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DarkXenon
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Posted - 2007.06.06 13:04:00 -
[1]
Here is a another nos fix proposal, I canĘt remember if I just read this the other day of someone else thread. So sorry if im repeating someone elses idea.
1) Change nos so you can not nos more of the targets capacitor percentage than your own capacitor percentage.
2) Change the nos skill so it allows you to take 5% more cap percentage of the targets capacitor than your cap percentage per level.
3) Add an increased version of this skill to Amarr recons.
With these changes it would mean that
- You canĘt suck a target dry without being almost dry yourself
- Large ships + nos would not always own smaller ships
- A full rack of nos would not be much more affective than 1 nos
There is probaldy some huge loop hole I have over seen? Anyways Discuss
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Xtreem
Gallente Viking Research and Production space weaponry and trade
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Posted - 2007.06.06 13:12:00 -
[2]
sorry i dont think there good ideas.
but then IMO nos have been fine for 4 years, there fine now
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DarkXenon
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Posted - 2007.06.06 13:19:00 -
[3]
Originally by: Xtreem sorry i dont think there good ideas.
but then IMO nos have been fine for 4 years, there fine now
Im guessing your abit fond of the nos dommi.
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Minmatar Alt
Minmatar
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Posted - 2007.06.06 13:25:00 -
[4]
In my opinion NOS is fine. And before you ask im NOT a pirate im a carebear, who had dealth with many Nos happy pirates. All I have to say is its the old, Adapt or Die situation that makes it interesting. This is an Alt of an Alt. Yup I just hit an all new low in the Eve Forums. |
Aem
Hydra Alliance
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Posted - 2007.06.06 14:03:00 -
[5]
Originally by: Xtreem sorry i dont think there good ideas.
but then IMO nos have been fine for 4 years, there fine now
Signed!
Lost to a NOS Ship back in the day, and didn't whine, next time we met, I adapted and made sure not to get into his nos range. |
Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.06 14:06:00 -
[6]
So if Nos is fine, can I get the 8 heatsink gankageddon back? Adapt or die, right?
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Jarvin Kell
Kingdom of Kador
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Posted - 2007.06.06 14:25:00 -
[7]
I don't like these "fixes" for two reasons:
-Targets should be able to be sucked dry. -A battleship should have some form of defense versus a smaller, faster ship. Remember that this is realistically a defensive mechanism in this scenario (in other words, if a tackler gets within nos range of a battleship, it should be aware that it could be nossed to death).
I don't like a stacking nerf..that's not going to accomplish anything but discourage dedicated nos boats. I've read elsewhere a suggestion that a limited number of high slots would be available for utility mod usage...again wouldn't do anything other than eliminate dedicated nos boats.
Something that seems a bit better to me would be to have nos modules only transfer a percentage of the energy from target to the vessel using nos. A sort of efficiency, so to speak. This method would possibly balance nos with energy destabilizers, ensure that nos modules are still an effective tool, and prevent nos from being an "IWIN" button in very small gang encounters.
Having said all of this, I don't think NOS is as imbalanced as it is made out to be...EVE is more than just solo and small gang PvP.
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Minmatar Alt
Minmatar
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Posted - 2007.06.06 14:38:00 -
[8]
Edited by: Minmatar Alt on 06/06/2007 14:37:33
Originally by: Deschenus Maximus So if Nos is fine, can I get the 8 heatsink gankageddon back? Adapt or die, right?
*sarcasm* If it were up to me yes, this way the Ammar has at least one good thing going for them. But while were on that subject I want the Nanophoon back, I never did have a chance to play with it.
This is an Alt of an Alt. Yup I just hit an all new low in the Eve Forums. |
Vicious Phoenix
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Posted - 2007.06.06 14:45:00 -
[9]
Originally by: Xtreem but then IMO nos have been fine for 4 years, there fine now
+1
And no, I don't fly any setups with more than 2 nos. (Excluding my Amarr recons, which would be safe from any nerf anyway) So I don't really have any personal reason to defend nos, I just think it's fine as-is. (I know how to fit cap injectors, a rare skill it seems)
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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max scrotes
Gallente The Collective Against ALL Authorities
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Posted - 2007.06.06 14:48:00 -
[10]
i feel nos is fine as it is. imo ships should have nos slots, like turret and missile slots. give all ships 1 or 2 nos slots, except amarr, who should get 3or 4 slots with some ships getting a nos range or amount bonus. it will kill off the overpowered nos domi and give amarr a role of cap killers in pvp. just my opinion. |
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DarkXenon
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Posted - 2007.06.06 15:16:00 -
[11]
Originally by: max scrotes i feel nos is fine as it is. imo ships should have nos slots, like turret and missile slots. give all ships 1 or 2 nos slots, except amarr, who should get 3or 4 slots with some ships getting a nos range or amount bonus. it will kill off the overpowered nos domi and give amarr a role of cap killers in pvp. just my opinion.
I also like this idea!
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roger beefcurtains
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Posted - 2007.06.07 21:37:00 -
[12]
nos slots make sense for balancing |
Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.06.07 21:50:00 -
[13]
nos is fine
- Recruitment open again-
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Ryysa
Caldari
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Posted - 2007.06.07 22:03:00 -
[14]
Nos domi only really fits 2 heavy nos. Rest /can/ be medium nos, but you can also just fit some sort of medium blasters/guns in there...
