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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
odium alpha
Caldari
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Posted - 2007.07.09 06:53:00 -
[151]
At firs i was a bit skeptical, but this really is a great program.
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Ather Ialeas
Amarr Viziam
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Posted - 2007.07.09 07:30:00 -
[152]
This tool is made of awesomeness. [ insert fancy sig here ]
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Zack K'Lorna
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Posted - 2007.07.09 09:17:00 -
[153]
I'm pretty confident ECM drones aren't affected by Drone Interfacing. It's not a huge issue :P but now you know it anyway :) .
LolGank |
Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.09 10:36:00 -
[154]
Excellent tool to be honest :) I am finding it much much easier to use than Quickfit however both still very good tools.
This one however shows promise to be the best.
I have run some tests, lots of setups I use currently, and seeing if I find any bugs with the CPU/Powergrid usage, and other things...none found as of yet
The little touches on this program are just great..change affecting skill etc, oh this saves a lot of time. Also the character editor is SO SO easy to use and so quick man, great job on the implementation of that.
Just a few suggestions;
- On the API import, could you add an active hyperlink to the page where you gain the API key. - Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
SKUNK VOTES FOR FORUM STICKY
Gripen mate, your probably gunna wanna change the title on the EvE forums a bit so its more eye catchy. Nothing like 'FROGS SELL CAMEL FOR A PAIR OF SHOES' more of 'EFT - New EvE fitting tool (Sex)'
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Harlequin D'Earth
Momentary Lapse of Reason Cruel Intentions
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Posted - 2007.07.09 11:07:00 -
[155]
Originally by: Spaced Skunk
- Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
Not exactly what you are asking for (and you might already know) but you can just uncheck your MWD/AB and the stats show the update to sig, base speed and cap
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.09 11:20:00 -
[156]
Originally by: Harlequin D'Earth
Originally by: Spaced Skunk
- Could you perhaps add a base speed field please? One with and one without MWD/AB applied.
Not exactly what you are asking for (and you might already know) but you can just uncheck your MWD/AB and the stats show the update to sig, base speed and cap
In mornings I lack common sense
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eveplayer11
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Posted - 2007.07.09 14:28:00 -
[157]
I want to marry Gripen if he is free
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.09 15:00:00 -
[158]
Nice tool, but I still prefer Quickfit for a number of reasons:
1. No doubleclick fitting/unfitting for modules, drones and ammo. This is a major gamebreaker for me. I HATE drag and drop. Doubleclick is so much faster.
2. No faction modules (yet?) which makes it useless for the mission runner in me.
3. Important stats only in tooltips
4. No favorites
5. No firepower sim with detailed stats like damage on specific NPCs, resists etc.
And a few minor issues: - On opening the program, the setup you last worked on should be loaded. - There should be a permanent big button that opens the ship browser. - The icons in ship resources and parameters are totally fubar for me.
Work out those kinks and you might be on to something great.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Mysterlee
Gallente 5punkorp Betrayal Under Mayhem
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Posted - 2007.07.09 15:11:00 -
[159]
Brilliant program, a few suggestions though:
As said on the first page I'd like to be able to add modules to my setup by double clicking them rather than click and drag, its alot faster doing it that way.
I'm not sure if this has been said but I'd prefer the high slots to be on the top and the low slots to be on the bottom or at least provide an option to do this. Also a space between the each slot type wouldn't hurt for readability, ie:
high slot high slot
med slot med slot
low slot low slot
rig slot rig slot
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Sathamarid
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Posted - 2007.07.09 15:27:00 -
[160]
Edited by: Sathamarid on 09/07/2007 15:32:38 I dunno if the OP feels like hopping on the EveMon bandwagon, but his help might be a real boon to us: Linkage
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Ping Me
Aces and Eights Enterprises R i s e
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Posted - 2007.07.09 16:29:00 -
[161]
Only bug i found so far is the Caldari Navy Terror Assault Missile having the damage attribute wrong.
This program seems promising, keep up the good work ----- I reject your reality and substitute my own! |
Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2007.07.10 04:27:00 -
[162]
Excellent! I really like it.
A few ideas:
1. Would be nice to have that "All Level V" pseudocharacter built in.
2. You could pick a module-double-click target a la QuickFit. Here's how: even with multiple setup windows open, I still have input focus going to the most recently used setup. That's where a double-clicked module should go to.
3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
4. Effective HP could be broken down into the four damage types. This is useful for designing a DD-resistant tank. It could be just included in the "EM resistances" mouseover popup.
5. Missing many new implants?
6. Ctl-Z undo? :)
7. How about a list of all current setups, rather than browsing by shiptype?
8. A mechanism to export fitting and stats to the clipboard would be very handy.
Nonetheless it's already better than QuickFit for my needs. Thanks Gripen!
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Kirex
Gallente Vale Heavy Industries Molotov Coalition
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Posted - 2007.07.10 04:51:00 -
[163]
Edited by: Kirex on 10/07/2007 04:52:21 Corrupt Icon bug: http://dl.eve-files.com/media/0707/bug.JPG
Adding stuff like cap and DPS simulation and this would be great. ;o Also in the ship browser, could you list ships from largest to smallest then others instead of smallest to largest then others?
