Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Raketenkaese
|
Posted - 2007.06.14 19:02:00 -
[1]
How does the EVE client benefit ftom this development?
|
EntroX
Prophets Of a Damned Universe
|
Posted - 2007.06.14 19:09:00 -
[2]
I don't think that the eve client supports multi core processors, what i usually do when i open several clients is setting the affinity of the second core to the alts and both to the main, that way i have much less lag (if any) on my main.
|
Got b00ns
|
Posted - 2007.06.14 19:12:00 -
[3]
EVE is not multi threaded, therefore it won't benefit from multi-core processsors.
|
Alrione
Amarr Vampyre Industial Inc.
|
Posted - 2007.06.14 19:48:00 -
[4]
Nope, unless ofcourse you run two or more accounts at once. --------------------------------
|
Patch86
Di-Tron Heavy Industries
|
Posted - 2007.06.14 19:49:00 -
[5]
It may benefit from the fact that the "threads" of any background programs can be shunted to the other processor, though. --------
|
KHEN
Gallente New Horizons
|
Posted - 2007.06.19 12:26:00 -
[6]
Edited by: KHEN on 19/06/2007 12:27:27 Edited by: KHEN on 19/06/2007 12:25:42
I run multiple EVE clients at once on a intel QX6700 lightly overclocked, when 4 clients are running (various resolutions : 1280 x 1024 , 1024 x 768, 1600 x 768, 1600 x 1024 usually) , windows spans them on the 4 cores, cpu load is below 40% then.
Theorically that CPU should be able to run 10 EVE clients at once, but the framerate goes down, due to the graphic card (Ge 7600)
I wait for the new graphic engine to purchase one or two Ge8xxx
So all I can advice is to purchase a quad core intel or amd cpu, you won't regret it
|
Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
|
Posted - 2007.06.19 12:46:00 -
[7]
Originally by: Raketenkaese How does the EVE client benefit ftom this development?
For once I don't blame CCP. I have yet to see a game that DOES benefit from multiple cores. Doesn't Intel make some sort of optimizing compiler me wonders?? --
|
Imperator Jora'h
|
Posted - 2007.06.19 13:09:00 -
[8]
Edited by: Imperator Jora''h on 19/06/2007 13:08:10
Originally by: KHEN So all I can advice is to purchase a quad core intel or amd cpu, you won't regret it
You might regret it. Few programs can take advantage of quad cores but more to the point is the quad core processors are very expensive. Three times the price at least of a dual core system. You could probably buy two dual core systems for the price of one quad core.
And as I understand it cooling the quad core chips is a serious issue as well.
|
Pelf Matagraph
|
Posted - 2007.06.19 14:08:00 -
[9]
Originally by: Cheyenne Shadowborn
Originally by: Raketenkaese How does the EVE client benefit ftom this development?
For once I don't blame CCP. I have yet to see a game that DOES benefit from multiple cores. Doesn't Intel make some sort of optimizing compiler me wonders??
There's lots of cool tools for SMP development. But multi threading in games is kinda dicey from a programming standpoint. This is because most games run in a closed loop where timing of events is critical.
On the bright side, multiple processor cores are used when you play EVE:
1. Your graphics drivers (nVidia at least) are threaded. This rocks especially for SLI users.
2. As mentioned elsewhere, background tasks are usually shunted off to an unused processor.
From the practical standpoint, I just started playing EVE again, and the improvement in performance between a Athlon 64 3200+ (754) and an Athlon 64 4600+ is profound to say the least.
|
Garia666
Amarr T.H.U.G L.I.F.E
|
Posted - 2007.06.19 14:10:00 -
[10]
they could build in an option to devide the sound from the game play to another core.. that way take the pressure of the game..
->My Vids<- |
|
Der Ewige
Cataclysm Enterprises Kraftwerk.
|
Posted - 2007.06.19 14:14:00 -
[11]
Originally by: Garia666 they could build in an option to devide the sound from the game play to another core.. that way take the pressure of the game..
Well if you have a dual core cpu but only onboard sound that redirects load to the cpu, then you have definitly a borked up system. Imo ------- http://www.stillbruch.ch |
Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.06.19 14:16:00 -
[12]
Originally by: Cheyenne Shadowborn
Originally by: Raketenkaese How does the EVE client benefit ftom this development?
For once I don't blame CCP. I have yet to see a game that DOES benefit from multiple cores. Doesn't Intel make some sort of optimizing compiler me wonders??
Supreme Commander is one; it automatically detects as many cores as your computer has and assigns individual tasks to them (AI, physics, etc).
EVE doesn't need a separate core for physics or AI because its an MMORPG though, and everything is done server-side.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |
lok'ee
|
Posted - 2007.06.19 15:11:00 -
[13]
Originally by: Cheyenne Shadowborn
Originally by: Raketenkaese How does the EVE client benefit ftom this development?
For once I don't blame CCP. I have yet to see a game that DOES benefit from multiple cores. Doesn't Intel make some sort of optimizing compiler me wonders??
Supreme Commander
|
Arachidamia
Matari People's Front
|
Posted - 2007.06.19 15:21:00 -
[14]
The quake 3 engine supported multiple cpu/cores, as did many games based upon it. But yeah.. rare. But I suspect multi-core support will become more commonplace.
|
Sarah McTeef
|
Posted - 2007.06.19 15:29:00 -
[15]
Well you could always set the game to have a whole CPU core to itself, but I've found that causes instability on my system.
Don't everyone be suggesting that CCP don't have an idea about threads and parallel processing, the server side of Eve uses stackless python as I recall. Stackless being designed specifically for ease of parallel programming. Not a whole lot of client side tasks could benefit from such an approach and the benefits may be outweighted by the extra complexity.