Unless you go nuts on PG rigs, but I find that rep amount rigs have served my domi better than more nos.
EW Guide - KB Tool - PVP Event |
Grytok
German Kings FROST Alliance
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Posted - 2007.06.07 22:27:00 -
[15]
All, who uses NOS in their setups will tell you that it's fine, and that you should adapt, etc...
The other half will tell you, that it's out of control and way too overpowered, etc..
My guess is, that the answer is allways somewhere in the middle.
But I've to say: "Heavy NOS > Tackler", and there is no way to stay out of NOS-Range and thats bad imho. Maybe change the Heavy NOS range to 22km, so you could stay out with a T2 Disruptor. Thats a very tricky one then, to stay within the 2km of beeing NOSsd or loosing the point on the target, but then we'd have a chance on both sides. .
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Tobias Solem
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Posted - 2007.06.07 22:54:00 -
[16]
Originally by: Grytok All, who uses NOS in their setups will tell you that it's fine, and that you should adapt, etc...
The other half will tell you, that it's out of control and way too overpowered, etc..
My guess is, that the answer is allways somewhere in the middle.
But I've to say: "Heavy NOS > Tackler", and there is no way to stay out of NOS-Range and thats bad imho. Maybe change the Heavy NOS range to 22km, so you could stay out with a T2 Disruptor. Thats a very tricky one then, to stay within the 2km of beeing NOSsd or loosing the point on the target, but then we'd have a chance on both sides.
A tackler shouldn't be able to hold a BS and be left untouched, "lol, now we can blob him, wohoo!" and as soon as that tackler brings in it's friends, the nos-ship will either bug out or nos whatever comes in to fight it (why nos a frigate when you can nos something bigger?)
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Grytok
German Kings FROST Alliance
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Posted - 2007.06.07 23:12:00 -
[17]
Edited by: Grytok on 07/06/2007 23:15:54 Ceptor warps on top of you, turns on his Scram...
You NOS the Ceptor to death, so he looses his point on you, before his buddies arrive and you happily warp away.
Why should it be, that a battleship can get rid of a tackler that easy? Bring anti-support yourselve to get rid of the tackler. ATM a Ceptor cannot fulfill it's intended role, when it's not able to tackle a ship, because of NOS.
Seems to me, that too many people forget about the fact, that EvE intends to be a game, where you are supposed to fly in gangs/fleets, with specialized ships. .
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Pilliebear
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Posted - 2007.06.08 00:21:00 -
[18]
Why not just give NOS tracking?
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Dr Fighter
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Posted - 2007.06.08 00:53:00 -
[19]
thing with nos is, you get close to a BS your almost everytime nossed to death.
with ECM when you approch a flexible BS you know it could hav a burst or multi on, but thats not a major thing but when approching a EW spec ship you expect to get the full effect ie ECM ona rook, sensor damps on a lachesis or webbed by a rapier..... and ofc nossed to hell by a curse... THATS ballenced
the fact that any BS can drain your cap as fast as a NOS spec recon is not ballenced... therefore nos should hav a stacking penelty preventing any ship from mounting any more than 2-3 NOS at full power.. its so obvious
a BS with 2 heavy nos will still defend from a fri or cruiser wihtout being 'silly', whil the NOS specific recons are un affected..
with this nerf when you approch a curse you expect to get nossed to heck the same as a lach damping rook jamming or huginn webbing... not the 'oh look a domi i hav to tackle oh where my cap gone in a few seconds of getting in range' that it is now.
simple and hard to argue.
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Sailon
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Posted - 2007.06.08 07:07:00 -
[20]
Originally by: Grytok Edited by: Grytok on 07/06/2007 23:15:54 Ceptor warps on top of you, turns on his Scram...
You NOS the Ceptor to death, so he looses his point on you, before his buddies arrive and you happily warp away.
Why should it be, that a battleship can get rid of a tackler that easy? Bring anti-support yourselve to get rid of the tackler. ATM a Ceptor cannot fulfill it's intended role, when it's not able to tackle a ship, because of NOS.
Seems to me, that too many people forget about the fact, that EvE intends to be a game, where you are supposed to fly in gangs/fleets, with specialized ships.
let see battleship is 60-150mil and your ceptor is about 10mil-20mil its meant that battleship get away whats damn point if 20mil ship can take 100mill bs down it just mean get more ceptors to scram the bs problem solved.
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Cybrex
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Posted - 2007.06.08 07:27:00 -
[21]
Originally by: max scrotes i feel nos is fine as it is. imo ships should have nos slots, like turret and missile slots. give all ships 1 or 2 nos slots, except amarr, who should get 3or 4 slots with some ships getting a nos range or amount bonus. it will kill off the overpowered nos domi and give amarr a role of cap killers in pvp. just my opinion.
ˇ
/Signed
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.06.08 07:52:00 -
[22]
Originally by: Xtreem sorry i dont think there good ideas.
but then IMO nos have been fine for 4 years, there fine now
/seconded ---
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Sun Crusher
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Posted - 2007.06.08 08:34:00 -
[23]
i don't see any point in changing how nos is it
NOS is just fine for 4 years, but why we spare a mid slot for cap injector ? lol
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