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.10 09:54:00 -
[164]
The corrupted icon bug is because of color depth. I just switched to 32bit colors and they display fine. On 16bit theyre fubar. Would be nice if that was fixed though as I run 16bit most of the time due to HOI2 not liking 32bit...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.10 13:30:00 -
[165]
Free bump :-)
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Zoea
Minmatar Synergy. Imperial Republic Of the North
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Posted - 2007.07.10 15:02:00 -
[166]
I extract it to it's own folder and run it and get an error
Cannot open /icons/other/ship.ico. the system cannot find the path specified.
Then eve fit tools opens with a blank window.
Is this a known bug?
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Achilleon Nexus
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Posted - 2007.07.10 15:02:00 -
[167]
Absolutely brilliant tool. Thanks. Totally replaced QuickFit for me, which is especially because I like pretty icons.
My biggest complaint at the moment is that if I have more than one ship setup of a given ship type (I like to keep several variants of my fave ships), the drones end up getting removed, merged together into a single ship setup or otherwise 'forgotten' about when I restart the app. Add this to the fact that I have to drag 5x the drones I want individually to the drones panel every time, and I end up being an unhappy ship fitter...
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Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.07.10 15:33:00 -
[168]
I tried this program today. Its pretty nice, but what there are some things i'm missing.
Cap test like in Quickfit Doubleclick for Fit and Unfit Infos of modules will get shown if clicked Calculated DPS
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Ba'Zap Da'Rezd
GoonFleet GoonSwarm
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Posted - 2007.07.10 18:23:00 -
[169]
Great program, quickfit is definitely going right out the window. Hope to see an update soon, as there are quite a few good suggestions in the thread so far. Only real gripe I have at the moment is the missing Mining Foreman Mindlink... I don't care about knowing gang effect and such, but having the module available to fit so the CPU and PG requirements can be taken into account would be great.
So thanks and keep on keepin' on. I'm sending you a token of my appreciation in game and I encourage anyone else impressed by this to do the same. |
Slyton Silur
Caldari NorCorp Security Curse Alliance
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Posted - 2007.07.10 18:34:00 -
[170]
Would it be possible to make the size of the ship fitting window stay at what you drag it to? because everytime i restart the program and open up a ship to fit with modules, the window resize itself back to the normal width and hight.
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Rasta Rocketman
Sniggerdly
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Posted - 2007.07.10 18:46:00 -
[171]
very nice program so far. _______________________________________________
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xHalcyonx
Amarr EmpiresMod Koroshiya Buntai
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Posted - 2007.07.10 18:48:00 -
[172]
Edited by: xHalcyonx on 10/07/2007 18:48:09
Originally by: Shiraz Merlot Excellent! I really like it. 3. How about the ability to offline a module whilst leaving it fitted? Especially the mwd.
Left click the green arrow next to an active module to turn it off (click the red "x" that appears in the green arrow's stead to turn it back on).
Right click the green arrow or the red "x" to Overheat the module, left click the "Fire" icon that takes the green arrow's/ red "x"'s place to turn off heat (the fire becomes a green arrow regardless of what it was before).
Originally by: Naomi Wildfire I tried this program today. Its pretty nice, but what there are some things i'm missing.
Cap test like in Quickfit Doubleclick for Fit and Unfit Infos of modules will get shown if clicked Calculated DPS
Right above the capacitor icon on the right hand side of the ship setup pane there is a place that will say how long your capacitor will last; activate and deactivate modules to vary the result.
Below and to the left of the capacitor icon there is a gun icon in the "Firepower" section of the setup pane, next to the gun icon on the right there is a number. That number is you DPS. Below that is your "Volley damage" which is your Alpha Strike.
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Leng Su
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Posted - 2007.07.10 20:51:00 -
[173]
I like it :)
The maximize button for the ship setup is grayed out though, would be nice if that would fit the window to the leftover space.
Also I'd like the tooltip window to stay open longer (or maybe make an on click and show it somewhere below the speed?)
Great tool!
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.07.10 21:28:00 -
[174]
If you could include a simple readout of the range of the weapons mounted (rather than viewing properties) that'd be fantastic.
FF80
What I do the rest of the time - Vote for a Jita bypass! |
Lore Isander
Caldari Paisti
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Posted - 2007.07.10 22:56:00 -
[175]
One thing I noticed is that Drake only has 5 launcher hardpoints where it should have 7.
No idea someone has meantioned it already.
--- How do I shot web? |
Sucram
Amarr Citadel of dark arts
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Posted - 2007.07.11 00:17:00 -
[176]
A slight error. The T2 cap booster heavy has 15sec activation time in program, but 12sec ingame. --------------------------------------------
"From pain comes truth, let me show you the truth" |
Rogerano
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Posted - 2007.07.11 01:43:00 -
[177]
How is the effective HP figure calculated? |
Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.11 01:50:00 -
[178]
Originally by: Rogerano How is the effective HP figure calculated?
Total shields + resistances, total armor + resistances, total hull + resistances. ---
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Rogerano
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Posted - 2007.07.11 01:53:00 -
[179]
33k for a zealot seems high. I get the general idea, but wanted more detailed explanation. ;)
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Incantare
Caldari Darkness Inc.
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Posted - 2007.07.11 02:09:00 -
[180]
Great program, the interface is a big step up from QF.
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