Most of the work that the client does is serial in nature, the rendering itself could directly benefit from parallelization across two graphics card GPUs I'd imagine but this is handeled in some voodoo to do with SLI and would need no help from CCP.
/of course I am suffering widthdrawl at the moment and it's possible none of that makes any real sence.
|
StealthRavenx
Caldari Red Dwarf Mining Corps 5th Column
|
Posted - 2007.06.19 15:37:00 -
[16]
I have the Athlon X2 5600, Mild OC to 3.0Ghz, and runs 2 clients like a champ. You can set core affinity to each client, but in my opinion, I have 2 cores for a reason, multitasking. I don't want the load spread across the 2 cores. With core affinity set, core activity doesn't go much above 30% on each core, so i'm happy. Havn't tried vista yet, as it still doesn't offer support for sli so.....If you want an OS, with 100% multithreaded apps, Mac OS X is currently the only OS with full MT integration. ________________________________________
|
Drizit
Amarr Lonely out here Black Sun Alliance
|
Posted - 2007.06.19 15:56:00 -
[17]
Originally by: Cheyenne Shadowborn
Originally by: Raketenkaese How does the EVE client benefit ftom this development?
For once I don't blame CCP. I have yet to see a game that DOES benefit from multiple cores. Doesn't Intel make some sort of optimizing compiler me wonders??
When Windoze does more than it presently does with multi core, the arguement will be justified. ATM, XP does not handle multi core very well and Vista is not much more than a bloated rip off of XP with a different graphical design to make it look like a different OS. Its ability to handle multi core is not really much better than XP.
--
|
Sathamarid
|
Posted - 2007.06.19 16:01:00 -
[18]
Originally by: StealthRavenx If you want an OS, with 100% multithreaded apps, Mac OS X is currently the only OS with full MT integration.
As someone who is building a multi-threaded windows application right now, I find this hard to believe. Multi-threading isn't a holy grail, it's just a tool for developers to use. It's not gonna wash your socks and mow your lawn. It may be easy to say "multi-threaded is better" but the truth is always more complex than that.
|
VicturusTeSaluto
|
Posted - 2007.06.19 16:12:00 -
[19]
Originally by: Imperator Jora'h Edited by: Imperator Jora''h on 19/06/2007 13:08:10
Originally by: KHEN So all I can advice is to purchase a quad core intel or amd cpu, you won't regret it
You might regret it. Few programs can take advantage of quad cores but more to the point is the quad core processors are very expensive. Three times the price at least of a dual core system. You could probably buy two dual core systems for the price of one quad core.
And as I understand it cooling the quad core chips is a serious issue as well.
Why would anyone buy an entire system? He was just suggesting that you get a quad core cpu if you can.
If you can afford it, quad core is a no-brainer- especially if you will ever do any manner of encoding. And these days, who does not do video/and or audio encoding? Anyone that does not already have at least dual core is seriously missing out in many ways.
|
KHEN
Gallente New Horizons
|
Posted - 2007.06.19 16:43:00 -
[20]
Edited by: KHEN on 19/06/2007 16:45:15
Originally by: Imperator Jora'h Edited by: Imperator Jora''h on 19/06/2007 13:08:10 You might regret it. Few programs can take advantage of quad cores but more to the point is the quad core processors are very expensive. Three times the price at least of a dual core system. You could probably buy two dual core systems for the price of one quad core.
And as I understand it cooling the quad core chips is a serious issue as well.
Yes it's expansive but with the AMD 4x4 platform price will drop for both intel and AMD
About the cooling, there is absolutely no problem, the packaging is designed to dissipate a lot of heat and it's very rare to see all 4 cores working at 100%. Most of time they are all around 40-50% load.
But it's true that if you want the best performance on non multi-threaded games, you'd better use a nicely overclocked dual core. It's just that for running multiple EVE accounts, quadcores match perfectly my needs
|
|
Pelf Matagraph
|
Posted - 2007.06.19 18:01:00 -
[21]
Originally by: Arachidamia The quake 3 engine supported multiple cpu/cores, as did many games based upon it. But yeah.. rare. But I suspect multi-core support will become more commonplace.
Quake 4 as well. I also understand the new Unreal is threaded.
There is talk that Sins of a Solar Empire by Ironclad will also be threaded.
|
Deby Dallas
Caldari Snake Eyes Inc Hell Hounds
|
Posted - 2007.06.19 18:15:00 -
[22]
Eve normally runs on my previous cpu using 85% resources most of the time , with my dual core its using 45 - 56% , i think i benifit.
|
StealthRavenx
Caldari Red Dwarf Mining Corps 5th Column
|
Posted - 2007.06.19 21:01:00 -
[23]
Originally by: Sathamarid
Originally by: StealthRavenx If you want an OS, with 100% multithreaded apps, Mac OS X is currently the only OS with full MT integration.
As someone who is building a multi-threaded windows application right now, I find this hard to believe. Multi-threading isn't a holy grail, it's just a tool for developers to use. It's not gonna wash your socks and mow your lawn. It may be easy to say "multi-threaded is better" but the truth is always more complex than that.
I'm not sure you understand what I just said. With OS X, Every Application is already Multithreaded, and OS X, Utilizes Multithreading for ALL of its applications. Wasnt saying multithreading is the uber!!111, Just that OS X, is the only OS to have full integration into all of its apps. ________________________________________
|
Mor Di
Gallente Federal Navy Academy
|
Posted - 2007.06.19 21:10:00 -
[24]
With the moved I wonder what effect that will have on multiple accounts.. Also because i use ramdrive on one client and normal on the other.. Might be some issues there :s
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |