you fight it for the sake of actually playing the game....and just when the Wartarget goes into armor, NINE neutral Battleships turn red in overview and start to remoterep. How do you fight this?
By not taking part in high-sec station PvP |
Jenshae Chiroptera
410
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Posted - 2012.01.10 02:40:00 -
[62] - Quote
Suitonia wrote:... By not taking part in high-sec station PvP
Stations can be fine depending on who and how. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Suitonia
Genos Occidere HYDRA RELOADED
43
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Posted - 2012.01.14 18:46:00 -
[63] - Quote
Yes, but there is no inherent way of dealing with neutral remote repairers, or people unwillingly to fight on station undocks. Sure, there probably are people who actually fight, and don't use remote repair, but those are few and far between. But that doesn't have anything to do with the question he asked, and I'm sorry if my rather blunt answer rubbed you the wrong way. There is no real way to protect yourself from your opponent doing it, neutral logistics are almost invulnerable on high-sec stations, and there is nothing you can really do to stop an opponent from using them.
There are a few niche tactics like bumping your opponent off the undock etc. But very hard to pull this off effectively. |
Morganta
Peripheral Madness The Midget Mafia
834
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Posted - 2012.01.14 19:02:00 -
[64] - Quote
Roxwar wrote:As a new player trying to get myself into PVP combat, the first few things that spring to mind would be :-
1. How do you support yourself finacially to cover your losses, as from what ive learned upto now, PVP is certainly not a viable income generator.
2. How can i swing the odds in my favour in a 1v1 fight? I'm new and know im going to lose 99.9% of the time while learning due to skill point advantages my opponent has over me. Is that fixed in stone? Is it possible for someone like me to win over somebody who has more SP than i do.
3. Gate agression mechanics, i get them in a roundabout way, but having them in laymans terms would be a big help.
Rox
1. incursions, PI, ratting to a lesser degree, salvage, looting
2. not usually, best option is to forget about 1v1 altogether until you have a decent set of skills or know for a fact you can own the other guy. Get in a pvp corp and scout/bait or take a couple potshots on the primary and run like hell, you still get on the KM
3. if you agress on the gate you can't jump until you stop agressing and your timer runs out, same with a station. if you land on a gate and someone is there either they are solo or they will attempt to push you through to the fleet on the other side by agressing you, or they are deciding how much of a threat you are. Nothing matters until someone redboxes, if he does you can jump through into the unknown or attempt to burn out of point range and warp away, if you do you will either force him to jump or all his buddies on the other side will pile and kill you. That said, bookmarks can make that a non issue and give you the advantage of intel
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Killdu
New Eden Renegades
0
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Posted - 2012.02.23 18:04:00 -
[65] - Quote
I think the main thing EVERYONE can learn from you is: What fights to choose in more common ships! aka BCs, cheap HACs (like your t2 ishtar or maybe even a vaga), BSs, and frigates. I think it would also help if you talked about navigation and range control. I just hope this won't result in thousands of mini-garmons. lol That might get sticky. |
Mr Epeen
It's All About Me
734
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Posted - 2012.02.23 18:25:00 -
[66] - Quote
Garmon wrote:
Main reason I'm making this thread is that I'd like to have some feedback on what they'd like to learn, and if you dont pvp, why exactly is that? Could I help?
The best thing you can teach new players wanting to get into PVP is that ships are tools to be thrown away.
In my opinion, getting that through their heads is the biggest hurdle in the game for new players. Once you get over it, everything else falls into place.
So do a video compilation of you losing ship after ship and laughing it off.
Mr Epeen
Me too!-á I ate one sour, too! |
Ajita al Tchar
Republic Military School Minmatar Republic
66
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Posted - 2012.02.23 21:29:00 -
[67] - Quote
Vincent Athena wrote:The main issue I have is PvP is draining, leaving me feeling horrid. Not something I want from a game. How do I prevent that from happening, other than total avoidance of PvP? The best explanation I have for why this happens is I do not get The Rush.
The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it. After all this is a game, people will tend to avoid game activities that make them sick.
But I also get the feeling that I would enjoy it if it was not for the above effect. What can I do to actually enjoy PvP?
The short answer is: don't let yourself feel that rush fully. The farther toward "homg adrenaline wheeeeee" the pendulum of neuro-chemical responses of the human body swings, the farther it will swing the other way, leaving you feeling godawful. This is true of a great many things, learning to achieve a more or less stable state is not easy, but very beneficial. You're right, it's probably genetic, but it's definitely something that you're hardwired to feel. Adrenaline makes some people sick, the goal is not to change the way it makes you feel (I don't think you can if it's bad enough), the goal is to control the adrenaline spikes.
The long answer full of my own thoughts, anecdotes and speculation is within this wall of text.
This is an interesting issue because it concerns the interface between stuff you do in game and how it affects your physical state. Confirming that this used to happen to me, and still does at times when I'm kind of zoning out and then SUDDENLY people that want to kill me (usually happens when hauling something many jumps through low/null, and jumping into a sea of red as I get into the personal autopilot groove of warping from gate to safe to gate). I get headaches from the adrenaline in these situations and it totally sounds ******** because I'm experiencing real life health effects from flying Internet Spaceships, but this is the way of things. The adrenaline kick makes for shaky hands and a hurting head, but it helps me think and make good decisions very quickly, has proved to be useful IRL Then comes the feeling of being drained which is common after an adrenaline rush. When it happens frequently, like daily or even more often, this can literally be bad for one's health, kind of like abuse of caffeine that can **** up adrenal gland function for years (speaking from experience), our bodies aren't meant to receive this "holy **** imma die emergency mode on" response too often, it really is a life-preservation emergency hormonal response reserved for running away from real things that want to eat you and the like.
I spent time learning to deal with it, not for the game though, had a real life incentive. First things first, don't blame yourself for feeling terribad after an adrenaline experience, stepping away from the screen is not ragequitting, it's doing a smart thing and calming yourself. Those who judge can **** right off. It's a perfectly normal response. Second, I suggest looking into learning about relaxation techniques, for muscles and your brain. Takes time to master them, but once you do you can learn to go from a state of stress to purposefully controlled calmness quickly. Controlling your breathing is very important, too. I'm not just bullshitting with some meditate to achieve nirvana or whatever. Relaxation techniques aren't bullcrap, they exist and they work, and it can seem like magic when you learn to get it right. And third, anticipate these situations, and practice dealing with them. Practice practice practice. When you know that you know what you're doing, it's a lot easier to stay calm. And practice a lot of introspection: what makes you feel a certain way, what helps you deal with it, etc. Be honest with yourself though Controlling your thinking, muscles and breathing controls your adrenal response, if adrenaline spikes make you sick, the goal is to learn to calm down very quickly and stop the pendulum from swinging too far. Some people find it easier to stay calm when they are drunk because dire situations can seem a lot less dire when you're feeling merry. When you do get hit by a sudden deadly Internet Spaceship surprise and you do get that spike of adrenaline and it's too late to try and keep it at bay, just take it in stride, it happens. Every person is different. But you'll find it a lot easier to deal with PvP when you go out looking for it and find it. |
Cyprus Black
Cowboy Diplomacy
145
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Posted - 2012.02.23 21:40:00 -
[68] - Quote
I'd like to learn how to make the other guy go boom and not me that goes boom. Follow my EvE blog at: http://cyprusblack.blogspot.com/ |
bilingi
Ghosts of the Storm
30
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Posted - 2012.02.23 23:11:00 -
[69] - Quote
Ok a guide on how to get Low sec and 0.0 people to quit posting how to get targets into low sec and null.. OR how to explain to Elite pvpers That allot high sec people dont care? |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
366
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Posted - 2012.02.23 23:16:00 -
[70] - Quote
Did you know you can NOS billboards? Not a lot of cap available... but enough for you.
True story.
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SkiD-MaRk
DEAD-ON
15
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Posted - 2012.02.24 00:40:00 -
[71] - Quote
TBH. Make video's like this guy. Kil2? Commentary is a must for good guide video's.
He focus's alot on how a solo pvp player should think when entering a fight. That information can be translated into group combat and can create far better pilots in a fleet. He is very specific about the topics he covers. And highlights his mistakes(alot of pvp video's I have seen dont have this)
As for high sec pvp. Try and cover the machanics of this. ie..nuet reps(and the changes made to them), station games(timers), splitting gate camps, ect. And simple things like fittings, explaining the use of mods in certain situations. Those are some of the basics alot of new pilots need to learn.
GL hope to see some great video's!!!
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Barbelo Valentinian
The Scope Gallente Federation
179
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Posted - 2012.02.24 00:43:00 -
[72] - Quote
A list of typical "in the field" rock/paper/scissors re. ships (i.e. which ships are typicallly good against which, under what circumstances, with what typical or atypical fits). How to quickly recognize fits, tactics, etc., from initial information.
I suppose this kind of hard-won knowledge is precisely the sort of "edge" a competitive player isn't going to give away easily though |
Derth Ramir
Hellion Evolution
12
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Posted - 2012.02.24 05:13:00 -
[73] - Quote
Why is it beneficial to place three remote sensor boosters on a command Loki than the more commonly used 3x eccm setup?
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Degren
The Scope Gallente Federation
45
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Posted - 2012.02.24 05:43:00 -
[74] - Quote
How do I learn to keep a high transversal/angular? Imagine them as a giant gun and try to dodge, dip, dive?
When I set my ship up, I am probably supposed to have an idea of the range I want to engage in. How do I determine the oppositions preferred range? I assume that one is more experience than anything.
What are the best ships to learn in? I'm currently trying **** fit rifters, but I wonder if I should "splurge" and get t2 mods for it while I'm still in training wheels. |
Plutonian
Intransigent
94
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Posted - 2012.02.24 08:19:00 -
[75] - Quote
I'd love to see a PvP tutorial which touches on pilot mindset upon engaging. On the surface, Eve appears to be a space-themed spreadsheet with hard-coded rules. But underneath all the formulas exists a basic truth: where your head is going into a fight makes all the difference.
It sounds crazy, but the expectations you bring to a fight generally determine the course of that fight. There are days I really don't feel like fighting or get it in my head that my roam can only end in disaster... and I lose ship after ship (even one on one with lesser skilled and/or younger pilots). Other (rare) days when I'm howling for vengeance I can take on superior odds and walk over my opponents... because there was no doubt in my mind as to the outcome.
There's more to these fights than just loadouts and statistics.*
* Or else I'm just crazy, in which case it's probably best to ignore me and don't make eye contact or sudden moves.
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Fidelium Mortis
Quantum Cats Syndicate Villore Accords
59
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Posted - 2012.02.24 14:34:00 -
[76] - Quote
Jenshae Chiroptera wrote:Suitonia wrote:... By not taking part in high-sec station PvP Stations can be fine depending on who and how.
In general Station games make for a very boring and frustrating PvP experience.
For a tutorial, I think a video breakdown similar to the dual prop Taranis guide could be useful, though something a bit cheaper like an Incursus or Merlin might be more palatable for a new pvper due to price (there's already enough rifter guides out there).
Oh and cover how to get a pod out in low sec, along with advice on piecing together a low cost pod for pvp - at least until they build up some experience.
Also some T1 cruiser options might be interesting to explore. ICRS - Intergalactic Certified Rocket Surgeon |
Doris Dents
Bat Country Goonswarm Federation
163
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Posted - 2012.02.24 14:36:00 -
[77] - Quote
That losing ships doesn't matter |
Stukkler Tian
Deaths Head Brigade Vanguard.
4
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Posted - 2012.02.24 15:16:00 -
[78] - Quote
Ecm. Do you fit against it or just run when it hits you? seems like every other solo fight i get in involves a falcon decloaking at some point. |
Kale Kold
Mindless Griefing
24
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Posted - 2012.02.24 19:21:00 -
[79] - Quote
There are two main points that people new to PvP are always completely unaware of and that these points win time and time again. I've spent years as a lowsec pirate and these two points are the two largest catalysts for success and have made me billions.
- Fly as a team
- Scout ahead
Fly as a team You must be a team! Period! No questions! Nominate a strict chain of command and stick to it. If anyone violates the chain, kick them. There must only be one Fleet Commander and their say on all matters (warping, primary's) is final! Period! Finding a good FC is important but if you are inexperienced, pick a guy with the most experience and allow him to lead and learn. All FC's have made mistakes and got a lot people killed (including me) but each loss is lesson that you will not repeat. The most important aspect is that you have one voice and one goal. If there is any dissension kick that player immediately. I can't stress this enough, you must move and fight as one unit.
Scout ahead You would be surprised how many times i've seen single players and fleets blindly jump into hostile systems. Believe me, ALL < 0.5 gates are watched! ..We call em 'eyes', scouts who are always ahead and to the rear of fleets. Always move your eyes into the system you are jumping into and never, ever jump the fleet without the say-so of your eyes. Eyes should also be masters of the directional scanner to make sure there are no fleets incoming to a gate and to detect if they are parked off-grid. As a addition to this point, all fleet members must continually spam the directional scanner in hostile systems to look for probes, incoming ships etc. And remember everyone should keep their eyes peeled on local.
There are many more tips i could give but are more specific to a particular event, these two however are universal. btw, it doesn't matter what you fly, all ships have uses, it's the application and tactics that win every time. GÇ£Some people call me insane for the destruction-áIGÇÖve caused, ...I believe I was just doing my duty!GÇ¥ -- Testimony submitted to Caldari Navy war crimes tribunal. |
Nova Fox
Novafox Shipyards
3280
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Posted - 2012.02.24 19:33:00 -
[80] - Quote
Interception Manuvers I seriously think needs consideration in training via video/chart/ and guide
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Little Brat
The Mighty
3
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Posted - 2012.02.24 20:19:00 -
[81] - Quote
Bischopt wrote:Yakumo Smith wrote:The best thing you could do for your guide is to explain what is going through your head.
Kil2 has been doing this on some of his You Tube video's and it's a great way to learn. It's all very easy to get the "book knowledge", but learning the thought process behind the actions people see on video's can take a lot longer.
