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picchiatello
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Posted - 2007.06.21 20:31:00 -
[1]
iya.
there is a very big problem with new hidden plex ( old 6/10 statics plex)...
what's wrong ?simple..
i found a hidden plex in sistem ( unk signal ) i went to gate.. jump in.. and no npc in it.. no gate keeper for next gate.. i talked with support GM .. he told that this plex despawn later downtime... you know what mean?
if somebody already did it .. the plex remain it and you maybe spent 30 min / 1 hours /2hours for find a plex that you are never be able to do cose there aren't npc in it and you can't activate next gate...
why pre rev 2 hidden plex despawn very soon? while now this plex need downtime before leave ?
you need fix this dev.. or so many players oftern will scan for hidden plex that they never can do that...
you need change despawn timer or don't allow to find signal when complex has been done.... cose is terrible spent 30 min /1h/2h for scan hidden plex then you can do nothing cose no npc in it ... nothing to do...
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General Firefist
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Posted - 2007.06.21 21:06:00 -
[2]
...huh? english please
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MadClaw
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Posted - 2007.06.21 21:17:00 -
[3]
He found a complex that was done already and is asking why they stay around for so long now. (in a nutshell)
Well mate, I think you had bad luck with that one. Most complexes do despawn quickly after somebody finished them but I guess that one doesn't yet. I'll be fixed.
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picchiatello
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Posted - 2007.06.22 04:12:00 -
[4]
ehm... this happened to me 4 times....it mean 4 times i spent at least 30 min / 1h for found a complex that was already done by somebody else so i had nothing to do with it.... so it didn't despawn quick( GM SUPPORT told that plex despawn with downtime)...
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.06.22 10:35:00 -
[5]
I had a site stay in place for 36 hours after I killed it. I have filed a bug report and Im sure they'll fix it. In the meantime remember the sig strength and what planet you scan from. "Ahh 1.23 sig strength from planet 2, I did this yesterday". Easy as that :)
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