For example "burning from gate to split the enemy gang", "decided to attack this chap as his mate on the gate alligned in the opposite direction si I figured I had an extra 15 seconds". This detail is often left out of pvp video's and all the watcher sees is the tackled ship with his friend on the gate without the understanding of how this came about and why it's important etc. Yeah, this. I actually had my own post which I forgot to save before the forums ate it. ::ccp:: too lazy to type it again.
type your forum post in a word document then copy and paste to the forum...works for me -á-áad astra per aspera |
Razzor Death
Bat Country Goonswarm Federation
107
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Posted - 2012.02.24 20:32:00 -
[82] - Quote
Garmon wrote:Hey guys, after I finish Garmonation 9 I'm planning on making a few very indepth guides, (they won't be about HG crystals and tengu links - I only do this when I am frapsing for movie) I want the guides to cater to every one, I'm sure there's something every one can learn, the best I can hope with these indepth guides is that they will inspire highsec dwellers into going to 0.0 and kick some ass
Main reason I'm making this thread is that I'd like to have some feedback on what they'd like to learn, and if you dont pvp, why exactly is that? Could I help?
Hey man GG on taking your big toys out to play and losing them brawling like a lion. Look forward to your video. |
Garmon
Genos Occidere HYDRA RELOADED
117
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Posted - 2012.03.11 22:54:00 -
[83] - Quote
So I finished Garmonation 9
Myself, Duncan Tanner, Willl adama has also created a website catered for instructional pvp content at www.eveiseasy.com
After some of the feedback that was given in this thread, and in other places, the style we ended up going with was just recording some fights we had, and go into as much detail as we could and try to explain everything that happened and why we did certain things.
As this is still in the early part of the project, we only have 3 videos up so far, and we're enjoying the process of making these so far, our next installment next weekend will focus on cheap ships any one can take out and solo in without implants or links
More suggestions is still welcome as some has been helpful, we have to prioritize things though, so even if your suggestion is very good, it might not go into effect immediately, but I still appreciate the suggestions, cheers
Check out GARMONATION 9 right now! Check out our site for PVP videos, guides and audio commentaries: www.EVEisEASY.com |
Ottersmacker
Genos Occidere HYDRA RELOADED
93
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Posted - 2012.03.11 23:16:00 -
[84] - Quote
Definitely worth watching for anyone good insight into small-scale PVP, even if you feel you are at an 'advanced' level, it never hurts to go over what you may regard as 'the basics'. Chances are those bothering to watch will pick up some new ideas, hopefully implement them and make EVE more exciting and enjoyable for all.
What my dear corpmates have done here reminds me of a TV documentary character called The Masked Magician, who revealed his tricks of the trade - all with the hope of forcing professional magicians to be innovative again, and to make magic more enjoyable for all. The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |
Willl Adama
Genos Occidere HYDRA RELOADED
140
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Posted - 2012.03.11 23:58:00 -
[85] - Quote
Any kind of feedback on the videos we already made would be most welcome too Check out GARMONATION 9 right now! Check out our site for PVP videos, guides and audio commentaries: www.EVEisEASY.com |
Shogun Archer
Phoenix Rise Industries
8
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Posted - 2012.03.12 01:05:00 -
[86] - Quote
Thanks for the great videos. I've always had a ton of respect for what you guys do. |
Caldari Acolyte
Perkone Caldari State
18
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Posted - 2012.03.12 01:06:00 -
[87] - Quote
Drop leet booster alt in system and you too can be leet solo PvPer : Fixed |
Willl Adama
Genos Occidere HYDRA RELOADED
147
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Posted - 2012.03.13 11:42:00 -
[88] - Quote
Caldari Acolyte wrote:Drop leet booster alt in system and you too can be leet solo PvPer : Fixed
We're gonna be releasing a couple of videos this weekend that will be focussed on more 'casual' and accessible pvp (that is - without alts and expensive stuff) Check out GARMONATION 9 right now! Check out our site for PVP videos, guides and audio commentaries: www.EVEisEASY.com |
Espen Egak
Bootleg Vitamin
2
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Posted - 2012.03.13 12:07:00 -
[89] - Quote
Thank you Garmon you are the bomb! |
Ozzie Asrail
Exploited
4
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Posted - 2012.03.13 15:30:00 -
[90] - Quote
Garmon, Duncan and Willl - great videos! If anyone is still worried about PvP then there has never been a better time to learn to PvP than now :)
I really feel the top 2 issues new-ish PvP'ers are:
1. Finding and creating fights - So this includes picking the right regions/systems, finding small gangs to engage, splitting bigger gangs, gauging enemy fleet strengths/weaknesses, etc
2. Fleet compositions - Grabbing any ship and roaming is usually a bad idea. So how do you pick your ships to engage against the odds, what makes a well rounded fleet, etc. |
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